Merge branch 'core' of ssh://git.mnml.gg:40022/~/mnml into core

This commit is contained in:
ntr 2019-12-10 18:49:57 +10:00
commit 1739045f2c
4 changed files with 38 additions and 24 deletions

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@ -10,7 +10,7 @@ class GameConstructLife extends preact.Component {
if (newProps.resolution && newProps.resolution !== this.props.resolution) { if (newProps.resolution && newProps.resolution !== this.props.resolution) {
const [type, variant] = newProps.resolution.event; const [type, variant] = newProps.resolution.event;
if (variant.construct === this.props.construct.id if (variant.construct === this.props.construct.id
&& (type === 'Damage' || type === 'Healing' || type === 'Recharge')) return true; && (type === 'Damage' || type === 'Healing')) return true;
} }
if (newProps.construct !== this.props.construct) return true; if (newProps.construct !== this.props.construct) return true;
return false; return false;

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@ -606,6 +606,7 @@ impl Construct {
construct, construct,
amount: green_healing, amount: green_healing,
overhealing: 0, overhealing: 0,
display: EventConstruct::new(self),
colour: Colour::Green colour: Colour::Green
} }
); );
@ -617,6 +618,7 @@ impl Construct {
construct, construct,
amount: recharge, amount: recharge,
overhealing, overhealing,
display: EventConstruct::new(self),
colour: Colour::Red colour: Colour::Red
} }
); );
@ -678,6 +680,7 @@ impl Construct {
construct, construct,
amount: green_healing, amount: green_healing,
overhealing: 0, overhealing: 0,
display: EventConstruct::new(self),
colour: Colour::Green colour: Colour::Green
} }
); );
@ -689,6 +692,7 @@ impl Construct {
construct, construct,
amount: recharge, amount: recharge,
overhealing, overhealing,
display: EventConstruct::new(self),
colour: Colour::Blue colour: Colour::Blue
} }
); );
@ -727,7 +731,13 @@ impl Construct {
let overhealing = modified_amount - healing; let overhealing = modified_amount - healing;
if healing != 0 { if healing != 0 {
events.push(Event::Healing { construct: self.id, amount: healing, overhealing, colour: Colour::Red }); events.push(Event::Healing {
construct: self.id,
amount: healing,
overhealing,
display: EventConstruct::new(self),
colour: Colour::Red
});
} }
}, },
true => { true => {
@ -781,6 +791,7 @@ impl Construct {
amount: healing, amount: healing,
overhealing, overhealing,
colour: Colour::Green, colour: Colour::Green,
display: EventConstruct::new(self),
}); });
}, },
true => { true => {
@ -826,7 +837,13 @@ impl Construct {
let overhealing = modified_amount - healing; let overhealing = modified_amount - healing;
if healing != 0 { if healing != 0 {
events.push(Event::Healing { construct: self.id, amount: healing, overhealing, colour: Colour::Red }); events.push(Event::Healing {
construct: self.id,
amount: healing,
overhealing,
colour: Colour::Red,
display: EventConstruct::new(self),
});
} }
}, },
true => { true => {

