nginx change

This commit is contained in:
ntr
2019-04-02 18:19:33 +11:00
parent 4c16afa786
commit 23c7ae7aab
99 changed files with 538 additions and 538 deletions
+9
View File
@@ -0,0 +1,9 @@
{
"presets": [
"es2015",
"react"
],
"plugins": [
["transform-react-jsx", { "pragma":"preact.h" }]
]
}
+15 -15
View File
@@ -1,7 +1,7 @@
module.exports = {
// extends: [
// 'plugin:react/recommended',
// ],
extends: [
'plugin:react/recommended',
],
env: {
browser: true,
node: true
@@ -14,10 +14,10 @@ module.exports = {
'import'
],
settings: {
// react: {
// pragma: "preact",
// version: "15.0",
// },
react: {
pragma: "preact",
version: "15.0",
},
'import/resolver': {
node: {
extensions: ['.mjs', '.js', '.jsx', '.json']
@@ -55,12 +55,12 @@ module.exports = {
'key-spacing': ['error'],
// for preact
// "react/react-in-jsx-scope": [0],
// "react/jsx-indent": [2, 4],
// "react/jsx-uses-react": 1,
// "react/jsx-uses-vars": 1,
// "react/prefer-stateless-function": 1,
// "react/prop-types": 0,
"react/react-in-jsx-scope": [0],
"react/jsx-indent": [2, 4],
"react/jsx-uses-react": 1,
"react/jsx-uses-vars": 1,
"react/prefer-stateless-function": 1,
"react/prop-types": 0,
// airbnb copypasta
// enforces getter/setter pairs in objects
@@ -539,7 +539,7 @@ module.exports = {
// require parens in arrow function arguments
// https://eslint.org/docs/rules/arrow-parens
'arrow-parens': ['error', 'as-needed', {
requireForBlockBody: true,
requireForBlockBody: false,
}],
// require space before/after arrow function's arrow
@@ -927,7 +927,7 @@ module.exports = {
// specify the maximum length of a line in your program
// https://eslint.org/docs/rules/max-len
'max-len': ['error', 120, 2, {
'max-len': ['error', 100, 2, {
ignoreUrls: true,
ignoreComments: false,
ignoreRegExpLiterals: true,
Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 28 KiB

-444
View File
@@ -1,444 +0,0 @@
{
"textures": [
{
"format": "RGBA8888",
"size": {
"w": 1024,
"h": 1024
},
"scale": 1,
"frames":[
{
"filename":"sprite0",
"frame":{
"x":655,
"y":100,
"w":110,
"h":97
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":110,
"h":97
},
"sourceSize":{
"w":110,
"h":97
}
},
{
"filename":"sprite1",
"frame":{
"x":180,
"y":105,
"w":140,
"h":88
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":140,
"h":88
},
"sourceSize":{
"w":140,
"h":88
}
},
{
"filename":"sprite2",
"frame":{
"x":20,
"y":106,
"w":140,
"h":86
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":140,
"h":86
},
"sourceSize":{
"w":140,
"h":86
}
},
{
"filename":"sprite3",
"frame":{
"x":475,
"y":106,
"w":150,
"h":86
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":150,
"h":86
},
"sourceSize":{
"w":150,
"h":86
}
},
{
"filename":"sprite4",
"frame":{
"x":330,
"y":112,
"w":140,
"h":74
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":140,
"h":74
},
"sourceSize":{
"w":140,
"h":74
}
},
{
"filename":"sprite5",
"frame":{
"x":198,
"y":274,
"w":104,
"h":110
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":104,
"h":110
},
"sourceSize":{
"w":104,
"h":110
}
},
{
"filename":"sprite6",
"frame":{
"x":342,
"y":279,
"w":116,
"h":100
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":116,
"h":100
},
"sourceSize":{
"w":116,
"h":100
}
},
{
"filename":"sprite7",
"frame":{
"x":480,
"y":283,
"w":140,
"h":92
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":140,
"h":92
},
"sourceSize":{
"w":140,
"h":92
}
},
{
"filename":"sprite8",
"frame":{
"x":24,
"y":284,
"w":132,
"h":90
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":132,
"h":90
},
"sourceSize":{
"w":132,
"h":90
}
},
{
"filename":"sprite9",
"frame":{
"x":645,
"y":287,
"w":130,
"h":84
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":130,
"h":84
},
"sourceSize":{
"w":130,
"h":84
}
},
{
"filename":"sprite10",
"frame":{
"x":514,
"y":434,
"w":74,
"h":110
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":74,
"h":110
},
"sourceSize":{
"w":74,
"h":110
}
},
{
"filename":"sprite11",
"frame":{
"x":222,
"y":439,
"w":56,
"h":100
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":56,
"h":100
},
"sourceSize":{
"w":56,
"h":100
}
},
{
"filename":"sprite12",
"frame":{
"x":667,
"y":439,
"w":86,
"h":100
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":86,
"h":100
},
"sourceSize":{
"w":86,
"h":100
}
},
{
"filename":"sprite13",
"frame":{
"x":20,
"y":451,
"w":140,
"h":74
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":140,
"h":74
},
"sourceSize":{
"w":140,
"h":74
}
},
{
"filename":"sprite14",
"frame":{
"x":335,
"y":453,
"w":130,
"h":72
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":130,
"h":72
},
"sourceSize":{
"w":130,
"h":72
}
},
{
"filename":"sprite15",
"frame":{
"x":493,
"y":619,
"w":114,
"h":100
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":114,
"h":100
},
"sourceSize":{
"w":114,
"h":100
}
},
{
"filename":"sprite16",
"frame":{
"x":180,
"y":626,
"w":140,
"h":86
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":140,
"h":86
},
"sourceSize":{
"w":140,
"h":86
}
},
{
"filename":"sprite17",
"frame":{
"x":640,
"y":632,
"w":140,
"h":94
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":140,
"h":94
},
"sourceSize":{
"w":140,
"h":94
}
},
{
"filename":"sprite18",
"frame":{
"x":329,
"y":635,
"w":141,
"h":88
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":141,
"h":88
},
"sourceSize":{
"w":141,
"h":88
}
},
{
"filename":"sprite19",
"frame":{
"x":25,
"y":641,
"w":130,
"h":76
},
"rotated":false,
"trimmed":false,
"spriteSourceSize":{
"x":0,
"y":0,
"w":130,
"h":76
},
"sourceSize":{
"w":130,
"h":76
}
}
],
"meta":{
"app":"https://www.leshylabs.com/apps/sstool/",
"version":"Leshy SpriteSheet Tool v0.8.4",
"image":"spritesheet.png",
"size":{
"w":800,
"h":800
},
"scale":1
}
}
]
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 431 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 187 KiB

-18
View File
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg xmlns="http://www.w3.org/2000/svg"
width="13.8889in" height="13.8889in"
viewBox="0 0 1000 1000">
<path id="Unnamed"
fill="none" stroke="black" stroke-width="1"
d="M 250.00,-1.00
C 250.00,-1.00 0.00,300.00 0.00,300.00
0.00,300.00 1000.00,300.00 1000.00,300.00
1000.00,300.00 750.00,2.00 750.00,2.00M 500.00,300.00
C 500.00,300.00 500.00,700.00 500.00,700.00M 250.00,1000.00
C 250.00,1000.00 0.00,700.00 0.00,700.00
0.00,700.00 999.00,700.00 1000.00,700.00
1001.00,700.00 750.00,1000.00 750.00,1000.00" />
</svg>

Before

Width:  |  Height:  |  Size: 811 B

-20
View File
@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg xmlns="http://www.w3.org/2000/svg"
width="13.8889in" height="13.8889in"
viewBox="0 0 1000 1000">
<path id="c2"
fill="none" stroke="black" stroke-width="1"
d="M 250.00,-1.00
C 250.00,-1.00 250.00,300.00 250.00,300.00
250.00,300.00 750.00,299.00 750.00,299.00
750.00,299.00 750.00,2.00 750.00,2.00M 500.00,100.00
C 500.00,100.00 500.00,300.00 500.00,300.00
500.00,300.00 500.00,700.00 500.00,700.00M 250.00,1000.00
C 250.00,1000.00 500.00,700.00 500.00,700.00
500.00,700.00 750.00,1000.00 750.00,1000.00M 750.00,700.00
C 750.00,700.00 500.00,400.00 500.00,400.00
500.00,400.00 249.00,699.00 249.00,699.00" />
</svg>

Before

Width:  |  Height:  |  Size: 938 B

-20
View File
@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg xmlns="http://www.w3.org/2000/svg"
width="13.8889in" height="13.8889in"
viewBox="0 0 1000 1000">
<path id="c3"
fill="none" stroke="black" stroke-width="1"
d="M 250.00,-1.00
C 250.00,-1.00 250.00,300.00 250.00,300.00
250.00,300.00 750.00,299.00 750.00,299.00
750.00,299.00 750.00,2.00 750.00,2.00M 500.00,300.00
C 500.00,300.00 500.00,700.00 500.00,700.00M 250.00,1000.00
C 250.00,1000.00 250.00,700.00 250.00,700.00
250.00,700.00 500.00,700.00 500.00,700.00
500.00,700.00 750.00,700.00 750.00,700.00
750.00,700.00 750.00,1000.00 750.00,1000.00M 250.00,500.00
C 250.00,500.00 750.00,500.00 750.00,500.00" />
</svg>

