scene restart stuff, doesn't spam rerender
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@@ -32,7 +32,7 @@ class CombatSkills extends Phaser.GameObjects.Group {
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scale: { start: 0.4, end: 0 },
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quantity: 4,
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blendMode: 'ADD',
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lifespan: 2000,
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lifespan,
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});
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this.add(particles);
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this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
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