remove unused pointerdown

This commit is contained in:
ntr 2018-11-22 14:13:32 +11:00
parent 784905cf24
commit 2261d9d6e0

View File

@ -11,15 +11,11 @@ class CrypPage extends Phaser.GameObjects.Group {
const TEXT_MARGIN = STATS.textMargin();
const stat = (stat, i) => {
const crypStat = (stat, i) => {
const STAT_X = STATS.x();
const STAT_Y = (i * TEXT_MARGIN) + STATS.y() + TEXT_MARGIN;
const text = scene.add.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.base}`, TEXT.NORMAL);
text.on('pointerdown', () => {
this.ws.sendCrypForget(cryp.id, skill.skill);
});
this.add(text);
};
@ -52,7 +48,7 @@ class CrypPage extends Phaser.GameObjects.Group {
const CRYP_STATS = [cryp.stamina, cryp.phys_dmg, cryp.spell_dmg];
this.add(scene.add.text(STATS.x(), STATS.y(), cryp.name, TEXT.HEADER));
CRYP_STATS.forEach(stat);
CRYP_STATS.forEach(crypStat);
this.add(scene.add.text(STATS.knownX(), STATS.y(), 'Skills', TEXT.HEADER));
cryp.skills.forEach(knownSkill);