refactor of cryp render

This commit is contained in:
Mashy 2018-11-21 18:17:30 +10:00
parent dee1721380
commit 0ca5ba170e
2 changed files with 19 additions and 38 deletions

View File

@ -2,20 +2,10 @@ const Phaser = require('phaser');
const { TEXT } = require('./constants');
const ROW_HEIGHT = 200;
const ROW_WIDTH = 400;
const ROW_FILL = 0x888888;
const TOP_MARGIN = 50;
const ROW_MARGIN = 50;
const TEXT_MARGIN = 24;
const CRYP_MARGIN = 250;
const TEAM_MARGIN = 450;
const xPos = i => 0;
const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
class CrypAvatar extends Phaser.GameObjects.Image {
constructor(scene, j, team, cryp, avatar) {
// Avatar will be a property of cryp
@ -35,16 +25,16 @@ class CrypSkill extends Phaser.GameObjects.Text {
}
}
class DrawCrypTeam extends Phaser.GameObjects.Group {
constructor(scene, team, cryps, x, y) {
class DrawCrypTeams extends Phaser.GameObjects.Group {
constructor(scene, game) {
super(scene);
// this.id = cryp.id;
this.scene = scene;
this.ws = scene.registry.get('ws');
let team = 0;
// Cryp Avatar
const avatar = team ? 'magmar' : 'alk';
const renderCryp = (cryp, j) => {
const avatar = team ? 'magmar' : 'alk';
this.add(scene.add.existing(new CrypAvatar(scene, j, team, cryp, avatar)));
// Cryp HP and Name
const crypHp = `${cryp.hp.base.toString()} / ${cryp.stamina.base.toString()} HP`;
@ -56,8 +46,11 @@ class DrawCrypTeam extends Phaser.GameObjects.Group {
};
cryp.skills.forEach(knownSkill);
};
cryps.forEach(renderCryp);
const account = scene.registry.get('account');
game.teams.find(t => t.id === account.id).cryps.forEach(renderCryp);
team = 1;
game.teams.filter(t => t.id !== account.id)[0].cryps.forEach(renderCryp);
}
}
module.exports = { DrawCrypTeam, CrypAvatar, CrypSkill };
module.exports = { DrawCrypTeams, CrypAvatar, CrypSkill };

View File

@ -2,7 +2,7 @@ const Phaser = require('phaser');
const fs = require('fs');
const { POSITIONS, TEXT } = require('./constants');
const { DrawCrypTeam, CrypAvatar, CrypSkill } = require('./combat.cryps');
const { DrawCrypTeams, CrypAvatar, CrypSkill } = require('./combat.cryps');
class Combat extends Phaser.Scene {
constructor(props) {
@ -13,7 +13,6 @@ class Combat extends Phaser.Scene {
/* Static Images */
this.textures.addBase64('alk', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/alakazam-f.png')).toString('base64')}`);
this.textures.addBase64('magmar', `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/magmar.png')).toString('base64')}`);
this.load.image('sky', 'http://labs.phaser.io/assets/skies/nebula.jpg');
this.load.image('proj', 'http://labs.phaser.io/assets/sprites/bullet.png');
this.load.image('blue', 'http://labs.phaser.io/assets/particles/blue.png');
@ -21,8 +20,6 @@ class Combat extends Phaser.Scene {
this.load.image('red', 'http://labs.phaser.io/assets/particles/red.png');
this.load.image('white', 'http://labs.phaser.io/assets/particles/white.png');
this.load.image('yellow', 'http://labs.phaser.io/assets/particles/yellow.png');
/* Spritesheets */
this.load.spritesheet({
key: 'explosion',
@ -32,14 +29,10 @@ class Combat extends Phaser.Scene {
}
create() {
this.cursors = this.input.keyboard.createCursorKeys();
this.combat = false;
this.registry.events.on('changedata', this.updateData, this);
this.input.keyboard.on('keydown_S', () => {
this.scene.switch('CrypList'); // Switch back to cryp list
}, 0, this);
this.input.on('pointerup', (pointer, gameObjects) => {
if (gameObjects[0] instanceof CrypAvatar) {
console.log(gameObjects[0].cryp.id);
@ -58,25 +51,20 @@ class Combat extends Phaser.Scene {
}
updateData(parent, key, data) {
if (key === 'game' && data !== this.gameData) {
const account = this.registry.get('account');
const playerOneCryp = data.teams.find(t => t.id === account.id).cryps;
const playerTwoCryp = data.teams.filter(t => t.id !== account.id)[0].cryps;
if (this.CrypSkillsOne && this.CrypSkillsTwo) {
this.CrypSkillsOne.destroy(true);
}
if (this.CrypSkillsTwo) {
this.CrypSkillsTwo.destroy(true);
}
this.CrypSkillsOne = new DrawCrypTeam(this, 0, playerOneCryp);
this.CrypSkillsTwo = new DrawCrypTeam(this, 1, playerTwoCryp);
if (key === 'game') {
this.renderCryps(data);
this.renderCombat(data);
}
return true;
}
renderCryps(game) {
if (this.crypTeamRender) {
this.crypTeamRender.destroy(true);
}
this.crypTeamRender = new DrawCrypTeams(this, game);
}
renderCombat(game) {
if (!game) return false;
console.log('combat render');