new game styles
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@ -28,31 +28,35 @@
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.opponent {
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grid-area: opponent;
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}
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.opponent .combat-text {
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.combat-text {
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top: 75%;
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}
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.opponent .combat-anim {
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.combat-anim {
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top: 25%;
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}
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.opponent .game-construct {
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.game-construct {
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align-items: flex-start;
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grid-template-rows: min-content min-content min-content minmax(min-content, 2fr);
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grid-template-columns: 1fr;
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grid-template-rows: min-content min-content 1fr;
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grid-template-columns: 1fr 2fr;
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grid-template-areas:
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"stats "
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"name "
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"effects "
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"avatar ";
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"effects stats"
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"effects name"
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"effects avatar";
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.effects {
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align-self: flex-start;
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text-align: right;
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}
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}
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.opponent .game-construct .name {
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.game-construct .name {
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margin-bottom: 0;
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margin-top: 0.25em;
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}
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}
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.game-construct {
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display: grid;
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@ -65,19 +69,98 @@
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justify-items: center;
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grid-template-rows: min-content minmax(min-content, 1fr) min-content min-content min-content;
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grid-template-columns: 1fr;
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grid-template-rows: minmax(min-content, 1fr) min-content min-content;
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grid-template-columns: 1fr 3fr;
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grid-template-areas:
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"skills "
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"avatar "
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"effects "
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"name "
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"stats ";
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"skills avatar"
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"effects name"
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"effects stats";
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transition-property: translate, opacity;
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transition-duration: 0.25s;
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transition-delay: 0;
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transition-timing-function: ease;
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.effects {
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align-self: flex-end;
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}
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.stats {
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align-self: flex-end;
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}
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.name {
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width: 100%;
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margin-bottom: 0.25em;
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text-align: center;
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grid-area: name;
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}
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.skills {
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grid-area: skills;
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width: 100%;
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button {
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width: 100%;
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height: 2em;
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height: 25%;
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}
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}
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.effects {
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grid-area: effects;
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white-space: nowrap;
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width: 100%;
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text-align: center;
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font-size: 1.5em;
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}
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.ko {
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animation: none;
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opacity: 0.20;
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}
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.ko button:hover {
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color: #333;
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}
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.unfocus {
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opacity: 0.35;
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}
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.unfocus.ko {
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opacity: 0.20;
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}
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.stats {
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grid-area: stats;
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display: flex;
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justify-content: center;
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text-align: center;
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}
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.stats div {
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padding: 0 0.5em;
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display: flex;
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flex-flow: column;
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white-space: nowrap;
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text-align: center;
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}
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.stats .value {
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display: none;
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}
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figcaption {
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white-space: nowrap;
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font-size: 100%;
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}
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}
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@media (max-width: 1500px) {
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.game-construct figure {
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padding: 0 0.25em;
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}
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}
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#targeting {
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@ -101,116 +184,6 @@
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max-height: 10em;
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}
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}
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/*
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.resolving #targeting {
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opacity: 0;
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}
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*/
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.game-construct .name {
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width: 100%;
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margin-bottom: 0.25em;
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text-align: center;
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grid-area: name;
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}
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.game-construct .stats {
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grid-area: stats;
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display: flex;
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justify-content: center;
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text-align: center;
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}
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.game-construct .stats div {
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padding: 0 0.5em;
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display: flex;
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flex-flow: column;
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white-space: nowrap;
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text-align: center;
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}
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.game-construct .stats .value {
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display: none;
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}
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.game-construct figcaption {
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white-space: nowrap;
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font-size: 100%;
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}
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@media (max-width: 1500px) {
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.game-construct figure {
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padding: 0 0.25em;
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}
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}
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.game-construct .skills {
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grid-area: skills;
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display: flex;
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flex-flow: column-reverse;
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justify-self: center;
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width: 100%;
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}
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.game-construct .skills button {
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width: 100%;
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}
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.game-construct .effects {
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grid-area: effects;
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white-space: nowrap;
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width: 100%;
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text-align: center;
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font-size: 1.5em;
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}
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.game-btn {
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flex: 0 0 25%;
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}
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.game-btn:first-child {
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margin-right: 0.5em;
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}
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.game-construct button {
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color: #888;
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flex: 1 1 100%;
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padding: 0;
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margin: 0 0.5em;
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border-width: 0px;
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}
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.game-construct button.active {
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color: whitesmoke;
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}
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.game-construct button[disabled], .game-construct button[disabled]:hover {
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color: #333333;
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text-decoration: line-through
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}
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.game-construct button:hover {
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color: whitesmoke;
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}
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.game-construct.ko {
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animation: none;
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opacity: 0.20;
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/* filter: grayscale(100%);
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*/}
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.game-construct.ko button:hover {
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color: #333;
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}
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.game-construct.unfocus {
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opacity: 0.35;
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/* filter: blur(5px);
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*/}
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.game-construct.unfocus.ko {
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opacity: 0.20;
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/* filter: blur(5px) grayscale(100%);
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*/}
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.combat-text {
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font-size: 2em;
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@ -238,10 +211,6 @@
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width: 100%;
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}
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.game-construct.active-skill {
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/* filter: drop-shadow(0 0 0.2em silver);
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*/}
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.game-construct.red-damage {
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color: #a52a2a;
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/*ensure construct doesn't get opacity lowered because of being KO before the KO animation*/
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@ -326,7 +295,7 @@
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object-fit: contain;
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background-size: contain;
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background-repeat: no-repeat;
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background-position: center;
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background-position: top;
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pointer-events: none;
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}
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@ -44,7 +44,7 @@ function Skill(props) {
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return (
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<button
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disabled='true'
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class='construct-skill-btn disabled'>
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class='construct-skill-btn disabled'>
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</button>
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);
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}
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@ -52,17 +52,11 @@ class TargetSvg extends Component {
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? playerTeam.constructs.findIndex(c => c.id === cast.target_construct_id)
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: otherTeam.constructs.findIndex(c => c.id === cast.target_construct_id);
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const pathOffset = [
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[0, -1, -2],
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[1, 0, -1],
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[2, 1, 0],
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][source][target];
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const sourceY = height;
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const sourceX = (source * width / 3) + width / 6;
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const sourceX = (source * width / 3) + width / 24;
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const targetX = (target * width / 3) + width / 6
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+ (defensive ? width / 64 : 0)
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+ (pathOffset * width / 32);
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+ (source * width / 18);
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const targetY = defensive ? height : 0;
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const bendStart = height * (0.7 - 0.1 * source);
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const bendEnd = height * 0.20;
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