Before

Width:  |  Height:  |  Size: 938 B

Binary file not shown.
File diff suppressed because it is too large Load Diff

Before

Width:  |  Height:  |  Size: 190 KiB

Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.3 KiB

+427
View File
@@ -0,0 +1,427 @@
/*! normalize.css v3.0.2 | MIT License | git.io/normalize */
/**
* 1. Set default font family to sans-serif.
* 2. Prevent iOS text size adjust after orientation change, without disabling
* user zoom.
*/
html {
font-family: sans-serif; /* 1 */
-ms-text-size-adjust: 100%; /* 2 */
-webkit-text-size-adjust: 100%; /* 2 */
}
/**
* Remove default margin.
*/
body {
margin: 0;
}
/* HTML5 display definitions
========================================================================== */
/**
* Correct `block` display not defined for any HTML5 element in IE 8/9.
* Correct `block` display not defined for `details` or `summary` in IE 10/11
* and Firefox.
* Correct `block` display not defined for `main` in IE 11.
*/
article,
aside,
details,
figcaption,
figure,
footer,
header,
hgroup,
main,
menu,
nav,
section,
summary {
display: block;
}
/**
* 1. Correct `inline-block` display not defined in IE 8/9.
* 2. Normalize vertical alignment of `progress` in Chrome, Firefox, and Opera.
*/
audio,
canvas,
progress,
video {
display: inline-block; /* 1 */
vertical-align: baseline; /* 2 */
}
/**
* Prevent modern browsers from displaying `audio` without controls.
* Remove excess height in iOS 5 devices.
*/
audio:not([controls]) {
display: none;
height: 0;
}
/**
* Address `[hidden]` styling not present in IE 8/9/10.
* Hide the `template` element in IE 8/9/11, Safari, and Firefox < 22.
*/
[hidden],
template {
display: none;
}
/* Links
========================================================================== */
/**
* Remove the gray background color from active links in IE 10.
*/
a {
background-color: transparent;
}
/**
* Improve readability when focused and also mouse hovered in all browsers.
*/
a:active,
a:hover {
outline: 0;
}
/* Text-level semantics
========================================================================== */
/**
* Address styling not present in IE 8/9/10/11, Safari, and Chrome.
*/
abbr[title] {
border-bottom: 1px dotted;
}
/**
* Address style set to `bolder` in Firefox 4+, Safari, and Chrome.
*/
b,
strong {
font-weight: bold;
}
/**
* Address styling not present in Safari and Chrome.
*/
dfn {
font-style: italic;
}
/**
* Address variable `h1` font-size and margin within `section` and `article`
* contexts in Firefox 4+, Safari, and Chrome.
*/
h1 {
font-size: 2em;
margin: 0.67em 0;
}
/**
* Address styling not present in IE 8/9.
*/
mark {
background: #ff0;
color: #000;
}
/**
* Address inconsistent and variable font size in all browsers.
*/
small {
font-size: 80%;
}
/**
* Prevent `sub` and `sup` affecting `line-height` in all browsers.
*/
sub,
sup {
font-size: 75%;
line-height: 0;
position: relative;
vertical-align: baseline;
}
sup {
top: -0.5em;
}
sub {
bottom: -0.25em;
}
/* Embedded content
========================================================================== */
/**
* Remove border when inside `a` element in IE 8/9/10.
*/
img {
border: 0;
}
/**
* Correct overflow not hidden in IE 9/10/11.
*/
svg:not(:root) {
overflow: hidden;
}
/* Grouping content
========================================================================== */
/**
* Address margin not present in IE 8/9 and Safari.
*/
figure {
margin: 1em 40px;
}
/**
* Address differences between Firefox and other browsers.
*/
hr {
-moz-box-sizing: content-box;
box-sizing: content-box;
height: 0;
}
/**
* Contain overflow in all browsers.
*/
pre {
overflow: auto;
}
/**
* Address odd `em`-unit font size rendering in all browsers.
*/
code,
kbd,
pre,
samp {
font-family: monospace, monospace;
font-size: 1em;
}
/* Forms
========================================================================== */
/**
* Known limitation: by default, Chrome and Safari on OS X allow very limited
* styling of `select`, unless a `border` property is set.
*/
/**
* 1. Correct color not being inherited.
* Known issue: affects color of disabled elements.
* 2. Correct font properties not being inherited.
* 3. Address margins set differently in Firefox 4+, Safari, and Chrome.
*/
button,
input,
optgroup,
select,
textarea {
color: inherit; /* 1 */
font: inherit; /* 2 */
margin: 0; /* 3 */
}
/**
* Address `overflow` set to `hidden` in IE 8/9/10/11.
*/
button {
overflow: visible;
}
/**
* Address inconsistent `text-transform` inheritance for `button` and `select`.
* All other form control elements do not inherit `text-transform` values.
* Correct `button` style inheritance in Firefox, IE 8/9/10/11, and Opera.
* Correct `select` style inheritance in Firefox.
*/
button,
select {
text-transform: none;
}
/**
* 1. Avoid the WebKit bug in Android 4.0.* where (2) destroys native `audio`
* and `video` controls.
* 2. Correct inability to style clickable `input` types in iOS.
* 3. Improve usability and consistency of cursor style between image-type
* `input` and others.
*/
button,
html input[type="button"], /* 1 */
input[type="reset"],
input[type="submit"] {
-webkit-appearance: button; /* 2 */
cursor: pointer; /* 3 */
}
/**
* Re-set default cursor for disabled elements.
*/
button[disabled],
html input[disabled] {
cursor: default;
}
/**
* Remove inner padding and border in Firefox 4+.
*/
button::-moz-focus-inner,
input::-moz-focus-inner {
border: 0;
padding: 0;
}
/**
* Address Firefox 4+ setting `line-height` on `input` using `!important` in
* the UA stylesheet.
*/
input {
line-height: normal;
}
/**
* It's recommended that you don't attempt to style these elements.
* Firefox's implementation doesn't respect box-sizing, padding, or width.
*
* 1. Address box sizing set to `content-box` in IE 8/9/10.
* 2. Remove excess padding in IE 8/9/10.
*/
input[type="checkbox"],
input[type="radio"] {
box-sizing: border-box; /* 1 */
padding: 0; /* 2 */
}
/**
* Fix the cursor style for Chrome's increment/decrement buttons. For certain
* `font-size` values of the `input`, it causes the cursor style of the
* decrement button to change from `default` to `text`.
*/
input[type="number"]::-webkit-inner-spin-button,
input[type="number"]::-webkit-outer-spin-button {
height: auto;
}
/**
* 1. Address `appearance` set to `searchfield` in Safari and Chrome.
* 2. Address `box-sizing` set to `border-box` in Safari and Chrome
* (include `-moz` to future-proof).
*/
input[type="search"] {
-webkit-appearance: textfield; /* 1 */
-moz-box-sizing: content-box;
-webkit-box-sizing: content-box; /* 2 */
box-sizing: content-box;
}
/**
* Remove inner padding and search cancel button in Safari and Chrome on OS X.
* Safari (but not Chrome) clips the cancel button when the search input has
* padding (and `textfield` appearance).
*/
input[type="search"]::-webkit-search-cancel-button,
input[type="search"]::-webkit-search-decoration {
-webkit-appearance: none;
}
/**
* Define consistent border, margin, and padding.
*/
fieldset {
border: 1px solid #c0c0c0;
margin: 0 2px;
padding: 0.35em 0.625em 0.75em;
}
/**
* 1. Correct `color` not being inherited in IE 8/9/10/11.
* 2. Remove padding so people aren't caught out if they zero out fieldsets.
*/
legend {
border: 0; /* 1 */
padding: 0; /* 2 */
}
/**
* Remove default vertical scrollbar in IE 8/9/10/11.
*/
textarea {
overflow: auto;
}
/**
* Don't inherit the `font-weight` (applied by a rule above).
* NOTE: the default cannot safely be changed in Chrome and Safari on OS X.
*/
optgroup {
font-weight: bold;
}
/* Tables
========================================================================== */
/**
* Remove most spacing between table cells.
*/
table {
border-collapse: collapse;
border-spacing: 0;
}
td,
th {
padding: 0;
}
+418
View File
@@ -0,0 +1,418 @@
/*
* Skeleton V2.0.4
* Copyright 2014, Dave Gamache
* www.getskeleton.com
* Free to use under the MIT license.
* http://www.opensource.org/licenses/mit-license.php
* 12/29/2014
*/
/* Table of contents
––––––––––––––––––––––––––––––––––––––––––––––––––
- Grid
- Base Styles
- Typography
- Links
- Buttons
- Forms
- Lists
- Code
- Tables
- Spacing
- Utilities
- Clearing
- Media Queries
*/
/* Grid
–––––––––––––––––––––––––––––––––––––––––––––––––– */
.container {
position: relative;
width: 100%;
max-width: 960px;
margin: 0 auto;
padding: 0 20px;
box-sizing: border-box; }
