rename siphon
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@ -125,9 +125,9 @@ pub enum Effect {
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Triage,
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Triage,
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Decay,
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Decay,
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Regen,
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Regen,
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Drain,
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Siphon,
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SpeedDrain,
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SpeedSiphon,
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SpeedIncrease,
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SpeedIncrease,
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Ko,
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Ko,
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@ -249,9 +249,9 @@ impl Effect {
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Effect::Triage => Category::BlueBuff,
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Effect::Triage => Category::BlueBuff,
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Effect::Decay => Category::BlueDebuff,
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Effect::Decay => Category::BlueDebuff,
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Effect::Regen => Category::BlueBuff,
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Effect::Regen => Category::BlueBuff,
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Effect::Drain => Category::BlueDebuff,
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Effect::Siphon => Category::BlueDebuff,
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Effect::SpeedDrain => Category::BlueDebuff,
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Effect::SpeedSiphon => Category::BlueDebuff,
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Effect::SpeedIncrease => Category::BlueBuff,
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Effect::SpeedIncrease => Category::BlueBuff,
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Effect::Ko => Category::Ko,
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Effect::Ko => Category::Ko,
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@ -283,7 +283,7 @@ impl Effect {
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Effect::Triage => 3,
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Effect::Triage => 3,
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Effect::Decay => 3,
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Effect::Decay => 3,
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Effect::Drain => 2,
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Effect::Siphon => 2,
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_ => {
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_ => {
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println!("{:?} does not have a duration", self);
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println!("{:?} does not have a duration", self);
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@ -360,8 +360,8 @@ pub enum Skill {
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Amplify,
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Amplify,
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Decay, // dot
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Decay, // dot
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DecayTick, // dot
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DecayTick, // dot
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Drain,
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Siphon,
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DrainTick,
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SiphonTick,
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Curse,
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Curse,
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Plague, // aoe dot
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Plague, // aoe dot
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Ruin, // aoe
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Ruin, // aoe
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@ -394,7 +394,7 @@ pub enum Skill {
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TestStun,
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TestStun,
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TestBlock,
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TestBlock,
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TestParry,
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TestParry,
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TestDrain,
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TestSiphon,
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}
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}
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impl Skill {
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impl Skill {
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@ -443,8 +443,8 @@ impl Skill {
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Skill::Amplify => Some(1),
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Skill::Amplify => Some(1),
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Skill::Decay => None, // dot
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Skill::Decay => None, // dot
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Skill::DecayTick => None,
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Skill::DecayTick => None,
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Skill::Drain => Some(1),
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Skill::Siphon => Some(1),
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Skill::DrainTick => None,
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Skill::SiphonTick => None,
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Skill::Curse => Some(1),
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Skill::Curse => Some(1),
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Skill::Plague => Some(1), // aoe dot
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Skill::Plague => Some(1), // aoe dot
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Skill::Ruin => Some(2), // aoe
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Skill::Ruin => Some(2), // aoe
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@ -478,7 +478,7 @@ impl Skill {
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Skill::TestTouch => None,
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Skill::TestTouch => None,
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Skill::TestStun => None,
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Skill::TestStun => None,
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Skill::TestBlock => None,
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Skill::TestBlock => None,
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Skill::TestDrain => None,
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Skill::TestSiphon => None,
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Skill::TestParry => None,
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Skill::TestParry => None,
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}
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}
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}
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}
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@ -528,8 +528,8 @@ impl Skill {
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Skill::Amplify => Category::Blue,
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Skill::Amplify => Category::Blue,
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Skill::Decay => Category::Blue, // dot
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Skill::Decay => Category::Blue, // dot
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Skill::DecayTick => Category::BlueTick, // hot
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Skill::DecayTick => Category::BlueTick, // hot
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Skill::Drain => Category::Blue,
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Skill::Siphon => Category::Blue,
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Skill::DrainTick => Category::BlueTick, // hot
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Skill::SiphonTick => Category::BlueTick, // hot
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Skill::Curse => Category::Blue,
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Skill::Curse => Category::Blue,
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Skill::Plague => Category::Blue, // aoe dot
