Merge branch 'develop' into msg-pane

This commit is contained in:
ntr
2019-09-21 16:23:03 +10:00
18 changed files with 103 additions and 69 deletions
+1 -1
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@@ -34,7 +34,7 @@ class ConstructAvatar extends Component {
<div
class="avatar"
id={construct.id}
onClick={this.onClick.bind(this)}
onMouseDown={this.onClick.bind(this)}
style={{ 'background-image': `url(/imgs/${construct.img}.svg)` }}>
<ConstructAnimation construct={construct} />
</div>
+9 -11
View File
@@ -3,7 +3,7 @@ const range = require('lodash/range');
const reactStringReplace = require('react-string-replace');
const { INFO } = require('./../constants');
const { convertItem, removeTier, itemSpeed } = require('../utils');
const { convertItem, removeTier } = require('../utils');
const shapes = require('./shapes');
function InfoComponent(args) {
@@ -46,15 +46,14 @@ function InfoComponent(args) {
: false;
const itemRegEx = /(Red|Blue|Green)/;
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
const calcSpeed = itemSource.length
? (24 + (itemSpeed(itemSource[0].components[0]) + itemSpeed(itemSource[0].components[1])) * itemSpeed(itemSource[0].components[2])) * 4
: (24 + itemSpeed(info)) * 4;
const speed = <div> Speed {shapes.SpeedStat()} multiplier {calcSpeed}% </div>;
const speed = <div> Speed {shapes.SpeedStat()} multiplier {fullInfo.speed * 4}% </div>;
const cooldown = fullInfo.cooldown ? `${fullInfo.cooldown} Turn delay` : null;
return (
<div class="info-skill">
<h2>{fullInfo.item}</h2>
<h3>SKILL</h3>
<h2>{fullInfo.item} - {fullInfo.cost}b</h2>
<h3> SKILL </h3>
{itemSourceDescription}
<div> {cooldown} </div>
<div>{infoDescription}</div>
{speed}
</div>
@@ -133,7 +132,6 @@ function InfoComponent(args) {
}
return false;
});
console.log(info);
const bonusObj = info.includes('Life')
? <div class={`${reqClass} bonus`} > + {bonus.bonus}</div>
: <div class={`${reqClass} bonus`} > + {bonus.bonus}%</div>;
@@ -157,7 +155,7 @@ function InfoComponent(args) {
return (
<div class="info-spec">
<h2>{info}</h2>
<h2>{info} - {fullInfo.cost}b</h2>
<h3>SPEC</h3>
{itemSourceDescription}
<div>{infoDescription}</div>
@@ -167,10 +165,10 @@ function InfoComponent(args) {
</div>
);
}
const cost = fullInfo.cost ? `- ${fullInfo.cost}b` : false;
return (
<div class="info-item">
<h2>{fullInfo.item}</h2>
<h2>{fullInfo.item} {cost}</h2>
<div>{fullInfo.description}</div>
</div>
);
+5 -3
View File
@@ -87,12 +87,12 @@ function registerEvents(store) {
);
}
return setTimeout(() => {
const animSkill = anims.animTarget ? removeTier(anims.animTarget.skill) : false;
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimFocus([]));
if (!sequence.includes('END_SKILL')
|| ['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) return cb();
if (!sequence.includes('END_SKILL') || (animSkill && ['Banish', 'Invert'].includes(animSkill))) return cb();
return true;
}, timeout);
}, err => {
@@ -206,6 +206,7 @@ function registerEvents(store) {
}
function setDemo(d) {
const initial = {
players: d,
combiner: [],
@@ -215,7 +216,8 @@ function registerEvents(store) {
};
const startDemo = () => {
console.log(initial);
const { account } = store.getState();
if (account) return false;
store.dispatch(actions.setDemo(initial));
store.dispatch(actions.setAnimTarget(null));
setTimeout(() => store.dispatch(actions.setDemo(Object.assign({}, initial, { combiner: [0] }))), 2000);
-15
View File
@@ -187,20 +187,6 @@ const removeTier = skill => {
return skill;
};
function itemSpeed(item) {
switch (item) {
case 'Attack': return 1;
case 'Stun': return 2;
case 'Block': return 3;
case 'Buff': return 4;
case 'Debuff': return 4;
case 'Red': return 3;
case 'Green': return 2;
case 'Blue': return 1;
default: return 0;
}
}
function postData(url = '/', data = {}) {
// Default options are marked with *
return fetch(`/api${url}`, {
@@ -264,6 +250,5 @@ module.exports = {
TARGET_COLOURS,
randomPoints,
removeTier,
itemSpeed,
match,
};