client fix
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@ -86,7 +86,7 @@ function registerEvents(store) {
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store.dispatch(actions.setAnimating(true));
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store.dispatch(actions.setAnimating(true));
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store.dispatch(actions.setGameSkillInfo(null));
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store.dispatch(actions.setGameSkillInfo(null));
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// stop fetching the game state til animations are done
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// stop fetching the game state til animations are done
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const newRes = game.resolutions[game.resolutions.length - 2];
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const newRes = game.resolutions[game.resolutions.length - 1];
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console.log(newRes);
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console.log(newRes);
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return eachSeries(newRes, (r, cb) => {
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return eachSeries(newRes, (r, cb) => {
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if (r.delay === 0) return cb(); // TargetKo etc
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if (r.delay === 0) return cb(); // TargetKo etc
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