Merge branch 'master' into return-of-react
This commit is contained in:
commit
0af3ea9d40
@ -153,10 +153,12 @@ class CombatCryps extends Phaser.Scene {
|
|||||||
this.drawCryps(game);
|
this.drawCryps(game);
|
||||||
this.registry.events.on('changedata', this.updateData, this);
|
this.registry.events.on('changedata', this.updateData, this);
|
||||||
this.registry.set('crypStatusUpdate', false);
|
this.registry.set('crypStatusUpdate', false);
|
||||||
|
this.teams = game.teams.length;
|
||||||
}
|
}
|
||||||
|
|
||||||
updateData(parent, key, data) {
|
updateData(parent, key, data) {
|
||||||
if (key === 'game' && data) {
|
if (key === 'game' && data) {
|
||||||
|
if (data.teams.length !== this.teams) this.scene.restart(data);
|
||||||
const isAnimating = this.phase === 'animating';
|
const isAnimating = this.phase === 'animating';
|
||||||
this.game = data;
|
this.game = data;
|
||||||
if (isAnimating) return false;
|
if (isAnimating) return false;
|
||||||
|
|||||||
@ -72,10 +72,9 @@ class CombatHitBox extends Phaser.Scene {
|
|||||||
this.game.events.emit('SEND_SKILL', game.id, activeSkill.cryp.id, c.id, activeSkill.skill.skill);
|
this.game.events.emit('SEND_SKILL', game.id, activeSkill.cryp.id, c.id, activeSkill.skill.skill);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const crypSpawn = group.children.entries.find(s => s.cryp.id === c.id);
|
const crypSpawn = group.children.entries.find(s => s.cryp.id === c.id);
|
||||||
const team = c.account === account.id ? 0 : 1;
|
const team = c.account === account.id ? 0 : 1;
|
||||||
this.add.existing(new CrypHitBox(this, crypSpawn.iter, team, cback));
|
if (crypSpawn) this.add.existing(new CrypHitBox(this, crypSpawn.iter, team, cback));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
this.scene.moveBelow('Combat');
|
this.scene.moveBelow('Combat');
|
||||||
|
|||||||
@ -270,7 +270,7 @@ function createSocket(events) {
|
|||||||
|
|
||||||
if (!account) events.loginPrompt();
|
if (!account) events.loginPrompt();
|
||||||
if (process.env.NODE_ENV !== 'production') {
|
if (process.env.NODE_ENV !== 'production') {
|
||||||
send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
|
// send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@ -4,7 +4,7 @@
|
|||||||
"description": "",
|
"description": "",
|
||||||
"main": "index.js",
|
"main": "index.js",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"split:molecules": "cd molecules; csplit -f mol bulk.sdf /\$\$\$\$/ {*} --suppress-matched -z",
|
"split:molecules": "cd molecules; csplit -f mol bulk.sdf /\\$\\$\\$\\$/ {*} --suppress-matched -z",
|
||||||
"migrate": "knex migrate:latest",
|
"migrate": "knex migrate:latest",
|
||||||
"migrate:make": "knex migrate:make --",
|
"migrate:make": "knex migrate:make --",
|
||||||
"test": "echo \"Error: no test specified\" && exit 1"
|
"test": "echo \"Error: no test specified\" && exit 1"
|
||||||
|
|||||||
@ -15,6 +15,12 @@
|
|||||||
|
|
||||||
# WORK WORK
|
# WORK WORK
|
||||||
## NOW
|
## NOW
|
||||||
|
|
||||||
|
fix taunt
|
||||||
|
decay is op
|
||||||
|
siphon might have a prob
|
||||||
|
|
||||||
|
|
||||||
cryp vbox
|
cryp vbox
|
||||||
