diff --git a/client/src/scenes/item.list.js b/client/src/scenes/item.list.js old mode 100644 new mode 100755 index 1aafda61..6ca64270 --- a/client/src/scenes/item.list.js +++ b/client/src/scenes/item.list.js @@ -1,5 +1,4 @@ const Phaser = require('phaser'); -const { countBy } = require('lodash'); const Item = require('./elements/item'); diff --git a/server/SPECS.md b/server/SPECS.md old mode 100755 new mode 100644 index 76e64c28..21b8656a --- a/server/SPECS.md +++ b/server/SPECS.md @@ -1,43 +1,109 @@ ### Specs ### Numbers are placeholder -`Specs get a bonus dependent on the total of Red / Green / Blue in team skills` +`Specs get a bonus dependent on the total of Red / Green / Blue in team skills & specs` -# Example to meet 5 red tag bonus +# Example to meet 5 red gem bonus from skills only In your team Cryp #1 has `Strike`, Cryp #2 has `Slay` and `Heal`, Cryp #3 has `Snare` -- RR skill `Strike` contributes 2 red tags to the total red tags (2 total) -- RG skill `Slay` contributes 1 red tag to the total red tags (3 total) -- GG skill `Heal` contirubes 0 red tags to the total red tags (3 total) -- RR skill `Snare` contirubes 2 red tags to the total red tags (5 total) +- RR skill `Strike` contributes 2 red gems to the total red gems (2 total) +- RG skill `Slay` contributes 1 red gem to the total red gems (3 total) +- GG skill `Heal` contirubtes 0 red gems to the total red gems (3 total) +- RR skill `Snare` contirubtes 2 red gems to the total red gems (5 total) -# Specs also have `Class points` - Basic specs (Damage / Health / Defense) will generate class points - Advanced specs (Skill Specific Damage, Cooldown reduction, Increased durations, etc) will consume class points +# Advanced specs also require a minimum number of Red / Green / Blue gems on the cryp to take effect + - Tier 1 Basic specs (Damage / Health / Defense) will have no requirements + - Advanced specs will require a certain threshold of red / green / blue gems to be enabled + - Provided spec requirements are met, all specs will add gems to the cryp + +# Starting from scratch with a vbox + +### Round 1 + + - Buy 4 reds (items) + - Buy two 'Attack' Skills & 1 Stun skill (items) + - Buy 1 Basic Damage Spec (item) + + Combine 2 Red + 'Attack' -> Strike + Combine 2 Red + 'Basic Damage Spec' -> Red Damage + + Cryp #1 -> Give Strike & Red Damage Spec -> Strike + 1 x Red Damage Spec + Cryp #2 -> Give Attack -> Attack + Cryp #3 -> Give Stun -> Stun + + Team Total (4 Red + 2 Basic gems) + +### Round 2 + + - Buy 2 reds & 2 green & 2 blue (all available colour items) + - Buy 2 Basic Damage Spec (item) + + - Cryp #2 Unequip Attack + - Combine 2 Green + 'Attack' -> Heal + + - Cryp #3 Unequip Stun + - Combine 2 Blue + 'Stun' -> Ruin + + - Combine 2 Red + 'Basic Damage Spec' -> Red Damage + + Cryp #1 -> Give Red Damage items -> Strike + 2 x Red Damage Spec (6R) + Cryp #2 -> Give Heal item -> Heal (2G) + Cryp #3 -> Give Ruin item -> Ruin (2B) + +## Round 3 + + - Buy 4 reds + - Buy 1 Attack, 1 Stun, 1 Block (item) + - Buy 2 Basic Damage Spec (item) + + - Combine 2 Red + 'Stun' -> Strangle + - Combine 2 Red + 'Block' -> Parry + + Cryp #1 -> Give 'Stun' & 'Strangle' -> Strike, Stun, Strangle + 2 x Red Damage Spec (10R) + Cryp #2 -> 'No change' -> Heal (2G) + Cryp #3 -> Give Attack item & 2 Basic Damage Spec -> Attack + Ruin + 2 x Basic Damage Spec (2B) + +## Round 4 + + - Buy 4 reds (getting lucky with reds!) + - Buy 1 Attack, 1 Buff + + - Combine 2 Red + 'Attack' -> Strike + - Combine 2 Red + 'Buff' -> Empower + + - Cryp #1 Unequip 2 x Red Damage spec, Equip Empower -> Strike, Stun, Strangle, Empower (8R) + - Combine 'Strike' + 2 x Red Damage spec -> 'Increased Strike Damage spec' + + ### Note 'Increased Strike Damage spec' requires 8R on the cryp + + Cryp #1 Equip Increased Strike Damage spec -> Strike, Stun, Strangle, Empower + Increased Strike Damage Spec (14R) + Cryp #2 -> 'No change' -> Heal + Cryp #3 -> 'No change' -> Attack + Ruin + 2 x Basic Damage Spec + +## Round 5 + + We already lost cause we went all in on 1 red cryp like a noob ### Generic Specs -(Base white skills not upgraded count as have 1 tag basic ?) +(Base white skills not upgraded count as have 1 gem basic ?) # Basic Damage `Base` -> 10% inc basic damage -`Bonus` -> 3 basic tags -> +10% // 6 basic tags -> +15% // 12 basic tags -> +25% +`Team Bonus` -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +25% Maximum 60% inc basic damage # Basic % Life `Base` -> 5% inc life -`Bonus` -> 3 basic tags -> +5% // 6 basic tags -> +10% // 12 basic tags -> +15% +`Team Bonus` -> 3 basic gems -> +5% // 6 basic gems -> +10% // 12 basic gems -> +15% Maximum 35% inc life # Basic Speed `Base` -> 5% inc speed -`Bonus` -> 3 basic tags -> +10% // 6 basic tags -> +15% // 12 basic tags -> +20% +`Team Bonus` -> 3 basic gems -> +10% // 6 basic gems -> +15% // 12 basic gems -> +20% Maximum 50% inc speed # Basic Class Spec -`Base` -> +2 all class points -`Bonus` -> 3 basic tags -> +2 // 6 basic tags -> +4 // 12 basic tags -> +6 -Maximum +14 all class points - +`Base` -> +2 red, +2 green +2 blue gems on cryp # Basic Duration ### Increased Damage Combos ### @@ -45,39 +111,39 @@ Maximum +14 all class points Generate by combining `Generic Spec (Basic Damage)` with respective RGB # Red Damage (Dmg + RR) -Add 5 `Nature` Class Points +Add 2 `red gems` `Base` -> 10% inc red dmg -`Bonus` 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +25% +`Team Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +25% Maximum +60% red damage # Blue Damage (Dmg + BB) # -Add 5 `Destruction` Class Points +Add 2 `blue gems` `Base` -> 10% inc blue dmg -`Bonus` 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +25% +`Team Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +25% Maximum +60% blue damage # Healing (Dmg + GG) # -Add 5 `Non-Violence` Class Points +Add 2 `green gems` `Base` -> 10% inc healing -`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +25% +`Team Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +25% Maximum +60% inc healing # Red damage and healing (Dmg + RG) -Add 5 `Purity` Class Points +Add 1 red 1 green gem `Base` -> 5% inc red damage and 5% inc healing -`Bonus` (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15% +`Team Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15% Maximum +35% inc red damage and 35% inc healing # Red and blue damage (Dmg + RB) -Add 5 `Chaos` Class Points +Add 1 red and 1 blue gem `Base` -> 5% inc red damage and 5% inc healing -`Bonus` (2 red + 2 green tags) -> +5% + 5% // (5 red + 5 green tags) -> +10% + 10% % // 20 green tags -> +15% + 15% +`Team Bonus` (2 red + 2 green gems) -> +5% + 5% // (5 red + 5 green gems) -> +10% + 10% % // 20 green gems -> +15% + 15% Maximum +35% inc damage and 35% inc healing # Blue damage and healing (Dmg + BG) -Add 5 `??????` Class Points +Add 1 blue and 1 green gem `Base` -> 5% inc blue damage and 5% inc healing -`Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15% +`Team Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15% Maximum +35% inc blue damage and 35% inc healing ### Increased Life Combos ### @@ -85,82 +151,81 @@ Maximum +35% inc blue damage and 35% inc healing Generate by combining `Generic Spec (Basic Life)` with respective RGB # Increased % Red Shield (Basic %HP + 2R) -Add 5 Nature Class Points +Add 2 `red gems` `Base` -> 10% inc red shield -`Bonus` 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +20% +`Team Bonus` 5 red gems -> +10% // 10 red gems -> +15% // 20 red gems -> +20% Maximum +55% inc red shield # Increased % Red Shield and Life (Basic %HP + 1R1G) -Add 5 Purity Class Points +Add 1 red 1 green gem `Base` -> 5% inc red shield and 5% inc life -`Bonus` (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15% +`Team