diff --git a/WORKLOG.md b/WORKLOG.md index 767c9b4e..42df418e 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -16,13 +16,23 @@ * Skill Icons * Buttons / General UI Theming * Front Page + * Power / Speed / Life Icons - "Make use of piggybacking" + - Power (e.g. lightning bolt) + - Speed (e.g. boots) + - Life (e.g. heart) + + * represent construct colours during game phase (coloured border?) ## SOON -* Graphical status effects instead of text -* Improve colour contrast / buttons - * supporter gold name in instance (anyone whos put any money into game) +* buy from preview if you have the required bases in vbox / inventory + - a "buy" becomes available under the current info / preview section + - clicking the buy automatically purchases / combine items + - could also be used to upgrade already equipped skills / specs + - e.g. an equipped white power spec could be upgraded by clicking under preview + - if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img) + * change cooldowns to delay & recharge - delay is cooldown before skill can first be used - recharge is cooldown after using skill @@ -38,6 +48,8 @@ ## LATER +* Graphical status effects instead of text + * theme toasts * rework vecs into sets * remove names so games/instances are copy @@ -53,6 +65,11 @@ - Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed) - Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life) +* Energy generators / spenders + - Current skills generate team wide red / blue / green energy + - New special skill base consumes team energy to do "special" powerful moves + - Working as cooldowns in reverse by building up to the skill rather than waiting + * constants * (maybe) return of the combat log (last few events with condensed descriptions) - click in to scroll