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Skill::Plague => Category::Blue, // aoe dot
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Skill::Ruin => Category::Blue, // aoe
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Skill::Ruin => Category::Blue, // aoe
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@ -566,7 +566,7 @@ impl Skill {
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Skill::TestStun => Category::Red,
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Skill::TestStun => Category::Red,
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Skill::TestParry => Category::Red,
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Skill::TestParry => Category::Red,
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Skill::TestBlock => Category::Red,
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Skill::TestBlock => Category::Red,
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Skill::TestDrain => Category::Blue,
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Skill::TestSiphon => Category::Blue,
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}
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}
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}
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}
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@ -574,7 +574,7 @@ impl Skill {
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match self {
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match self {
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Skill::TriageTick => true,
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Skill::TriageTick => true,
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Skill::DecayTick => true,
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Skill::DecayTick => true,
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Skill::DrainTick => true,
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Skill::SiphonTick => true,
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_ => false,
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_ => false,
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}
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}
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}
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}
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@ -607,8 +607,8 @@ impl Skill {
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// general combat
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// general combat
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Skill::DecayTick => 2, // hot
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Skill::DecayTick => 2, // hot
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Skill::Drain => 2,
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Skill::Siphon => 2,
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Skill::DrainTick => 2, // hot
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Skill::SiphonTick => 2, // hot
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Skill::Hex => 2,
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Skill::Hex => 2,
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Skill::Pause => 2, // extend durations
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Skill::Pause => 2, // extend durations
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Skill::Plague => 2, // aoe dot
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Skill::Plague => 2, // aoe dot
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@ -644,7 +644,7 @@ impl Skill {
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Skill::TestStun => 5,
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Skill::TestStun => 5,
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Skill::TestBlock => 10,
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Skill::TestBlock => 10,
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Skill::TestParry => 10,
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Skill::TestParry => 10,
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Skill::TestDrain => 10,
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Skill::TestSiphon => 10,
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}
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}
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}
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}
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@ -715,8 +715,8 @@ impl Skill {
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Skill::Amplify => amplify(source, target, resolution), // increase magic damage
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Skill::Amplify => amplify(source, target, resolution), // increase magic damage
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Skill::Decay => decay(source, target, resolution), // dot
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Skill::Decay => decay(source, target, resolution), // dot
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Skill::DecayTick => decay_tick(source, target, resolution), // dot
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Skill::DecayTick => decay_tick(source, target, resolution), // dot
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Skill::Drain => drain(source, target, resolution),
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Skill::Siphon => siphon(source, target, resolution),
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Skill::DrainTick => drain_tick(source, target, resolution), // hot
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Skill::SiphonTick => siphon_tick(source, target, resolution), // hot
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Skill::Curse => curse(source, target, resolution),
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Skill::Curse => curse(source, target, resolution),
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Skill::Plague => panic!("nyi"), // dot that spreads every turn
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Skill::Plague => panic!("nyi"), // dot that spreads every turn
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Skill::Ruin => panic!("nyi"), // aoe version of blast
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Skill::Ruin => panic!("nyi"), // aoe version of blast
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@ -751,7 +751,7 @@ impl Skill {
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Skill::TestStun => stun(source, target, resolution),
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Skill::TestStun => stun(source, target, resolution),
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Skill::TestBlock => block(source, target, resolution),
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Skill::TestBlock => block(source, target, resolution),
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Skill::TestParry => parry(source, target, resolution),
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Skill::TestParry => parry(source, target, resolution),
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Skill::TestDrain => drain(source, target, resolution),
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Skill::TestSiphon => siphon(source, target, resolution),
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}
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}
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}
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}
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@ -915,28 +915,28 @@ fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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return resolution;;
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return resolution;;
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}
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}
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fn drain(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn siphon(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let drain = CrypEffect {
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let siphon = CrypEffect {
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effect: Effect::Drain,
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effect: Effect::Siphon,
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duration: Effect::Drain.duration(),
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duration: Effect::Siphon.duration(),
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tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
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tick: Some(Cast::new_tick(cryp, target, Skill::SiphonTick)),
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};
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};
