Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop

This commit is contained in:
ntr 2019-11-21 10:37:51 +11:00
commit 1cf49fe7cd
19 changed files with 233 additions and 267 deletions

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@ -1,17 +1,9 @@
# WORK WORK # WORK WORK
## NOW ## NOW
_ntr_ *PRODUCTION*
* can't reset password without knowing password =\ * can't reset password without knowing password =\
* change cooldowns to delay & recharge
- delay is cooldown before skill can first be used
- recharge is cooldown after using skill
- every x speed reduces delay of skills
_mashy_
_somebody else_
* look into ruin event bug
* Graphics * Graphics
* Img * Img
@ -23,10 +15,28 @@ _somebody else_
- Speed (e.g. boots) - Speed (e.g. boots)
- Life (e.g. heart) - Life (e.g. heart)
* represent construct colours during game phase (coloured border?) * reduce inventory size and consolidate vbox and inventory on left side
* audio
* background music
* animation effects
* vbox combine / buy / equip etc
* reclaim change colour from red (clashes with red items)
* represent construct colours during game phase (coloured border?)
* supporter gold name in instance (anyone whos put any money into game)
* Give the bots some ai / make stronger so its a challenge for new people to beat
- train a few games of with some round losses to get them into the game
* Speed up animations slightly (3s per normal event too long)
- Improve combat text to start at the opposite end of construct and float towards health stats
- Show combat text for skill cast possibly? Watch some pokemans etc for modern combat smoothing
* skip faceoff on server side
## SOON ## SOON
* supporter gold name in instance (anyone whos put any money into game)
* buy from preview if you have the required bases in vbox / inventory * buy from preview if you have the required bases in vbox / inventory
- a "buy" becomes available under the current info / preview section - a "buy" becomes available under the current info / preview section
@ -36,8 +46,33 @@ _somebody else_
- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img) - if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
* audio * change cooldowns to delay & recharge
- delay is cooldown before skill can first be used
- recharge is cooldown after using skill
- every x speed reduces delay of skills
* combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
- Created by combining a skill with corresponding spec
e.g.
- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
- Construct does Y% more damage with Strike
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
- Can also work as module style passive keystones
* troll life -> dmg -> Invert life spec?
* prince of peace
* bonus healing / no damage -> Heal power spec?
* fuck magic -> Some sort of reflect spec?
* empower on ko -> Amplify + Power spec
* elo + leaderboards * elo + leaderboards
* reconnect based on time delta
* ACP
* essential
## LATER ## LATER
@ -54,16 +89,6 @@ _somebody else_
* remove names so games/instances are copy * remove names so games/instances are copy
* consolidate game and instance * consolidate game and instance
* combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
- Created by combining a skill with corresponding spec
e.g.
- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
- Construct does Y% more damage with Strike
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
* Energy generators / spenders * Energy generators / spenders
- Current skills generate team wide red / blue / green energy - Current skills generate team wide red / blue / green energy
- New special skill base consumes team energy to do "special" powerful moves - New special skill base consumes team energy to do "special" powerful moves
@ -75,12 +100,7 @@ _somebody else_
* mnml tv * mnml tv
* modules
* troll life -> dmg
* prince of peace
* bonus healing / no damage
* fuck magic
* empower on ko
## $$$ ## $$$
* Items * Items

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@ -162,6 +162,23 @@
} }
.construct-list { .construct-list {
button {
&.highlight {
color: black;
background: @white;
// border: 1px solid @white; (this bangs around the vbox)
// overwrite the classes on white svg elements
svg {
stroke-width: 0.75em;
}
.white {
stroke: black;
}
}
}
.name { .name {
grid-area: name; grid-area: name;
margin-bottom: 0.5em; margin-bottom: 0.5em;

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@ -16,7 +16,6 @@ export const setInstanceChat = value => ({ type: 'SET_INSTANCE_CHAT', value });
export const setActiveItem = value => ({ type: 'SET_ACTIVE_VAR', value }); export const setActiveItem = value => ({ type: 'SET_ACTIVE_VAR', value });
export const setActiveSkill = (constructId, skill) => ({ type: 'SET_ACTIVE_SKILL', value: constructId ? { constructId, skill } : null }); export const setActiveSkill = (constructId, skill) => ({ type: 'SET_ACTIVE_SKILL', value: constructId ? { constructId, skill } : null });
export const setCombiner = value => ({ type: 'SET_COMBINER', value: Array.from(value) });
export const setConstructEditId = value => ({ type: 'SET_CONSTRUCT_EDIT_ID', value }); export const setConstructEditId = value => ({ type: 'SET_CONSTRUCT_EDIT_ID', value });
export const setConstructs = value => ({ type: 'SET_CONSTRUCTS', value }); export const setConstructs = value => ({ type: 'SET_CONSTRUCTS', value });
export const setConstructRename = value => ({ type: 'SET_CONSTRUCT_RENAME', value }); export const setConstructRename = value => ({ type: 'SET_CONSTRUCT_RENAME', value });
@ -30,7 +29,6 @@ export const setEmail = value => ({ type: 'SET_EMAIL', value });
export const setInvite = value => ({ type: 'SET_INVITE', value }); export const setInvite = value => ({ type: 'SET_INVITE', value });
export const setInstance = value => ({ type: 'SET_INSTANCE', value }); export const setInstance = value => ({ type: 'SET_INSTANCE', value });
export const setInstances = value => ({ type: 'SET_INSTANCES', value }); export const setInstances = value => ({ type: 'SET_INSTANCES', value });
export const setItemEquip = value => ({ type: 'SET_ITEM_EQUIP', value });
export const setItemInfo = value => ({ type: 'SET_ITEM_INFO', value }); export const setItemInfo = value => ({ type: 'SET_ITEM_INFO', value });
export const setItemUnequip = value => ({ type: 'SET_ITEM_UNEQUIP', value }); export const setItemUnequip = value => ({ type: 'SET_ITEM_UNEQUIP', value });
export const setMtxActive = value => ({ type: 'SET_MTX_ACTIVE', value }); export const setMtxActive = value => ({ type: 'SET_MTX_ACTIVE', value });

View File

@ -33,11 +33,9 @@ const addState = connect(
function accountPage() { function accountPage() {
dispatch(actions.setGame(null)); dispatch(actions.setGame(null));
dispatch(actions.setInstance(null)); dispatch(actions.setInstance(null));
dispatch(actions.setCombiner([]));
dispatch(actions.setReclaiming(false)); dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null)); dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null)); dispatch(actions.setInfo(null));
dispatch(actions.setItemEquip(null));
dispatch(actions.setItemUnequip([])); dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([])); dispatch(actions.setVboxHighlight([]));
return dispatch(actions.setNav('account')); return dispatch(actions.setNav('account'));

