big play rework
This commit is contained in:
parent
82da5da23e
commit
06b987e877
File diff suppressed because one or more lines are too long
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Before Width: | Height: | Size: 5.0 KiB |
2557
client/assets/mnni.svg
Normal file
2557
client/assets/mnni.svg
Normal file
File diff suppressed because it is too large
Load Diff
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After Width: | Height: | Size: 94 KiB |
@ -50,31 +50,6 @@ aside {
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}
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}
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// button.ready:enabled {
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// &:hover {
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// color: forestgreen;
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// border-color: forestgreen;
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// }
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// &:active, &:focus, &.enabled {
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// background: forestgreen;
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// color: black;
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// border-color: forestgreen;
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// }
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// }
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button.ready:enabled {
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color: forestgreen;
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border-color: forestgreen;
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&:hover {
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background: forestgreen;
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color: black;
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border-color: forestgreen;
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}
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}
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.timer-container {
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grid-area: timer;
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@ -144,12 +119,6 @@ aside {
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}
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}
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.play-ctrl {
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.controls {
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grid-template-rows: 1fr 1fr 1fr 3fr 1fr;
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}
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}
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.abandon:not([disabled]) {
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&:hover {
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color: @red;
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@ -439,10 +439,10 @@
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font-weight: bold;
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color: @black;
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animation: faceoff 4s linear 0s 2 alternate;
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animation: faceoff 4s ease-in-out 0s 2 alternate;
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&.winner {
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animation: win 2s linear 0s 1;
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animation: win 2s ease-in-out 0s 1;
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}
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}
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@ -109,13 +109,40 @@ section {
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letter-spacing: 0.25em;
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text-transform: uppercase;
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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// grid-template-columns: repeat(4, 1fr);
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grid-template-columns: 1fr 1fr;
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grid-gap: 1em;
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flex-flow: row wrap;
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align-items: flex-end;
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button {
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border-radius: 0.25em;
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// height: 3em;
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}
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&.play {
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grid-template-columns: repeat(2, 1fr);
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align-items: flex-start;
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&.rejoin {
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grid-template-columns: 1fr;
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}
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button.ready:enabled {
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color: forestgreen;
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border-color: forestgreen;
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&:hover {
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background: forestgreen;
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color: black;
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border-color: forestgreen;
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}
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}
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}
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}
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.panes {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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}
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figure {
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@ -189,7 +216,12 @@ section {
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.list {
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grid-template-columns: 1fr 1fr;
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&.play {
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grid-template-columns: 1fr;
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}
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}
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}
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.menu .team {
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@ -281,7 +281,7 @@ ul {
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}
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li {
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margin-bottom: 0.5em;
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margin-bottom: 0;
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}
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.logo {
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@ -299,6 +299,10 @@ li {
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background-position: center;
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}
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.mnni {
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background-image: url("./../mnni.svg");
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}
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.avatar {
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grid-area: avatar;
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object-fit: contain;
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@ -95,7 +95,7 @@ function Faceoff(props) {
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return (
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<div class="faceoff-text winner">
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<div> {winner.name} </div>
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<div> win </div>
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<div> wins </div>
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</div>
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)
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@ -62,9 +62,9 @@ class Instance extends Component {
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if (!instance) return false;
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// if (instance.phase !== 'InProgress') {
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if (instance.phase !== 'InProgress') {
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return <Faceoff />;
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// }
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}
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function instanceClick(e) {
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e.stopPropagation();
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@ -95,7 +95,6 @@ class Instance extends Component {
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bindSwipes() {