.column,
.columns {
width: 100%;
float: left;
box-sizing: border-box; }
/* For devices larger than 400px */
@media (min-width: 400px) {
.container {
width: 85%;
padding: 0; }
}
/* For devices larger than 550px */
@media (min-width: 550px) {
.container {
width: 80%; }
.column,
.columns {
margin-left: 4%; }
.column:first-child,
.columns:first-child {
margin-left: 0; }
.one.column,
.one.columns { width: 4.66666666667%; }
.two.columns { width: 13.3333333333%; }
.three.columns { width: 22%; }
.four.columns { width: 30.6666666667%; }
.five.columns { width: 39.3333333333%; }
.six.columns { width: 48%; }
.seven.columns { width: 56.6666666667%; }
.eight.columns { width: 65.3333333333%; }
.nine.columns { width: 74.0%; }
.ten.columns { width: 82.6666666667%; }
.eleven.columns { width: 91.3333333333%; }
.twelve.columns { width: 100%; margin-left: 0; }
.one-third.column { width: 30.6666666667%; }
.two-thirds.column { width: 65.3333333333%; }
.one-half.column { width: 48%; }
/* Offsets */
.offset-by-one.column,
.offset-by-one.columns { margin-left: 8.66666666667%; }
.offset-by-two.column,
.offset-by-two.columns { margin-left: 17.3333333333%; }
.offset-by-three.column,
.offset-by-three.columns { margin-left: 26%; }
.offset-by-four.column,
.offset-by-four.columns { margin-left: 34.6666666667%; }
.offset-by-five.column,
.offset-by-five.columns { margin-left: 43.3333333333%; }
.offset-by-six.column,
.offset-by-six.columns { margin-left: 52%; }
.offset-by-seven.column,
.offset-by-seven.columns { margin-left: 60.6666666667%; }
.offset-by-eight.column,
.offset-by-eight.columns { margin-left: 69.3333333333%; }
.offset-by-nine.column,
.offset-by-nine.columns { margin-left: 78.0%; }
.offset-by-ten.column,
.offset-by-ten.columns { margin-left: 86.6666666667%; }
.offset-by-eleven.column,
.offset-by-eleven.columns { margin-left: 95.3333333333%; }
.offset-by-one-third.column,
.offset-by-one-third.columns { margin-left: 34.6666666667%; }
.offset-by-two-thirds.column,
.offset-by-two-thirds.columns { margin-left: 69.3333333333%; }
.offset-by-one-half.column,
.offset-by-one-half.columns { margin-left: 52%; }
}
/* Base Styles
–––––––––––––––––––––––––––––––––––––––––––––––––– */
/* NOTE
html is set to 62.5% so that all the REM measurements throughout Skeleton
are based on 10px sizing. So basically 1.5rem = 15px :) */
html {
font-size: 62.5%; }
body {
font-size: 1.5em; /* currently ems cause chrome bug misinterpreting rems on body element */
line-height: 1.6;
font-weight: 400;
font-family: "Raleway", "HelveticaNeue", "Helvetica Neue", Helvetica, Arial, sans-serif;
color: #222; }
/* Typography
–––––––––––––––––––––––––––––––––––––––––––––––––– */
h1, h2, h3, h4, h5, h6 {
margin-top: 0;
margin-bottom: 2rem;
font-weight: 300; }
h1 { font-size: 4.0rem; line-height: 1.2; letter-spacing: -.1rem;}
h2 { font-size: 3.6rem; line-height: 1.25; letter-spacing: -.1rem; }
h3 { font-size: 3.0rem; line-height: 1.3; letter-spacing: -.1rem; }
h4 { font-size: 2.4rem; line-height: 1.35; letter-spacing: -.08rem; }
h5 { font-size: 1.8rem; line-height: 1.5; letter-spacing: -.05rem; }
h6 { font-size: 1.5rem; line-height: 1.6; letter-spacing: 0; }
/* Larger than phablet */
@media (min-width: 550px) {
h1 { font-size: 5.0rem; }
h2 { font-size: 4.2rem; }
h3 { font-size: 3.6rem; }
h4 { font-size: 3.0rem; }
h5 { font-size: 2.4rem; }
h6 { font-size: 1.5rem; }
}
p {
margin-top: 0; }
/* Links
–––––––––––––––––––––––––––––––––––––––––––––––––– */
a {
color: #1EAEDB; }
a:hover {
color: #0FA0CE; }
/* Buttons
–––––––––––––––––––––––––––––––––––––––––––––––––– */
.button,
button,
input[type="submit"],
input[type="reset"],
input[type="button"] {
display: inline-block;
height: 38px;
padding: 0 30px;
color: #555;
text-align: center;
font-size: 11px;
font-weight: 600;
line-height: 38px;
letter-spacing: .1rem;
text-transform: uppercase;
text-decoration: none;
white-space: nowrap;
background-color: transparent;
border-radius: 4px;
border: 1px solid #bbb;
cursor: pointer;
box-sizing: border-box; }
.button:hover,
button:hover,
input[type="submit"]:hover,
input[type="reset"]:hover,
input[type="button"]:hover,
.button:focus,
button:focus,
input[type="submit"]:focus,
input[type="reset"]:focus,
input[type="button"]:focus {
color: #333;
border-color: #888;
outline: 0; }
.button.button-primary,
button.button-primary,
input[type="submit"].button-primary,
input[type="reset"].button-primary,
input[type="button"].button-primary {
color: #FFF;
background-color: #33C3F0;
border-color: #33C3F0; }
.button.button-primary:hover,
button.button-primary:hover,
input[type="submit"].button-primary:hover,
input[type="reset"].button-primary:hover,
input[type="button"].button-primary:hover,
.button.button-primary:focus,
button.button-primary:focus,
input[type="submit"].button-primary:focus,
input[type="reset"].button-primary:focus,
input[type="button"].button-primary:focus {
color: #FFF;
background-color: #1EAEDB;
border-color: #1EAEDB; }
/* Forms
–––––––––––––––––––––––––––––––––––––––––––––––––– */
input[type="email"],
input[type="number"],
input[type="search"],
input[type="text"],
input[type="tel"],
input[type="url"],
input[type="password"],
textarea,
select {
height: 38px;
padding: 6px 10px; /* The 6px vertically centers text on FF, ignored by Webkit */
background-color: #fff;
border: 1px solid #D1D1D1;
border-radius: 4px;
box-shadow: none;
box-sizing: border-box; }
/* Removes awkward default styles on some inputs for iOS */
input[type="email"],
input[type="number"],
input[type="search"],
input[type="text"],
input[type="tel"],
input[type="url"],
input[type="password"],
textarea {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none; }
textarea {
min-height: 65px;
padding-top: 6px;
padding-bottom: 6px; }
input[type="email"]:focus,
input[type="number"]:focus,
input[type="search"]:focus,
input[type="text"]:focus,
input[type="tel"]:focus,
input[type="url"]:focus,
input[type="password"]:focus,
textarea:focus,
select:focus {
border: 1px solid #33C3F0;
outline: 0; }
label,
legend {
display: block;
margin-bottom: .5rem;
font-weight: 600; }
fieldset {
padding: 0;
border-width: 0; }
input[type="checkbox"],
input[type="radio"] {
display: inline; }
label > .label-body {
display: inline-block;
margin-left: .5rem;
font-weight: normal; }
/* Lists
–––––––––––––––––––––––––––––––––––––––––––––––––– */
ul {
list-style: circle inside; }
ol {
list-style: decimal inside; }
ol, ul {
padding-left: 0;
margin-top: 0; }
ul ul,
ul ol,
ol ol,
ol ul {
margin: 1.5rem 0 1.5rem 3rem;
font-size: 90%; }
li {
margin-bottom: 1rem; }
/* Code
–––––––––––––––––––––––––––––––––––––––––––––––––– */
code {
padding: .2rem .5rem;
margin: 0 .2rem;
font-size: 90%;
white-space: nowrap;
background: #F1F1F1;
border: 1px solid #E1E1E1;
border-radius: 4px; }
pre > code {
display: block;
padding: 1rem 1.5rem;
white-space: pre; }
/* Tables
–––––––––––––––––––––––––––––––––––––––––––––––––– */
th,
td {
padding: 12px 15px;
text-align: left;
border-bottom: 1px solid #E1E1E1; }
th:first-child,
td:first-child {
padding-left: 0; }
th:last-child,
td:last-child {
padding-right: 0; }
/* Spacing
–––––––––––––––––––––––––––––––––––––––––––––––––– */
button,
.button {
margin-bottom: 1rem; }
input,
textarea,
select,
fieldset {
margin-bottom: 1.5rem; }
pre,
blockquote,
dl,
figure,
table,
p,
ul,
ol,
form {
margin-bottom: 2.5rem; }
/* Utilities
–––––––––––––––––––––––––––––––––––––––––––––––––– */
.u-full-width {
width: 100%;
box-sizing: border-box; }
.u-max-full-width {
max-width: 100%;
box-sizing: border-box; }
.u-pull-right {
float: right; }
.u-pull-left {
float: left; }
/* Misc
–––––––––––––––––––––––––––––––––––––––––––––––––– */
hr {
margin-top: 3rem;
margin-bottom: 3.5rem;
border-width: 0;
border-top: 1px solid #E1E1E1; }
/* Clearing
–––––––––––––––––––––––––––––––––––––––––––––––––– */
/* Self Clearing Goodness */
.container:after,
.row:after,
.u-cf {
content: "";
display: table;
clear: both; }
/* Media Queries
–––––––––––––––––––––––––––––––––––––––––––––––––– */
/*
Note: The best way to structure the use of media queries is to create the queries
near the relevant code. For example, if you wanted to change the styles for buttons
on small devices, paste the mobile query code up in the buttons section and style it
there.
*/
/* Larger than mobile */
@media (min-width: 400px) {}