View File

@ -32,11 +32,9 @@ const addState = connect(
function setNav(place) { function setNav(place) {
dispatch(actions.setGame(null)); dispatch(actions.setGame(null));
dispatch(actions.setInstance(null)); dispatch(actions.setInstance(null));
dispatch(actions.setCombiner([]));
dispatch(actions.setReclaiming(false)); dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null)); dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null)); dispatch(actions.setInfo(null));
dispatch(actions.setItemEquip(null));
dispatch(actions.setItemUnequip([])); dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([])); dispatch(actions.setVboxHighlight([]));
dispatch(actions.setMtxActive(null)); dispatch(actions.setMtxActive(null));

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@ -7,7 +7,6 @@ const addState = connect(
function receiveState(state) { function receiveState(state) {
const { const {
ws, ws,
combiner,
info, info,
itemInfo, itemInfo,
instance, instance,
@ -18,7 +17,6 @@ const addState = connect(
return { return {
ws, ws,
combiner,
info, info,
itemInfo, itemInfo,
instance, instance,

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@ -27,12 +27,10 @@ const addState = connect(
function clearItems() { function clearItems() {
dispatch(actions.setCombiner([]));
dispatch(actions.setReclaiming(false)); dispatch(actions.setReclaiming(false));
dispatch(actions.setItemEquip(null));
dispatch(actions.setItemUnequip([])); dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([])); dispatch(actions.setVboxHighlight([]));
dispatch(actions.setVboxSelected([])); dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
return true; return true;
} }

View File

@ -19,24 +19,19 @@ const addState = connect(
player, player,
account, account,
itemInfo, itemInfo,
itemEquip,
itemUnequip, itemUnequip,
vboxSelected, vboxSelected,
tutorial, tutorial,
} = state; } = state;
function sendVboxAcceptEquip(constructId) { function sendVboxAcceptEquip(constructId) {
return ws.sendVboxAcceptEquip(instance.id, vboxSelected[0], vboxSelected[1], constructId); return ws.sendVboxAcceptEquip(instance.id, vboxSelected.shopSelect[0][0], vboxSelected.shopSelect[0][1], constructId);
} }
function sendVboxApply(constructId, i) { function sendVboxApply(constructId, i) {
return ws.sendVboxApply(instance.id, constructId, i); return ws.sendVboxApply(instance.id, constructId, i);
} }
function sendUnequip(constructId, item) {
return ws.sendVboxUnequip(instance.id, constructId, item);
}
function sendVboxUnequipApply(targetConstructId) { function sendVboxUnequipApply(targetConstructId) {
return ws.sendVboxUnequipApply(instance.id, itemUnequip[0], itemUnequip[1], targetConstructId); return ws.sendVboxUnequipApply(instance.id, itemUnequip[0], itemUnequip[1], targetConstructId);
} }
@ -49,9 +44,7 @@ const addState = connect(
sendVboxUnequipApply, sendVboxUnequipApply,
sendVboxApply, sendVboxApply,
itemInfo, itemInfo,
itemEquip,
itemUnequip, itemUnequip,
sendUnequip,
vboxSelected, vboxSelected,
tutorial, tutorial,
}; };
@ -66,15 +59,12 @@ const addState = connect(
dispatch(actions.setInfo(item)); dispatch(actions.setInfo(item));
} }
function setItemEquip(v) {
return dispatch(actions.setItemEquip(v));
}
function setItemUnequip(v) { function setItemUnequip(v) {
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
return dispatch(actions.setItemUnequip(v)); return dispatch(actions.setItemUnequip(v));
} }
return { quit, setInfo, setItemUnequip, setItemEquip }; return { quit, setInfo, setItemUnequip };
} }
); );
@ -84,7 +74,6 @@ function Construct(props) {
// Changing state variables // Changing state variables
construct, construct,
iter, iter,
itemEquip,
itemUnequip, itemUnequip,
instance, instance,
player, player,
@ -96,13 +85,16 @@ function Construct(props) {
sendVboxApply, sendVboxApply,
sendVboxAcceptEquip, sendVboxAcceptEquip,
sendVboxUnequipApply, sendVboxUnequipApply,
sendUnequip,
setItemUnequip, setItemUnequip,
setItemEquip,
setInfo, setInfo,
} = props; } = props;
const { vbox } = player; const { vbox } = player;
const itemEquip = vboxSelected.shopSelect.length === 0 && vboxSelected.stashSelect.length === 1
? vboxSelected.stashSelect[0]
: -1;
const duplicateSkill = construct.skills.length !== 0 && construct.skills.every(sk => { const duplicateSkill = construct.skills.length !== 0 && construct.skills.every(sk => {
if (!itemEquip && itemEquip !== 0) return false; if (!itemEquip && itemEquip !== 0) return false;
if (!sk) return false; if (!sk) return false;
@ -113,17 +105,16 @@ function Construct(props) {
e.stopPropagation(); e.stopPropagation();
e.preventDefault(); e.preventDefault();
if (duplicateSkill || tutorialDisableEquip) return true; if (duplicateSkill || tutorialDisableEquip) return true;
if (itemEquip !== null) return sendVboxApply(construct.id, itemEquip); if (itemEquip !== -1) return sendVboxApply(construct.id, itemEquip);
if (vboxSelected[0]) return sendVboxAcceptEquip(construct.id); if (vboxSelected.shopSelect.length === 1) return sendVboxAcceptEquip(construct.id);
if (itemUnequip.length && itemUnequip[0] !== construct.id) return sendVboxUnequipApply(construct.id); if (itemUnequip.length && itemUnequip[0] !== construct.id) return sendVboxUnequipApply(construct.id);
setItemEquip(null);
setItemUnequip([]); setItemUnequip([]);
return true; return true;
} }
function hoverInfo(e, info) { function hoverInfo(e, info) {
e.stopPropagation(); e.stopPropagation();
if (!info) return false; if (!info) return false;
if (vboxSelected[0] || itemEquip > -1) return false; if (vboxSelected.shopSelect.length || vboxSelected.stashSelect.length) return false;
return setInfo(info); return setInfo(info);
} }
@ -138,20 +129,11 @@ function Construct(props) {
function skillClick(e) { function skillClick(e) {
if (!skill) return false; if (!skill) return false;
setItemUnequip([construct.id, skill.skill]); setItemUnequip([construct.id, skill.skill, i]);
e.stopPropagation(); e.stopPropagation();
return true; return true;
} }
function skillDblClick(e) {
if (!skill) return false;
sendUnequip(construct.id, skill.skill);
setItemUnequip([]);
e.stopPropagation();
e.preventDefault();
return true;
}
const equipping = skillList.includes(vbox.bound[itemEquip]) && !skill const equipping = skillList.includes(vbox.bound[itemEquip]) && !skill
&& !tutorialDisableEquip && !duplicateSkill && i === construct.skills.length; && !tutorialDisableEquip && !duplicateSkill && i === construct.skills.length;
const border = () => { const border = () => {
@ -161,7 +143,9 @@ function Construct(props) {
return borderFn(); return borderFn();
}; };
const classes = `${equipping ? 'equipping' : ''} ${!skill ? 'empty' : ''} ${border()}`; const highlight = itemUnequip[0] === construct.id && itemUnequip[1] === s ? 'highlight' : '';
const classes = `${highlight} ${equipping ? 'equipping' : ''} ${!skill ? 'empty' : ''} ${border()}`;
return ( return (
<label onDragStart={ev => { <label onDragStart={ev => {
ev.dataTransfer.setData('text', ''); ev.dataTransfer.setData('text', '');
@ -172,7 +156,6 @@ function Construct(props) {
disabled={!skill && !equipping} disabled={!skill && !equipping}
class={classes} class={classes}
onClick={skillClick} onClick={skillClick}
onDblClick={skillDblClick}
onMouseOver={e => hoverInfo(e, skill && skill.skill)} > onMouseOver={e => hoverInfo(e, skill && skill.skill)} >
{s} {s}
</button> </button>
@ -195,18 +178,10 @@ function Construct(props) {
function specClick(e) { function specClick(e) {
e.stopPropagation(); e.stopPropagation();
setItemUnequip([construct.id, s]); setItemUnequip([construct.id, s, i]);
} }
function specDblClick(e) { const highlight = itemUnequip[0] === construct.id && itemUnequip[1] === s && i === itemUnequip[2];
sendUnequip(construct.id, s);
setItemUnequip([]);
e.stopPropagation();
e.preventDefault();
return true;
}
return ( return (
<label onDragStart={ev => { <label onDragStart={ev => {
ev.dataTransfer.setData('text', ''); ev.dataTransfer.setData('text', '');
@ -214,8 +189,8 @@ function Construct(props) {
}} key={i} draggable="true" onDragEnd={() => setItemUnequip([])}> }} key={i} draggable="true" onDragEnd={() => setItemUnequip([])}>
<button <button
key={i} key={i}
class={`${highlight ? 'highlight' : ''}`}
onClick={specClick} onClick={specClick}
onDblClick={specDblClick}
onMouseOver={e => hoverInfo(e, s)} > onMouseOver={e => hoverInfo(e, s)} >
{shapes[s]()} {shapes[s]()}
</button> </button>
@ -259,7 +234,6 @@ function Construct(props) {
class InstanceConstructs extends preact.Component { class InstanceConstructs extends preact.Component {
shouldComponentUpdate(newProps) { shouldComponentUpdate(newProps) {
if (newProps.itemEquip !== this.props.itemEquip) return true;
if (newProps.itemUnequip !== this.props.itemUnequip) return true; if (newProps.itemUnequip !== this.props.itemUnequip) return true;
if (newProps.tutorial !== this.props.tutorial) return true; if (newProps.tutorial !== this.props.tutorial) return true;
// JSON or Array objects // JSON or Array objects
@ -272,7 +246,6 @@ class InstanceConstructs extends preact.Component {
render(props) { render(props) {
const { const {
// Changing state variables // Changing state variables
itemEquip,
itemUnequip, itemUnequip,
instance, instance,
player, player,
@ -287,8 +260,6 @@ class InstanceConstructs extends preact.Component {
sendVboxUnequipApply, sendVboxUnequipApply,
setVboxHighlight, setVboxHighlight,
setItemUnequip, setItemUnequip,
setItemEquip,
sendUnequip,
} = props; } = props;
if (!player) return false; if (!player) return false;
@ -301,11 +272,9 @@ class InstanceConstructs extends preact.Component {
return Construct({ return Construct({
iter: i, iter: i,
construct: player.constructs[i], construct: player.constructs[i],
itemEquip,
itemUnequip, itemUnequip,
instance, instance,
setItemUnequip, setItemUnequip,
setItemEquip,
player, player,
sendVboxApply, sendVboxApply,
sendVboxAcceptEquip, sendVboxAcceptEquip,
@ -313,7 +282,6 @@ class InstanceConstructs extends preact.Component {
setInfo, setInfo,
itemInfo, itemInfo,
setVboxHighlight, setVboxHighlight,
sendUnequip,
vboxSelected, vboxSelected,
tutorial, tutorial,
}); });

