diff --git a/server/SPECS.md b/server/SPECS.md index cc2ca2be..76e64c28 100755 --- a/server/SPECS.md +++ b/server/SPECS.md @@ -80,18 +80,79 @@ Add 5 `??????` Class Points `Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15% Maximum +35% inc blue damage and 35% inc healing -### Examples of other concept combos +### Increased Life Combos ### + +Generate by combining `Generic Spec (Basic Life)` with respective RGB + +# Increased % Red Shield (Basic %HP + 2R) +Add 5 Nature Class Points +`Base` -> 10% inc red shield +`Bonus` 5 red tags -> +10% // 10 red tags -> +15% // 20 red tags -> +20% +Maximum +55% inc red shield + +# Increased % Red Shield and Life (Basic %HP + 1R1G) +Add 5 Purity Class Points +`Base` -> 5% inc red shield and 5% inc life +`Bonus` (2R + 2G tags) -> +5% + 5% // (5R + 5G tags) -> +10% + 10% % // (10R + 10G) tags -> +15% + 15% +Maximum +35% inc red shield and 35% inc life + +# Increased % Blue Shield (Basic %HP + 2B) +Add 5 Destruction Class Points +`Base` -> 10% inc red shield +`Bonus` 5 blue tags -> +10% // 10 blue tags -> +15% // 20 blue tags -> +20% +Maximum +55% inc blue shield + +# Increased % Blue Shield and Life (Basic %HP + 1B1G) +Add 5 ??? Class Points +`Base` -> 5% inc red shield and 5% inc life +`Bonus` (2B + 2G tags) -> +5% + 5% // (5B + 5G tags) -> +10% + 10% % // (10B + 10G) tags -> +15% + 15% +Maximum +35% inc blue shield and 35% inc life + +# Increased % Life (Basic %HP + 2G) +Add 5 Non-Violence Class Points +`Base` -> 10% inc hp +`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20% +Maximum +55% inc hp + +# Increased % Blue and Red Shield (Basic %HP + 1B1R) +Add 5 Chaos Class Points +`Base` -> 5% inc red shield and 5% inc life +`Bonus` (2B + 2R tags) -> +5% + 5% // (5B + 5R tags) -> +10% + 10% % // (10B + 10R) tags -> +15% + 15% +Maximum +35% inc blue shield and 35% inc red shield + +## Upgraded Attack Spec Combos # Increased Strike Damage (Combine Strike + Red Damage Spec x 2) Consumes 15 Nature Class Points `Base` -> 15% increased strike damage `Bonus` 5 red tags -> +15% // 10 red tags -> +20% // 20 red tags -> +30% +Maximum 80% increased strike damage -# Increased %HP (Basic %HP + 2G) -Add 5 Non-Violence Class Points -`Base` -> 10% inc hp -`Bonus` 5 green tags -> +10% // 10 green tags -> +15% // 20 green tags -> +20% -Maximum +55% inc hp +# Improved Heal (Combine Heal + Healing Spec x 2) +Consumes 15 Non-Violence Class Points +`Base` -> 15% increased heal healing +`Bonus` 5 green tags -> +15% // green red tags -> +20% // green red tags -> +30% +Maximum 80% increased heal healing + +# Increased Blast Damage (Combine Blast + Blue Spec x 2) +Consumes 15 Destruction Class Points +`Base` -> 15% increased blast damage +`Bonus` 5 blue tags -> +15% // 10 blue tags -> +20% // 20 blue tags -> +30% +Maximum 80% increased blast damage + +# Increased Slay Damage (Combine Slay + Red Damage Spec + Healing Spec) +Consumes 15 Purity Class Points +`Base` -> 15% increased slay damage +`Bonus` (2R + 2G) tags -> +15% // (5R + 5G) tags -> +20% // (10R + 10G) tags -> +30% +Maximum 80% increased slay damage + +# Increased Banish Damage (Combine Slay + Red Damage Spec + Blue Damage Spec) +Consumes 15 Chaos Class Points +`Base` -> 15% increased slay damage +`Bonus` (2R + 2B) tags -> +15% // (5R + 5B) tags -> +20% // (10R + 10B) tags -> +30% +Maximum 80% increased banish damage + +## Other Combos # Increased % Red Speed (Basic Speed + 2R) Add 5 Nature Class Points