Refactor combat page
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@ -11,51 +11,51 @@ const calcMargin = () => {
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return { CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING };
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};
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class CrypAvatar extends Phaser.GameObjects.Image {
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constructor(scene, j, team, avatar, cryp, teamId) {
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class CrypImage extends Phaser.GameObjects.Image {
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constructor(scene, j, team, avatar, cryp) {
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// Avatar will be a property of cryp
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const { CRYP_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin();
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const {
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CRYP_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING,
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} = calcMargin();
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super(scene, X_PADDING + TEAM_MARGIN * team, Y_PADDING * 1.25 + CRYP_MARGIN * j, avatar);
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this.scene = scene;
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this.setScale(0.5);
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this.setInteractive();
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this.id = cryp.id;
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this.teamId = teamId;
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this.cryp = cryp;
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}
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clickHandler() {
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const activeSkill = this.scene.registry.get('activeSkill');
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const game = this.scene.registry.get('game');
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if (activeSkill) {
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if (activeSkill.cryp.teamId !== this.teamId) {
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if (activeSkill.cryp.account !== this.cryp.account) {
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const ws = this.scene.registry.get('ws');
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if (game.phase === 'Skill') {
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ws.sendGameSkill(game.id, activeSkill.cryp.id, this.teamId, activeSkill.skill.skill);
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ws.sendGameSkill(game.id, activeSkill.cryp.id, this.cryp.account, activeSkill.skill.skill);
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} else if (game.phase === 'Target') {
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ws.sendGameTarget(game.id, this.id, activeSkill.skill.id);
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ws.sendGameTarget(game.id, this.cryp.id, activeSkill.skill.id);
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}
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} else {
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activeSkill.clearTint();
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this.scene.registry.set('activeSkill', null);
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}
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}
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}
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}
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class CrypSkill extends Phaser.GameObjects.Text {
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constructor(scene, i, j, team, skill, cryp) {
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constructor(scene, row, iter, team, skill, cryp) {
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// Avatar will be a property of cryp
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const { CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin();
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const {
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CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING,
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} = calcMargin();
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super(scene, X_PADDING * 2 + TEAM_MARGIN * team,
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Y_PADDING / 2 + TEXT_MARGIN * (i + 2) + CRYP_MARGIN * j, skill.skill, TEXT.NORMAL);
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this.setInteractive();
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this.scene = scene;
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Y_PADDING / 2 + TEXT_MARGIN * (row + 2) + CRYP_MARGIN * iter, skill.skill, TEXT.NORMAL);
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this.cryp = cryp;
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this.skill = skill;
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this.checkActive();
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}
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checkActive() {
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const activeSkill = this.scene.registry.get('activeSkill');
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this.setInteractive();
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const activeSkill = scene.registry.get('activeSkill');
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if (activeSkill) {
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if (activeSkill.skill === this.skill && activeSkill.cryp.id === this.cryp.id) {
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if (activeSkill.skill === skill && activeSkill.cryp.id === cryp.id) {
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this.setTint(COLOURS.BLUE);
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}
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}
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@ -71,45 +71,48 @@ class CrypSkill extends Phaser.GameObjects.Text {
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}
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}
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class DrawCrypTeams extends Phaser.GameObjects.Group {
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constructor(scene, game) {
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super(scene);
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const { CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin();
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const account = scene.registry.get('account');
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this.ws = scene.registry.get('ws');
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let team = 0;
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function renderCryp(scene, group, cryp, game, team, iter) {
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const {
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CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING,
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} = calcMargin();
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// Add Image Avatar Class
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const avatar = team ? 'magmar' : 'alk';
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const crypSpawn = scene.add.existing(new CrypImage(scene, iter, team, avatar, cryp))
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.setScale(0.5)
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.setInteractive();
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group.add(crypSpawn);
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// Add cryp hp
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const crypHp = scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team, Y_PADDING / 2 + CRYP_MARGIN * iter,