View File

@ -33,11 +33,9 @@ const addState = connect(
function setNav(place) { function setNav(place) {
dispatch(actions.setGame(null)); dispatch(actions.setGame(null));
dispatch(actions.setInstance(null)); dispatch(actions.setInstance(null));
dispatch(actions.setCombiner([]));
dispatch(actions.setReclaiming(false)); dispatch(actions.setReclaiming(false));
dispatch(actions.setActiveSkill(null)); dispatch(actions.setActiveSkill(null));
dispatch(actions.setInfo(null)); dispatch(actions.setInfo(null));
dispatch(actions.setItemEquip(null));
dispatch(actions.setItemUnequip([])); dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxHighlight([])); dispatch(actions.setVboxHighlight([]));

View File

@ -3,6 +3,7 @@ const { connect } = require('preact-redux');
const range = require('lodash/range'); const range = require('lodash/range');
const countBy = require('lodash/countBy'); const countBy = require('lodash/countBy');
const without = require('lodash/without'); const without = require('lodash/without');
const forEach = require('lodash/forEach');
const { removeTier } = require('../utils'); const { removeTier } = require('../utils');
const shapes = require('./shapes'); const shapes = require('./shapes');
@ -15,7 +16,6 @@ const addState = connect(
ws, ws,
instance, instance,
player, player,
combiner,
reclaiming, reclaiming,
vboxSelected, vboxSelected,
itemInfo, itemInfo,
@ -33,7 +33,7 @@ const addState = connect(
} }
function sendVboxCombine() { function sendVboxCombine() {
return ws.sendVboxCombine(instance.id, combiner); return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.shopSelect);
} }
function sendVboxReclaim(i) { function sendVboxReclaim(i) {
@ -45,7 +45,6 @@ const addState = connect(
} }
return { return {
combiner,
instance, instance,
player, player,
reclaiming, reclaiming,
@ -62,11 +61,9 @@ const addState = connect(
}, },
function receiveDispatch(dispatch) { function receiveDispatch(dispatch) {
function setCombiner(c) {
return dispatch(actions.setCombiner(c));
}
function setReclaiming(v) { function setReclaiming(v) {
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
return dispatch(actions.setReclaiming(v)); return dispatch(actions.setReclaiming(v));
} }
@ -75,28 +72,52 @@ const addState = connect(
} }
function setVboxSelected(v) { function setVboxSelected(v) {
dispatch(actions.setItemUnequip([]));
dispatch(actions.setVboxSelected(v));
return dispatch(actions.setVboxSelected(v)); return dispatch(actions.setVboxSelected(v));
} }
function setItemEquip(v) {
return dispatch(actions.setItemEquip(v));
}
return { return {
setCombiner,
setReclaiming, setReclaiming,
setInfo, setInfo,
setVboxSelected, setVboxSelected,
setItemEquip,
}; };
} }
); );
function validVboxSelect(vbox, itemInfo, shopSelect, stashSelect) {
if (shopSelect.length === 0 && stashSelect.length === 0) return false;
const validSelects = [];
const stashItems = stashSelect.map(j => vbox.bound[j]);
const shopItems = shopSelect.map(j => vbox.free[j[0]][j[1]]);
const selectedItems = stashItems.concat(shopItems);
const itemCount = countBy(selectedItems, co => co);
itemInfo.combos.forEach(combo => {
const comboCount = countBy(combo.components, co => co);
const buyCount = countBy(combo.components, co => co);
const valid = selectedItems.every(c => {
if (!combo.components.includes(c)) return false;
if (itemCount[c] > comboCount[c]) return false;
buyCount[c] -= itemCount[c];
return true;
});
if (valid) {
forEach(buyCount, (value, key) => {
if (value > 0 && !validSelects.includes(key)) validSelects.push(key);
});
}
});
return validSelects;
}
class Vbox extends preact.Component { class Vbox extends preact.Component {
shouldComponentUpdate(newProps) { shouldComponentUpdate(newProps) {
// Single variable props // Single variable props
if (newProps.combiner !== this.props.combiner) return true;
if (newProps.itemUnequip !== this.props.itemUnequip) return true; if (newProps.itemUnequip !== this.props.itemUnequip) return true;
if (newProps.reclaiming !== this.props.reclaiming) return true; if (newProps.reclaiming !== this.props.reclaiming) return true;
if (newProps.tutorial !== this.props.tutorial) return true; if (newProps.tutorial !== this.props.tutorial) return true;
@ -109,7 +130,6 @@ class Vbox extends preact.Component {
render(args) { render(args) {
const { const {
// Changing state variables // Changing state variables
combiner,
itemUnequip, itemUnequip,
player, player,
reclaiming, reclaiming,
@ -126,37 +146,29 @@ class Vbox extends preact.Component {
sendVboxDiscard, sendVboxDiscard,
sendVboxReclaim, sendVboxReclaim,
setVboxSelected, setVboxSelected,
setItemEquip,
setInfo, setInfo,
setCombiner,
setReclaiming, setReclaiming,
} = args; } = args;
if (!player) return false; if (!player) return false;
const { vbox } = player; const { vbox } = player;
const vboxSelecting = vboxSelected.length; const { shopSelect, stashSelect } = vboxSelected;
const vboxSelecting = shopSelect.length === 1 && stashSelect.length === 0;
function combinerChange(newCombiner) { function combinerChange(newStashSelect) {
setCombiner(newCombiner); return setVboxSelected({ shopSelect, stashSelect: newStashSelect });
if (newCombiner.length === 1) {
setItemEquip(newCombiner[0]);
} else {
setItemEquip(null);
}
return true;
} }
const vboxHighlight = validVboxSelect(vbox, itemInfo, shopSelect, stashSelect);
// //
// VBOX // VBOX
// //
function vboxHover(e, v) { function vboxHover(e, v) {
if (v) { if (v) {
e.stopPropagation(); e.stopPropagation();
if (vboxSelected[0]) return true; // There is a base skill or spec selected in the vbox if (shopSelect.find(c => c[0])) return true; // There is a base skill or spec selected in the vbox
if (combiner.length !== 0) { if (stashSelect.length !== 0) {
const base = combiner.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c])); const base = stashSelect.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
if (base || base === 0) return true; if (base || base === 0) return true;