/* Larger than phablet (also point when grid becomes active) */
@media (min-width: 550px) {}
/* Larger than tablet */
@media (min-width: 750px) {}
/* Larger than desktop */
@media (min-width: 1000px) {}
/* Larger than Desktop HD */
@media (min-width: 1200px) {}
+433 -19
View File
@@ -1,24 +1,438 @@
/*@font-face {
font-family: 'nowayregular';
src: url('./assets/fonts/noway-regular-webfont.eot');
src: url('./assets/fonts/noway-regular-webfont.eot?#iefix') format('embedded-opentype'),
url('./assets/fonts/noway-regular-webfont.woff2') format('woff2'),
url('./assets/fonts/noway-regular-webfont.woff') format('woff'),
url('./assets/fonts/noway-regular-webfont.ttf') format('truetype'),
url('./assets/fonts/noway-regular-webfont.svg#nowayregular') format('svg');
font-weight: normal;
font-style: normal;
}
/*
GLOBAL
*/
body {
background-color: #181818;
html, body, .cryps {
width: 100%;
height: 100%;
margin: 0;
background-color: #000000;
font-family: 'Jura';
color: whitesmoke;
font-size: 16pt;
user-select: none;
/* this is the sweet nectar to keep it full page*/
max-height: 100%;
overflow: hidden;
}
canvas{
display:block;
html {
box-sizing: border-box;
margin: 0;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
padding: 0;
height: 100%;
}
*, *:before, *:after {
box-sizing: inherit;
}
/* main container */
.cryps {
padding: 0 2em;
display: flex;
flex-flow: column;
position: fixed;
}
main {
display: flex;
flex-flow: row wrap;
flex: 1 1 90%;
padding-top: 1em;
align-content: flex-start;
justify-content: flex-start;
align-items: flex-start;
}
button, input {
font-family: 'Jura';
height: auto;
color: whitesmoke;
border-width: 2px;
border-color: whitesmoke;
border-radius: 0;
letter-spacing: 0.25em;
box-sizing: border-box;
/*the transitions */
transition-property: all;
transition-duration: 0.5s;
transition-delay: 0;
transition-timing-function: ease;
}
button:hover, button:focus {
/*colour necesary to bash skellington*/
color: whitesmoke;
border-color: whitesmoke;
}
button.right[disabled]:hover, button.left[disabled]:hover {
box-shadow: none;
}
button.right:hover, button.right:focus {
box-shadow: inset -0.5em 0 0 0 whitesmoke;
}
button.left:hover, button.left:focus {
box-shadow: inset 0.5em 0 0 0 whitesmoke;
}
/*
MENU
*/
header {
display: flex;
flex-flow: row;
flex: 1;
}
.header-title {
flex: 1;
font-size: 2em;
letter-spacing: 0.05em;
}
.header-username {
letter-spacing: 0.25em;
font-size: 2em;
display: inline;
}
.header-status {
text-align: right;
}
.header-status svg {
margin-left: 1em;
height: 1em;
background-color: black;
}
.login {
display: inline;
margin-right: 0;
}
.ping-path {
fill: none;
stroke-width: 4px;
stroke-dasharray: 121, 242;
animation: saw 2s infinite linear;
}
@keyframes saw {
0% {
stroke-dashoffset: 363;
}
100% {
stroke-dashoffset: 0;
}
}
.menu-cryps {
display: flex;
flex-flow: row wrap;
flex: 0 0 50%;
}
.menu-cryp-ctr {
flex: 0 0 33%;
flex-flow: column;
text-align: center;
display: flex;
}
.menu-cryp {
height: 100%;
margin: 0.5em;
box-sizing: border-box;
border: 1px solid black;
transition-property: border;
transition-duration: 0.5s;
transition-delay: 0;
transition-timing-function: ease;
}
.menu-cryp h2 {
font-size: 2em;
}
.menu-instance-list {
flex: 0 0 50%;
flex-flow: row wrap;
display: flex;
align-content: flex-start;
height: 100%;
}
.menu-instance-btn {
box-sizing: border-box;
flex: 1 0 20%;
font-size: 150%;
/*min-width: 20%;*/
border-width: 2px;
padding: 0.5em;
margin: 0.5em;
}
.menu-instance-btn.full {
flex: 1 0 100%;
}
/*
INSTANCE
*/
.instance {
display: flex;
flex-flow: row wrap;
align-content: flex-start;
}
.instance-hdr {
display: flex;
flex-flow: row;
flex: 0 0 100%;
margin-bottom: 1em;
}
.instance-info {
flex: 0 0 50%;
}
.instance .spacer {
flex-grow: 1
}
.menu-btn {
flex: 1 0 25%;
}
.ready-btn {
flex: 1 0 50%;
}
.ready-btn:hover {
transition-property: all;
transition-duration: 2s;
transition-timing-function: ease;
color: forestgreen;
border-color: forestgreen;
/*box-shadow: inset -0.5em 0 0 0 forestgreen;*/
}
.instance-ui-btn {
font-size: 100%;
padding: 0;
margin: 0;
}
.vbox {
flex: 1 1 25%;
display: flex;
flex-flow: row wrap;
align-content: flex-start;
}
.vbox-hdr {
display: flex;
align-items: flex-end;
flex: 1 0 100%;
}
.vbox-hdr div:first-child {
flex-grow: 1;
}
.vbox-hdr .bits {
font-size: 2em;
line-height: 1em;
}
.vbox-btn {
flex: 1 0 100%;
margin: 0;
padding: 0 0.5em;
background-color: whitesmoke;
color: black;
}
.vbox-btn:hover {
color: black;
}
.vbox-table {
table-layout: fixed;
width: 100%;
}
.vbox-table td {
border: 1px solid whitesmoke;
padding: 0.2em;
text-align: center;
height: 40px;
cursor: pointer;
text-transform: uppercase;
}
.spacer {
flex: 1 0 25%;
}
.cryp-list {
flex: 1 1 25%;
display: flex;
flex-flow: column;
height: 95%;
padding: 0 2em 0 2em;
}
/* CRYP BOX */
.cryp-box {
flex: 1 1 100%;
display: flex;
flex-flow: column;
border: 1px solid whitesmoke;
margin-bottom: 1em;
justify-content: center;
}
.cryp-box-top {
display: flex;
flex: 1 1 80%;
width: 100%;
justify-content: center;
align-items: stretch;
}
.cryp-box .particle {
position: fixed;
z-index: -10;
}
.cryp-box figure {
margin: 0;
flex: 0 0 50%;
text-align: center;
box-sizing: border-box;
display: flex;
flex-flow: column;
}
.cryp-box .stats {
flex: 0 0 20%;
width: 100%;
display: flex;
border-top: 1px solid whitesmoke;
}
.cryp-box .stats figure {
flex: 1 1 0;
border: 0;
align-items: center;
padding: 0.25em 0;
}
.cryp-box .stats figcaption {
font-size: 75%;
}
.cryp-box .stats svg {
height: 1.5em;
stroke-width: 2px;
}
.cryp-box .skills {
display: flex;
flex-flow: row wrap;
flex: 1 1 50%;
}
.cryp-skill-btn {
flex: 1 1 100%;
font-size: 16pt;
border-width: 1px;
padding: 0;
margin: 0;
border-bottom-width: 0px;
border-left-width: 1px;
border-right-width: 0px;
}
.cryp-skill-btn:first-child {
border-top-width: 0;
}
/* GAME */
.game-back-btn {
flex: 0 0 20%;
}
.cryp-skill-btn[disabled] {
color: #333333;
font-size: 14pt;
}
.cryp-box.ko {
animation: none;
opacity: 0.5;
}
.team-player {
display: flex;
flex: 1 0 20%;
height: 90%;
padding: 0;
}
.team-opponent {
display: flex;
flex: 1 0 20%;
height: 90%;
padding: 0;
}
.logs {
padding-left: 2em;
display: flex;
flex-flow: row wrap;
flex: 0 0 20%;
}
.selected-skills {
flex: 1 1 25%;
display: flex;
flex-flow: column;
height: 95%;
padding: 0 2em 0 2em;
justify-content: center;
}
.stack-line {
display: flex;
align-items: center;
padding-left: 2em;
flex: 1;
}
+17 -15
View File
@@ -1,16 +1,18 @@
<!DOCTYPE html>
<html>
<head>
<title>cryps.gg - mnml pvp atbs</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<link rel="stylesheet" href="./node_modules/izitoast/dist/css/iziToast.min.css"></script>
<link href="https://fonts.googleapis.com/css?family=Jura" rel="stylesheet">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/bulma/0.7.1/css/bulma.min.css">
<script defer src="https://use.fontawesome.com/releases/v5.1.0/js/all.js"></script>
</head>
</head>
<body>
</body>
<script src="./index.js"></script>
<!DOCTYPE html>
<html>
<head>
<title>cryps.gg - mnml pvp atbs</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<meta name="description" content="cryps.gg - mnml pvp atbs">
<meta name="author" content="ntr@smokestack.io">
<link rel="stylesheet" href="./node_modules/izitoast/dist/css/iziToast.min.css"></script>
<link href="https://fonts.googleapis.com/css?family=Jura" rel="stylesheet">
<link rel="stylesheet" href="assets/normalize.css">
<link rel="stylesheet" href="assets/skeleton.css">
</head>
</head>
<body>
</body>
<script src="./index.js"></script>
</html>
Regular → Executable
View File
-189
View File
@@ -1,189 +0,0 @@
// http://mrl.nyu.edu/~perlin/noise/
const ImprovedNoise = function () {
const p = [151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10,
23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87,
174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211,
133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208,
89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5,
202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119,
248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232,
178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249,
14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205,
93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180];
for (let i = 0; i < 256; i++) {
p[256 + i] = p[i];
}
function fade(t) {