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const instance = document.getElementById('instance');
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if (!instance) {
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console.log('no instance, binding in 50');
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return setTimeout(this.bindSwipes, 50);
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}
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if (this.h) this.h.destroy();
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@ -116,7 +115,6 @@ class Instance extends Component {
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setNavInstance((navInstance + 1) % 4);
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});
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console.log('hammer gestures bound');
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return true;
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}
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}
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@ -43,11 +43,11 @@ function Controls(args) {
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const zero = Date.parse(instance.phase_start);
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const now = Date.now();
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const end = Date.parse(instance.phase_end);
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const timerPct = instance.phase_end
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const timerPct = instance.phase !== 'Finished' && instance.phase_end
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? ((now - zero) / (end - zero) * 100)
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: 100;
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const displayColour = !instance.phase_end
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const displayColour = !instance.phase_end || instance.phase === 'Finished'
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? '#222'
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: player.ready
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? 'forestgreen'
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63
client/src/components/mnni.jsx
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63
client/src/components/mnni.jsx
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@ -0,0 +1,63 @@
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const { Component } = require('preact');
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const preact = require('preact');
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// const { connect } = require('preact-redux');
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const idleAnimation = require('./anims/idle');
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const wiggle = require('./anims/wiggle');
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class MnniAvatatr extends Component {
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constructor() {
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super();
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// The animation ids are a check to ensure that animations are not repeated
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// When a new account animation is communicated with state it will have a corresponding Id
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// which is a count of how many resoluttions have passed
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this.animations = [];
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this.resetAnimations = this.resetAnimations.bind(this);
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}
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render() {
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const { account, mtxActive } = this.props;
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return (
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<div
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class="img avatar mnni"
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id="mnni"
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onMouseDown={this.onClick.bind(this)}>
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</div>
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);
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}
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onClick() {
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if (this.props.mtxActive) {
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return this.props.sendMtxAccountApply();
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}
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return this.animations.push(wiggle('mnni', this.idle));
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}
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componentDidMount() {
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this.idle = idleAnimation('mnni');
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return this.animations.push(this.idle);
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}
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resetAnimations() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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componentWillUnmount() {
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this.resetAnimations();
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}
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}
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function Mnni(args) {
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return (
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<div class='player-box top'>
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<MnniAvatatr />
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<div class="msg">hi!</div>
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<div class="name">MNNI</div>
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<div class="score"> </div>
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</div>
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);
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}
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module.exports = Mnni;
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@ -1,155 +1,26 @@
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const { errorToast, infoToast } = require('../utils');
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// const { connect } = require('preact-redux');
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const AccountBox = require('./account.box');
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const addState = connect(
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function receiveState(state) {
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const {
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ws,
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instances,
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invite,
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} = state;
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function sendInstanceState(id) {
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ws.sendInstanceState(id);
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}
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function sendInstancePractice() {
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ws.sendInstancePractice();
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}
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function sendInstanceQueue() {
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ws.sendInstanceQueue();
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}
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function sendInstanceInvite() {
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ws.sendInstanceInvite();
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}
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return {
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instances,
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invite,
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sendInstanceState,
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sendInstanceQueue,
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sendInstancePractice,
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sendInstanceInvite,
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};
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}
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);
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const Mnni = require('./mnni');
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function JoinButtons(args) {
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const {
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instances,
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invite,
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sendInstanceState,
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sendInstanceQueue,