} }
setInfo(v); setInfo(v);
@ -165,51 +177,36 @@ class Vbox extends preact.Component {
} }
function clearVboxSelected() { function clearVboxSelected() {
setVboxSelected([]); setVboxSelected({ shopSelect: [], stashSelect: [] });
} }
function vboxBuySelected() { function vboxBuySelected() {
if (!vboxSelecting) return false; if (!vboxSelecting) return false;
document.activeElement.blur(); document.activeElement.blur();
clearVboxSelected(); sendVboxAccept(shopSelect[0][0], shopSelect[0][1]);
sendVboxAccept(vboxSelected[0], vboxSelected[1]);
return true; return true;
} }
function availableBtn(v, group, index) { function availableBtn(v, group, index) {
if (!v) return <button disabled class='empty' key={(group * 10) + index} >&nbsp;</button>; if (!v) return <button disabled class='empty' key={(group * 10) + index} >&nbsp;</button>;
const selected = vboxSelected[0] === group && vboxSelected[1] === index; const selected = shopSelect.length && shopSelect.some(vs => vs[0] === group && vs[1] === index);
// state not yet set in double click handler const comboHighlight = vboxHighlight && vboxHighlight.includes(v) ? 'combo-border' : '';
function onDblClick(e) {
clearVboxSelected();
sendVboxAccept(group, index);
e.stopPropagation();
}
function onClick(e) { function onClick(e) {
e.stopPropagation(); e.stopPropagation();
setItemEquip(null); if (!comboHighlight) setInfo(vbox.free[group][index]);
setCombiner([]); if (shopSelect.length && shopSelect.some(vs => vs[0] === group && vs[1] === index)) {
setInfo(vbox.free[group][index]); return setVboxSelected({ shopSelect: shopSelect.filter(vs => !(vs[0] === group && vs[1] === index)), stashSelect });
if (vboxSelected[0] === group && vboxSelected[1] === index) return clearVboxSelected();
return setVboxSelected([group, index]);
} }
const combinerItems = combiner.map(j => vbox.bound[j]); if (!shopSelect.length && !stashSelect.length) return setVboxSelected({ shopSelect: [[group, index]], stashSelect });
const combinerCount = countBy(combinerItems, co => co); if (comboHighlight !== 'combo-border') {
return setVboxSelected({ shopSelect: [[group, index]], stashSelect: [] });
}
return setVboxSelected({ shopSelect: [...shopSelect, [group, index]], stashSelect });
}
const comboHighlight = combinerItems.length > 0 && itemInfo.combos.some(combo => {
if (combo.components.includes(v)) {
return combinerItems.every(c => {
if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false;
if (c === v && combinerCount[c] + 1 > comboCount[c]) return false;
return true;
});
} return false;
}) ? 'combo-border' : '';
const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight}`; const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight}`;
@ -217,10 +214,7 @@ class Vbox extends preact.Component {
const disabled = vbox.bits <= group; const disabled = vbox.bits <= group;
return ( return (
<label draggable='true' <label draggable='true'
onDragStart={ev => { onDragStart={ev => ev.dataTransfer.setData('text', '')}
onClick(ev);
ev.dataTransfer.setData('text', '')
}}
key={group * 10 + index} key={group * 10 + index}
onDragEnd={clearVboxSelected}> onDragEnd={clearVboxSelected}>
<button <button
@ -229,7 +223,6 @@ class Vbox extends preact.Component {
onMouseOver={e => vboxHover(e, v)} onMouseOver={e => vboxHover(e, v)}
onMouseDown={onClick} onMouseDown={onClick}
onClick={e => e.stopPropagation()} onClick={e => e.stopPropagation()}
onDblClick={onDblClick}
> {vboxObject} > {vboxObject}
</button> </button>
</label> </label>
@ -240,7 +233,6 @@ class Vbox extends preact.Component {
function vboxElement() { function vboxElement() {
return ( return (
<div class='vbox-vbox' <div class='vbox-vbox'
onMouseDown={() => setReclaiming(false)}
onClick={e => e.stopPropagation()}> onClick={e => e.stopPropagation()}>
<div class="vbox-hdr"> <div class="vbox-hdr">
<h3 <h3
@ -259,7 +251,9 @@ class Vbox extends preact.Component {
<button <button
class='vbox-btn' class='vbox-btn'
onMouseOver={e => hoverInfo(e, 'refill')} onMouseOver={e => hoverInfo(e, 'refill')}
disabled={tutorial && tutorial < 7 && instance.time_control === 'Practice' && instance.rounds.length === 1} disabled={vbox.bits < 2
|| (tutorial && tutorial < 7 && instance.time_control === 'Practice' && instance.rounds.length === 1)
}
onClick={e => e.stopPropagation()} onClick={e => e.stopPropagation()}
onMouseDown={() => sendVboxDiscard()}> onMouseDown={() => sendVboxDiscard()}>
refill - 2b refill - 2b
@ -276,60 +270,42 @@ class Vbox extends preact.Component {
return setReclaiming(!reclaiming); return setReclaiming(!reclaiming);
} }
const inventoryClass = `vbox-section ${reclaiming ? 'reclaiming' : ''}`;
function inventoryBtn(v, i) { function inventoryBtn(v, i) {
const inventoryHighlight = vboxSelecting || itemUnequip.length; const inventoryHighlight = vboxSelecting || itemUnequip.length;
if (!v && v !== 0) { if (!v && v !== 0) {
return <button key={i} disabled={!inventoryHighlight} class={inventoryHighlight ? 'receiving' : 'empty'} >&nbsp;</button>; const emptyInvClick = () => {
if (vboxSelecting) return vboxBuySelected();
return false;
};
return <button key={i} onClick={emptyInvClick} disabled={!inventoryHighlight} class={inventoryHighlight ? 'receiving' : 'empty'} >&nbsp;</button>;
} }
const combinerItems = combiner.map(j => vbox.bound[j]); const comboHighlight = vboxHighlight && vboxHighlight.includes(v) ? 'combo-border' : '';
const combinerCount = countBy(combinerItems, co => co);
const comboItem = itemInfo.combos.find(combo => {
if (combo.components.includes(v)) {
return combinerItems.every(c => {
if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false;
if (c === v && combinerCount[c] + 1 > comboCount[c]) return false;
return true;
});
} return false;
});
const comboHighlight = combinerItems.length > 0 && comboItem ? 'combo-border' : '';
function onClick(type) { function onClick(type) {
if (vboxSelecting) clearVboxSelected();
if (reclaiming) return sendVboxReclaim(i); if (reclaiming) return sendVboxReclaim(i);
