core anims

This commit is contained in:
Mashy
2019-12-05 22:52:17 +10:00
parent e66a4233e8
commit 09d95a7cf7
6 changed files with 75 additions and 183 deletions
+25 -48
View File
@@ -9,25 +9,22 @@ function none() {
}
function getObjects(resolution, game, account) {
if (!resolution) return none();
if (!resolution.target) return none();
const [type, event] = resolution.event;
const [type, event] = resolution.variant;
if (!event || !event.skill) return none();
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
const sourceIsPlayer = playerTeamIds.includes(resolution.source.id);
const targetIsPlayer = playerTeamIds.includes(resolution.target.id);
const sourceIsPlayer = playerTeamIds.includes(event.source);
const targetIsPlayer = playerTeamIds.includes(resolution.target);
const targetting = () => {
if (type === 'AoeSkill') {
if (targetIsPlayer) return playerTeamIds;
return otherTeamIds;
}
return [resolution.target.id];
return [resolution.target];
};
const sameTeam = (sourceIsPlayer && targetIsPlayer) || (!sourceIsPlayer && !targetIsPlayer);
@@ -35,41 +32,32 @@ function getObjects(resolution, game, account) {
if (!sameTeam) y = targetIsPlayer ? 1 : -1;
const i = sourceIsPlayer
? playerTeamIds.findIndex(c => c === resolution.source.id)
: otherTeamIds.findIndex(c => c === resolution.source.id);
? playerTeamIds.findIndex(c => c === event.source)
: otherTeamIds.findIndex(c => c === event.source);
const j = targetIsPlayer
? playerTeamIds.findIndex(c => c === resolution.target.id)
: otherTeamIds.findIndex(c => c === resolution.target.id);
? playerTeamIds.findIndex(c => c === resolution.target)
: otherTeamIds.findIndex(c => c === resolution.target);
const x = j - i;
const direction = { x, y };
// const targetTeam = targetIsPlayer ? playerTeamIds : otherTeamIds;
const createSourceAnim = () => {
return {
animation: 'sourceCast',
constructId: resolution.source.id,
direction,
};
const animSource = {
animation: 'sourceCast',
constructId: event.source,
direction,
};
const skipSource = !resolution.stages.includes('START_SKILL')
|| resolution.source.id === resolution.target.id;
const animSource = skipSource
? null
: createSourceAnim();
const animTarget = {
skill: event.skill,
constructId: targetting(),
player: playerTeamIds.includes(resolution.target.id),
player: playerTeamIds.includes(resolution.target),
direction,
};
return {
animSource,
animTarget,
animSkill: event.skill,
};
}
@@ -86,30 +74,21 @@ function getTime(stages) {
return time;
}
function getFocusTargets(resolution, game) {
if (!resolution) return [];
if (!resolution.event) return [];
const [type] = resolution.event;
const source = resolution.source.id;
const target = resolution.target.id;
if (type === 'AoeSkill') {
const targetTeam = game.players.find(t => t.constructs.find(c => c.id === target));
const targetTeamIds = targetTeam.constructs.map(c => c.id);
if (source !== target) targetTeamIds.push(source);
return targetTeamIds;
function getFocusTargets(resolution) {
const [type, event] = resolution.variant;
if (type === 'HitCast') {
const { source } = event;
const { target } = resolution;
if (source !== target) return [source, target];
return [target];
}
if (source !== target) return [source, target];
return [target];
return [resolution.target];
}
function getText(resolution) {
const nullText = { text: null, constructId: null, life: null };
if (!resolution) return nullText;
if (!resolution.stages.includes('POST_SKILL')) return nullText;
const [type, event] = resolution.variant;
function generatePostSkill() {
const [type, event] = resolution.event;
if (type === 'Ko') {
return { text: 'KO!', css: 'ko-transition' };
}
@@ -176,16 +155,14 @@ function getText(resolution) {
return false;
}
const { green, red, blue } = resolution.target;
const { green, red, blue } = event.display;
const { text, css, effects } = generatePostSkill();
const skill = resolution.event[1] ? resolution.event[1].skill : null;
return {
css,
text,
effects,
life: { green, red, blue },
constructId: resolution.target.id,
skill,
constructId: event.display.id,
};
}
@@ -7,7 +7,7 @@ const shapes = require('./shapes');
const { removeTier } = require('../utils');
const { TIMES } = require('./../constants');
