bulma shit
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@ -4,6 +4,9 @@ export const setAccount = (value) => ({ type: SET_ACCOUNT, value });
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export const SET_CRYPS = 'SET_CRYPS';
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export const setCryps = (value) => ({ type: SET_CRYPS, value });
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export const SET_ITEMS = 'SET_ITEMS';
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export const setItems = (value) => ({ type: SET_ITEMS, value });
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export const SET_BATTLE = 'SET_BATTLE';
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export const setBattle = (value) => ({ type: SET_BATTLE, value });
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@ -1,15 +1,27 @@
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// eslint-disable-next-line
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const preact = require('preact');
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const ItemListContainer = require('./item.list.container');
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const CrypSpawnContainer = require('./cryp.spawn.container');
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const CrypListContainer = require('./cryp.list.container');
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const BattleContainer = require('./battle.container');
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function renderBody() {
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return (
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<section className="columns">
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<div className="column is-3">
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<div className="column is-4">
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<div className="column">
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<CrypSpawnContainer />
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</div>
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<div className="columns">
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<div className="column is-8">
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<CrypListContainer />
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</div>
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<div className="column">
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<ItemListContainer />
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</div>
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</div>
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</div>
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<div className="column">
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<BattleContainer />
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</div>
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@ -1,10 +1,11 @@
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const preact = require('preact');
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function CrypList({ cryps, sendCombatPve }) {
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if (!cryps) return <div>not ready</div>;
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const crypPanels = cryps.map(cryp => (
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<div key={cryp.id} className="tile is-parent is-vertical box">
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<div key={cryp.id} className="tile is-vertical box">
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<div className="tile is-vertical is-child">
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<div className="columns" >
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<div className="column is-10">
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@ -19,10 +20,10 @@ function CrypList({ cryps, sendCombatPve }) {
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</div>
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<div className="has-text-centered">{cryp.hp.value} / {cryp.stam.value} HP </div>
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<progress className="progress is-success" value={cryp.hp.value} max={cryp.stam.value}></progress>
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<progress className="progress is-dark" value={cryp.hp.value} max={cryp.stam.value}></progress>
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</div>
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<button
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className="button is-success"
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className="button is-dark"
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type="submit"
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onClick={() => sendCombatPve(cryp.id)}>
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Start PVE
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@ -30,10 +31,7 @@ function CrypList({ cryps, sendCombatPve }) {
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</div>
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));
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return (
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<div>
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<a className="button is-large is-fullwidth">
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<span>Spawn 👾</span>
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</a>
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<div className="tile is-parent is-vertical" >
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{crypPanels}
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</div>
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);
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@ -28,7 +28,7 @@ function renderCrypPanel(cryp) {
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</div>
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</div>
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<div className="has-text-centered">5 / 5 HP </div>
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<progress className="progress is-success" value="5" max="5"></progress>
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<progress className="progress is-dark" value="5" max="5"></progress>
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</div>
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</div>
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</div>
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31
client/src/components/cryp.spawn.button.jsx
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31
client/src/components/cryp.spawn.button.jsx
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@ -0,0 +1,31 @@
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// eslint-disable-next-line
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const preact = require('preact');
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function renderSpawnButton({ account, sendCrypSpawn }) {
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let name = '';
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if (!account) return <div>...</div>;
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return (
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<div className="columns">
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<div className="column">
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<input
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className="input"
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type="email"
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placeholder="cryp name"
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onChange={e => (name = e.target.value)}
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/>
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</div>
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<div className="column is-3">
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<button
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className="button is-dark is-fullwidth"
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type="submit"
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onClick={() => sendCrypSpawn(name)}>
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Spawn 👾
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</button>
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</div>
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</div>
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);
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}
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module.exports = renderSpawnButton;
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18
client/src/components/cryp.spawn.container.js
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18
client/src/components/cryp.spawn.container.js
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@ -0,0 +1,18 @@
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const { connect } = require('preact-redux');
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const CrypSpawnButton = require('./cryp.spawn.button');
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const addState = connect(
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function receiveState(state) {
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const { ws } = state;
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function sendCrypSpawn(name) {
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return ws.sendCrypSpawn(name);
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}
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console.log(ws);
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return { account: state.account, sendCrypSpawn };
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}
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);
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module.exports = addState(CrypSpawnButton);
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16
client/src/components/item.list.container.js
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16
client/src/components/item.list.container.js
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@ -0,0 +1,16 @@
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const { connect } = require('preact-redux');
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const ItemList = require('./item.list');
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const addState = connect(
