Merge branch 'combos' of ssh://cryps.gg:40022/~/cryps into combos

This commit is contained in:
Mashy 2019-02-19 12:43:04 +10:00
commit 23188f53f0
3 changed files with 6 additions and 40 deletions

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@ -34,13 +34,13 @@ class StatBar extends Phaser.GameObjects.Graphics {
this.val = this.crypObj.cryp.red_shield.base; this.val = this.crypObj.cryp.red_shield.base;
this.max = this.crypObj.cryp.red_shield.base; this.max = this.crypObj.cryp.red_shield.base;
this.margin = 1; this.margin = 1;
} else if (type === 'Evasion') {
this.val = this.crypObj.cryp.evasion.base;
this.max = this.crypObj.cryp.evasion.base;
this.margin = 2;
} else if (type === 'Blue Shield') { } else if (type === 'Blue Shield') {
this.val = this.crypObj.cryp.blue_shield.base; this.val = this.crypObj.cryp.blue_shield.base;
this.max = this.crypObj.cryp.blue_shield.base; this.max = this.crypObj.cryp.blue_shield.base;
this.margin = 2;
} else if (type === 'Evasion') {
this.val = this.crypObj.cryp.evasion.base;
this.max = this.crypObj.cryp.evasion.base;
this.margin = 3; this.margin = 3;
} }
const { statTextX, statTextY } = statTextCoord(cryp.team, cryp.iter, this.margin); const { statTextX, statTextY } = statTextCoord(cryp.team, cryp.iter, this.margin);

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@ -56,40 +56,6 @@ taunt
## NOW ## NOW
inventory + drops table
id
account
data
game ref games
index on game,account
drops_buy(game_id, index)
drops_get()
inventory_get()
reduce balance
move drop into inventory
drops_update()
inventory_update()
-> inventory
inventory_combine(game_id, [indices])
inventory_get()
new item =
match base item
match modifiers
update inventory[base_index]
inventory_update()
-> inventory
## SOON ## SOON
* clean up categories * clean up categories
* why is the text fucked? * why is the text fucked?

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@ -129,8 +129,8 @@ impl Vbox {
} }
pub fn drop(&mut self, i: usize) -> Result<&mut Vbox, Error> { pub fn drop(&mut self, i: usize) -> Result<&mut Vbox, Error> {
self.free.get(i).ok_or(format_err!("no var at index {:?}", i))?; self.bound.get(i).ok_or(format_err!("no var at index {:?}", i))?;
self.free.remove(i); self.bound.remove(i);
// balance update // balance update
Ok(self) Ok(self)
} }