fix stun test
This commit is contained in:
parent
25fecf09ae
commit
0b6f609aad
@ -1133,7 +1133,7 @@ mod tests {
|
||||
|
||||
// second round
|
||||
// now we block and it should go back on cd
|
||||
game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::Stun).unwrap();
|
||||
// game.add_skill(x_player.id, x_cryp.id, Some(y_cryp.id), Skill::Stun).unwrap();
|
||||
game.add_skill(y_player.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
|
||||
|
||||
game.player_ready(x_player.id).unwrap();
|
||||
@ -1430,13 +1430,16 @@ mod tests {
|
||||
let y_cryp = y_player.cryps[0].clone();
|
||||
|
||||
game.cryp_by_id(x_cryp.id).unwrap().learn_mut(Skill::Decay);
|
||||
|
||||
while game.cryp_by_id(x_cryp.id).unwrap().skill_on_cd(Skill::Decay).is_some() {
|
||||
game.cryp_by_id(x_cryp.id).unwrap().reduce_cooldowns();
|
||||
}
|
||||
|
||||
game.cryp_by_id(y_cryp.id).unwrap().learn_mut(Skill::Purify);
|
||||
game.cryp_by_id(x_cryp.id).unwrap().learn_mut(Skill::Siphon);
|
||||
while game.cryp_by_id(x_cryp.id).unwrap().skill_on_cd(Skill::Siphon).is_some() {
|
||||
game.cryp_by_id(x_cryp.id).unwrap().reduce_cooldowns();
|
||||
}
|
||||
|
||||
game.cryp_by_id(y_cryp.id).unwrap().learn_mut(Skill::Purify);
|
||||
while game.cryp_by_id(y_cryp.id).unwrap().skill_on_cd(Skill::Purify).is_some() {
|
||||
game.cryp_by_id(y_cryp.id).unwrap().reduce_cooldowns();
|
||||
}
|
||||
@ -1464,10 +1467,30 @@ mod tests {
|
||||
|
||||
while let Some(Resolution { source: _, target: _, event }) = game.resolved.pop() {
|
||||
match event {
|
||||
Event::Damage { amount: _, skill, mitigation: _, colour: _ } => panic!("{:?} damage event", event),
|
||||
Event::Damage { amount: _, skill: _, mitigation: _, colour: _ } => panic!("{:?} damage event", event),
|
||||
_ => (),
|
||||
}
|
||||
};
|
||||
|
||||
game.add_skill(y_player.id, x_cryp.id, Some(y_cryp.id), Skill::Siphon).unwrap();
|
||||
game.player_ready(x_player.id).unwrap();
|
||||
game.player_ready(y_player.id).unwrap();
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
game.resolved.clear();
|
||||
|
||||
game.add_skill(y_player.id, y_cryp.id, Some(y_cryp.id), Skill::Purify).unwrap();
|
||||
game.player_ready(x_player.id).unwrap();
|
||||
game.player_ready(y_player.id).unwrap();
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
while let Some(Resolution { source: _, target: _, event }) = game.resolved.pop() {
|
||||
match event {
|
||||
Event::Damage { amount: _, skill: _, mitigation: _, colour: _ } => panic!("{:?} damage event", event),
|
||||
_ => (),
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user