update defensives in skill.rs
|
update defensives in skill.rs
|
||||||
|
|
||||||
|
|||||||
@ -392,7 +392,9 @@ impl Game {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn get_targets(&self, skill: Skill, source: &Cryp, target_cryp_id: Uuid) -> Vec<Uuid> {
|
fn get_targets(&self, skill: Skill, source: &Cryp, target_cryp_id: Uuid) -> Vec<Uuid> {
|
||||||
let target_team = self.teams.iter().find(|t| t.id == source.account).unwrap();
|
let target_team = self.teams.iter()
|
||||||
|
.find(|t| t.cryps.iter().any(|c| c.id == target_cryp_id))
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
if let Some(t) = target_team.taunting() {
|
if let Some(t) = target_team.taunting() {
|
||||||
return vec![t.id];
|
return vec![t.id];
|
||||||
|
|||||||
@ -289,7 +289,11 @@ impl Effect {
|
|||||||
_ => false,
|
_ => false,
|
||||||
},
|
},
|
||||||
Effect::Strangle => skill != Skill::StrangleTick,
|
Effect::Strangle => skill != Skill::StrangleTick,
|
||||||
Effect::Strangling => true,
|
Effect::Strangling => match skill.category() {
|
||||||
|
Category::BlueTick => false,
|
||||||
|
Category::RedTick => false,
|
||||||
|
_ => true,
|
||||||
|
},
|
||||||
Effect::Banish => true,
|
Effect::Banish => true,
|
||||||
Effect::Injured => match skill.category() {
|
Effect::Injured => match skill.category() {
|
||||||
Category::Green => true,
|
Category::Green => true,
|
||||||
@ -948,7 +952,7 @@ fn decay(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Reso
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn decay_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
|
fn decay_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
|
||||||
let amount = source.blue_damage();
|
let amount = source.blue_damage() / 2;
|
||||||
target.deal_blue_damage(Skill::DecayTick, amount)
|
target.deal_blue_damage(Skill::DecayTick, amount)
|
||||||
.into_iter()
|
.into_iter()
|
||||||
.for_each(|e| results.push(Resolution::new(source, target).event(e)));
|
.for_each(|e| results.push(Resolution::new(source, target).event(e)));
|
||||||
|
|||||||
@ -162,42 +162,42 @@ impl Spec {
|
|||||||
// Upgrades to HP Spec
|
// Upgrades to HP Spec
|
||||||
Spec::Hp => modified + base.pct(5),
|
Spec::Hp => modified + base.pct(5),
|
||||||
Spec::LifeI => modified + {
|
Spec::LifeI => modified + {
|
||||||
let mut mult = 10;
|
let mut mult: u64 = 10;
|
||||||
if team_colours.red >= 5 { mult += 20 };
|
if team_colours.red >= 5 { mult += 20 };
|
||||||
if team_colours.red >= 10 { mult += 30 };
|
if team_colours.red >= 10 { mult += 30 };
|
||||||
if team_colours.red >= 20 { mult += 50 };
|
if team_colours.red >= 20 { mult += 50 };
|
||||||
mult * team_colours.green as u64
|
mult * team_colours.green as u64
|
||||||
},
|
},
|
||||||
Spec::RedShieldI => modified + {
|
Spec::RedShieldI => modified + {
|
||||||
let mut mult = 10;
|
let mut mult: u64 = 10;
|
||||||
if team_colours.red >= 5 { mult += 20 };
|
if team_colours.red >= 5 { mult += 20 };
|
||||||
if team_colours.red >= 10 { mult += 30 };
|
if team_colours.red >= 10 { mult += 30 };
|
||||||
if team_colours.red >= 20 { mult += 50 };
|
if team_colours.red >= 20 { mult += 50 };
|
||||||
mult * team_colours.red as u64