return t * t * t * (t * (t * 6 - 15) + 10);
}
function lerp(t, a, b) {
return a + t * (b - a);
}
function grad(hash, x, y, z) {
const h = hash & 15;
const u = h < 8 ? x : y; const
v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
return {
noise(x, y, z) {
const floorX = Math.floor(x); const floorY = Math.floor(y); const
floorZ = Math.floor(z);
const X = floorX & 255; const Y = floorY & 255; const
Z = floorZ & 255;
x -= floorX;
y -= floorY;
z -= floorZ;
const xMinus1 = x - 1; const yMinus1 = y - 1; const
zMinus1 = z - 1;
const u = fade(x); const v = fade(y); const
w = fade(z);
const A = p[X] + Y; const AA = p[A] + Z; const AB = p[A + 1] + Z; const B = p[X + 1] + Y; const BA = p[B] + Z; const
BB = p[B + 1] + Z;
return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z),
grad(p[BA], xMinus1, y, z)),
lerp(u, grad(p[AB], x, yMinus1, z),
grad(p[BB], xMinus1, yMinus1, z))),
lerp(v, lerp(u, grad(p[AA + 1], x, y, zMinus1),
grad(p[BA + 1], xMinus1, y, z - 1)),
lerp(u, grad(p[AB + 1], x, yMinus1, zMinus1),
grad(p[BB + 1], xMinus1, yMinus1, zMinus1))));
},
};
};
const currentRandom = Math.random;
// Pseudo-random generator
function Marsaglia(i1, i2) {
// from http://www.math.uni-bielefeld.de/~sillke/ALGORITHMS/random/marsaglia-c
let z = i1 || 362436069; let
w = i2 || 521288629;
const nextInt = function () {
z = (36969 * (z & 65535) + (z >>> 16)) & 0xFFFFFFFF;
w = (18000 * (w & 65535) + (w >>> 16)) & 0xFFFFFFFF;
return (((z & 0xFFFF) << 16) | (w & 0xFFFF)) & 0xFFFFFFFF;
};
this.nextDouble = function () {
const i = nextInt() / 4294967296;
return i < 0 ? 1 + i : i;
};
this.nextInt = nextInt;
}
Marsaglia.createRandomized = function () {
const now = new Date();
return new Marsaglia((now / 60000) & 0xFFFFFFFF, now & 0xFFFFFFFF);
};
// Noise functions and helpers
function PerlinNoise(seed) {
const rnd = seed !== undefined ? new Marsaglia(seed) : Marsaglia.createRandomized();
let i; let
j;
// http://www.noisemachine.com/talk1/17b.html
// http://mrl.nyu.edu/~perlin/noise/
// generate permutation
const p = new Array(512);
for (i = 0; i < 256; ++i) { p[i] = i; }
for (i = 0; i < 256; ++i) { const t = p[j = rnd.nextInt() & 0xFF]; p[j] = p[i]; p[i] = t; }
// copy to avoid taking mod in p[0];
for (i = 0; i < 256; ++i) { p[i + 256] = p[i]; }
function grad3d(i, x, y, z) {
const h = i & 15; // convert into 12 gradient directions
const u = h < 8 ? x : y;
const v = h < 4 ? y : h === 12 || h === 14 ? x : z;
return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
}
function grad2d(i, x, y) {
const v = (i & 1) === 0 ? x : y;
return (i & 2) === 0 ? -v : v;
}
function grad1d(i, x) {
return (i & 1) === 0 ? -x : x;
}
function lerp(t, a, b) { return a + t * (b - a); }
this.noise3d = function (x, y, z) {
const X = Math.floor(x) & 255; const Y = Math.floor(y) & 255; const
Z = Math.floor(z) & 255;
x -= Math.floor(x); y -= Math.floor(y); z -= Math.floor(z);
const fx = (3 - 2 * x) * x * x; const fy = (3 - 2 * y) * y * y; const
fz = (3 - 2 * z) * z * z;
const p0 = p[X] + Y; const p00 = p[p0] + Z; const p01 = p[p0 + 1] + Z; const p1 = p[X + 1] + Y; const p10 = p[p1] + Z; const
p11 = p[p1 + 1] + Z;
return lerp(fz,
lerp(fy, lerp(fx, grad3d(p[p00], x, y, z), grad3d(p[p10], x - 1, y, z)),
lerp(fx, grad3d(p[p01], x, y - 1, z), grad3d(p[p11], x - 1, y - 1, z))),
lerp(fy, lerp(fx, grad3d(p[p00 + 1], x, y, z - 1), grad3d(p[p10 + 1], x - 1, y, z - 1)),
lerp(fx, grad3d(p[p01 + 1], x, y - 1, z - 1), grad3d(p[p11 + 1], x - 1, y - 1, z - 1))));
};
this.noise2d = function (x, y) {
const X = Math.floor(x) & 255; const
Y = Math.floor(y) & 255;
x -= Math.floor(x); y -= Math.floor(y);
const fx = (3 - 2 * x) * x * x; const
fy = (3 - 2 * y) * y * y;
const p0 = p[X] + Y; const
p1 = p[X + 1] + Y;
return lerp(fy,
lerp(fx, grad2d(p[p0], x, y), grad2d(p[p1], x - 1, y)),
lerp(fx, grad2d(p[p0 + 1], x, y - 1), grad2d(p[p1 + 1], x - 1, y - 1)));
};
this.noise1d = function (x) {
const X = Math.floor(x) & 255;
x -= Math.floor(x);
const fx = (3 - 2 * x) * x * x;
return lerp(fx, grad1d(p[X], x), grad1d(p[X + 1], x - 1));
};
}
// these are lifted from Processing.js
// processing defaults
const noiseProfile = {
generator: undefined, octaves: 4, fallout: 0.5, seed: undefined,
};
module.exports = function noise(x, y, z) {
if (noiseProfile.generator === undefined) {
// caching
noiseProfile.generator = new PerlinNoise(noiseProfile.seed);
}
const generator = noiseProfile.generator;
let effect = 1; let k = 1; let
sum = 0;
for (let i = 0; i < noiseProfile.octaves; ++i) {
effect *= noiseProfile.fallout;
switch (arguments.length) {
case 1:
sum += effect * (1 + generator.noise1d(k * x)) / 2; break;
case 2:
sum += effect * (1 + generator.noise2d(k * x, k * y)) / 2; break;
case 3:
sum += effect * (1 + generator.noise3d(k * x, k * y, k * z)) / 2; break;
}
k *= 2;
}
return sum;
};
-220
View File
@@ -1,220 +0,0 @@
const noise = require('./fizzy-noise');
function fizzyText(message) {
const that = this;
// These are the variables that we manipulate with gui-dat.
// Notice they're all defined with "this". That makes them public.
// Otherwise, gui-dat can't see them.
this.growthSpeed = 0.8; // how fast do particles change size?
this.minSize = 1;
this.maxSize = 4; // how big can they get?
this.noiseStrength = 10; // how turbulent is the flow?
this.speed = 0.4; // how fast do particles move?
this.displayOutline = false; // should we draw the message as a stroke?
this.framesRendered = 0;
// //////////////////////////////////////////////////////////////
const _this = this;
const width = 550;
const height = 200;
const textAscent = 101;
const textOffsetLeft = 80;
const noiseScale = 300;
const frameTime = 30;
const colors = ['#000000', '#1A1A1A', '#163C50', '#205A79', '#2A78A2'];
// This is the context we use to get a bitmap of text using
// the getImageData function.
const r = document.createElement('canvas');
const s = r.getContext('2d');
// This is the context we actually use to draw.
const c = document.createElement('canvas');
const g = c.getContext('2d');
r.setAttribute('width', width);
c.setAttribute('width', width);
r.setAttribute('height', height);
c.setAttribute('height', height);
// Add our demo to the HTML
document.getElementById('fizzytext').appendChild(c);
// Stores bitmap image
let pixels = [];
// Stores a list of particles
const particles = [];
// Set g.font to the same font as the bitmap canvas, incase we
// want to draw some outlines.
s.font = g.font = '800 82px monospace, monospace';
// Instantiate some particles
for (let i = 0; i < 1000; i++) {
particles.push(new Particle(Math.random() * width, Math.random() * height));
}
// This function creates a bitmap of pixels based on your message
// It's called every time we change the message property.
const createBitmap = function (msg) {
s.fillStyle = '#fff';
s.fillRect(0, 0, width, height);
s.fillStyle = '#222';
s.fillText(msg, textOffsetLeft, textAscent);
// Pull reference
const imageData = s.getImageData(0, 0, width, height);
pixels = imageData.data;
};
// Called once per frame, updates the animation.
const render = function () {
that.framesRendered++;
g.clearRect(0, 0, width, height);
if (_this.displayOutline) {
g.globalCompositeOperation = 'source-over';
g.strokeStyle = '#000';
g.lineWidth = 0.5;
g.strokeText(message, textOffsetLeft, textAscent);
}
g.globalCompositeOperation = 'darker';
for (let i = 0; i < particles.length; i++) {
g.fillStyle = colors[i % colors.length];
particles[i].render();
}
};
// Returns x, y coordinates for a given index in the pixel array.
const getPosition = function (i) {
return {
x: (i - (width * 4) * Math.floor(i / (width * 4))) / 4,
y: Math.floor(i / (width * 4)),
};
};
// Returns a color for a given pixel in the pixel array.
const getColor = function (x, y) {
const base = (Math.floor(y) * width + Math.floor(x)) * 4;
const c = {
r: pixels[base + 0],
g: pixels[base + 1],
b: pixels[base + 2],
a: pixels[base + 3],
};
return `rgb(${c.r},${c.g},${c.b})`;
};
this.message = message;
createBitmap(message);
var loop = function () {
requestAnimationFrame(loop);
render();
};
// This calls the render function every 30 milliseconds.
loop();
// This class is responsible for drawing and moving those little
// colored dots.
function Particle(x, y, c) {
// Position
this.x = x;
this.y = y;
// Size of particle
this.r = 1;
// This velocity is used by the explode function.
