Particle animations with SCSS

This commit is contained in:
Mashy
2019-05-21 16:09:26 +10:00
parent 36f260a811
commit 0e107e16a2
11 changed files with 2314 additions and 14 deletions
+8
View File
@@ -1,5 +1,6 @@
const preact = require('preact');
const { STATS, eventClasses, getCombatText, crypAvatar } = require('../utils');
const { animationDivs } = require('../animations');
const GameCryp = require('./game.cryp');
function GamePanel(props) {
@@ -142,6 +143,12 @@ function GamePanel(props) {
.filter(s => playerTeamIds.includes(s.source_cryp_id) && s.target_cryp_id === cryp.id)
.map((s, i) => <h3 key={i}>{`< ${s.skill}`}</h3>);
const anim = (
<div className="anim-container">
{animationDivs(combatClass)}
</div>
);
return (
<div
key={i}
@@ -157,6 +164,7 @@ function GamePanel(props) {
onClick={() => selectSkillTarget(cryp.id)} >
{crypAvatar(cryp.name)}
{combatTextEl}
{anim}
</figure>
</div>
);
+8
View File
@@ -4,6 +4,7 @@ const range = require('lodash/range');
const actions = require('../actions');
const { STATS, eventClasses, getCombatText, crypAvatar } = require('../utils');
const { animationDivs } = require('../animations');
const SkillBtn = require('./skill.btn');
@@ -83,6 +84,12 @@ function GameCryp(props) {
.filter(s => playerTeamIds.includes(s.source_cryp_id) && s.target_cryp_id === cryp.id)
.map((s, i) => <h3 key={i}>{`< ${s.skill}`}</h3>);
const anim = (
<div className="anim-container">
{animationDivs(combatClass)}
</div>
);
return (
<div
style={ activeSkill ? { cursor: 'pointer' } : {}}
@@ -101,6 +108,7 @@ function GameCryp(props) {
onClick={() => selectSkillTarget(cryp.id)} >
{crypAvatar(cryp.name)}
{combatTextEl}
{anim}
</figure>
<div className="effects">
{effects}