const combinerContainsIndex = combiner.indexOf(i) > -1; const combinerContainsIndex = stashSelect.indexOf(i) > -1;
// 4 things selected
if (combiner.length > 2 && !combinerContainsIndex) {
setInfo(vbox.bound[i]);
return combinerChange([i]);
}
// removing // removing
if (combinerContainsIndex) { if (combinerContainsIndex) {
if (type === 'click') { if (type === 'click') {
return combinerChange(without(combiner, i)); return combinerChange(without(stashSelect, i));
} }
return true; return true;
} }
if (!comboHighlight && !combinerContainsIndex) { if (!comboHighlight) {
setInfo(vbox.bound[i]); setInfo(vbox.bound[i]);
return combinerChange([i]); return setVboxSelected({ shopSelect: [], stashSelect: [i] });
} }
combiner.push(i); stashSelect.push(i);
if (combiner.length === 3) setInfo(comboItem.item); // if (stashSelect.length === 3) setInfo(comboItem.item);
return combinerChange(combiner); return combinerChange(stashSelect);
} }
const highlighted = combiner.indexOf(i) > -1; const highlighted = stashSelect.indexOf(i) > -1;
const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : ''; const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : '';
const classes = `${highlighted ? 'highlight' : border} ${comboHighlight}`; const classes = `${highlighted ? 'highlight' : border} ${comboHighlight}`;
@ -356,37 +332,49 @@ class Vbox extends preact.Component {
function combinerBtn() { function combinerBtn() {
let text = ''; let text = '';
let comboItem = ''; let mouseEvent = false;
if (combiner.length < 3) { const combineLength = stashSelect.length + shopSelect.length;
for (let i = 0; i < 3; i++) { if (vboxHighlight && vboxHighlight.length === 0) {
if (combiner.length > i) { // The selected items can't be combined with additional items therefore valid combo
text += '■ '; const stashItems = stashSelect.map(j => vbox.bound[j]);
} else { const shopItems = shopSelect.map(j => vbox.free[j[0]][j[1]]);
text += '▫ '; const selectedItems = stashItems.concat(shopItems);
} const combinerCount = countBy(selectedItems, co => co);
}
} else { const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
// Since theres 3 items in combiner and you can't have invalid combos we can preview it
const combinerItems = combiner.map(j => vbox.bound[j]);
const combinerCount = countBy(combinerItems, co => co);
const comboItemObj = itemInfo.combos.find(combo => combinerItems.every(c => {
if (!combo.components.includes(c)) return false; if (!combo.components.includes(c)) return false;
const comboCount = countBy(combo.components, co => co); const comboCount = countBy(combo.components, co => co);
if (combinerCount[c] > comboCount[c]) return false; if (combinerCount[c] > comboCount[c]) return false;
return true; return true;
})); }));
comboItem = comboItemObj ? comboItemObj.item : 'refine'; let comboItem = comboItemObj ? comboItemObj.item : 'refine';
setInfo(comboItem);
comboItem = comboItem.replace('Plus', '+'); comboItem = comboItem.replace('Plus', '+');
text = `Combine - ${comboItem}`; let bits = 0;
shopSelect.forEach(item => bits += item[0] + 1);
text = bits
? `Buy ${comboItem} - ${bits}b`
: `Combine - ${comboItem}`;
if (vbox.bits >= bits) mouseEvent = sendVboxCombine;
} else if (stashSelect.length === 0 && shopSelect.length === 1) {
const item = shopSelect[0];
text = `Buy ${vbox.free[item[0]][item[1]]} ${item[0] + 1}b`;
mouseEvent = vboxBuySelected;
} else {
for (let i = 0; i < 3; i++) {
if (combineLength > i) {
text += '■ ';
} else {
text += '▫ ';
}
}
} }
return ( return (
<button <button
class='vbox-btn' class='vbox-btn'
disabled={combiner.length !== 3} disabled={!mouseEvent}
onMouseOver={e => hoverInfo(e, comboItem)}
onClick={e => e.stopPropagation()} onClick={e => e.stopPropagation()}
onMouseDown={() => sendVboxCombine()}> onMouseDown={() => mouseEvent()}>
{text} {text}
</button> </button>
); );
@ -395,21 +383,18 @@ class Vbox extends preact.Component {
function inventoryElement() { function inventoryElement() {
function inventoryClick(e) { function inventoryClick(e) {
e.stopPropagation(); e.stopPropagation();
setReclaiming(false);
if (vboxSelecting) return vboxBuySelected();
if (itemUnequip.length) return sendItemUnequip(itemUnequip); if (itemUnequip.length) return sendItemUnequip(itemUnequip);
return true; return true;
} }
return ( return (
<div class={inventoryClass} <div
onMouseDown={inventoryClick} onMouseDown={inventoryClick}
onClick={e => e.stopPropagation()} onClick={e => e.stopPropagation()}
style={vboxSelecting || (itemUnequip.length) ? { cursor: 'pointer' } : null}
onDragOver={ev => ev.preventDefault()} onDragOver={ev => ev.preventDefault()}
onDrop={inventoryClick} onDrop={inventoryClick}
> >
<div class="vbox-hdr"> <div class={`vbox-hdr ${reclaiming ? 'reclaiming' : ''}`}>
<h3 <h3
onTouchStart={e => e.target.scrollIntoView(true)} onTouchStart={e => e.target.scrollIntoView(true)}
onMouseOver={e => hoverInfo(e, 'inventory')}> INVENTORY onMouseOver={e => hoverInfo(e, 'inventory')}> INVENTORY
@ -423,7 +408,8 @@ class Vbox extends preact.Component {
reclaim reclaim
</button> </button>
</div> </div>
<div class='vbox-items'>
<div class={`vbox-items ${reclaiming ? 'reclaiming' : ''}`}>
{range(0, 9).map(i => inventoryBtn(vbox.bound[i], i))} {range(0, 9).map(i => inventoryBtn(vbox.bound[i], i))}
</div> </div>
{combinerBtn()} {combinerBtn()}
@ -435,11 +421,9 @@ class Vbox extends preact.Component {
// EVERYTHING // EVERYTHING
// //
function hoverInfo(e, newInfo) { function hoverInfo(e, newInfo) {
e.stopPropagation(); if (shopSelect.find(c => c[0])) return true;
if (stashSelect.length !== 0) {
if (vboxSelected[0]) return true; const base = stashSelect.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
if (combiner.length !== 0) {
const base = combiner.find(c => !['Red', 'Blue', 'Green'].includes(vbox.bound[c]));
if (base || base === 0) return true; if (base || base === 0) return true;
} }
return setInfo(newInfo); return setInfo(newInfo);

