fix banish and invert
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4ea3adcff3
commit
2026530370
@ -185,7 +185,7 @@
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.game-construct.ko {
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animation: none;
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opacity: 0.35;
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opacity: 0.20;
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/* filter: grayscale(100%);
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*/}
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@ -199,6 +199,7 @@
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*/}
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.game-construct.unfocus.ko {
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opacity: 0.20;
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/* filter: blur(5px) grayscale(100%);
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*/}
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@ -32,30 +32,46 @@ function createSocket(store) {
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return eachSeries(newRes, (r, cb) => {
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if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
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store.dispatch(actions.setResolution(r));
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// convert server enum into anims keywords
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// todo make serersideonly
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const sequence = animations.getSequence(r);
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const timeout = animations.getTime(sequence);
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const anims = animations.getObjects(r, sequence, game, account);
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const text = animations.getText(r, sequence);
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store.dispatch(actions.setAnimSource(anims.animSource));
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store.dispatch(actions.setAnimTarget(anims.animTarget));
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if (sequence.includes('START_SKILL')) store.dispatch(actions.setAnimSource(anims.animSource));
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if (sequence.includes('END_SKILL')) store.dispatch(actions.setAnimTarget(anims.animTarget));
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if (sequence.includes('POST_SKILL')) {
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// timeout to prevent text classes from being added too soon
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setTimeout(
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() => store.dispatch(actions.setAnimText(text)),
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timeout - 1000,
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);
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}
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return setTimeout(() => {
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store.dispatch(actions.setAnimSource(null));
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store.dispatch(actions.setAnimTarget(null));
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store.dispatch(actions.setAnimText(null));
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return setTimeout(cb, 50);
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}, 3000);
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}, timeout);
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}, err => {
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if (err) return console.error(err);
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// clear animation state
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store.dispatch(actions.setAnimSource(null));
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store.dispatch(actions.setAnimTarget(null));
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store.dispatch(actions.setAnimText(null));
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store.dispatch(actions.setAnimating(false));
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// stop skipping resolutions
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store.dispatch(actions.setSkip(false));
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store.dispatch(actions.setResolution(null));
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// ws.sendGameState(currentGame.id);
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// set the game state so resolutions don't fire twice
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store.dispatch(actions.setGame(game));
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ws.sendGameState(game.id);
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return true;
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});
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}
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@ -33,7 +33,7 @@ class Hybrid extends Component {
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class="green-one"
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cx='50'
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cy='150'
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r='10'
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r="15"
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fill={COLOURS.GREEN}
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stroke="none"
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/>
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@ -41,7 +41,7 @@ class Hybrid extends Component {
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class="green-two"
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cx='250'
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cy='150'
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r='10'
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r="15"
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fill={COLOURS.GREEN}
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stroke="none"
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/>
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@ -49,7 +49,7 @@ class Hybrid extends Component {
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class="bluewhite-one"
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cx='150'
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cy='50'
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r='10'
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r="15"
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fill={COLOURS.BLUE}
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stroke="none"
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/>
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@ -65,7 +65,7 @@ class Hybrid extends Component {
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class="bluewhite-two"
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cx='150'
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cy='250'
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r='10'
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r="15"
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fill={COLOURS.BLUE}
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stroke="none"
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/>
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@ -77,7 +77,6 @@ class Hybrid extends Component {
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fill={COLOURS.WHITE}
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stroke="none"
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/>
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</g>
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</svg>
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);
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@ -100,6 +99,7 @@ class Hybrid extends Component {
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}));
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this.animations.push(anime({
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r: [10, anime.random(10, 30)],
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targets: ['#hybrid circle.green-one'],
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cx: [50, 250, 50, 250],
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delay: TIMES.TARGET_DELAY_MS,
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@ -109,6 +109,7 @@ class Hybrid extends Component {
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}));
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this.animations.push(anime({
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r: [10, anime.random(10, 30)],
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targets: ['#hybrid circle.green-two'],
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cy: [250, 50, 250, 50],
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delay: TIMES.TARGET_DELAY_MS,
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@ -118,6 +119,7 @@ class Hybrid extends Component {
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}));
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this.animations.push(anime({
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r: [10, anime.random(10, 30)],
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targets: ['#hybrid circle.bluewhite-one'],
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fill: [COLOURS.WHITE, COLOURS.BLUE],
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cy: [50, 250, 50, 250],
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@ -128,6 +130,7 @@ class Hybrid extends Component {
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}));
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this.animations.push(anime({
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r: [10, anime.random(10, 30)],
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targets: ['#hybrid circle.bluewhite-two'],
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cx: [250, 50, 250, 50],
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fill: [COLOURS.WHITE, COLOURS.BLUE],
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@ -88,8 +88,8 @@ class ConstructAvatar extends Component {
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}
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switch (animTarget.skill) {
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case 'banish': return banish(construct.id);
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case 'invert': return invert(construct.id);
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case 'Banish': return banish(construct.id);
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case 'Invert': return invert(construct.id);
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default: return null;
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}
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};
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@ -112,8 +112,8 @@ class ConstructAvatar extends Component {
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this.resetAnimations();
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}
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shouldComponentUpdate({ animSource, construct }) {
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if (animSource === this.props.animSource) {
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shouldComponentUpdate({ animSource, animTarget, construct }) {
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if (animSource === this.props.animSource && animTarget === this.props.animTarget) {
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// console.warn(construct.name, 'thinks its same props')
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return false;
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}
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@ -128,12 +128,18 @@ class ConstructAvatar extends Component {
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}
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// this is the target
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// if (animTarget && animTarget.constructId === construct.id) return true;
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if (animTarget && animTarget.constructId === construct.id) {
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// console.warn(construct.name, 'should update')
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return true;
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}
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// we were previously doing src anim
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const prevSrc = this.props.animSource && this.props.animSource.constructId === construct.id;
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if (prevSrc && !animSource) return true;
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const prevTarget = this.props.animTarget && this.props.animTarget.constructId === construct.id;
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if (prevTarget && !animTarget) return true;
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// console.warn(construct.name, 'not updating');
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return false;
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