this.vx = 0;
this.vy = 0;
this.constrain = function constrainFn(v, o1, o2) {
if (v < o1) v = o1;
else if (v > o2) v = o2;
return v;
};
// Called every frame
this.render = function renderFrame() {
// What color is the pixel we're sitting on top of?
const c = getColor(this.x, this.y);
// Where should we move?
const angle = noise(this.x / noiseScale, this.y / noiseScale) * _this.noiseStrength;
// var angle = -Math.PI/2;
// Are we within the boundaries of the image?
const onScreen = this.x > 0 && this.x < width && this.y > 0 && this.y < height;
const isBlack = c !== 'rgb(255,255,255)' && onScreen;
// If we're on top of a black pixel, grow.
// If not, shrink.
if (isBlack) {
this.r += _this.growthSpeed;
} else {
this.r -= _this.growthSpeed;
}
// This velocity is used by the explode function.
this.vx *= 0.5;
this.vy *= 0.5;
// Change our position based on the flow field and our
// explode velocity.
this.x += Math.cos(angle) * _this.speed + this.vx;
this.y += -Math.sin(angle) * _this.speed + this.vy;
if (this.r > _this.maxSize) {
this.r = _this.maxSize;
} else if (this.r < 0) {
this.r = 0;
this.x = Math.random() * width;
this.y = Math.random() * height;
return false;
}
// this.r = 3;
// debugger
// console.log(DAT.GUI.constrain(this.r, 0, _this.maxSize));
// this.r = this.constrain(this.r, _this.minSize, _this.maxSize);
// If we're tiny, keep moving around until we find a black
// pixel.
if (this.r <= 0) {
this.x = Math.random() * width;
this.y = Math.random() * height;
return false; // Don't draw!
}
// If we're off the screen, go over to other side
if (this.x < 0) this.x = width;
if (this.x > width) this.x = 0;
if (this.y < 0) this.y = height;
if (this.y > height) this.y = 0;
// Draw the circle.
g.beginPath();
// g.arc(this.x, this.y, this.r, 0, Math.PI * 2, false);
g.rect(this.x, this.y, this.r, this.r);
g.fill();
return true;
};
}
}
module.exports = fizzyText;
+13 -6
View File
@@ -4,30 +4,37 @@
"description": "",
"main": "index.js",
"scripts": {
"start": "parcel index.html --port 40080 --no-hmr --no-source-maps",
"build": "rm -rf dist && parcel build --no-source-maps index.html",
"lint": "eslint --fix src/",
"start": "parcel index.html --port 40080 --no-source-maps",
"build": "rm -rf dist && parcel build index.html",
"lint": "eslint --fix --ext .jsx src/",
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "UNLICENSED",
"dependencies": {
"async": "^2.6.1",
"borc": "^2.0.3",
"bulma-toast": "^1.2.0",
"docco": "^0.7.0",
"izitoast": "^1.4.0",
"jdenticon": "^2.1.0",
"key": "^0.1.11",
"keymaster": "^1.6.2",
"lodash": "^4.17.11",
"parcel": "^1.11.0",
"phaser": "^3.16.1",
"parcel": "^1.12.3",
"particles.js": "^2.0.0",
"phaser": "^3.15.1",
"preact": "^8.3.1",
"preact-redux": "^2.0.3",
"redux": "^4.0.0"
},
"devDependencies": {
"babel-core": "^6.26.3",
"babel-preset-es2015": "^6.24.1",
"babel-preset-react": "^6.24.1",
"eslint": "^5.6.0",
"eslint-config-airbnb-base": "^13.1.0",
"eslint-plugin-import": "^2.14.0",
"eslint-plugin-react": "^7.11.1",
"jest": "^18.0.0"
}
}
+35
View File
@@ -0,0 +1,35 @@
export const SET_ACCOUNT = 'SET_ACCOUNT';
export const setAccount = value => ({ type: SET_ACCOUNT, value });
export const SET_CRYPS = 'SET_CRYPS';
export const setCryps = value => ({ type: SET_CRYPS, value });
export const SET_INSTANCES = 'SET_INSTANCES';
export const setInstances = value => ({ type: SET_INSTANCES, value });
export const SET_INSTANCE = 'SET_INSTANCE';
export const setInstance = value => ({ type: SET_INSTANCE, value });
export const SET_GAME = 'SET_GAME';
export const setGame = value => ({ type: SET_GAME, value });
export const SET_COMBINER = 'SET_COMBINER';
export const setCombiner = value => ({ type: SET_COMBINER, value: Array.from(value) });
export const SET_SELECTED_CRYPS = 'SET_SELECTED_CRYPS';
export const setSelectedCryps = value => ({ type: SET_SELECTED_CRYPS, value: Array.from(value) });
export const SET_ACTIVE_INCOMING = 'SET_ACTIVE_INCOMING';
export const setActiveIncoming = value => ({ type: SET_ACTIVE_INCOMING, value });
export const SET_ACTIVE_SKILL = 'SET_ACTIVE_SKILL';
export const setActiveSkill = (crypId, skill) => ({ type: SET_ACTIVE_SKILL, value: crypId ? { crypId, skill } : null });
export const SET_INFO = 'SET_INFO';
export const setInfo = (type, info) => ({ type: SET_INFO, value: type ? { type, info } : null });
export const SET_RECLAIMING = 'SET_RECLAIMING';
export const setReclaiming = value => ({ type: SET_RECLAIMING, value });
export const SET_WS = 'SET_WS';
export const setWs = value => ({ type: SET_WS, value });
+45
View File
@@ -0,0 +1,45 @@
// eslint-disable-next-line
const preact = require('preact');
const { connect } = require('preact-redux');
const InstanceListContainer = require('./instance.list.container');
const CrypListContainer = require('./cryp.list.container');
const GameContainer = require('./game.container');
const InstanceContainer = require('./instance.container');
const addState = connect(
(state) => {
const { game, instance, ws } = state;
if (!game) {
console.log('clear gs interval');
// ws.clearGameStateInterval();
}
return { game, instance };
}
);
function renderBody(props) {
const { game, instance } = props;
if (game) {
return (
<GameContainer />
);
}
if (instance) {
return (
<InstanceContainer />
);
}
return (
<main>
<CrypListContainer />
<InstanceListContainer />
</main>
);
}
module.exports = addState(renderBody);
@@ -1,174 +1,4 @@
// POSITIONING FNS
// floors prevent subpixel rendering which looks trash
const CANVAS_WIDTH = () => Math.floor(window.innerHeight * 1.6);
const CANVAS_HEIGHT = () => Math.floor(window.innerHeight);
const headerWidth = () => CANVAS_WIDTH();
const headerHeight = () => Math.floor(CANVAS_HEIGHT() * 0.05);
const menuCrypListWidth = () => Math.floor(CANVAS_WIDTH() * 0.3);
const menuCrypListHeight = () => Math.floor(CANVAS_HEIGHT() - headerHeight());
const menuCrypListX = () => Math.floor(CANVAS_WIDTH() * 0.3);
const menuCrypListY = () => headerHeight();
const itemListWidth = () => Math.floor(CANVAS_WIDTH() * 0.5);
const itemListHeight = () => Math.floor(CANVAS_HEIGHT() * 0.95);
const itemListX = () => 0;
const itemListY = () => headerHeight();
const itemBlockWidth = () => Math.floor(itemListWidth() * 0.12);
const itemBlockHeight = () => Math.floor(itemListHeight() * 0.04);
const menuNavigationWidth = () => Math.floor(CANVAS_WIDTH() * 0.5);
const menuNavigationHeight = () => Math.floor(CANVAS_HEIGHT() * 0.3);
const menuNavigationX = () => Math.floor(CANVAS_WIDTH() * 0.5);
const menuNavigationY = () => Math.floor(CANVAS_HEIGHT() * 0.7);
const menuMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.4);
const menuMainHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5);
const menuMainX = () => Math.floor(CANVAS_WIDTH() * 0.65);
const menuMainY = () => headerHeight();
const homeMainWidth = () => Math.floor(CANVAS_WIDTH() * 0.6);
const homeMainHeight = () => Math.floor(CANVAS_HEIGHT() * 0.5);
const homeMainX = () => Math.floor(CANVAS_WIDTH() * 0.4);
const homeMainY = () => headerHeight();
const combatWidth = () => CANVAS_WIDTH();
const combatHeight = () => CANVAS_HEIGHT() - headerHeight();
const combatY = () => headerHeight();
const combatX = () => 0;
const combatCrypMargin = () => Math.floor((CANVAS_HEIGHT() - headerHeight()) / 4.5);
const combatTextMargin = () => Math.floor((CANVAS_HEIGHT() - headerHeight()) / 35);
const statsWidth = () => Math.floor(CANVAS_WIDTH() - menuCrypListWidth());
const statsHeight = () => CANVAS_HEIGHT() - headerHeight();
const statsY = () => headerHeight();
const statsX = () => menuCrypListWidth();
const statsKnownX = () => Math.floor(statsX() + statsWidth() / 4);
const statsLearnableX = () => Math.floor(statsX() + statsWidth() / 2);
const statsTextMargin = () => 24;
const statsLearnableMargin = () => 12;
const logWidth = () => Math.floor(combatWidth() * 0.5);
const logHeight = () => Math.floor(combatHeight() * 0.3);
const logY = () => Math.floor(headerHeight() + (combatHeight() * 0.7));
const logX = () => Math.floor(combatWidth() * 0.2);
module.exports = {
TEXT: {
NORMAL: { fontFamily: 'Jura', fontSize: 18, color: '#ffffff' },
LEARNABLE: { fontFamily: 'Jura', fontSize: 18, color: '#ffffff' },
HEADER: { fontFamily: 'Jura', fontSize: 24, color: '#ffffff', fontStyle: 'bold' },
HOVER: { fontFamily: 'Jura', fontSize: 16, color: '#ffffff', backgroundColor: '#222222' },
