added slay

This commit is contained in:
Mashy 2019-06-24 15:09:53 +10:00
parent b1b37fc0b6
commit 0e1098fa55
4 changed files with 180 additions and 23 deletions

View File

@ -4,6 +4,7 @@ const Blast = require('./anims/blast');
const Heal = require('./anims/heal'); const Heal = require('./anims/heal');
const Strike = require('./anims/strike'); const Strike = require('./anims/strike');
const Chaos = require('./anims/chaos'); const Chaos = require('./anims/chaos');
const Slay = require('./anims/slay');
const Test = require('./anims/test'); const Test = require('./anims/test');
const AttackCharge = require('./anims/attack.charge'); const AttackCharge = require('./anims/attack.charge');
@ -48,7 +49,7 @@ function animations(props) {
case 'Blast': return <Blast id={construct.id} stage={stage} team={player}/>; case 'Blast': return <Blast id={construct.id} stage={stage} team={player}/>;
case 'Strike': return <Strike id={construct.id} stage={stage} team={player} colour={colours.red}/>; case 'Strike': return <Strike id={construct.id} stage={stage} team={player} colour={colours.red}/>;
case 'Chaos': return <Chaos id={construct.id} team={player} colour={colours.purple}/>; case 'Chaos': return <Chaos id={construct.id} team={player} colour={colours.purple}/>;
case 'Slay': return <Slay id={construct.id} team={player} colour={colours.yellow}/>;
case 'Heal': return <Heal id={construct.id} stage={stage} team={player} colour={colours.red}/>; case 'Heal': return <Heal id={construct.id} stage={stage} team={player} colour={colours.red}/>;
default: return text; default: return text;
} }
@ -66,8 +67,8 @@ function animations(props) {
<div class={combatTextClass}> <div class={combatTextClass}>
<Test id={construct.id} stage={stage} team={player}/> <Test id={construct.id} stage={stage} team={player}/>
</div> </div>
); );*/
*/ return (<div>&nbsp;</div>); return (<div>&nbsp;</div>);
} }
module.exports = animations; module.exports = animations;

View File

@ -72,7 +72,7 @@ class AttackCharge extends Component {
anime.set('.skill-anim', { anime.set('.skill-anim', {
translateY: -200, translateY: -200,
}); });
anime.set('#explosion feDisplacementMap', { anime.set('#explosion feDisplacementMap', {
scale: 1, scale: 1,
}); });

View File

@ -0,0 +1,137 @@
const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
const { randomPoints } = require('../../utils');
const duration = TIMES.START_SKILL;
function projectile(x, y, radius, colour) {
return (
<circle
cx={x}
cy={y}
r={radius}
fill="url(#grad1)"
stroke-width="2"
stroke={colour}
id="projectile"
/>
);
}
function sword(colour) {
return (
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1280 720">
<g transform="rotate(90, 640, 360) translate(0,720) scale(0.1,-0.1)" fill={colour} stroke={colour} filter="url(#explosion)" id="sword">
<path d="M4110 5071 c-294 -119 -436 -228 -457 -350 -4 -25 -7 -230 -6 -454 2 -380 1 -408 -15 -402 -9 4 -48 16 -87 26 -160 41 -215 44 -815 41 -719 -4 -1088 13 -1475 69 -270 38 -384 75 -468 148 -67 58 -111 75 -193 74 -104 -1 -204 -59 -264 -153 -130 -202 -159 -698 -59 -998 62 -188 174 -282 335 -282 77 0 114 14 174 67 87 77 198 114 456 152 386 56 724 73 1459 70 676 -2 728 1 937 68 15 4 16 -29 15 -419 -2 -500 -4 -492 93 -582 45 -41 99 -74 217 -133 87 -43 182 -86 212 -96 172 -55 197 16 78 226 -114 202 -160 347 -187 587 -16 144 -27 371 -18 376 4 3 299 0 655 -5 2030 -31 2627 -35 3953 -23 903 8 1433 17 1665 28 l340 16 450 79 c248 44 491 88 540 99 234 50 777 180 796 190 18 10 19 14 7 26 -7 8 -198 57 -423 109 -346 80 -483 106 -885 170 -417 66 -517 78 -815 100 -312 24 -424 27 -1370 36 -1039 11 -2548 7 -3645 -10 -327 -5 -748 -11 -934 -13 l-339 -3 2 75 c3 130 22 331 41 441 25 147 71 276 142 404 34 61 70 127 80 147 21 42 24 108 6 126 -23 23 -100 13 -198 -27z"/>
</g>
</svg>
);
}
class AttackCharge extends Component {
constructor(props) {
super();
this.team = props.team;
// this.colour = props.colour;
this.colour = '#c5a443';
const points = new Array(30).fill(0);
this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
}
render() {
return (
<svg
class={'skill-anim'}
version="1.1"
id="Layer_1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 400">
<defs>
<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
</radialGradient>
</defs>
<filter id="explosion">
<feGaussianBlur stdDeviation="4"/>
<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
</filter>
{sword(this.colour)}
{this.charges}
</svg>
);
}
componentDidMount() {
if (!this.props.team) {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 90,
});
} else {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 270,
});
}
anime.set('.skill-anim', {
translateY: -400,
translateX: 0,
});
anime.set('#explosion feDisplacementMap', {
scale: 100,
});
anime.set('#sword', {
fill: this.colour,
stroke: this.colour,
});
anime.set('#projectile', {
cx: 150,
cy: 420,
});
anime({
targets: '.skill-anim',
translateY: 0,
translateX: 0,
loop: false,
duration: (duration * 1 / 2),
easing: 'easeInQuad',
});
anime({
targets: '#explosion feDisplacementMap',
scale: 10000,
loop: false,
delay: (duration * 1 / 2),
duration: (duration * 1 / 2),
easing: 'easeInQuad',
});
anime({
targets: '#sword',
fill: '#1FF01F',
stroke: '#1FF01F',
delay: (duration * 3 / 4),
});
const projectiles = document.querySelectorAll('#projectile');
projectiles.forEach(proj => {
anime({
targets: proj,
cx: Math.random() * 250 + 25,
cy: Math.random() * 200 - 100,
delay: (duration * 2 / 3),
duration: (duration * 1 / 3),
easing: 'easeInQuad',
});
});
}
}
module.exports = AttackCharge;

