skills opacity 0 resoling
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@ -48,6 +48,8 @@
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* remove test variants of skills
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* itemise all skills and warn on some
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## SOON
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* push events
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@ -313,7 +313,7 @@ CONSTRUCT DAMAGE
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}
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*/
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.resolving .skills button {
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display: none;
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opacity: 0;
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}
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/*
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@ -180,7 +180,7 @@ impl Game {
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for construct in player.constructs.iter_mut() {
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for i in 0..construct.skills.len() {
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if let Some(d) = construct.disabled(construct.skills[i].skill) {
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if let Some(_d) = construct.disabled(construct.skills[i].skill) {
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// info!("{:?} disabled {:?}", construct.skills[i].skill, d);
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construct.skills[i].disabled = true;
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} else {
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