added slay
This commit is contained in:
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b1b37fc0b6
commit
0e1098fa55
@ -4,6 +4,7 @@ const Blast = require('./anims/blast');
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const Heal = require('./anims/heal');
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const Heal = require('./anims/heal');
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const Strike = require('./anims/strike');
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const Strike = require('./anims/strike');
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const Chaos = require('./anims/chaos');
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const Chaos = require('./anims/chaos');
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const Slay = require('./anims/slay');
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const Test = require('./anims/test');
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const Test = require('./anims/test');
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const AttackCharge = require('./anims/attack.charge');
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const AttackCharge = require('./anims/attack.charge');
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@ -48,7 +49,7 @@ function animations(props) {
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case 'Blast': return <Blast id={construct.id} stage={stage} team={player}/>;
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case 'Blast': return <Blast id={construct.id} stage={stage} team={player}/>;
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case 'Strike': return <Strike id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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case 'Strike': return <Strike id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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case 'Chaos': return <Chaos id={construct.id} team={player} colour={colours.purple}/>;
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case 'Chaos': return <Chaos id={construct.id} team={player} colour={colours.purple}/>;
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case 'Slay': return <Slay id={construct.id} team={player} colour={colours.yellow}/>;
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case 'Heal': return <Heal id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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case 'Heal': return <Heal id={construct.id} stage={stage} team={player} colour={colours.red}/>;
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default: return text;
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default: return text;
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}
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}
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@ -66,8 +67,8 @@ function animations(props) {
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<div class={combatTextClass}>
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<div class={combatTextClass}>
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<Test id={construct.id} stage={stage} team={player}/>
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<Test id={construct.id} stage={stage} team={player}/>
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</div>
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</div>
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);
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);*/
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*/ return (<div> </div>);
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return (<div> </div>);
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}
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}
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module.exports = animations;
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module.exports = animations;
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137
client/src/components/anims/slay.jsx
Normal file
137
client/src/components/anims/slay.jsx
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@ -0,0 +1,137 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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function projectile(x, y, radius, colour) {
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return (
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<circle
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cx={x}
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cy={y}
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r={radius}
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fill="url(#grad1)"
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stroke-width="2"
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stroke={colour}
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id="projectile"
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/>
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);
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}
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function sword(colour) {
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return (
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1280 720">
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<g transform="rotate(90, 640, 360) translate(0,720) scale(0.1,-0.1)" fill={colour} stroke={colour} filter="url(#explosion)" id="sword">
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<path d="M4110 5071 c-294 -119 -436 -228 -457 -350 -4 -25 -7 -230 -6 -454 2 -380 1 -408 -15 -402 -9 4 -48 16 -87 26 -160 41 -215 44 -815 41 -719 -4 -1088 13 -1475 69 -270 38 -384 75 -468 148 -67 58 -111 75 -193 74 -104 -1 -204 -59 -264 -153 -130 -202 -159 -698 -59 -998 62 -188 174 -282 335 -282 77 0 114 14 174 67 87 77 198 114 456 152 386 56 724 73 1459 70 676 -2 728 1 937 68 15 4 16 -29 15 -419 -2 -500 -4 -492 93 -582 45 -41 99 -74 217 -133 87 -43 182 -86 212 -96 172 -55 197 16 78 226 -114 202 -160 347 -187 587 -16 144 -27 371 -18 376 4 3 299 0 655 -5 2030 -31 2627 -35 3953 -23 903 8 1433 17 1665 28 l340 16 450 79 c248 44 491 88 540 99 234 50 777 180 796 190 18 10 19 14 7 26 -7 8 -198 57 -423 109 -346 80 -483 106 -885 170 -417 66 -517 78 -815 100 -312 24 -424 27 -1370 36 -1039 11 -2548 7 -3645 -10 -327 -5 -748 -11 -934 -13 l-339 -3 2 75 c3 130 22 331 41 441 25 147 71 276 142 404 34 61 70 127 80 147 21 42 24 108 6 126 -23 23 -100 13 -198 -27z"/>
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</g>
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</svg>
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);
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}
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class AttackCharge extends Component {
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constructor(props) {
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super();
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this.team = props.team;
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// this.colour = props.colour;
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this.colour = '#c5a443';
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const points = new Array(30).fill(0);
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this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
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}
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render() {
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return (
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<svg
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class={'skill-anim'}
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version="1.1"
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id="Layer_1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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<defs>
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<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
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<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
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<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
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</radialGradient>
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</defs>
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<filter id="explosion">
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<feGaussianBlur stdDeviation="4"/>
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<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
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</filter>
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{sword(this.colour)}
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{this.charges}
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</svg>
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);
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}
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componentDidMount() {
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if (!this.props.team) {
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anime.set('.skill-anim', {
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rotate: Math.random() * 180 + 90,
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});
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} else {
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anime.set('.skill-anim', {
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rotate: Math.random() * 180 + 270,
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});
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}
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anime.set('.skill-anim', {
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translateY: -400,
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translateX: 0,
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});
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anime.set('#explosion feDisplacementMap', {
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scale: 100,
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});
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anime.set('#sword', {
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fill: this.colour,
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stroke: this.colour,
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});
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anime.set('#projectile', {
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cx: 150,
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cy: 420,
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});
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anime({
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targets: '.skill-anim',
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translateY: 0,
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translateX: 0,
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loop: false,
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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});
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anime({
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targets: '#explosion feDisplacementMap',
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scale: 10000,
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loop: false,
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delay: (duration * 1 / 2),
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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});
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anime({
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targets: '#sword',
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fill: '#1FF01F',
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stroke: '#1FF01F',
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delay: (duration * 3 / 4),
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});
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const projectiles = document.querySelectorAll('#projectile');
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projectiles.forEach(proj => {
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anime({
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targets: proj,
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cx: Math.random() * 250 + 25,
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cy: Math.random() * 200 - 100,