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`${cryp.hp.base.toString()} / ${cryp.stamina.base.toString()} HP`, TEXT.NORMAL);
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group.add(crypHp);
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// Add cryp name
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const crypName = scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team,
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Y_PADDING / 2 + TEXT_MARGIN + CRYP_MARGIN * iter, cryp.name, TEXT.HEADER);
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group.add(crypName);
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}
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// Cryp Avatar
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const renderCryp = (cryp, j) => {
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const avatar = team ? 'magmar' : 'alk';
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const teamId = team
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? game.teams.filter(t => t.id !== account.id)[0].id
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: game.teams.find(t => t.id === account.id).id;
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const crypSpawn = new CrypAvatar(scene, j, team, avatar, cryp, teamId);
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this.add(scene.add.existing(crypSpawn));
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// Cryp HP and Name
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const crypHp = `${cryp.hp.base.toString()} / ${cryp.stamina.base.toString()} HP`;
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this.add(scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team,
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Y_PADDING / 2 + CRYP_MARGIN * j, crypHp, TEXT.NORMAL));
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this.add(scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team,
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Y_PADDING / 2 + TEXT_MARGIN + CRYP_MARGIN * j, cryp.name, TEXT.HEADER));
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// Cryp Skills
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if (game.phase === 'Skill') {
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cryp.skills.forEach((skill, i) => {
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this.add(scene.add.existing(new CrypSkill(scene, i, j, team, skill, crypSpawn)));
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});
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} else if (game.phase === 'Target') {
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game.stack.forEach((skill) => {
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if (skill.source_cryp_id === cryp.id) {
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this.add(scene.add.existing(new CrypSkill(scene, 1, j, team, skill, crypSpawn)));
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}
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});
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}
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};
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game.teams.find(t => t.id === account.id).cryps.forEach(renderCryp);
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team = 1;
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game.teams.filter(t => t.id !== account.id)[0].cryps.forEach(renderCryp);
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function renderSkills(scene, group, game, cryp, iter, team) {
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if (game.phase === 'Skill') {
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cryp.skills.forEach((skill, i) => {
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group.add(scene.add.existing(new CrypSkill(scene, i, iter, team, skill, cryp)));
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});
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} else if (game.phase === 'Target') {
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const blockSkill = game.stack.find(skill => skill.source_cryp_id === cryp.id);
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group.add(scene.add.existing(new CrypSkill(scene, 1, iter, team, blockSkill, cryp)));
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}
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}
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module.exports = { CrypAvatar, CrypSkill, DrawCrypTeams };
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class DrawCrypTeams extends Phaser.GameObjects.Group {
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constructor(scene, game) {
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super(scene);
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const account = scene.registry.get('account');
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const renderTeam = (cryp, iter, team) => {
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renderCryp(scene, this, cryp, game, team, iter);
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renderSkills(scene, this, game, cryp, iter, team);
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};
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game.teams.find(t => t.id === account.id).cryps.forEach((cryp, i) => renderTeam(cryp, i, 0));
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game.teams.filter(t => t.id !== account.id)[0].cryps.forEach((cryp, i) => renderTeam(cryp, i, 1));
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}
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}
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module.exports = { CrypImage, CrypSkill, DrawCrypTeams };
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@ -1,8 +1,8 @@
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const Phaser = require('phaser');
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const fs = require('fs');
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const { POSITIONS, TEXT, COLOURS } = require('./constants');
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const { DrawCrypTeams, CrypAvatar, CrypSkill } = require('./combat.cryps');
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const { POSITIONS, TEXT } = require('./constants');
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const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
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class Combat extends Phaser.Scene {
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constructor(props) {
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@ -43,12 +43,11 @@ class Combat extends Phaser.Scene {
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}, 0, this);
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this.input.on('pointerup', (pointer, obj) => {
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const activeSkill = this.registry.get('activeSkill');
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if (obj[0] instanceof CrypAvatar || obj[0] instanceof CrypSkill) {
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if (obj[0] instanceof CrypImage || obj[0] instanceof CrypSkill) {
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obj[0].clickHandler();
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} else if (activeSkill) {
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activeSkill.clearTint();
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this.registry.set(null);
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} else if (this.registry.get('activeSkill')) {
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this.registry.get('activeSkill').clearTint();
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this.registry.set('activeSkill', null);
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}
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});
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