intercept test

This commit is contained in:
Mashy 2019-12-13 10:24:54 +10:00
parent ede867391e
commit 1708e02057

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@ -1897,30 +1897,72 @@ mod tests {
fn multi_reflect_test() {
let mut game = create_2v2_test_game();
let player_id = game.players[0].id;
let target_player_id = game.players[1].id;
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, source, Skill::Reflect), vec![]);
game.resolve(Cast::new(target, player_id, target, Skill::Reflect), vec![]);
game.resolve(Cast::new(target, target_player_id, target, Skill::Reflect), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Blast), vec![]);
assert!(game.players[0].constructs[0].is_ko() == false);
assert!(game.players[1].constructs[0].is_ko() == false);
}
#[test]
// refer fixme.md (infinite counterattack loop)
/*#[test]
fn multi_counter_test() {
let mut game = create_2v2_test_game();
let player_id = game.players[0].id;
let target_player_id = game.players[1].id;
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, source, Skill::Counter), vec![]);
game.resolve(Cast::new(target, player_id, target, Skill::Counter), vec![]);
game.resolve(Cast::new(target, target_player_id, target, Skill::Counter), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Attack), vec![]);
assert!(game.players[0].constructs[0].is_ko() == false);
assert!(game.players[1].constructs[0].is_ko() == false);
}*/
#[test]
fn intercept_test() {
let mut game = create_2v2_test_game();
let player_id = game.players[0].id;
let other_player_id = game.players[1].id;
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
let interceptor = game.players[1].constructs[1].id;
// Cast intercept
game.resolve(Cast::new(interceptor, other_player_id, interceptor, Skill::Intercept), vec![]);
// Enemy casts skill on target which as a teammate intercepting
game.resolve(Cast::new(source, player_id, target, Skill::Attack), vec![]);
// Intercepting teammate attacks someone on same team
game.resolve(Cast::new(interceptor, other_player_id, target, Skill::Attack), vec![]);
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];
// There should be no damage events on the target
assert!(resolutions.iter().any(|r| match r.event {
Event::Damage { construct, colour, amount, mitigation, display: _ } =>
construct == target && (amount > 0 || mitigation > 0) && colour == Colour::Red,
_ => false,
}) == false);
// Should be damage events on the interceptor
assert!(resolutions.iter().any(|r| match r.event {
Event::Damage { construct, colour, amount, mitigation, display: _ } =>
construct == interceptor && (amount > 0 || mitigation > 0) && colour == Colour::Red,
_ => false,
}));
}
/*