This commit is contained in:
ntr 2019-03-30 20:06:10 +11:00
parent 0af3ea9d40
commit 058a368d7b
11 changed files with 111 additions and 38 deletions

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@ -539,7 +539,7 @@ module.exports = {
// require parens in arrow function arguments
// https://eslint.org/docs/rules/arrow-parens
'arrow-parens': ['error', 'as-needed', {
requireForBlockBody: true,
requireForBlockBody: false,
}],
// require space before/after arrow function's arrow

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@ -34,7 +34,20 @@ button:hover {
margin-bottom: 1.5em;
}
.home-cryp {
.menu-cryps {
display: flex;
flex-flow: row wrap;
}
.menu-cryp-ctr {
flex: 0 1 33%;
text-align: center;
}
.menu-cryp {
margin: 0.5em;
box-sizing: border-box;
border: 2px solid whitesmoke;
}
.background {
@ -205,6 +218,11 @@ button:hover {
margin: 0;
flex-grow: 1;
border: 1px solid whitesmoke;
text-align: center;
}
.cryp-box figure figcaption {
/*border-top: 1px solid whitesmoke;*/
}
.cryp-box .skills {

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@ -4,7 +4,7 @@
"description": "",
"main": "index.js",
"scripts": {
"start": "parcel index.html --port 40080 --no-hmr --no-source-maps",
"start": "parcel index.html --port 40080 --no-source-maps",
"build": "rm -rf dist && parcel build index.html",
"lint": "eslint --fix --ext .jsx src/",
"test": "echo \"Error: no test specified\" && exit 1"

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@ -14,7 +14,10 @@ export const SET_GAME = 'SET_GAME';
export const setGame = value => ({ type: SET_GAME, value });
export const SET_COMBINER = 'SET_COMBINER';
export const setCombiner = value => ({ type: SET_COMBINER, value });
export const setCombiner = value => ({ type: SET_COMBINER, value: Array.from(value) });
export const SET_SELECTED_CRYPS = 'SET_SELECTED_CRYPS';
export const setSelectedCryps = value => ({ type: SET_SELECTED_CRYPS, value: Array.from(value) });
export const SET_ACTIVE_INCOMING = 'SET_ACTIVE_INCOMING';
export const setActiveIncoming = value => ({ type: SET_ACTIVE_INCOMING, value });

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@ -1,26 +1,19 @@
const { connect } = require('preact-redux');
const CrypList = require('./cryp.list');
const actions = require('./../actions');
const addState = connect(
function receiveState(state) {
const { ws, cryps, activeItem } = state;
function sendGamePve(crypId) {
return ws.sendGamePve(crypId);
}
const { ws, cryps, selectedCryps } = state;
return { cryps, selectedCryps };
},
function sendGamePvp(crypIds) {
return ws.sendGamePvp(crypIds);
function receiveDispatch(dispatch) {
function setSelectedCryps(crypIds) {
dispatch(actions.setSelectedCryps(crypIds));
}
function sendItemUse(targetId) {
if (activeItem) {
return ws.sendItemUse(activeItem, targetId);
}
return false;
}
return { cryps, sendGamePve, sendGamePvp, activeItem, sendItemUse };
return { setSelectedCryps };
}
);

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@ -1,26 +1,54 @@
const preact = require('preact');
const { stringSort } = require('./../utils');
const molecule = require('./molecule');
const idSort = stringSort('id');
function CrypList({ cryps, activeCryp, avatar }) {
const COLOURS = [
'#a52a2a',
'#1FF01F',
'#3498db',
];
function CrypList({ cryps, selectedCryps, setSelectedCryps }) {
if (!cryps) return <div>not ready</div>;
const crypPanels = cryps.sort(idSort).map(cryp => (
<div key={cryp.id} className="home-cryp">
<h2>{cryp.name}</h2>
<div>{cryp.hp.value} HP</div>
<button
type="submit"
disabled={cryp.hp.value === 0}
onClick={() => activeCryp(cryp.id)}>
activate
</button>
</div>
));
// redux limitation + suggested workaround
// so much for dumb components
function selectCryp(id) {
if (selectedCryps.length < 3) {
selectedCryps.push(id);
return setSelectedCryps(selectedCryps);
}
return false;
}
const crypPanels = cryps.sort(idSort).map(cryp => {
const colour = selectedCryps.indexOf(cryp.id);
const selected = colour > -1;
const borderColour = selected ? COLOURS[colour] : '#000000';
return (
<div
key={cryp.id}
className="menu-cryp-ctr">
<div
className="menu-cryp"
style={ { 'border-color': borderColour || 'whitesmoke' } }
onClick={() => selectCryp(cryp.id)} >
<figure className="img">
{molecule}
</figure>
<h2>{cryp.name}</h2>
</div>
</div>
);
});
return (
<div>
<div className="menu-cryps">
{crypPanels}
</div>
);

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@ -34,6 +34,7 @@ function Cryp(cryp) {
<div className="cryp-box">
<figure className="img">
{molecule}
<figcaption>{cryp.name}</figcaption>
</figure>
<div className="skills">
{skills}

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@ -3,8 +3,17 @@ const preact = require('preact');
const { NULL_UUID } = require('./../utils');
function instanceList({ instances, setActiveInstance, sendCrypsSet }) {
function instanceList({ instances, setActiveInstance, sendInstanceJoin }) {
if (!instances) return <div>...</div>;
const instanceJoin = (
<button
className="instance-btn glow-btn"
onClick={() => sendInstanceJoin()}>
Join New Instance
</button>
);
const instancePanels = instances.map((instance) => {
const name = instance.instance === NULL_UUID
? 'Normal Mode'
@ -23,6 +32,7 @@ function instanceList({ instances, setActiveInstance, sendCrypsSet }) {
return (
<section>
<h2>Instances</h2>
{instanceJoin}
{instancePanels}
</section>
);

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@ -2,17 +2,25 @@ const { connect } = require('preact-redux');
const actions = require('../actions');
const InstanceList = require('./instance.list');
const InstanceList = require('./instance.list.component');
const addState = connect(
function receiveState(state) {
const { ws, events, instances } = state;
function setCrypsSet() {
const { ws, selectedCryps, instances } = state;
function sendCrypsSet() {
console.log('set crypos');
// return ws.sendGamePvp(crypIds);
}
return { instances, setCrypsSet };
function sendInstanceJoin() {
if (selectedCryps.length) {
return ws.sendInstanceJoin(selectedCryps);
}
return false;
}
return { instances, sendCrypsSet, sendInstanceJoin };
},
function receiveDispatch(dispatch) {

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@ -21,6 +21,7 @@ const store = createStore(
combiner: reducers.combinerReducer,
game: reducers.gameReducer,
cryps: reducers.crypsReducer,
selectedCryps: reducers.selectedCrypsReducer,
instances: reducers.instancesReducer,
instance: reducers.instanceReducer,
ws: reducers.wsReducer,

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@ -50,6 +50,16 @@ function instanceReducer(state = defaultInstance, action) {
}
}
const defaultSelectedCryps = [];
function selectedCrypsReducer(state = defaultSelectedCryps, action) {
switch (action.type) {
case actions.SET_SELECTED_CRYPS:
return action.value;
default:
return state;
}
}
const defaultCombiner = [];
function combinerReducer(state = defaultCombiner, action) {
switch (action.type) {
@ -88,5 +98,6 @@ module.exports = {
gameReducer,
instancesReducer,
instanceReducer,
selectedCrypsReducer,
wsReducer,
};