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delay: (duration * 2 / 3),
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duration: (duration * 1 / 3),
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easing: 'easeInQuad',
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});
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});
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}
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}
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module.exports = AttackCharge;
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@ -18,19 +18,28 @@ function projectile(x, y, radius, colour) {
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stroke-width="2"
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stroke-width="2"
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stroke={colour}
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stroke={colour}
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id="projectile"
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id="projectile"
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filter="url(#explosion)"
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/>
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/>
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);
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);
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}
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}
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function sword(colour) {
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return (
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1280 720">
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<g transform="rotate(90, 640, 360) translate(0,720) scale(0.1,-0.1)" fill={colour} stroke={colour} filter="url(#explosion)" id="sword">
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<path d="M4110 5071 c-294 -119 -436 -228 -457 -350 -4 -25 -7 -230 -6 -454 2 -380 1 -408 -15 -402 -9 4 -48 16 -87 26 -160 41 -215 44 -815 41 -719 -4 -1088 13 -1475 69 -270 38 -384 75 -468 148 -67 58 -111 75 -193 74 -104 -1 -204 -59 -264 -153 -130 -202 -159 -698 -59 -998 62 -188 174 -282 335 -282 77 0 114 14 174 67 87 77 198 114 456 152 386 56 724 73 1459 70 676 -2 728 1 937 68 15 4 16 -29 15 -419 -2 -500 -4 -492 93 -582 45 -41 99 -74 217 -133 87 -43 182 -86 212 -96 172 -55 197 16 78 226 -114 202 -160 347 -187 587 -16 144 -27 371 -18 376 4 3 299 0 655 -5 2030 -31 2627 -35 3953 -23 903 8 1433 17 1665 28 l340 16 450 79 c248 44 491 88 540 99 234 50 777 180 796 190 18 10 19 14 7 26 -7 8 -198 57 -423 109 -346 80 -483 106 -885 170 -417 66 -517 78 -815 100 -312 24 -424 27 -1370 36 -1039 11 -2548 7 -3645 -10 -327 -5 -748 -11 -934 -13 l-339 -3 2 75 c3 130 22 331 41 441 25 147 71 276 142 404 34 61 70 127 80 147 21 42 24 108 6 126 -23 23 -100 13 -198 -27z"/>
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</g>
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</svg>
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);
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}
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class AttackCharge extends Component {
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class AttackCharge extends Component {
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constructor(props) {
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constructor(props) {
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super();
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super();
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this.team = props.team;
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this.team = props.team;
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// this.colour = props.colour;
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// this.colour = props.colour;
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this.colour = '#A25AC1';
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this.colour = '#c5a443';
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const points = randomPoints(7, 30, { x: 0, y: 0, width: 300, height: 100 });
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const points = new Array(30).fill(0);
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this.charges = points.map(coord => projectile(coord[0], coord[1], 14, this.colour));
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this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
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}
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}
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render() {
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render() {
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@ -41,7 +50,6 @@ class AttackCharge extends Component {
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id="Layer_1"
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id="Layer_1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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viewBox="0 0 300 400">
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// {this.charges}
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<defs>
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<defs>
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<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
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<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
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<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
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<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
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@ -50,10 +58,11 @@ class AttackCharge extends Component {
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</defs>
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</defs>
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<filter id="explosion">
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<filter id="explosion">
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<feGaussianBlur stdDeviation="4"/>
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<feGaussianBlur stdDeviation="4"/>
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<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="3" result="turbulence"/>
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<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
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</filter>
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</filter>
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{sword(this.colour)}
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{this.charges}
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{this.charges}
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</svg>
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</svg>
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);
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);
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@ -70,11 +79,11 @@ class AttackCharge extends Component {
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});
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});
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}
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}
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anime.set('.skill-anim', {
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anime.set('.skill-anim', {
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translateY: -200,
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translateY: -400,
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translateX: 0,
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translateX: 0,
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});
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});
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anime.set('#explosion feDisplacementMap', {
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anime.set('#explosion feDisplacementMap', {
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scale: 1,
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scale: 100,
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});
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});
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anime({
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anime({
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@ -82,26 +91,36 @@ class AttackCharge extends Component {
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translateY: 0,
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translateY: 0,
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translateX: 0,
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translateX: 0,
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loop: false,
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loop: false,
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duration,
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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easing: 'easeInQuad',
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});
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});
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anime({
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anime({
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targets: '#explosion feDisplacementMap',
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targets: '#explosion feDisplacementMap',
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scale: 75,
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scale: 10000,
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loop: false,
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loop: false,
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delay: (duration * 2 / 3),
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delay: (duration * 1 / 2),
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duration: (duration * 1 / 3),
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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easing: 'easeInQuad',
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});
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});
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anime({
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targets: '#sword',
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fill: '#1FF01F',
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stroke: '#1FF01F',
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delay: (duration * 3 / 4),
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});
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const projectiles = document.querySelectorAll('#projectile');
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const projectiles = document.querySelectorAll('#projectile');
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projectiles.forEach(proj => anime({
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projectiles.forEach(proj => {
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targets: proj,
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anime({
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cx: Math.random() * 250 + 25,
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targets: proj,
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cy: Math.random() * 300 + 50,
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cx: Math.random() * 250 + 25,
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duration,
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cy: Math.random() * 200 - 100,
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easing: 'easeInQuad',
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delay: (duration * 1 / 3),
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}));
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duration: (duration * 2 / 3),
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easing: 'easeInQuad',
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});
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});
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}
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}
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}
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}
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