add "Purified" effect to Purify
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@@ -282,6 +282,7 @@ function effectInfo(i) {
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case 'Restrict': return 'Disable construct from casting any red skills';
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case 'Stun': return 'Stunned construct cannot use skills';
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case 'Intercept': return 'Redirect any skills on team to this target construct';
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case 'Purified': return `Construct will take ${i.meta[1] - 100}% increased healing`;
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case 'Vulnerable': return `Construct will take ${i.meta[1] - 100}% increased red damage`;
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case 'Silence': return 'Disable construct from casting any blue skills';
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case 'Wither': return `Construct will take ${100 - i.meta[1]}% reduced healing`; //
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