Bonus` (2R + 2G gems) -> +5% + 5% // (5R + 5G gems) -> +10% + 10% % // (10R + 10G) gems -> +15% + 15% Maximum +35% inc red shield and 35% inc life # Increased % Blue Shield (Basic %HP + 2B) -Add 5 Destruction Class Points +Add 2 `blue gems` `Base` -> 10% inc red shield -`Bonus` 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +20% +`Team Bonus` 5 blue gems -> +10% // 10 blue gems -> +15% // 20 blue gems -> +20% Maximum +55% inc blue shield # Increased % Blue Shield and Life (Basic %HP + 1B1G) -Add 5 ??? Class Points +Add `1 blue and 1 green gems` `Base` -> 5% inc red shield and 5% inc life -`Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15% +`Team Bonus` (2B + 2G gems) -> +5% + 5% // (5B + 5G gems) -> +10% + 10% % // (10B + 10G) gems -> +15% + 15% Maximum +35% inc blue shield and 35% inc life # Increased % Life (Basic %HP + 2G) -Add 5 Non-Violence Class Points +Add `2 green gems` `Base` -> 10% inc hp -`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20% +`Team Bonus` 5 green gems -> +10% // 10 green gems -> +15% // 20 green gems -> +20% Maximum +55% inc hp # Increased % Blue and Red Shield (Basic %HP + 1B1R) -Add 5 Chaos Class Points +Add `1 blue and 1 red gem` `Base` -> 5% inc red shield and 5% inc life -`Bonus` (2B + 2R tags) -> +5% + 5% // (5B + 5R tags) -> +10% + 10% % // (10B + 10R) tags -> +15% + 15% +`Team Bonus` (2B + 2R gems) -> +5% + 5% // (5B + 5R gems) -> +10% + 10% % // (10B + 10R) gems -> +15% + 15% Maximum +35% inc blue shield and 35% inc red shield ## Upgraded Attack Spec Combos # Increased Strike Damage (Combine Strike + Red Damage Spec x 2) -Consumes 15 Nature Class Points +Cryp Requires `8 red gems` +Adds `6 red gems` `Base` -> 15% increased strike damage -`Bonus` 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +30% +`Team Bonus` 15 red gems -> +15% // 20 red gems -> +20% // 30 red gems -> +30% Maximum 80% increased strike damage # Improved Heal (Combine Heal + Healing Spec x 2) -Consumes 15 Non-Violence Class Points +Cryp Requires `8 green gems` `Base` -> 15% increased heal healing -`Bonus` 5 green tags -> +15% // green red tags -> +20% // green red tags -> +30% +`Team Bonus` 15 green gems -> +15% // 20 green gems -> +20% // 30 green gems -> +30% Maximum 80% increased heal healing # Increased Blast Damage (Combine Blast + Blue Spec x 2) -Consumes 15 Destruction Class Points +Cryp Requires `8 blue gems` `Base` -> 15% increased blast damage -`Bonus` 5 blue tags -> +15% // 10 blue tags -> +20% // 20 blue tags -> +30% +`Team Bonus` 15 blue gems -> +15% // 20 blue gems -> +20% // 30 blue gems -> +30% Maximum 80% increased blast damage # Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec) -Consumes 15 Purity Class Points +Cryp Requires `4 red 4 green gems` `Base` -> 15% increased slay damage -`Bonus` (2R + 2G) tags -> +15% // (5R + 5G) tags -> +20% // (10R + 10G) tags -> +30% +`Team Bonus` (8R + 8G) gems -> +15% // (10R + 10G) gems -> +20% // (15R + 15G) gems -> +30% Maximum 80% increased slay damage # Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec) -Consumes 15 Chaos Class Points +Cryp Requires `4 red 4 blue gems` `Base` -> 15% increased slay damage -`Bonus` (2R + 2B) tags -> +15% // (5R + 5B) tags -> +20% // (10R + 10B) tags -> +30% +`Team Bonus` (8R + 8B) gems -> +15% // (10R + 10B) gems -> +20% // (15R + 15B) gems -> +30% Maximum 80% increased banish damage ## Other Combos # Increased % Red Speed (Basic Speed + 2R) -Add 5 Nature Class Points +Add 2 red gems `Base` -> 15% inc red speed -`Bonus` 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +25% +`Team Bonus` 5 red gems -> +15% // 10 red gems -> +20% // 20 red gems -> +25% Maximum 80% inc red speed # Nature Affinity (Basic Class spec + 2R) -`Base` -> 10 Nature Class Points -`Bonus` 5 red tags -> +10 // 10 red tags -> +15 // 20 red tags -> +20 -Maximum 45 Nature Class Points +`Base` -> Add 10 red gems