random fixes
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@@ -63,7 +63,7 @@ class StatSheet extends Phaser.Scene {
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this.stats.add(this.add
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.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.base}`, TEXT.NORMAL));
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};
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const CRYP_STATS = [cryp.stamina, cryp.phys_dmg, cryp.spell_dmg];
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const CRYP_STATS = [cryp.stamina, cryp.phys_dmg, cryp.spell_dmg, cryp.speed];
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CRYP_STATS.forEach(crypStat);
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}
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