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sendInstancePractice,
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sendInstanceInvite,
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} = args;
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const discordBtn = (
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<button
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class='discord-btn'
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onClick={() => window.open('https://discord.gg/YJJgurM') }>
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</button>
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);
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if (instances.length) {
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return (
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<aside class='play-ctrl'>
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<div class="timer-container"></div>
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<div class="controls">
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{discordBtn}
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<div></div>
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<div></div>
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<AccountBox />
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<div class="instance-ctrl-btns">
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<button disabled={true}>Chat</button>
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<button
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class='pvp ready full'
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onClick={() => sendInstanceState(instances[0].id)}
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type="submit">
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Rejoin
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</button>
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</div>
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</div>
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</aside>
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);
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}
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const inviteBtn = () => {
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if (!invite) {
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return (
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<button
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class='pvp ready'
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onClick={() => sendInstanceInvite()}
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type="submit">
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Invite
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</button>
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);
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}
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function copyClick(e) {
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const link = `${document.location.origin}#join=${invite}`;
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const textArea = document.createElement('textarea', { id: '#clipboard' });
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textArea.value = link;
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document.body.appendChild(textArea);
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textArea.focus();
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textArea.select();
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try {
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document.execCommand('copy');
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infoToast('Invite link copied to clipboard.');
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} catch (err) {
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console.error('link copy error', err);
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errorToast('Invite link copy error.');
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}
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document.body.removeChild(textArea);
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return true;
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}
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return (
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<button
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class='pvp ready enabled'
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onClick={copyClick}
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type="submit">
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Copy <p> 🔗 </p>
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</button>
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);
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};
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return (
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<aside class='play-ctrl'>
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<div class="timer-container"></div>
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<div class="controls">
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<button
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class='practice ready'
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onClick={() => sendInstancePractice()}
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type="submit">
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Learn
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</button>
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{inviteBtn()}
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{discordBtn}
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<div class="instance-ctrl-btns">
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<button disabled={true}>-</button>
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</div>
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<Mnni />
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<AccountBox />
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<div class="instance-ctrl-btns">
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<button disabled={true} >Chat</button>
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<button
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class='pvp ready'
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onClick={() => sendInstanceQueue()}
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type="submit">
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PVP
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</button>
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<button disabled={true}>-</button>
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</div>
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</div>
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</aside>
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);
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}
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module.exports = addState(JoinButtons);
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module.exports = JoinButtons;
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@ -2,6 +2,7 @@
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const { errorToast, infoToast } = require('../utils');
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const actions = require('./../actions');
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const VERSION = process.env.npm_package_version;
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@ -11,10 +12,35 @@ const addState = connect(
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const {
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ws,
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account,
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instances,
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invite,
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} = state;
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function sendInstanceState(id) {
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ws.sendInstanceState(id);
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}
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function sendInstancePractice() {
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ws.sendInstancePractice();
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}
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function sendInstanceQueue() {
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ws.sendInstanceQueue();
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}
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function sendInstanceInvite() {
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ws.sendInstanceInvite();
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}
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return {
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account,
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instances,
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invite,
