remove old scoreboard and fadein faceoff text

This commit is contained in:
ntr 2019-10-23 13:01:53 +11:00
parent 088098daa4
commit 0aed7cfe73
6 changed files with 48 additions and 244 deletions

View File

@ -131,6 +131,15 @@ svg {
}
}
@keyframes co-text {
from {
color: @black;
}
to {
color: @gray-exists;
}
}
button {
&.blue {
border-color: @blue;

View File

@ -438,9 +438,35 @@
.faceoff-text {
grid-area: text;
text-align: center;
align-self: center;
height: auto;
font-size: 200%;
text-transform: uppercase;
letter-spacing: 1em;
color: @black;
animation: faceoff 4s linear 0s 2 alternate;
&.winner {
color: @yellow;
animation: win 2s linear 0s 1;
}
}
@keyframes faceoff {
from {
color: @black;
}
to {
color: @white;
}
}
@keyframes win {
from {
color: @black;
}
to {
color: @yellow;
}
}
/* Mobile Nav*/

View File

@ -81,26 +81,19 @@ function Faceoff(props) {
}
function faceoffText() {
if (!instance.winner) {
const zero = Date.parse(instance.phase_start);
const now = Date.now();
const end = Date.parse(instance.phase_end);
const timerPct = instance.phase_end
? ((now - zero) / (end - zero) * 100)
: 100;
const fight = timerPct > 10 ? <h1> FIGHT </h1> : null;
return (
<div class="faceoff-text">
<h1> {otherTeam.name} </h1>
<h1> vs </h1>
<h1> {playerTeam.name} </h1>
{fight}
<div class="opponent-text"> {otherTeam.name} </div>
<div class="vs"> vs </div>
<div class="player-text"> {playerTeam.name} </div>
</div>
);
}
const winner = instance.winner === playerTeam.id ? playerTeam.name : otherTeam.name;
const winner = instance.winner === playerTeam.id ? playerTeam : otherTeam;
return (
<div class="faceoff-text">
<h1> {winner} wins</h1>
<div class="faceoff-text winner">
<div> {winner.name} </div>
<div> win </div>
</div>
)

View File

@ -62,9 +62,9 @@ class Instance extends Component {
if (!instance) return false;
if (instance.phase !== 'InProgress') {
// if (instance.phase !== 'InProgress') {
return <Faceoff />;
}
// }
function instanceClick(e) {
e.stopPropagation();

View File

@ -1,52 +0,0 @@
const preact = require('preact');
const { connect } = require('preact-redux');
const addState = connect(
function receiveState(state) {
const {
ws,
instance
} = state;
return { instance };
},
);
function ScoreBoard(args) {
const {
instance,
} = args;
const players = instance.players.map((p, i) => {
if (instance.phase === 'Finished') {
const winner = p.wins > instance.max_rounds / 2;
return <tr key={i}
class={p.winner ? 'ready' : ''}>
<td>{p.name}</td>
<td>{p.wins} / {p.losses}</td>
<td>{winner ? 'winner' : ''}</td>
</tr>
}
const text = instance.phase === 'Finished'
? p.wins > instance.rounds / 2 && 'Winner'
: '';
return <tr key={i}
class={p.ready ? 'ready' : ''}>
<td>{p.name}</td>
<td>{p.wins} / {p.losses}</td>
<td>{p.ready ? 'ready' : ''}</td>
</tr>
});
return (
<table class="scoreboard">
<tbody>
{players}
</tbody>
</table>
);
}
module.exports = addState(ScoreBoard);

View File

@ -1,172 +0,0 @@
const preact = require('preact');
const range = require('lodash/range');
const { INFO } = require('./../constants');
const { convertItem } = require('../utils');
const shapes = require('./shapes');
const ScoreBoard = require('./scoreboard');
function InfoComponent(args) {
const {
itemInfo,
combiner,
player,
instance,
} = args;
args.info = 'PowerRG';
const { info } = args;
function Info() {
if (!info) return false;
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false;
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
if (isSkill) {
return (
<div class="info-skill">
<h2>{fullInfo.item}</h2>
<div>{fullInfo.description}</div>
</div>
);
}
if (isSpec) {
let red = 0;
let blue = 0;
let green = 0;
player.constructs.forEach(construct => {
red += construct.colours.red;
blue += construct.colours.blue;
green += construct.colours.green;
});
const teamColours = { red, blue, green };
const colourReqs = fullInfo.values.bonuses || [];
const thresholds = colourReqs.map((bonus, i) => {
const colours = ['red', 'green', 'blue'];
const colourGoals = colours.map(c => {
const colourReq = bonus.req[c];
if (colourReqs === 0) return false;
const start = i === 0
? 0
: colourReqs[i - 1].req[c];
const dots = range(start, colourReq).map(j => {
const unmet = teamColours[c] < j + 1;
const reqClass = unmet
? 'unmet'
: '';
return (
<figure key={j} alt={c.colour} class={reqClass} >
{shapes.square([c])}
</figure>
);
});
return (
<div key={c}>
{dots}
</div>
);
});
const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
const reqClass = reqsMet
? ''
: 'unmet';
return (
<div key={i} class="spec-goal">
<div class="colour-reqs">
{colourGoals}
</div>
<div class={reqClass}>
+ {bonus.bonus}
<hr />
</div>
</div>
);
});
return (
<div class="info-spec">
<h2>{info}</h2>
<div>{fullInfo.description}</div>
<div class="thresholds">
{thresholds}
</div>
</div>
);
}
return (
<div class="info-item">
<h2>{fullInfo.item}</h2>
<div>{fullInfo.description}</div>
</div>
);
}
function Combos() {
if (!player) return false;
// show recipe for what's in combiner
if (combiner.some(u => u !== null)) {
const filteredCombos = itemInfo.combos
.filter(combo => combiner.every(u => u === null
|| combo.components.includes(player.vbox.bound[u])));
if (filteredCombos.length > 6) return false;
return (
<table>
<tbody>
{filteredCombos.map((c, i) =>
<tr key={i} >
<td class="highlight" >{convertItem(c.item)}</td>
{c.components.map((u, j) => <td key={j}>{convertItem(u)}</td>)}
</tr>
)}
</tbody>
</table>
);
}
if (!info) return false;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
if (vboxCombos.length > 6) return false;
return (
<table class="combos">
<tbody>
{vboxCombos.map((c, i) =>
<tr key={i} >
<td class="highlight" >{convertItem(c.item)}</td>
{c.components.map((u, j) => <td key={j} >{convertItem(u)}</td>)}
</tr>
)}
</tbody>
</table>
);
}
const scoreboard = instance.phase === 'Lobby' || info
? null
: <ScoreBoard />;
return (
<div class='info' >
{scoreboard}
<Info />
<Combos />
</div>
);
}
module.exports = InfoComponent;