},
POSITIONS: {
HEADER: {
width: headerWidth,
height: headerHeight,
},
CRYP_LIST: {
x: menuCrypListX,
y: menuCrypListY,
width: menuCrypListWidth,
height: menuCrypListHeight,
},
MENU_MAIN: {
x: menuMainX,
y: menuMainY,
width: menuMainWidth,
height: menuMainHeight,
},
HOME_MAIN: {
x: homeMainX,
y: homeMainY,
width: homeMainWidth,
height: homeMainHeight,
},
NAVIGATION: {
x: menuNavigationX,
y: menuNavigationY,
width: menuNavigationWidth,
height: menuNavigationHeight,
},
ITEM_LIST: {
x: itemListX,
y: itemListY,
width: itemListWidth,
height: itemListHeight,
itemWidth: itemBlockWidth,
itemHeight: itemBlockHeight,
},
STATS: {
x: statsX,
y: statsY,
width: statsWidth,
height: statsHeight,
knownX: statsKnownX,
learnableX: statsLearnableX,
textMargin: statsTextMargin,
learnableMargin: statsLearnableMargin,
},
COMBAT: {
x: combatX,
y: combatY,
width: combatWidth,
height: combatHeight,
crypMargin: combatCrypMargin,
textMargin: combatTextMargin,
LOG: {
x: logX,
y: logY,
width: logWidth,
height: logHeight,
},
},
},
COLOURS: {
BLUE: 0x004bfe,
CYAN: 0x27e7c0,
PURPLE: 0x61008c,
YELLOW: 0xfdfe02,
ORANGE: 0xff9215,
PINK: 0xe766b6,
GRAY: 0x9d9ea0,
LBLUE: 0x87c6f2,
GREEN: 0x166c4f,
BROWN: 0x583108,
BLACK: 0x000000,
RED: 0xff0000,
WHITE: 0xffffff,
SELECT: 0x003300,
},
DELAYS: {
MOVE_CREEP: 500,
DAMAGE_TICK: 500,
ANIMATION_DURATION: 1000,
// wall: [500],
// spit: [300, 500],
// gravBomb: [300, 500],
// gravBlast: [300, 500],
// chargeBall: [300, 500],
},
ITEMS: {
SKILLS: {
Amplify: {
@@ -0,0 +1,64 @@
const preact = require('preact');
const { stringSort } = require('./../utils');
const molecule = require('./molecule');
const idSort = stringSort('id');
const COLOURS = [
'#a52a2a',
'#1FF01F',
'#3498db',
];
function CrypList({ cryps, selectedCryps, setSelectedCryps }) {
if (!cryps) return <div>not ready</div>;
// redux limitation + suggested workaround
// so much for dumb components
function selectCryp(id) {
// remove
const i = selectedCryps.findIndex(sid => sid === id);
if (i > -1) {
selectedCryps[i] = null;
return setSelectedCryps(selectedCryps);
}
// window insert
const insert = selectedCryps.findIndex(j => j === null);
if (insert === -1) return setSelectedCryps([id, null, null]);
selectedCryps[insert] = id;
return setSelectedCryps(selectedCryps);
}
const crypPanels = cryps.sort(idSort).map(cryp => {
const colour = selectedCryps.indexOf(cryp.id);
const selected = colour > -1;
const borderColour = selected ? COLOURS[colour] : '#000000';
return (
<div
key={cryp.id}
className="menu-cryp-ctr">
<div
className="menu-cryp"
style={ { 'border-color': borderColour || 'whitesmoke' } }
onClick={() => selectCryp(cryp.id)} >
<figure className="img">
{molecule}
</figure>
<h2>{cryp.name}</h2>
</div>
</div>
);
});
return (
<div className="menu-cryps">
{crypPanels}
</div>
);
}
module.exports = CrypList;
@@ -0,0 +1,20 @@
const { connect } = require('preact-redux');
const CrypList = require('./cryp.list.component');
const actions = require('./../actions');
const addState = connect(
function receiveState(state) {
const { ws, cryps, selectedCryps } = state;
return { cryps, selectedCryps };
},
function receiveDispatch(dispatch) {
function setSelectedCryps(crypIds) {
dispatch(actions.setSelectedCryps(crypIds));
}
return { setSelectedCryps };
}
);
module.exports = addState(CrypList);
@@ -0,0 +1,32 @@
const preact = require('preact');
function renderSpawnButton({ account, sendCrypSpawn }) {
let name = '';
if (!account) return <div>...</div>;
return false;
return (
<div className="row">
<div className="two columns">
<input
className="input"
type="text"
placeholder="cryp name"
onChange={e => (name = e.target.value)}
/>
</div>
<div className="two columns">
<button
className="button"
type="submit"
onClick={() => sendCrypSpawn(name)}>
Spawn 👾
</button>
</div>
</div>
);
}
module.exports = renderSpawnButton;
@@ -0,0 +1,16 @@
const { connect } = require('preact-redux');
const CrypSpawnButton = require('./cryp.spawn.button');
const addState = connect(
function receiveState(state) {
const { ws } = state;
function sendCrypSpawn(name) {
return ws.sendCrypSpawn(name);
}
return { account: state.account, sendCrypSpawn };
}
);
module.exports = addState(CrypSpawnButton);
+202
View File
@@ -0,0 +1,202 @@
const preact = require('preact');
const range = require('lodash/range');
const molecule = require('./molecule');
const saw = require('./saw.component');
// const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
function GamePanel(props) {
const {
game,
activeSkill,
setActiveSkill,
selectSkillTarget,
account,
quit,
} = props;
if (!game) return <div>...</div>;
function findCryp(id) {
const team = game.teams.find(t => t.cryps.find(c => c.id === id));
if (team) return team.cryps.find(c => c.id === id);
return null;
}
const otherTeams = game.teams.filter(t => t.id !== account.id);
const playerTeam = game.teams.find(t => t.id === account.id);
function stackElement(c, i) {
let skills = game.stack.filter(s => s.source_cryp_id === c.id).map((s, j) => {
const target = findCryp(s.target_cryp_id);
return (
<div key={j}>{s.skill} -> {target.name}</div>
);
});
if (!skills.length) skills = (<div>&nbsp;</div>);
return (
<div
key={i}
className="stack-line">
{skills}
</div>
);
}
function Cryp(cryp) {
const ko = cryp.hp.value === 0 ? 'ko' : '';
const skills = range(0, 4).map(i => {
const s = cryp.skills[i];
if (!s) {
return (
<button
disabled='true'
key={i}
className='cryp-skill-btn disabled'>
<span>&nbsp;</span>
</button>
);
}
const cdText = cryp.skills[i].cd > 0
? `- ${s.cd}`
: '';
const highlight = activeSkill
? activeSkill.crypId === cryp.id && activeSkill.skill === s
: false;
return (
<button
key={i}
disabled={!!cdText || ko}
className={`cryp-skill-btn right ${highlight ? 'active' : ''}`}
type="submit"
onClick={() => setActiveSkill(cryp.id, s.skill)}>
{s.skill} {cdText}
</button>
);
});
const stats = [
{ stat: 'hp', colour: '#1FF01F' },
{ stat: 'red_shield', colour: '#a52a2a' },
{ stat: 'blue_shield', colour: '#3498db' },
].map((s, i) => (
<figure key={i} alt={s.stat}>
{saw(s.colour)}
<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
</figure>
));
return (
<div
key={cryp.id}
style={ activeSkill ? { cursor: 'pointer' } : {}}
className={`cryp-box ${ko}`} >
<div className="cryp-box-top">
<figure
className="img"
onClick={() => selectSkillTarget(cryp.id)} >
{molecule}
<figcaption>{cryp.name}</figcaption>
</figure>
<div className="skills">
{skills}
</div>
</div>
<div className="stats">
{stats}
</div>
</div>
);
}
function PlayerTeam(team) {
const cryps = team.cryps.map(c => Cryp(c));
return (
<div className="team-player cryp-list">
{cryps}
</div>
);
}
function OpponentCryp(cryp, i) {
const stats = [
{ stat: 'hp', colour: '#1FF01F' },
{ stat: 'red_shield', colour: '#a52a2a' },
{ stat: 'blue_shield', colour: '#3498db' },
].map((s, j) => (
<figure key={j} alt={s.stat}>
{saw(s.colour)}
<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
</figure>
));
return (
<div
key={i}
className="cryp-box"
style={ activeSkill ? { cursor: 'pointer' } : {}}
onClick={() => selectSkillTarget(cryp.id)} >
<div className="cryp-box-top">
<figure className="img">
{molecule}
<figcaption>{cryp.name}</figcaption>
</figure>
</div>
<div className="stats">
{stats}
</div>
</div>
);
}
function OpponentTeam(team) {
const cryps = team.cryps.map(OpponentCryp);
return (
<div className="cryp-list" >
{cryps}
</div>
);
}
const selectedSkills = playerTeam.cryps.map((c, i) => stackElement(c, i));
const logs = game.log.map((l, i) => (<div key={i}>{l}</div>)).reverse();
return (
<main>
<div className="instance-hdr">
<button
className="game-back-btn instance-btn instance-ui-btn left"
onClick={quit}>
Back
</button>
<div className="spacer">
<div>&nbsp;</div>
</div>
</div>
{PlayerTeam(playerTeam, setActiveSkill)}
<div className="selected-skills">
{selectedSkills}
</div>
<div className="team-opponent">
{otherTeams.map(OpponentTeam)}
</div>
<div className="logs">
{logs}
</div>
</main>
);
}
module.exports = GamePanel;
+57
View File
@@ -0,0 +1,57 @@
import 'particles.js/particles';
const { connect } = require('preact-redux');
const actions = require('../actions');
const Game = require('./game.component');
const config = require('./particles.config');
const particlesJS = window.particlesJS;
const addState = connect(
function receiveState(state) {