const addState = connect(({ animText, itemInfo }) => ({ animText, itemInfo }));
const addState = connect(({ animText, animSkill, itemInfo }) => ({ animText, animSkill, itemInfo }));
class AnimText extends preact.Component {
shouldComponentUpdate(newProps) {
@@ -27,11 +27,11 @@ class AnimText extends preact.Component {
}
}
render(props) {
const { construct, animText, itemInfo } = props;
render() {
const { construct, animText, animSkill, itemInfo } = this.props;
if (animText && animText.constructId === construct.id) {
const itemSourceDescription = () => {
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animText.skill));
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animSkill));
const itemSourceInfo = itemSource.length
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
@@ -60,7 +60,7 @@ class AnimText extends preact.Component {
return (
<div class="combat-text">
<h2><span>{animText.skill}</span></h2>
<h2><span>{animSkill}</span></h2>
<span>{itemSourceDescription()}</span>
{animationTextHtml()}
</div>
+3 -3
View File
@@ -6,11 +6,11 @@ const reactStringReplace = require('react-string-replace');
const throttle = require('lodash/throttle');
const shapes = require('./shapes');
const { effectInfo, removeTier } = require('../utils');
const { effectInfo } = require('../utils');
const addState = connect(
({ game, account, animSkill, animating, itemInfo, gameEffectInfo, tutorialGame }) =>
({ game, account, animSkill, animating, itemInfo, gameEffectInfo, tutorialGame })
({ game, account, animating, itemInfo, gameEffectInfo, tutorialGame }) =>
({ game, account, animating, itemInfo, gameEffectInfo, tutorialGame })
);
class TargetSvg extends Component {
+20 -35
View File
@@ -87,48 +87,33 @@ function registerEvents(store) {
store.dispatch(actions.setAnimating(true));
store.dispatch(actions.setGameSkillInfo(null));
// stop fetching the game state til animations are done
const newRes = game.events[currentGame.events.length];
const newRes = game.events[currentGame.events.length - 1];
return eachSeries(newRes, (r, cb) => {
if (!r.event) return cb();
let timeout = animations.getTime(r.stages);
// if (!r.event) return cb();
const timeout = r.delay;
const anims = animations.getObjects(r, game, account);
const text = animations.getText(r);
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
if (anims.animSkill) store.dispatch(actions.setAnimSkill(anims.animSkill));
if (r.stages.includes('START_SKILL') && anims.animSource) {
store.dispatch(actions.setAnimSource(anims.animSource));
store.dispatch(actions.setAnimText(null));
}
if (r.stages.includes('END_SKILL') && anims.animTarget) {
if (r.variant[0].includes('Hit')) {
if (r.variant[0] === 'HitCast') {
store.dispatch(actions.setAnimSource(anims.animSource));
}
const { skill } = r.variant[1];
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
store.dispatch(actions.setAnimSkill(skill));
store.dispatch(actions.setAnimTarget(anims.animTarget));
store.dispatch(actions.setAnimText(null));
if (animations.isCbAnim(anims.animSkill)) store.dispatch(actions.setAnimCb(cb));
if (animations.isCbAnim(skill)) store.dispatch(actions.setAnimCb(cb));
return setTimeout(() => {
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
if (r.variant[0].includes('Hit') && animations.isCbAnim(r.variant[1].skill)) return true;
return cb();
}, timeout);
}
if (r.stages.includes('POST_SKILL') && text) {
// timeout to prevent text classes from being added too soon
if (timeout === TIMES.POST_SKILL_DURATION_MS) {
store.dispatch(actions.setAnimText(text));
} else {
setTimeout(
() => store.dispatch(actions.setAnimText(text)),
timeout - TIMES.POST_SKILL_DURATION_MS - 700
);
timeout -= 700;
}
}
return setTimeout(() => {
store.dispatch(actions.setAnimSkill(null));
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
// store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimFocus([]));
if (r.stages.includes('END_SKILL') && animations.isCbAnim(anims.animSkill)) return true;
return cb();
}, timeout);
const text = animations.getText(r);
store.dispatch(actions.setAnimText(text));
return setTimeout(cb, timeout);
}, err => {
if (err) return console.error(err);
// clear animation state