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sendInstanceState,
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sendInstanceQueue,
|
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sendInstancePractice,
|
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sendInstanceInvite,
|
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};
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},
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@ -36,13 +62,69 @@ const addState = connect(
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}
|
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);
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function Play(args) {
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const {
|
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account,
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instances,
|
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invite,
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|
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sendInstanceState,
|
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sendInstanceQueue,
|
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sendInstancePractice,
|
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sendInstanceInvite,
|
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|
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setNav,
|
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} = args;
|
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|
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|
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const inviteBtn = () => {
|
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if (!invite) {
|
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return (
|
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<figure>
|
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<button
|
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class='ready'
|
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onClick={() => sendInstanceInvite()}
|
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type="submit">
|
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Invite
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</button>
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<figcaption>Invite a Friend</figcaption>
|
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</figure>
|
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|
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);
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}
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|
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function copyClick(e) {
|
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const link = `${document.location.origin}#join=${invite}`;
|
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const textArea = document.createElement('textarea', { id: '#clipboard' });
|
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textArea.value = link;
|
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document.body.appendChild(textArea);
|
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textArea.focus();
|
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textArea.select();
|
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|
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try {
|
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document.execCommand('copy');
|
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infoToast('Invite link copied to clipboard.');
|
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} catch (err) {
|
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console.error('link copy error', err);
|
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errorToast('Invite link copy error.');
|
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}
|
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|
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document.body.removeChild(textArea);
|
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return true;
|
||||
}
|
||||
|
||||
return (
|
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<figure>
|
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<button
|
||||
class='ready'
|
||||
onClick={copyClick}
|
||||
type="submit">
|
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Copy 🔗
|
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</button>
|
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<figcaption>Invite Generated</figcaption>
|
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</figure>
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);
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};
|
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|
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const subscription = account.subscribed
|
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? <button
|
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class="yellow-btn"
|
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@ -56,23 +138,56 @@ function Play(args) {
|
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Subscribe
|
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</button>;
|
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|
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const list = () => {
|
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if (!instances.length) return (
|
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<div class='list play'>
|
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<figure>
|
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<button
|
||||
class="ready"
|
||||
onClick={() => sendInstanceQueue()}>
|
||||
PVP
|
||||
</button>
|
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<figcaption>Matchmaking</figcaption>
|
||||
</figure>
|
||||
{inviteBtn()}
|
||||
<figure>
|
||||
<button
|
||||
class="ready"
|
||||
onClick={() => sendInstancePractice()}>
|
||||
Learn
|
||||
</button>
|
||||
<figcaption>Practice MNML</figcaption>
|
||||
</figure>
|
||||
<figure>
|
||||
<button
|
||||
class='discord-btn'
|
||||
onClick={() => window.open('https://discord.gg/YJJgurM') }>
|
||||
|
||||
</button>
|
||||
<figcaption>Join the Community</figcaption>
|
||||
</figure>
|
||||
</div>
|
||||
);
|
||||
|
||||
return (
|
||||
<div class='list play rejoin'>
|
||||
<figure>
|
||||
<button
|
||||
class="ready"
|
||||
onClick={() => sendInstanceState(instances[0].id)}>
|
||||
Rejoin
|
||||
</button>
|
||||
<figcaption>Resume playing</figcaption>
|
||||
</figure>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<section class="top">
|
||||
<div class="news">
|
||||
<h2>v{VERSION}</h2>
|
||||
<p>
|
||||
Join our discord server to find opponents and talk to the devs. <br />
|
||||
Message @ntr or @mashy on discord. Invite link on the right control panel. <br />
|
||||
We will also give you some credits to try the mtx. <br />
|
||||
</p>
|
||||
<p>
|
||||
If you enjoy the game you can support the development:
|
||||
<ul>
|
||||
<li>Invite people to play pvp games and grow the community. </li>
|
||||
<li><b>Subscribe</b> or purchase <b>credits</b>.</li>
|
||||
</ul>
|
||||
glhf
|
||||
</p>
|
||||
<h1>v{VERSION}</h1>
|
||||
{list()}
|
||||
</div>
|
||||
<div>
|
||||
<h1 class="credits">¤ {account.balance}</h1>
|
||||
@ -84,15 +199,19 @@ function Play(args) {
|
||||
role="link">
|
||||
Get Credits
|
||||
</button>
|
||||
<div id="error-message"></div>
|
||||
</div>
|
||||
<div>
|
||||
Join our Discord server to find opponents and talk to the devs. <br />
|
||||
Message <b>@ntr</b> or <b>@mashy</b> for some credits to get started.<br />
|
||||
</div>
|
||||
<br />
|
||||
<p>
|
||||
Click <b>LEARN</b> to practice the game without time controls. <br />
|
||||
Select <b>INVITE</b> then click <b>COPY LINK</b> to create a game invitation for a friend.<br />
|
||||
Select <b>PVP</b> to queue for a game against other players. <br />
|
||||
</p>
|
||||
<p> If you can't find a match through pvp queue, ask around on discord. </p>
|
||||
<div>
|
||||
If you enjoy the game you can support the development:
|
||||
<ul>
|
||||
<li>Invite people to play pvp games and grow the community. </li>
|
||||
<li><b>Subscribe</b> or purchase <b>credits</b>.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
|
||||
@ -41,7 +41,7 @@ function Shop(args) {
|
||||
<b>Subscriptions</b> grant extra benefits:
|
||||
<ul>
|
||||
<li>¤150 per month</li>
|
||||
<li>Account icons</li>
|
||||
<li>Account img</li>
|
||||
<li>Chat wheel</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
@ -259,7 +259,7 @@ function createSocket(events) {
|
||||
|
||||
QueueRequested: () => events.notify('pvp queue request received'),
|
||||
QueueJoined: () => events.notify('you have joined the pvp queue'),
|
||||
InviteRequested: () => events.notify('pvp queue request received'),
|
||||
InviteRequested: () => events.notify('pvp invite request received'),
|
||||
Invite: code => events.setInvite(code),
|
||||
InstanceChat: chat => events.setInstanceChat(chat),
|
||||
ChatWheel: wheel => events.setChatWheel(wheel),
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user