View File

@ -18,19 +18,28 @@ function projectile(x, y, radius, colour) {
stroke-width="2" stroke-width="2"
stroke={colour} stroke={colour}
id="projectile" id="projectile"
filter="url(#explosion)"
/> />
); );
} }
function sword(colour) {
return (
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1280 720">
<g transform="rotate(90, 640, 360) translate(0,720) scale(0.1,-0.1)" fill={colour} stroke={colour} filter="url(#explosion)" id="sword">
<path d="M4110 5071 c-294 -119 -436 -228 -457 -350 -4 -25 -7 -230 -6 -454 2 -380 1 -408 -15 -402 -9 4 -48 16 -87 26 -160 41 -215 44 -815 41 -719 -4 -1088 13 -1475 69 -270 38 -384 75 -468 148 -67 58 -111 75 -193 74 -104 -1 -204 -59 -264 -153 -130 -202 -159 -698 -59 -998 62 -188 174 -282 335 -282 77 0 114 14 174 67 87 77 198 114 456 152 386 56 724 73 1459 70 676 -2 728 1 937 68 15 4 16 -29 15 -419 -2 -500 -4 -492 93 -582 45 -41 99 -74 217 -133 87 -43 182 -86 212 -96 172 -55 197 16 78 226 -114 202 -160 347 -187 587 -16 144 -27 371 -18 376 4 3 299 0 655 -5 2030 -31 2627 -35 3953 -23 903 8 1433 17 1665 28 l340 16 450 79 c248 44 491 88 540 99 234 50 777 180 796 190 18 10 19 14 7 26 -7 8 -198 57 -423 109 -346 80 -483 106 -885 170 -417 66 -517 78 -815 100 -312 24 -424 27 -1370 36 -1039 11 -2548 7 -3645 -10 -327 -5 -748 -11 -934 -13 l-339 -3 2 75 c3 130 22 331 41 441 25 147 71 276 142 404 34 61 70 127 80 147 21 42 24 108 6 126 -23 23 -100 13 -198 -27z"/>
</g>
</svg>
);
}
class AttackCharge extends Component { class AttackCharge extends Component {
constructor(props) { constructor(props) {
super(); super();
this.team = props.team; this.team = props.team;
// this.colour = props.colour; // this.colour = props.colour;
this.colour = '#A25AC1'; this.colour = '#c5a443';
const points = randomPoints(7, 30, { x: 0, y: 0, width: 300, height: 100 }); const points = new Array(30).fill(0);
this.charges = points.map(coord => projectile(coord[0], coord[1], 14, this.colour)); this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
} }
render() { render() {
@ -41,7 +50,6 @@ class AttackCharge extends Component {
id="Layer_1" id="Layer_1"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 400"> viewBox="0 0 300 400">
// {this.charges}
<defs> <defs>
<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%"> <radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" /> <stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
@ -50,10 +58,11 @@ class AttackCharge extends Component {
</defs> </defs>
<filter id="explosion"> <filter id="explosion">
<feGaussianBlur stdDeviation="4"/> <feGaussianBlur stdDeviation="4"/>
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="3" result="turbulence"/> <feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/> <feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
</filter> </filter>
{sword(this.colour)}
{this.charges} {this.charges}
</svg> </svg>
); );
@ -70,11 +79,11 @@ class AttackCharge extends Component {
}); });
} }
anime.set('.skill-anim', { anime.set('.skill-anim', {
translateY: -200, translateY: -400,
translateX: 0, translateX: 0,
}); });
anime.set('#explosion feDisplacementMap', { anime.set('#explosion feDisplacementMap', {
scale: 1, scale: 100,
}); });
anime({ anime({
@ -82,26 +91,36 @@ class AttackCharge extends Component {
translateY: 0, translateY: 0,
translateX: 0, translateX: 0,
loop: false, loop: false,
duration, duration: (duration * 1 / 2),
easing: 'easeInQuad', easing: 'easeInQuad',
}); });
anime({ anime({
targets: '#explosion feDisplacementMap', targets: '#explosion feDisplacementMap',
scale: 75, scale: 10000,
loop: false, loop: false,
delay: (duration * 2 / 3), delay: (duration * 1 / 2),
duration: (duration * 1 / 3), duration: (duration * 1 / 2),
easing: 'easeInQuad', easing: 'easeInQuad',
}); });
anime({
targets: '#sword',
fill: '#1FF01F',
stroke: '#1FF01F',
delay: (duration * 3 / 4),
});
const projectiles = document.querySelectorAll('#projectile'); const projectiles = document.querySelectorAll('#projectile');
projectiles.forEach(proj => anime({ projectiles.forEach(proj => {
targets: proj, anime({
cx: Math.random() * 250 + 25, targets: proj,
cy: Math.random() * 300 + 50, cx: Math.random() * 250 + 25,
duration, cy: Math.random() * 200 - 100,
easing: 'easeInQuad', delay: (duration * 1 / 3),
})); duration: (duration * 2 / 3),
easing: 'easeInQuad',
});
});
} }
} }