levelling
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src/cryp.rs
Normal file
53
src/cryp.rs
Normal file
@ -0,0 +1,53 @@
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use uuid::Uuid;
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use rand::prelude::*;
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#[derive(Debug,Clone)]
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pub struct Cryp {
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pub id: Uuid,
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// todo
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// make attributes hold this value
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pub dmg: u64,
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pub def: u64,
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pub stam: u64,
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pub xp: u64,
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pub lvl: u8,
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pub name: String,
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}
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fn check_lvl(lvl: u8) -> u8 {
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if lvl > 64 { return 64; }
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if lvl == 0 { return 0; }
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return lvl;
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}
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impl Cryp {
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pub fn new(name: String, lvl: u8) -> Cryp {
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let mut rng = thread_rng();
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let checked_lvl = check_lvl(lvl);
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let max = match checked_lvl == 64 {
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true => u64::max_value(),
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false => 2_u64.pow(checked_lvl.into()),
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};
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let dmg: u64 = rng.gen_range(1, max);
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let def: u64 = rng.gen_range(1, max);
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let stam: u64 = rng.gen_range(1, max);
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let id = Uuid::new_v4();
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return Cryp {
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id,
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dmg,
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def,
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stam,
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lvl: checked_lvl,
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xp: 0,
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name: name.clone()
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};
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}
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pub fn lvl(self) -> Cryp {
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Cryp::new(self.name, self.lvl + 1)
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}
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}
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119
src/lib.rs
119
src/lib.rs
@ -1,21 +1,11 @@
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extern crate rand;
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extern crate uuid;
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// extern crate serde_json;
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use uuid::Uuid;
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mod cryp;
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use cryp::Cryp;
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use rand::prelude::*;
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#[derive(Debug,Clone)]
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struct Cryp {
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id: Uuid,
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dmg: u64,
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def: u64,
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stam: u64,
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xp: u64,
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lvl: u8,
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name: String,
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}
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struct Turn {
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dmg: Roll,
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def: Roll,
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@ -27,14 +17,14 @@ enum Attribute {
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Def,
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}
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impl Attribute {
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pub fn as_str(&self) -> &'static str {
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match self {
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Dmg => "dmg",
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Def => "def",
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}
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}
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}
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// impl Attribute {
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// pub fn as_str(&self) -> &'static str {
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// match self {
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// Dmg => "dmg",
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// Def => "def",
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// }
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// }
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// }
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struct Roll {
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value: u64,
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@ -43,29 +33,13 @@ struct Roll {
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att: Attribute
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}
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fn check_lvl(lvl: u8) -> u8 {
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if lvl > 64 { return 64; }
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if lvl == 0 { return 0; }
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return lvl;
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struct Encounter {
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mob: Cryp,
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success: bool,
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xp_gain: u64,
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}
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fn create_cryp(name: String, lvl: u8) -> Cryp {
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let mut rng = thread_rng();
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let max = 2_u64.pow(lvl.into());
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let dmg: u64 = rng.gen_range(1, max);
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let def: u64 = rng.gen_range(1, max);
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let stam: u64 = rng.gen_range(1, max);
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let id = Uuid::new_v4();
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return Cryp {
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id,
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dmg,
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def,
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stam,
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lvl,
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xp: 0,
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name: name.clone()
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};
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}
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fn att_roll(value: u64, att: Attribute) -> Roll {
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let mut rng = thread_rng();
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@ -84,7 +58,7 @@ fn print_roll(r: &Roll) {
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fn cryp_turn(c: &Cryp) -> Turn {
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println!("{:?}'s turn:", c.name);
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let dmg = att_roll(c.dmg, Attribute::Dmg);
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let def = att_roll(c.def, Attribute::Dmg);
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let def = att_roll(c.def, Attribute::Def);
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print_roll(&dmg);
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print_roll(&def);
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@ -98,11 +72,13 @@ fn assign_dmg(plr: &Cryp, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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None => 0,
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};
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let blocked = opp_t.dmg.result.checked_sub(final_dmg).expect("damage weird");
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println!("{:?} deals {:?} dmg to {:?} ({:?} blocked)"
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,opp.name
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,final_dmg
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,plr.name
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,opp_t.def.result);
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,blocked);
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return Cryp {
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dmg: plr.dmg,
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@ -146,27 +122,54 @@ fn battle(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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}
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}
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fn pve(plr: &Cryp) {
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fn pve(plr: &Cryp) -> Encounter {
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let mut rng = thread_rng();
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let mob_lvl: u8 = rng.gen_range(1, check_lvl(plr.lvl + 1));
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let mob = create_cryp("bamboo basher".to_string(), mob_lvl);
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let mob_lvl: u8 = rng.gen_range(1, plr.lvl);
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let mob = Cryp::new("bamboo basher".to_string(), mob_lvl);
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let battle = battle(plr, &mob);
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let winner = match battle.iter().find(|c| c.stam > 0) {
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Some(w) => w,
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None => panic!("no winner found {:?}", battle),
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};
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let win = battle.iter().any(|c| c.id == plr.id && c.stam > 0);
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if winner.id == plr.id {
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println!("level up");
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if win {
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return Encounter {
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mob,
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success: true,
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xp_gain: 2,
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};
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}
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return Encounter {
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mob,
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success: false,
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xp_gain: 0,
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};
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}
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fn levelling(c: Cryp) -> Cryp {
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let mut plr = c;
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loop {
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let enc = pve(&plr);
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if plr.lvl == 64 {
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println!("{:?} has reached max level", plr.name);
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break plr;
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}
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if !enc.success {
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println!("{:?} has been KO'd", plr.name);
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break plr;
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}
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println!("{:?} is now level {:?}", plr.name, plr.lvl);
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plr = plr.lvl();
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continue;
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}
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}
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pub fn main() {
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let a = create_cryp("pronounced \"creeep\"".to_string(), 8);
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let b = create_cryp("lemongrass tea".to_string(), 8);
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let a = Cryp::new("pronounced \"creeep\"".to_string(), 8);
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let b = Cryp::new("lemongrass tea".to_string(), 8);
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let battle = battle(&a, &b);
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@ -197,7 +200,7 @@ mod tests {
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}
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#[test]
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fn create_cryp_test() {
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let lvl_eight = create_cryp("hatchling".to_string(), 2);
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let lvl_eight = Cryp::new("hatchling".to_string(), 2);
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assert!(lvl_eight.dmg <= 2_u64.pow(2));
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assert!(lvl_eight.def <= 2_u64.pow(2));
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assert!(lvl_eight.stam < 2_u64.pow(2));
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@ -207,8 +210,8 @@ mod tests {
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#[test]
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fn pve_test() {
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let player = create_cryp("ca phe sua da".to_string(), 2);
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pve(&player);
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let player = Cryp::new("ca phe sua da".to_string(), 2);
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levelling(player);
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return;
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}
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