|
mult * team_colours.red as u64
|
||||||
},
|
},
|
||||||
Spec::BlueShieldI => modified + {
|
Spec::BlueShieldI => modified + {
|
||||||
let mut mult = 10;
|
let mut mult: u64 = 10;
|
||||||
if team_colours.red >= 5 { mult += 20 };
|
if team_colours.red >= 5 { mult += 20 };
|
||||||
if team_colours.red >= 10 { mult += 30 };
|
if team_colours.red >= 10 { mult += 30 };
|
||||||
if team_colours.red >= 20 { mult += 50 };
|
if team_colours.red >= 20 { mult += 50 };
|
||||||
(mult * team_colours.blue) as u64
|
mult * team_colours.blue as u64
|
||||||
},
|
},
|
||||||
Spec::LRSI => modified + {
|
Spec::LRSI => modified + {
|
||||||
let mut mult = 5;
|
let mut mult: u64 = 5;
|
||||||
if team_colours.green >= 2 && team_colours.red >= 2 { mult += 5 };
|
if team_colours.green >= 2 && team_colours.red >= 2 { mult += 5 };
|
||||||
if team_colours.green >= 5 && team_colours.red >= 5 { mult += 10 };
|
if team_colours.green >= 5 && team_colours.red >= 5 { mult += 10 };
|
||||||
if team_colours.green >= 10 && team_colours.red >= 10 { mult += 20 };
|
if team_colours.green >= 10 && team_colours.red >= 10 { mult += 20 };
|
||||||
mult * (team_colours.green + team_colours.red) as u64
|
mult * (team_colours.green + team_colours.red) as u64
|
||||||
},
|
},
|
||||||
Spec::LBSI => modified + {
|
Spec::LBSI => modified + {
|
||||||
let mut mult = 5;
|
let mut mult: u64 = 5;
|
||||||
if team_colours.green >= 2 && team_colours.red >= 2 { mult += 5 };
|
if team_colours.green >= 2 && team_colours.red >= 2 { mult += 5 };
|
||||||
if team_colours.green >= 5 && team_colours.red >= 5 { mult += 10 };
|
if team_colours.green >= 5 && team_colours.red >= 5 { mult += 10 };
|
||||||
if team_colours.green >= 10 && team_colours.red >= 10 { mult += 20 };
|
if team_colours.green >= 10 && team_colours.red >= 10 { mult += 20 };
|
||||||
mult * (team_colours.green + team_colours.red) as u64
|
mult * (team_colours.green + team_colours.red) as u64
|
||||||
},
|
},
|
||||||
Spec::RBSI => modified + {
|
Spec::RBSI => modified + {
|
||||||
let mut mult = 5;
|
let mut mult: u64 = 5;
|
||||||
if team_colours.blue >= 2 && team_colours.red >= 2 { mult += 5 };
|
if team_colours.blue >= 2 && team_colours.red >= 2 { mult += 5 };
|
||||||
if team_colours.blue >= 5 && team_colours.red >= 5 { mult += 10 };
|
if team_colours.blue >= 5 && team_colours.red >= 5 { mult += 10 };
|
||||||
if team_colours.blue >= 10 && team_colours.red >= 10 { mult += 20 };
|
if team_colours.blue >= 10 && team_colours.red >= 10 { mult += 20 };
|
||||||
|
|||||||
@ -202,6 +202,7 @@ impl Var {
|
|||||||
Var::Silence => Some(Skill::Silence),
|
Var::Silence => Some(Skill::Silence),
|
||||||
// Var::Slay => Some(Skill::Slay),
|
// Var::Slay => Some(Skill::Slay),
|
||||||
Var::Slow => Some(Skill::Slow),
|
Var::Slow => Some(Skill::Slow),
|
||||||
|
Var::Siphon => Some(Skill::Siphon),
|
||||||
Var::Snare => Some(Skill::Snare),
|
Var::Snare => Some(Skill::Snare),
|
||||||
Var::Strangle => Some(Skill::Strangle),
|
Var::Strangle => Some(Skill::Strangle),
|
||||||
Var::Strike => Some(Skill::Strike),
|
Var::Strike => Some(Skill::Strike),
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user