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function receiveState(state) {
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const { ws, items } = state;
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function sendItemUse(crypId) {
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return ws.sendItemUse(crypId);
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}
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return { items, sendItemUse };
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}
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);
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module.exports = addState(ItemList);
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36
client/src/components/item.list.jsx
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36
client/src/components/item.list.jsx
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@ -0,0 +1,36 @@
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const preact = require('preact');
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function ItemList({ items, sendItemUse }) {
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if (!items) return <div>...</div>;
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const itemPanels = items.map(item => (
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<div key={item.id} className="tile is-parent is-vertical box">
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<div className="tile is-vertical is-child">
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<div className="columns" >
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<div className="column is-8">
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<p className="title">{item.action}</p>
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<p className="subtitle">∞</p>
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</div>
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<div className="column">
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<figure className="image">
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<svg width="40" height="40" data-jdenticon-value={item.action} />
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</figure>
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</div>
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</div>
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</div>
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<button
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className="button is-dark"
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type="submit"
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onClick={() => sendItemUse(item.id)}>
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Use
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</button>
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</div>
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));
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return (
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<div className="tile is-parent" >
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{itemPanels}
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</div>
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);
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}
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module.exports = ItemList;
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@ -43,7 +43,7 @@ function renderLogin({ account, submitLogin }) {
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<div className="field">
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<p className="control">
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<button
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className="button is-success"
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className="button is-dark"
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type="submit"
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onClick={() => submitLogin(details.name, details.password)}>
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Login
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@ -1,19 +0,0 @@
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// eslint-disable-next-line
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const preact = require('preact');
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const LoginContainer = require('./login.container');
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function renderHeader() {
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return (
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<section className="hero is-dark">
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<div className="hero-body">
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<div className="container">
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<h1 className="title">cryps.gg</h1>
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<LoginContainer />
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</div>
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</div>
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</section>
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);
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}
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module.exports = renderHeader;
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@ -15,9 +15,10 @@ const Body = require('./components/body.component');
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// Redux Store
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const store = createStore(
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combineReducers({
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battle: reducers.battleReducer,
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account: reducers.accountReducer,
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battle: reducers.battleReducer,
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cryps: reducers.crypsReducer,
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items: reducers.itemsReducer,
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ws: reducers.wsReducer,
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})
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);
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@ -20,6 +20,16 @@ function crypsReducer(state = defaultCryps, action) {
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}
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}
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const defaultItems = null;
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function itemsReducer(state = defaultItems, action) {
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switch (action.type) {
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case actions.SET_ITEMS:
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return action.value;
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default:
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return state;
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}
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}
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const defaultBattle = null;
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function battleReducer(state = defaultBattle, action) {
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switch (action.type) {
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@ -44,5 +54,6 @@ module.exports = {
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battleReducer,
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accountReducer,
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crypsReducer,
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itemsReducer,
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wsReducer,
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};
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@ -86,7 +86,7 @@ function createSocket(store) {
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function itemList(response) {
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const [structName, items] = response;
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console.log('got my items', items);
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store.dispatch(actions.setItems(items));
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}
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// -------------
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@ -101,6 +101,10 @@ function createSocket(store) {
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send({ method: 'account_login', params: { name, password } });
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}
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function sendCrypSpawn(name) {
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send({ method: 'cryp_spawn', params: { name } });
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}
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function sendCombatPve(id) {
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send({ method: 'combat_pve', params: { id } });
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}
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@ -139,6 +143,7 @@ function createSocket(store) {
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return {
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sendAccountLogin,
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sendCombatPve,
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sendCrypSpawn,
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connect,
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};
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}
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@ -28,10 +28,16 @@
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* Blockchain Integration?
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# Principles
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* Experience something
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* Express something
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* Prove something
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# Mechanic Ideas
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teams
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1v1 2v2 3v3
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physical, magic, pure dmg?
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elemental?
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