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resolution.results.push(target.add_effect(Skill::Drain, drain));
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resolution.results.push(target.add_effect(Skill::Siphon, siphon));
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return resolution;;
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return resolution;;
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}
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}
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fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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fn siphon_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let amount = cryp.blue_damage();
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let amount = cryp.blue_damage();
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let drain_damage = target.deal_blue_damage(Skill::DrainTick, amount);
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let siphon_damage = target.deal_blue_damage(Skill::SiphonTick, amount);
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resolution.results.push(drain_damage.clone());
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resolution.results.push(siphon_damage.clone());
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match drain_damage {
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match siphon_damage {
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ResolutionResult::Damage { amount, mitigation, category: _, immunity } => {
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ResolutionResult::Damage { amount, mitigation, category: _, immunity } => {
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if !immunity.immune {
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if !immunity.immune {
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resolution.results.push(cryp.heal(Skill::Heal, amount));
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resolution.results.push(cryp.heal(Skill::Heal, amount));
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}
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}
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},
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},
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_ => panic!("drain tick damage not dealt {:?}", drain_damage),
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_ => panic!("siphon tick damage not dealt {:?}", siphon_damage),
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}
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}
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return resolution;
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return resolution;
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@ -43,9 +43,11 @@ pub enum Var {
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Purify,
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Purify,
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Reflect,
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Reflect,
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Ruin,
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Ruin,
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Shield,
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Snare,
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Snare,
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Strangle,
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Strangle,
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Strike,
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Strike,
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Siphon,
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Taunt,
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Taunt,
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Throw,
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Throw,
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Toxic,
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Toxic,
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@ -81,6 +83,7 @@ impl Var {
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Var::Ruin => Ok(Skill::Ruin),
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Var::Ruin => Ok(Skill::Ruin),
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Var::Snare => Ok(Skill::Snare),
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Var::Snare => Ok(Skill::Snare),
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Var::Strangle => Ok(Skill::Strangle),
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Var::Strangle => Ok(Skill::Strangle),
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Var::Shield => Ok(Skill::Shield),
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// Var::Strike => Ok(Skill::Strike),
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// Var::Strike => Ok(Skill::Strike),
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// Var::Taunt => Ok(Skill::Taunt),
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// Var::Taunt => Ok(Skill::Taunt),
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Var::Throw => Ok(Skill::Throw),
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Var::Throw => Ok(Skill::Throw),
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@ -230,7 +233,7 @@ impl Vbox {
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ColourCode::GG => Var::Reflect,
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ColourCode::GG => Var::Reflect,
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ColourCode::BB => Var::Toxic,
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ColourCode::BB => Var::Toxic,
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ColourCode::RG => Var::Taunt,
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ColourCode::RG => Var::Taunt,
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ColourCode::GB => return Err(err_msg("unhandled skill combo")),
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ColourCode::GB => Var::Shield,
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ColourCode::BR => return Err(err_msg("unhandled skill combo")),
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ColourCode::BR => return Err(err_msg("unhandled skill combo")),
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},
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},
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Var::Buff => match colour_code {
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Var::Buff => match colour_code {
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@ -246,7 +249,7 @@ impl Vbox {
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ColourCode::GG => Var::Purge,
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ColourCode::GG => Var::Purge,
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ColourCode::BB => Var::Curse,
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ColourCode::BB => Var::Curse,
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ColourCode::RG => return Err(err_msg("unhandled skill combo")),
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ColourCode::RG => return Err(err_msg("unhandled skill combo")),
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ColourCode::GB => return Err(err_msg("unhandled skill combo")),
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ColourCode::GB => Var::Siphon,
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ColourCode::BR => return Err(err_msg("unhandled skill combo")),
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ColourCode::BR => return Err(err_msg("unhandled skill combo")),
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},
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},
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Var::Stun => match colour_code {
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Var::Stun => match colour_code {
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@ -298,7 +301,7 @@ pub fn vbox_write(vbox: Vbox, tx: &mut Transaction) -> Result<Vbox, Error> {
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let result = tx
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let result = tx
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.query(query, &[&vbox_bytes, &vbox.id])?;
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.query(query, &[&vbox_bytes, &vbox.id])?;
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let _returned = result.iter().next().expect("no row returned");
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result.iter().next().ok_or(err_msg("no vbox row returned"))?;
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// println!("{:?} wrote vbox", vbox.id);
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// println!("{:?} wrote vbox", vbox.id);
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