Inventory scene now uses vbox
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@ -17,8 +17,8 @@ const itemListWidth = () => Math.floor(CANVAS_WIDTH * 0.5);
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const itemListHeight = () => Math.floor(CANVAS_HEIGHT * 0.5);
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const itemListX = () => 0;
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const itemListY = () => Math.floor(CANVAS_HEIGHT * 0.5);
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const itemBlockWidth = () => Math.floor(itemListWidth() * 0.1);
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const itemBlockHeight = () => Math.floor(itemListHeight() * 0.16);
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const itemBlockWidth = () => Math.floor(itemListWidth() * 0.075);
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const itemBlockHeight = () => Math.floor(itemListHeight() * 0.12);
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const menuNavigationWidth = () => Math.floor(CANVAS_WIDTH * 0.5);
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const menuNavigationHeight = () => Math.floor(CANVAS_HEIGHT * 0.3);
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@ -6,7 +6,7 @@ const {
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} = require('../constants');
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class Item extends Phaser.GameObjects.Container {
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constructor(scene, action, count, x, y, width, height) {
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constructor(scene, action, x, y, width, height) {
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super(scene, x, y);
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this.state = 'deselect';
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@ -21,7 +21,7 @@ class Item extends Phaser.GameObjects.Container {
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this.text = scene.add
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// .text(0, 0, `${action} x${count}`, TEXT.NORMAL)
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.text(0, 0, `x${count}`, TEXT.NORMAL)
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.text(0, 0, `${action}`, TEXT.NORMAL)
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.setOrigin(0.5, 0.5);
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this.add(this.box);
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@ -16,15 +16,34 @@ const ITEM_WIDTH = ITEM_LIST.itemWidth();
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const ITEM_HEIGHT = ITEM_LIST.itemHeight();
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const INV_X = X + ITEM_WIDTH * 0.325;
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const INV_Y = Y + ITEM_HEIGHT * 1.5;
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const INV_Y = Y + ITEM_HEIGHT;
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const INV_ROWS = 3;
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const INV_COLUMNS = 5;
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const INV_COLUMNS = 3;
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const COMB_X = INV_X + ITEM_WIDTH * 6.75;
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const COMB_Y = INV_Y;
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const COMB_ROWS = 2;
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const COMB_COLUMNS = 2;
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const BOX_X = X + ITEM_WIDTH * 2;
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const BOX_Y = Y + ITEM_HEIGHT * 5;
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const BOX_ROWS = 3;
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const BOX_COLUMNS = 6;
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const drawVbox = (graphics) => {
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const boxDrawX = BOX_X - ITEM_WIDTH * 0.05;
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const boxDrawY = BOX_Y - ITEM_HEIGHT * 0.05;
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for (let i = 0; i <= BOX_COLUMNS; i += 1) {
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const x = boxDrawX + i * ITEM_WIDTH * 1.1;
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graphics.lineBetween(x, boxDrawY, x, boxDrawY + ITEM_HEIGHT * 1.1 * BOX_ROWS);
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}
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for (let i = 0; i <= BOX_ROWS; i += 1) {
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const y = boxDrawY + i * ITEM_HEIGHT * 1.1;
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graphics.lineBetween(boxDrawX, y, boxDrawX + ITEM_WIDTH * 1.1 * BOX_COLUMNS, y);
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}
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};
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const drawInventory = (graphics) => {
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const invDrawX = INV_X - ITEM_WIDTH * 0.05;
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const invDrawY = INV_Y - ITEM_HEIGHT * 0.05;
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@ -84,48 +103,68 @@ class ItemList extends Phaser.Scene {
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}
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updateData(parent, key, data) {
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if (key === 'itemList') {
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if (key === 'vbox') {
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this.registry.events.off('changedata', this.updateData, this);
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this.registry.events.off('setdata', this.updateData, this);
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this.scene.restart(data);
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}
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}
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create(itemList) {
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if (!itemList) return false;
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create(vbox) {
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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this.addStatic();
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this.addItems(itemList);
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this.addClickHandlers(itemList);
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if (!vbox.free) return false;
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this.addStatic(vbox);
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this.addItems(vbox);
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this.addClickHandlers(vbox);
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return this;
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}
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addStatic() {
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addStatic(vbox) {
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const graphics = this.add.graphics();
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graphics.lineStyle(5, 0x808080, 1.0);
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drawCombiner(graphics);
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drawInventory(graphics);
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this.add.text(X + WIDTH / 4, Y + HEIGHT / 8, 'Inventory', TEXT.HEADER);
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this.add.text(X + WIDTH * 3 / 4, Y + HEIGHT / 8, 'Combiner', TEXT.HEADER);
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drawVbox(graphics);
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this.add.text(X + WIDTH / 10, Y, 'Inventory', TEXT.HEADER);
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this.add.text(X + WIDTH * 11 / 20, Y, 'Combiner', TEXT.HEADER);
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this.add.text(X + WIDTH * 7 / 20, Y + HEIGHT / 2, 'Varibox', TEXT.HEADER);
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const reroll = this.add.rectangle(0, Y + HEIGHT * 2 / 3, ITEM_WIDTH * 1.5, ITEM_HEIGHT * 1.5, 0x222222)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => this.registry.get('ws').sendVboxDiscard(vbox.game));