View File

@ -157,11 +157,6 @@ function registerEvents(store) {
store.dispatch(actions.setShop(v)); store.dispatch(actions.setShop(v));
} }
function clearCombiner() {
store.dispatch(actions.setInfo([]));
store.dispatch(actions.setCombiner([]));
}
function clearConstructRename() { function clearConstructRename() {
store.dispatch(actions.setConstructRename(null)); store.dispatch(actions.setConstructRename(null));
} }
@ -184,14 +179,12 @@ function registerEvents(store) {
} }
function clearInstance() { function clearInstance() {
store.dispatch(actions.setCombiner([]));
store.dispatch(actions.setReclaiming(false)); store.dispatch(actions.setReclaiming(false));
store.dispatch(actions.setActiveSkill(null)); store.dispatch(actions.setActiveSkill(null));
store.dispatch(actions.setInfo(null)); store.dispatch(actions.setInfo(null));
store.dispatch(actions.setItemEquip(null));
store.dispatch(actions.setItemUnequip([])); store.dispatch(actions.setItemUnequip([]));
store.dispatch(actions.setVboxHighlight([])); store.dispatch(actions.setVboxHighlight([]));
store.dispatch(actions.setVboxSelected([])); store.dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] }));
} }
function setAccountInstances(v) { function setAccountInstances(v) {
@ -345,7 +338,6 @@ function registerEvents(store) {
window.addEventListener('hashchange', urlHashChange, false); window.addEventListener('hashchange', urlHashChange, false);
return { return {
clearCombiner,
clearConstructRename, clearConstructRename,
clearInfo, clearInfo,
clearInstance, clearInstance,