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@ -437,9 +437,6 @@ impl Game {
let mut r_animation_ms = 0; let mut r_animation_ms = 0;
while let Some(cast) = self.stack.pop() { while let Some(cast) = self.stack.pop() {
// info!("{:} casts ", cast); // info!("{:} casts ", cast);
// r_animation_ms = Resolutions.iter().fold(r_animation_ms, |acc, r| acc + r.clone().get_delay());
// if theres no resolution Resolutions, the skill didn't trigger (disable etc) // if theres no resolution Resolutions, the skill didn't trigger (disable etc)
// if Resolutions.len() > 0 && cast.used_cooldown() { // if Resolutions.len() > 0 && cast.used_cooldown() {
// casters.push(cast); // casters.push(cast);
@ -456,8 +453,8 @@ impl Game {
let mut iter = self.resolutions[last].iter_mut().peekable(); let mut iter = self.resolutions[last].iter_mut().peekable();
while let Some(res) = iter.next() { while let Some(res) = iter.next() {
res.set_delay(iter.peek()); res.set_delay(iter.peek());
r_animation_ms += res.delay;
} }
// info!("{:#?}", self.casts); // info!("{:#?}", self.casts);
// handle cooldowns and statuses // handle cooldowns and statuses
@ -898,7 +895,7 @@ pub enum Event {
Effect { construct: Uuid, effect: Effect, duration: u8, display: EventConstruct }, Effect { construct: Uuid, effect: Effect, duration: u8, display: EventConstruct },
Removal { construct: Uuid, effect: Effect, display: EventConstruct }, Removal { construct: Uuid, effect: Effect, display: EventConstruct },
Healing { construct: Uuid, amount: usize, overhealing: usize, colour: Colour }, Healing { construct: Uuid, amount: usize, overhealing: usize, colour: Colour, display: EventConstruct },
Inversion { construct: Uuid }, Inversion { construct: Uuid },
Reflection { construct: Uuid }, Reflection { construct: Uuid },
Ko { construct: Uuid }, Ko { construct: Uuid },
@ -1689,13 +1686,13 @@ mod tests {
let resolutions = &game.resolutions[last]; let resolutions = &game.resolutions[last];
assert!(resolutions.iter().any(|r| match r.event { assert!(resolutions.iter().any(|r| match r.event {
Event::Healing { construct, colour, amount, overhealing: _ } => Event::Healing { construct, colour, amount, overhealing: _, display: _, } =>
construct == target && amount > 0 && colour == Colour::Green, construct == target && amount > 0 && colour == Colour::Green,
_ => false, _ => false,
})); }));
assert!(resolutions.iter().any(|r| match r.event { assert!(resolutions.iter().any(|r| match r.event {
Event::Healing { construct, colour, amount, overhealing: _ } => Event::Healing { construct, colour, amount, overhealing: _, display: _ } =>
construct == target && amount > 0 && colour == Colour::Red, construct == target && amount > 0 && colour == Colour::Red,
_ => false, _ => false,
})); }));
@ -1709,21 +1706,21 @@ mod tests {
let target = game.players[1].constructs[0].id; let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Siphon)); game.resolve(Cast::new(source, player_id, target, Skill::Siphon));
// assert!(resolutions.iter().any(|r| match r.event {
// Event::Damage { construct, colour, amount, mitigation: _, display: _ } =>
// construct == target && amount > 0 && colour == Colour::Blue,
// _ => false,
// }));
// assert!(resolutions.iter().any(|r| match r.event {
// Event::Healing { construct, colour, amount, overhealing: _ } =>
// construct == source && amount > 0 && colour == Colour::Green,
// _ => false,
// }));
game = game.resolve_phase_start(); game = game.resolve_phase_start();
let last = game.resolutions.len() - 1; let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last]; let resolutions = &game.resolutions[last];
println!("{:#?}", resolutions);
assert!(resolutions.iter().any(|r| match r.event {
Event::Damage { construct, colour, amount, mitigation: _, display: _ } =>
construct == target && amount > 0 && colour == Colour::Blue,
_ => false,
}));
assert!(resolutions.iter().any(|r| match r.event {
Event::Healing { construct, colour, amount, overhealing: _, display: _ } =>
construct == source && amount > 0 && colour == Colour::Green,
_ => false,
}));
} }
} }

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@ -732,7 +732,7 @@ impl Cast {
values: vec![Value::Stat { construct: self.source, stat: Stat::RedPower, mult: self.skill.multiplier() }], values: vec![Value::Stat { construct: self.source, stat: Stat::RedPower, mult: self.skill.multiplier() }],
}, },
Action::Heal { Action::Heal {
construct: self.target, construct: self.source,
colour: Colour::Green, colour: Colour::Green,
values: vec![Value::DamageReceived { construct: self.target, colour: Colour::Red, mult: 50 }], values: vec![Value::DamageReceived { construct: self.target, colour: Colour::Red, mult: 50 }],
}, },