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this.add.text(reroll.getCenter().x, reroll.getCenter().y, 'Reroll', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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}
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addItems(itemList) {
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const actions = countBy(itemList, i => i.action);
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addItems(vbox) {
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for (let i = 0; i < (COMB_COLUMNS * COMB_ROWS); i += 1) {
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const ITEM_X = ITEM_WIDTH * 1.1 * (i % COMB_COLUMNS) + INV_X + ITEM_WIDTH * 6.75;
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const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / COMB_COLUMNS) + INV_Y;
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this.add.existing(new CombinerHitBox(this, ITEM_X, ITEM_Y, i));
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}
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Object.keys(actions).forEach((action, i) => {
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vbox.bound.forEach((action, i) => {
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const ITEM_X = ITEM_WIDTH * 1.1 * (i % INV_COLUMNS) + INV_X + ITEM_WIDTH * 0.5;
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const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / INV_COLUMNS) + INV_Y + ITEM_HEIGHT * 0.5;
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const itemBox = new Item(this, action, actions[action], ITEM_X, ITEM_Y, ITEM_WIDTH, ITEM_HEIGHT);
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const itemBox = new Item(this, action, ITEM_X, ITEM_Y, ITEM_WIDTH, ITEM_HEIGHT);
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this.input.setDraggable(itemBox);
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this.add.existing(itemBox);
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});
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vbox.free.forEach((action, i) => {
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const ITEM_X = ITEM_WIDTH * 1.1 * (i % BOX_COLUMNS) + BOX_X + ITEM_WIDTH * 0.5;
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const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / BOX_COLUMNS) + BOX_Y + ITEM_HEIGHT * 0.5;
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const itemBox = new Item(this, action, ITEM_X, ITEM_Y, ITEM_WIDTH, ITEM_HEIGHT);
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itemBox
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.setInteractive()
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.on('pointerdown', () => {
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this.registry.get('ws').sendVboxAccept(vbox.game, i);
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});
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this.add.existing(itemBox);
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});
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}
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addClickHandlers(itemList) {
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@ -10,7 +10,6 @@ const GameList = require('./game.list');
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const StatSheet = require('./statsheet');
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const SpecSheet = require('./specsheet');
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const ItemInfo = require('./item.info');
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const Vbox = require('./vbox');
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const FIXED_MENU_SCENES = [
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'MenuCrypList',
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@ -24,7 +23,6 @@ const MAIN_MENU_SCENES = [
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'StatSheet',
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'SpecSheet',
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'ItemInfo',
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'Vbox',
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];
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const NULL_UUID = '00000000-0000-0000-0000-000000000000';
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@ -59,7 +57,6 @@ class Menu extends Phaser.Scene {
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case 'crypStats': return this.newMainScene('StatSheet', StatSheet, data);
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case 'crypSpec': return this.newMainScene('SpecSheet', SpecSheet, data);
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case 'itemInfo': return this.newMainScene('ItemInfo', ItemInfo, data);
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case 'vbox': return this.newMainScene('Vbox', Vbox, data);
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default: return false;
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}
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}
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@ -1,47 +0,0 @@
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const Phaser = require('phaser');
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const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants');
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const X = MENU_MAIN.x();
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const Y = MENU_MAIN.y();
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const WIDTH = MENU_MAIN.width();
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const HEIGHT = MENU_MAIN.height();
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class Vbox extends Phaser.Scene {
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constructor() {
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super({ key: 'Vbox' });
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}
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create(vbox) {
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this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT);
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this.add.text(WIDTH / 10, 0, 'free', TEXT.HEADER);
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this.add.text(WIDTH / 5, 0, 'bound', TEXT.HEADER);
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const drawFree = (item, i) => {
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this.add
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.text(WIDTH / 10, 25 * (i + 2), item, TEXT.NORMAL)
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.setInteractive()
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.on('pointerdown', () => {
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this.registry.get('ws').sendVboxAccept(vbox.game, i);
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console.log(item);
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});
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};
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const drawBound = (item, i) => {
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this.add
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.text(WIDTH / 5, 25 * (i + 2), item, TEXT.NORMAL)
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.setInteractive()
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.on('pointerdown', () => {
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// this.registry.get('ws').sendVboxAccept(vbox.game, i);
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console.log(item);
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});
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};
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vbox.free.forEach(drawFree);
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vbox.bound.forEach(drawBound);
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}
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cleanUp() {
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this.scene.remove();
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}
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}
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module.exports = Vbox;
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