battle lib
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@ -34,9 +34,10 @@ struct Encounter {
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player: Cryp,
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player: Cryp,
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}
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}
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#[derive(Debug)]
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pub struct Battle {
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pub struct Battle {
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a: Cryp,
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pub a: Cryp,
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b: Cryp,
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pub b: Cryp,
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// winner: Option<Cryp>,
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// winner: Option<Cryp>,
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}
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}
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48
src/lib.rs
48
src/lib.rs
@ -4,36 +4,40 @@ extern crate uuid;
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mod cryp;
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mod cryp;
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mod combat;
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mod combat;
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use combat::{battle, levelling};
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use combat::{Battle, battle, levelling};
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use cryp::Cryp;
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use cryp::Cryp;
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pub fn main() {
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pub fn main() {
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// let a = Cryp::new()
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let mut a = Cryp::new()
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// .named("pronounced \"creeep\"".to_string())
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.named("pronounced \"creeep\"".to_string())
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// .level(8)
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.level(8)
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// .create();
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.create();
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// let b = Cryp::new()
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let mut b = Cryp::new()
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// .named("lemongrass tea".to_string())
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.named("lemongrass tea".to_string())
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// .level(8)
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.level(8)
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// .create();
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.create();
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// let battle = battle(a, b);
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let battle = battle(a, b);
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// let b_vec = vec!(battle.0, battle.1);
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// let draw = b_vec.iter().all(|c| c.hp == 0);
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// if draw {
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// println!("{:?} was a draw", battle);
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// return;
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// }
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// let winner = match b_vec.iter().find(|c| c.hp > 0) {
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let r_a = &battle.a;
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// Some(w) => w,
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let r_b = &battle.b;
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// None => panic!("no winner found {:?}", battle),
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// };
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// println!("{:?} is the winner with {:?} hp remaining", winner.name, winner.hp);
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{
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let draw = vec!(r_a, r_b).iter().all(|c| c.hp == 0);
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if draw {
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println!("{:?} was a draw", battle);
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return;
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}
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}
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return;
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let winner = match vec![r_a, r_b].iter().find(|c| c.hp > 0) {
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Some(w) => *w,
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None => panic!("no winner found {:?}", battle),
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};
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println!("{:?} is the winner with {:?} hp remaining", winner.name, winner.hp);
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return
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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