animations test fixes + new strike
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d1b13ce092
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@ -1,8 +1,14 @@
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require('./assets/styles/styles.less');
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require('./assets/styles/styles.less');
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require('./assets/styles/styles.mobile.css');
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require('./assets/styles/menu.less');
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require('./assets/styles/nav.less');
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require('./assets/styles/footer.less');
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require('./assets/styles/account.less');
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require('./assets/styles/controls.less');
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require('./assets/styles/instance.less');
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require('./assets/styles/instance.less');
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require('./assets/styles/vbox.less');
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require('./assets/styles/game.less');
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require('./assets/styles/player.less');
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require('./assets/styles/styles.mobile.css');
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require('./assets/styles/instance.mobile.css');
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require('./assets/styles/instance.mobile.css');
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require('./assets/styles/game.css');
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// kick it off
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require('./src/animations.test.jsx');
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require('./src/animations.test.jsx');
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@ -93,6 +93,18 @@ dl {
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"main ctrl";
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"main ctrl";
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padding: 0.5em 1em;
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padding: 0.5em 1em;
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&.animations-test {
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grid-template-columns: 1fr 9fr 1fr;
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grid-template-areas:
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"hdr hdr ctrl"
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"nav main ctrl"
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"nav main ctrl";
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nav {
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display: initial;
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}
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}
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}
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}
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main {
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main {
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@ -55,7 +55,7 @@ document.fonts.load('16pt "Jura"').then(() => {
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const Animations = () => (
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const Animations = () => (
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<Provider store={store}>
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<Provider store={store}>
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<div id="mnml">
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<div id="mnml" class="animations-test">
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<nav>
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<nav>
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{animationsNav(ws)}
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{animationsNav(ws)}
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</nav>
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</nav>
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@ -69,24 +69,6 @@ document.fonts.load('16pt "Jura"').then(() => {
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});
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});
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const SKILLS = [
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const SKILLS = [
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'Absorb',
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'Absorption',
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'Amplify',
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'Attack',
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'Banish',
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'Bash',
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'Blast',
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'Block',
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'Break',
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'Buff',
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'Chaos',
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'CounterAttack',
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'Counter',
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'Curse',
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'Debuff',
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'Decay',
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'DecayTick',
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'Electrify',
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'Electrocute',
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'Electrocute',
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'ElectrocuteTick',
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'ElectrocuteTick',
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'Haste',
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'Haste',
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@ -113,4 +95,22 @@ const SKILLS = [
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'Sustain',
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'Sustain',
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'Triage',
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'Triage',
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'TriageTick',
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'TriageTick',
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'Absorb',
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'Absorption',
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'Amplify',
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'Attack',
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'Banish',
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'Bash',
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'Blast',
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'Block',
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'Break',
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'Buff',
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'Chaos',
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'CounterAttack',
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'Counter',
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'Curse',
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'Debuff',
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'Decay',
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'DecayTick',
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'Electrify',
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];
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];
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@ -1,9 +1,9 @@
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const preact = require('preact');
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const preact = require('preact');
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const { Component } = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { connect } = require('preact-redux');
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const { connect } = require('preact-redux');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { TIMES, COLOURS } = require('../../constants');
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const addState = connect(
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const addState = connect(
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function receiveState(state) {
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function receiveState(state) {
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@ -12,116 +12,67 @@ const addState = connect(
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}
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}
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);
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);
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function laser(dimensions, colour) {
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const { x, y, length } = dimensions;
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return (
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<rect
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width="14"
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height={length}
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x={x}
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y={y}
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fill="url(#grad1)"
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stroke-width="2"
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stroke={colour}
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filter="url(#strikeFilter)"
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/>
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);
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}
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class Strike extends Component {
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class Strike extends Component {
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constructor(props) {
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constructor(props) {
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super();
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super();
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this.team = props.team;
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this.props = props;
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this.animations = [];
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this.animations = [];
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this.colour = props.colour;
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const coord = [0, 50, 100, 150, 200];
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const points = coord.map(pos => ({
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x: pos + Math.random() * 40,
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y: 50 + Math.random() * 100,
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length: 150 + Math.random() * 150,
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}));
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this.charges = points.map(pos => laser(pos, this.colour));
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}
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}
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render() {
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render() {
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return (
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return (
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<svg
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<svg
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class={'skill-animation'}
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class='strike-anim'
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version="1.1"
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version="1.1"
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id="strike"
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id="strike"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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viewBox="0 0 400 400">
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<defs>
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<filter id='strikeFilter'>
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<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
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</radialGradient>
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</defs>
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<filter id="strikeFilter">
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<feGaussianBlur stdDeviation="4"/>
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<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="3" result="turbulence"/>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
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</filter>
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</filter>
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{this.charges}
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<g>
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<rect x="200" y="400"
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width="12" height="100" stroke-width="0" fill={COLOURS.RED} style={{ filter: 'url("#strikeFilter")' }} />
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</g>
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</svg>
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</svg>
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);
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);
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}
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}
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componentDidMount() {
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componentDidMount() {
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let rotate = 0; // Self target value
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if (this.props.direction.y) {
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if (!this.props.direction.x) rotate = this.props.direction.y > 0 ? 0 : 180;
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else {
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rotate = this.props.direction.y > 0
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? -Math.atan(this.props.direction.y / this.props.direction.x) * 180 / Math.PI
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: -Math.atan(this.props.direction.y / this.props.direction.x) * 180 / Math.PI + 180;
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}
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} else if (this.props.direction.x) {
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rotate = this.props.direction.x > 0 ? 270 : 90;
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}
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anime.set('#strike', {
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rotate,
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});
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anime.set('#strike', {
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translateY: (window.screen.height) * 0.35 * this.props.direction.y,
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translateX: 0,
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});
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this.animations.push(anime({
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this.animations.push(anime({
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targets: '#strike',
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targets: ['#strike rect'],
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opacity: [
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easing: 'easeOutExpo',
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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y: [400, 200, 200],
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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x: [200, 0, 200],
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],
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height: [200, 10, 0],
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easing: 'easeInOutSine',
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width: [20, 400, 0],
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}));
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this.animations.push(anime({
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targets: '#strike',
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translateY: 0,
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translateX: 0,
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loop: false,
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delay: TIMES.TARGET_DELAY_MS,
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delay: TIMES.TARGET_DELAY_MS,
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duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
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duration: TIMES.TARGET_DURATION_MS,
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easing: 'easeInQuad',
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}));
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}));
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this.animations.push(anime({
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this.animations.push(anime({
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targets: '#strikeFilter feDisplacementMap',
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targets: ['#strikeFilter feTurbulence', '#strikeFilter feDisplacementMap'],
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scale: 200,
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baseFrequency: 2,
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loop: false,
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scale: 50,
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delay: (TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 1 / 4),
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numOctaves: 5,
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easing: 'easeInQuad',
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS + (TIMES.TARGET_DURATION_MS / 3),
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duration: TIMES.TARGET_DURATION_MS / 2,
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}));
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}));
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}
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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this.animations[i].reset();
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}
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}
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this.props.animCb && this.props.animCb();
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this.props.animCb && this.props.animCb();
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}
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}
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}
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}
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module.exports = addState(Strike);
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module.exports = addState(Strike);
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@ -154,7 +154,7 @@ impl Effect {
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},
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},
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_ => {
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_ => {
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info!("{:?} does not have a mod effect", self);
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warn!("{:?} does not have a mod effect", self);
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return value;
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return value;
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},
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},
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}
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}
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