combo combos
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@ -55,43 +55,43 @@ Debuff `Base enemy debuff - reduce enemy speed`
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# Nature Type (red) #
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# Nature Type (red) #
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Bite - (Attack + 3R) Deal significant `Red` damage
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Bite - (Attack RR) Deal significant `Red` damage
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Strangle - (Stun + 3R) - Applies stun and physical dot
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Strangle - (Stun RR) - Applies stun and physical dot
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Regenerate - (Buff + 3R) Restore red defense for target ally
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Regenerate - (Buff RR) Restore red defense for target ally
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Snare - (Debuff + 3R) Disable enemy red skills for (3?) turns
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Snare - (Debuff RR) Disable enemy red skills for (3?) turns
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Parry - (Block + 3R) Avoid all damage for this turn
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Parry - (Block RR) Avoid all damage for this turn
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# Destruction Type (blue) #
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# Destruction Type (blue) #
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Blast - (Attack + 3B) Deal significant `Blue` damage
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Blast - (Attack BB) Deal significant `Blue` damage
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Ruin - (Stun + 3B) - AOE stun on the enemy team for remaind of turn
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Ruin - (Stun BB) - AOE stun on the enemy team for remaind of turn
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Amplify - (Buff + 3B) Increased blue damage dealt by target ally
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Amplify - (Buff BB) Increased blue damage dealt by target ally
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Curse - (Debuff + 3B) Decrease damage dealt by target enemy
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Curse - (Debuff BB) Decrease damage dealt by target enemy
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Plague Shield - (Block + 3B) Apply dot debuff to attackers
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Plague Shield - (Block BB) Apply dot debuff to attackers
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# Non-Violence Type (green) #
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# Non-Violence Type (green) #
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Heal - (Attack + 3G) Heal ally for X
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Heal - (Attack GG) Heal ally for X
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Throw - (Stun + 3G) - Disable target and increase damage taken
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Throw - (Stun GG) - Disable target and increase damage taken
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Triage - (Buff + 3G) Buff which heals ally for X over Y turns
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Triage - (Buff GG) Buff which heals ally for X over Y turns
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Purge - (Debuff + 3G) - Remove all enemy target buffs
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Purge - (Debuff GG) - Remove all enemy target buffs
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Reflect - (Block + 3G) - Will use targetted attacks on source
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Reflect - (Block GG) - Will use targetted attacks on source
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# Chaos Type (red / blue) #
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# Chaos Type (red / blue) #
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Bannish - (Attack + 1R + 2B) - deal `Hybrid Red & Blue` + enemy can't attack or be attacked 3 turns
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Bannish - (Attack RB) - deal `Hybrid Red & Blue` + enemy can't attack or be attacked 3 turns
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Hex - (Stun + 2R + 1B) - enemy stunned for 3 turns
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Hex - (Stun RB) - enemy stunned for 3 turns
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Haste - (Buff + 2R + 1B) - significantly increase ally speed
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Haste - (Buff RB) - significantly increase ally speed
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Slow - (Debuff + 1R + 2B) - significantly decrease enemy speed
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Slow - (Debuff RB) - significantly decrease enemy speed
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Taunt - (Block + 2B + 1R) - Redirect all enemy targetted skills
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Taunt - (Block RB) - Redirect all enemy targetted skills
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# Purity Type (red / green) #
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# Purity Type (red / green) #
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Slay - (Attack + 1G + 2R) - deal `Red` damage. Bonus damage if the target has blue defense
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Slay - (Attack + 1G + 1R) - deal `Red` damage. Bonus damage if the target has blue defense
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Silence - (Stun + 2G + 1R) - enemy can't use blue skills for 3 turns
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Silence - (Stun + 2G + 1R) - enemy can't use blue skills for 3 turns
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Purify - (Buff + 2G + 1R) - remove all debuffs from target
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Purify - (Buff + 2G + 1R) - remove all debuffs from target
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Empower - (Buff + 1G + 2R) - Increased red damage dealt by target ally
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Empower - (Buff + 1G + 1R) - Increased red damage dealt by target ally
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???? - (Debuff + 1R + 2B) - ???
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???? - (Debuff RB) - ???
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Shield - (Block + 2G + 1R) - Take no blue damage for the next 3 turns
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Shield - (Block + 2G + 1R) - Take no blue damage for the next 3 turns
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# Technology Type (green / blue) type - ??? maybe rework and rename #
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# Technology Type (green / blue) type - ??? maybe rework and rename #
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@ -28,6 +28,8 @@ pub enum Var {
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Buff,
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Buff,
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Debuff,
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Debuff,
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Strike,
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Blast,
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Heal,
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Heal,
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Throw,
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Throw,
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Hex,
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Hex,
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@ -147,36 +149,63 @@ impl Vbox {
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acc
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acc
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});
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});
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let colour_code = match colours {
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[2,0,0] => "rr",
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[0,2,0] => "gg",
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[0,0,2] => "bb",
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[1,1,0] => "rg",
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[0,1,1] => "gb",
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[1,0,1] => "rb",
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_ => return Err(err_msg("not a combo")),
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};
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let new = match base {
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let new = match base {
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Var::Attack => match colours {
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Var::Attack => match colour_code {
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[0,2,0] => Var::Heal,
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"rr" => Var::Strike,
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_ => return Err(err_msg("not a combo")),
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"gg" => Var::Heal,
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"bb" => Var::Blast,
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"rg" => Var::Attack,
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"gb" => Var::Attack,
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"rb" => Var::Attack,
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_ => panic!("missing colour code {:?}", colour_code),
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},
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},
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Var::Block => match colours {
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Var::Block => match colour_code {
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[0,2,0] => Var::Heal,
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"rr" => Var::Strike,
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_ => return Err(err_msg("not a combo")),
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"gg" => Var::Heal,
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"bb" => Var::Blast,
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"rg" => Var::Attack,
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"gb" => Var::Attack,
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"rb" => Var::Attack,
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_ => panic!("missing colour code {:?}", colour_code),
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},
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},
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Var::Buff => match colours {
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Var::Buff => match colour_code {
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[0,2,0] => Var::Heal,
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"rr" => Var::Strike,
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[1,1,0] => Var::Heal,
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"gg" => Var::Heal,
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[0,1,1] => Var::Heal,
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"bb" => Var::Blast,
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_ => return Err(err_msg("not a combo")),
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"rg" => Var::Attack,
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"gb" => Var::Attack,
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"rb" => Var::Attack,
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_ => panic!("missing colour code {:?}", colour_code),
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},
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},
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Var::Debuff => match colours {
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Var::Debuff => match colour_code {
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[0,2,0] => Var::Heal,
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"rr" => Var::Strike,
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_ => return Err(err_msg("not a combo")),
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"gg" => Var::Heal,
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"bb" => Var::Blast,
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"rg" => Var::Attack,
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"gb" => Var::Attack,
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"rb" => Var::Attack,
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_ => panic!("missing colour code {:?}", colour_code),
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},
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},
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Var::Stun => match colours {
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Var::Stun => match colour_code {
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[2,0,0] => Var::Throw,
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"rr" => Var::Strike,
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[0,0,2] => Var::Hex,
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"gg" => Var::Heal,
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_ => return Err(err_msg("not a combo")),
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"bb" => Var::Blast,
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"rg" => Var::Attack,
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"gb" => Var::Attack,
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"rb" => Var::Attack,
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_ => panic!("missing colour code {:?}", colour_code),
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},
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},
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_ => return panic!("wrong base {:?}", base),
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_ => panic!("wrong base {:?}", base),
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};
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};
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self.bound.push(new);
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self.bound.push(new);
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