View File

@ -6,14 +6,12 @@ function setupKeys(store) {
key.unbind('esc'); key.unbind('esc');
key('esc', () => document.activeElement.blur()); key('esc', () => document.activeElement.blur());
key('esc', () => store.dispatch(actions.setCombiner([])));
key('esc', () => store.dispatch(actions.setReclaiming(false))); key('esc', () => store.dispatch(actions.setReclaiming(false)));
key('esc', () => store.dispatch(actions.setActiveSkill(null))); key('esc', () => store.dispatch(actions.setActiveSkill(null)));
key('esc', () => store.dispatch(actions.setInfo(null))); key('esc', () => store.dispatch(actions.setInfo(null)));
key('esc', () => store.dispatch(actions.setItemEquip(null)));
key('esc', () => store.dispatch(actions.setItemUnequip([]))); key('esc', () => store.dispatch(actions.setItemUnequip([])));
key('esc', () => store.dispatch(actions.setVboxHighlight([]))); key('esc', () => store.dispatch(actions.setVboxHighlight([])));
key('esc', () => store.dispatch(actions.setVboxSelected([]))); key('esc', () => store.dispatch(actions.setVboxSelected({ shopSelect: [], stashSelect: [] })));
key('esc', () => store.dispatch(actions.setMtxActive(null))); key('esc', () => store.dispatch(actions.setMtxActive(null)));
} }

View File

@ -26,7 +26,6 @@ module.exports = {
chatShow: createReducer(null, 'SET_CHAT_SHOW'), chatShow: createReducer(null, 'SET_CHAT_SHOW'),
chatWheel: createReducer([], 'SET_CHAT_WHEEL'), chatWheel: createReducer([], 'SET_CHAT_WHEEL'),
combiner: createReducer([], 'SET_COMBINER'),
constructs: createReducer([], 'SET_CONSTRUCTS'), constructs: createReducer([], 'SET_CONSTRUCTS'),
constructEditId: createReducer(null, 'SET_CONSTRUCT_EDIT_ID'), constructEditId: createReducer(null, 'SET_CONSTRUCT_EDIT_ID'),
constructRename: createReducer(null, 'SET_CONSTRUCT_RENAME'), constructRename: createReducer(null, 'SET_CONSTRUCT_RENAME'),
@ -39,7 +38,6 @@ module.exports = {
instance: createReducer(null, 'SET_INSTANCE'), instance: createReducer(null, 'SET_INSTANCE'),
instanceChat: createReducer(null, 'SET_INSTANCE_CHAT'), instanceChat: createReducer(null, 'SET_INSTANCE_CHAT'),
instances: createReducer([], 'SET_INSTANCES'), instances: createReducer([], 'SET_INSTANCES'),
itemEquip: createReducer(null, 'SET_ITEM_EQUIP'),
itemInfo: createReducer({ combos: [], items: [] }, 'SET_ITEM_INFO'), itemInfo: createReducer({ combos: [], items: [] }, 'SET_ITEM_INFO'),
itemUnequip: createReducer([], 'SET_ITEM_UNEQUIP'), itemUnequip: createReducer([], 'SET_ITEM_UNEQUIP'),
mtxActive: createReducer(null, 'SET_MTX_ACTIVE'), mtxActive: createReducer(null, 'SET_MTX_ACTIVE'),
@ -59,7 +57,7 @@ module.exports = {
tutorial: createReducer(1, 'SET_TUTORIAL'), tutorial: createReducer(1, 'SET_TUTORIAL'),
tutorialGame: createReducer(1, 'SET_TUTORIAL_GAME'), tutorialGame: createReducer(1, 'SET_TUTORIAL_GAME'),
vboxSelected: createReducer([], 'SET_VBOX_SELECTED'), vboxSelected: createReducer({ shopSelect: [], stashSelect: [] }, 'SET_VBOX_SELECTED'),
ws: createReducer(null, 'SET_WS'), ws: createReducer(null, 'SET_WS'),
}; };

View File

@ -107,8 +107,8 @@ function createSocket(events) {
events.clearInstance(); events.clearInstance();
} }
function sendVboxCombine(instanceId, indices) { function sendVboxCombine(instanceId, invIndicies, vboxIndicies) {
send(['VboxCombine', { instance_id: instanceId, indices }]); send(['VboxCombine', { instance_id: instanceId, inv_indices: invIndicies, vbox_indices: vboxIndicies }]);
events.clearInstance(); events.clearInstance();
} }

View File

@ -4,7 +4,7 @@ const actions = require('./actions');
function tutorialConstructDisplay(player, instance, tutorial, i) { function tutorialConstructDisplay(player, instance, tutorial, i) {
if (instance.time_control === 'Practice' && instance.rounds.length === 1 && tutorial && tutorial < 6) { if (instance.time_control === 'Practice' && instance.rounds.length === 1 && tutorial && tutorial < 6) {
if (tutorial <= 2 || (tutorial > 2 && i > 0)) { if (tutorial <= 2 || (tutorial > 2 && i > 0)) {
const classes = `instance-construct`; const classes = 'instance-construct';
return (<div key={player.constructs[i].id} class={classes}></div>); return (<div key={player.constructs[i].id} class={classes}></div>);
} }
} }
@ -112,9 +112,8 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<div class='info-item'> <div class='info-item'>
<h2>Tutorial</h2> <h2>Tutorial</h2>
<p> Welcome to the vbox phase tutorial.</p> <p> Welcome to the vbox phase tutorial.</p>
<p> Colours are used to create powerful combinations. </p> <p> Colours are used to create powerful combinations with base items. </p>
<p> Buy two colours from the vbox by double clicking. <br /> <p> Buy the two colours from the vbox to continue. </p>
You can also click the colour once and then click the inventory. </p>
</div> </div>
); );
} }
@ -151,8 +150,7 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
<h2>Tutorial</h2> <h2>Tutorial</h2>
<p> You can also buy specialisation items for your constructs. <br /> <p> You can also buy specialisation items for your constructs. <br />
Specialisation items increase stats including power, speed and life. </p> Specialisation items increase stats including power, speed and life. </p>
<p> Buy the specialisation item from the vbox by double clicking. <br /> <p> Buy the specialisation item from the vbox to continue. </p>
You can also click the specialisation once and then click the inventory. </p>
</div> </div>
); );
} }

View File

@ -480,10 +480,10 @@ impl Instance {
Ok(self) Ok(self)
} }
pub fn vbox_combine(mut self, account: Uuid, indices: Vec<usize>) -> Result<Instance, Error> { pub fn vbox_combine(mut self, account: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<Instance, Error> {
self.vbox_action_allowed(account)?; self.vbox_action_allowed(account)?;
self.account_player(account)? self.account_player(account)?
.vbox_combine(indices)?; .vbox_combine(inv_indices, vbox_indices)?;
Ok(self) Ok(self)
} }

View File

@ -229,7 +229,7 @@ impl Player {
}; };
// first 2 colours can be whatever // first 2 colours can be whatever
self.vbox_combine(vec![0, 1, combo_i]).ok(); self.vbox_combine(vec![0, 1, combo_i], vec![]).ok();
let item_i = self.vbox.bound.len() - 1; let item_i = self.vbox.bound.len() - 1;
self.vbox_apply(item_i, target_construct_id).ok(); self.vbox_apply(item_i, target_construct_id).ok();
} }
@ -257,8 +257,8 @@ impl Player {
Ok(self) Ok(self)
} }
pub fn vbox_combine(&mut self, indices: Vec<usize>) -> Result<&mut Player, Error> { pub fn vbox_combine(&mut self, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<&mut Player, Error> {
self.vbox.combine(indices)?; self.vbox.combine(inv_indices, vbox_indices)?;
Ok(self) Ok(self)
} }

View File

@ -117,7 +117,7 @@ pub enum RpcRequest {
VboxAccept { instance_id: Uuid, group: usize, index: usize }, VboxAccept { instance_id: Uuid, group: usize, index: usize },
VboxAcceptEquip { instance_id: Uuid, group: usize, index: usize, construct_id: Uuid }, VboxAcceptEquip { instance_id: Uuid, group: usize, index: usize, construct_id: Uuid },
VboxDiscard { instance_id: Uuid }, VboxDiscard { instance_id: Uuid },
VboxCombine { instance_id: Uuid, indices: Vec<usize> }, VboxCombine { instance_id: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>> },
VboxApply { instance_id: Uuid, construct_id: Uuid, index: usize }, VboxApply { instance_id: Uuid, construct_id: Uuid, index: usize },
VboxUnequip { instance_id: Uuid, construct_id: Uuid, target: Item }, VboxUnequip { instance_id: Uuid, construct_id: Uuid, target: Item },
VboxUnequipApply { instance_id: Uuid, construct_id: Uuid, target: Item, target_construct_id: Uuid }, VboxUnequipApply { instance_id: Uuid, construct_id: Uuid, target: Item, target_construct_id: Uuid },
@ -254,8 +254,8 @@ impl Connection {
RpcRequest::VboxApply { instance_id, construct_id, index } => RpcRequest::VboxApply { instance_id, construct_id, index } =>
Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)), Ok(RpcMessage::InstanceState(vbox_apply(&mut tx, account, instance_id, construct_id, index)?)),
RpcRequest::VboxCombine { instance_id, indices } => RpcRequest::VboxCombine { instance_id, inv_indices, vbox_indices } =>
Ok(RpcMessage::InstanceState(vbox_combine(&mut tx, account, instance_id, indices)?)), Ok(RpcMessage::InstanceState(vbox_combine(&mut tx, account, instance_id, inv_indices, vbox_indices)?)),
RpcRequest::VboxDiscard { instance_id } => RpcRequest::VboxDiscard { instance_id } =>
Ok(RpcMessage::InstanceState(vbox_discard(&mut tx, account, instance_id)?)), Ok(RpcMessage::InstanceState(vbox_discard(&mut tx, account, instance_id)?)),

View File

@ -142,19 +142,20 @@ impl Vbox {
Ok(self) Ok(self)
} }
pub fn combine(&mut self, mut indices: Vec<usize>) -> Result<&mut Vbox, Error> { pub fn combine(&mut self, mut inv_indices: Vec<usize>, vbox_indicies: Vec<Vec<usize>>) -> Result<&mut Vbox, Error> {
if indices.len() != 3 { if !inv_indices.iter().all(|i| self.bound.get(*i).is_some()) {
return Err(err_msg("exactly 3 indices required"));
}
if !indices.iter().all(|i| self.bound.get(*i).is_some()) {
return Err(err_msg("item missing index")); return Err(err_msg("item missing index"));
} }
// try to buy up the vbox indicies and add them to the inventory indicies for combining
for vi in vbox_indicies.iter() {
inv_indices.push(self.bound.len());
self.accept(vi[0], vi[1], Some(Uuid::nil()))?;
}
// have to sort the indices and keep track of the iteration // have to sort the indices and keep track of the iteration
// because when removing the elements the array shifts // because when removing the elements the array shifts
indices.sort_unstable(); inv_indices.sort_unstable();
let mut input = indices let mut input = inv_indices
.iter() .iter()
.enumerate() .enumerate()
.map(|(i, index)| { .map(|(i, index)| {
@ -170,7 +171,9 @@ impl Vbox {
self.bound.push(combo.item); self.bound.push(combo.item);
// self.bound.sort_unstable(); // self.bound.sort_unstable();
if self.bound.len() >= 10 {
return Err(err_msg("too many items bound"));
}
Ok(self) Ok(self)
} }
} }
@ -187,9 +190,9 @@ pub fn vbox_accept(tx: &mut Transaction, account: &Account, instance_id: Uuid, g
return instance_update(tx, instance); return instance_update(tx, instance);
} }
pub fn vbox_combine(tx: &mut Transaction, account: &Account, instance_id: Uuid, indices: Vec<usize>) -> Result<Instance, Error> { pub fn vbox_combine(tx: &mut Transaction, account: &Account, instance_id: Uuid, inv_indices: Vec<usize>, vbox_indices: Vec<Vec<usize>>) -> Result<Instance, Error> {
let instance = instance_get(tx, instance_id)? let instance = instance_get(tx, instance_id)?
.vbox_combine(account.id, indices)?; .vbox_combine(account.id, inv_indices, vbox_indices)?;
return instance_update(tx, instance); return instance_update(tx, instance);
} }
@ -219,7 +222,7 @@ mod tests {
fn combine_test() { fn combine_test() {
let mut vbox = Vbox::new(); let mut vbox = Vbox::new();
vbox.bound = vec![Item::Attack, Item::Green, Item::Green]; vbox.bound = vec![Item::Attack, Item::Green, Item::Green];
vbox.combine(vec![1,2,0]).unwrap(); vbox.combine(vec![1,2,0], vec![]).unwrap();
assert_eq!(vbox.bound[0], Item::Heal); assert_eq!(vbox.bound[0], Item::Heal);
} }
@ -240,7 +243,7 @@ mod tests {
let mut vbox = Vbox::new(); let mut vbox = Vbox::new();
vbox.bound = vec![Item::Strike]; vbox.bound = vec![Item::Strike];
vbox.reclaim(0).unwrap(); vbox.reclaim(0).unwrap();
assert_eq!(vbox.bits, 20); assert_eq!(vbox.bits, 32);
} }
#[test] #[test]