const { ws, game, account, activeSkill, activeIncoming } = state;
function selectSkillTarget(targetCrypId) {
if (activeSkill) {
return ws.sendGameSkill(game.id, activeSkill.crypId, targetCrypId, activeSkill.skill);
}
return false;
}
// intercept self casting skills
if (activeSkill && activeSkill.skill.self_targeting) {
ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
}
function selectIncomingTarget(crypId) {
if (activeIncoming) {
return ws.sendGameTarget(game.id, crypId, activeIncoming);
}
return false;
}
return { game, account, activeSkill, activeIncoming, selectSkillTarget, selectIncomingTarget };
},
function receiveDispatch(dispatch) {
function setActiveSkill(crypId, skill) {
dispatch(actions.setActiveSkill(crypId, skill));
// particlesJS(`particles-${crypId}`, config);
}
function setActiveIncoming(skillId) {
dispatch(actions.setActiveIncoming(skillId));
}
function quit() {
dispatch(actions.setGame(null));
}
return { setActiveSkill, setActiveIncoming, quit };
}
);
module.exports = addState(Game);
@@ -0,0 +1,17 @@
// eslint-disable-next-line
const preact = require('preact');
const LoginContainer = require('./login.container');
function renderHeader() {
return (
<header>
<h1 className="header-title">
cryps.gg
</h1>
<LoginContainer />
</header>
);
}
module.exports = renderHeader;
+29
View File
@@ -0,0 +1,29 @@
const preact = require('preact');
const { ITEMS: { SKILLS, SPECS, COLOURS } } = require('./constants');
function Info(args) {
const {
info,
} = args;
let desc = null;
if (info) {
if (info.type === 'item') {
if (SKILLS[info.info]) {
desc = SKILLS[info.info];
} else if (SPECS[info.info]) {
desc = SPECS[info.info];
} else if (COLOURS[info.info]) {
desc = COLOURS[info.info];
}
}
}
return (
<div className="instance-info">
<div> {JSON.stringify(info)} </div>
<div> {JSON.stringify(desc)} </div>
</div>
);
}
module.exports = Info;
+20
View File
@@ -0,0 +1,20 @@
const { connect } = require('preact-redux');
// const actions = require('../actions');
const Info = require('./info.component');
const addState = connect(
function receiveState(state) {
const { info } = state;
return { info };
}
/*
function receiveDispatch(dispatch) {
return { };
}
*/
);
module.exports = addState(Info);
@@ -0,0 +1,110 @@
const preact = require('preact');
// const key = require('keymaster');
const range = require('lodash/range');
const VboxContainer = require('./vbox.container');
const InfoContainer = require('./info.container');
const molecule = require('./molecule');
const saw = require('./saw.component');
function Cryp(cryp, sendVboxApply, setInfo) {
const skills = range(0, 4).map(i => {
const s = cryp.skills[i]
? cryp.skills[i].skill
: (<span>&nbsp;</span>);
return <button key={i} className="cryp-skill-btn right" onClick={() => setInfo('item', s)}>{s}</button>;
});
// needed for ondrop to fire
function onDragOver(e) {
e.preventDefault();
return false;
}
function onDrop(e) {
e.stopPropagation();
e.preventDefault();
const item = parseInt(e.dataTransfer.getData('text'), 10);
return sendVboxApply(cryp.id, item);
}
const stats = [
{ stat: 'hp', colour: '#1FF01F' },
{ stat: 'green_damage', colour: '#1FF01F' },
{ stat: 'red_shield', colour: '#a52a2a' },
{ stat: 'red_damage', colour: '#a52a2a' },
{ stat: 'blue_shield', colour: '#3498db' },
{ stat: 'blue_damage', colour: '#3498db' },
{ stat: 'speed', colour: '#FFD123' },
].map((s, i) => (
<figure key={i} alt={s.stat}>
{saw(s.colour)}
<figcaption>{cryp[s.stat].value}</figcaption>
</figure>
));
return (
<div
key={cryp.id}
className="cryp-box"
onDragOver={onDragOver}
onDrop={onDrop}
>
<div className="cryp-box-top">
<figure className="img">
{molecule}
<figcaption>{cryp.name}</figcaption>
</figure>
<div className="skills">
{skills}
</div>
</div>
<div className="stats">
{stats}
</div>
</div>
);
}
function InstanceComponent(args) {
const {
// account,
instance,
quit,
sendInstanceReady,
sendVboxApply,
setInfo,
} = args;
if (!instance) return <div>...</div>;
const cryps = instance.cryps.map(c => Cryp(c, sendVboxApply, setInfo));
return (
<main className="instance" >
<div className="instance-hdr">
<button
className="instance-btn instance-ui-btn menu-btn left"
onClick={quit}>
Menu
</button>
<div className="spacer">
<div>&nbsp;</div>
</div>
<button
className="instance-btn instance-ui-btn ready-btn"
onClick={() => sendInstanceReady()}>
Ready
</button>
</div>
<VboxContainer />
<div className="cryp-list">
{cryps}
</div>
<InfoContainer />
</main>
);
}
module.exports = InstanceComponent;
@@ -0,0 +1,36 @@
const { connect } = require('preact-redux');
const actions = require('../actions');
const Instance = require('./instance.component');
const addState = connect(
function receiveState(state) {
const { ws, instance, account, combiner } = state;
function sendInstanceReady() {
return ws.sendInstanceReady(instance.instance);
}
function sendVboxApply(crypId, i) {
return ws.sendVboxApply(instance.instance, crypId, i);
}
return { instance, account, sendInstanceReady, sendVboxApply };
},
function receiveDispatch(dispatch, { instance, combiner }) {
function quit() {
dispatch(actions.setInstance(null));
}
function setInfo(type, info) {
dispatch(actions.setInfo(type, info));
}
return { quit, setInfo };
}
);
module.exports = addState(Instance);
@@ -0,0 +1,43 @@
// eslint-disable-next-line
const preact = require('preact');
const { NULL_UUID } = require('./../utils');
function instanceList({ instances, setActiveInstance, sendInstanceJoin }) {
if (!instances) return <div>...</div>;
const instanceJoin = (
<button
className="menu-instance-btn full right"
onClick={() => sendInstanceJoin()}>
Join New Instance
</button>
);
const instancePanels = instances.map(instance => {
const globalInstance = instance.instance === NULL_UUID;
const name = globalInstance
? 'Global Matchmaking'
: `${instance.instance.substring(0, 5)}`;
return (
<button
className={`menu-instance-btn right ${globalInstance ? 'full' : ''}`}
key={instance.id}
onClick={() => setActiveInstance(instance)}>
{name}
</button>
);
});
// <h2>Instances</h2>
return (
<section className="menu-instance-list" >
{instanceJoin}
{instancePanels}
</section>
);
}
module.exports = instanceList;
@@ -0,0 +1,35 @@
const { connect } = require('preact-redux');
const actions = require('../actions');
const InstanceList = require('./instance.list.component');
const addState = connect(
function receiveState(state) {
const { ws, selectedCryps, instances } = state;
function sendCrypsSet() {
console.log('set crypos');
// return ws.sendGamePvp(crypIds);
}
function sendInstanceJoin() {
if (selectedCryps.length) {
return ws.sendInstanceJoin(selectedCryps);
}
return false;
}
return { instances, sendCrypsSet, sendInstanceJoin };
},
function receiveDispatch(dispatch) {
function setActiveInstance(instance) {
dispatch(actions.setInstance(instance));
}
return { setActiveInstance };
}
);
module.exports = addState(InstanceList);
+76
View File
@@ -0,0 +1,76 @@
// eslint-disable-next-line
const preact = require('preact');
const saw = require('./saw.component');
function renderLogin({ account, submitLogin, submitRegister }) {
if (account) return (
<div className="header-status">
<h3 className="header-username">{account.name}</h3>
{saw('whitesmoke')}
</div>
);
const details = {
name: '',
password: '',
};
return (
<div className="login" >
<div className="field">
<p className="control has-icons-left has-icons-right">
<input
className="input"
type="email"
placeholder="Email"
onChange={e => (details.name = e.target.value)}
/>
<span className="icon is-small is-left">
<i className="fas fa-user" />
</span>
<span className="icon is-small is-right">
<i className="fas fa-check" />
</span>
</p>
</div>
<div className="field">
<p className="control has-icons-left">
<input
className="input"
type="password"
placeholder="Password"
onChange={e => (details.password = e.target.value)}
/>
<span className="icon is-small is-left">
<i className="fas fa-lock" />
</span>
</p>
</div>
<div className="field">
<p className="control">
<button
className="button inverted"
type="submit"
onClick={() => submitLogin('ntr', 'grepgrepgrep')}>
Default
</button>
<button
className="button inverted"
type="submit"
onClick={() => submitLogin(details.name, details.password)}>
Login
</button>
<button
className="button inverted"
type="submit"
onClick={() => submitRegister(details.name, details.password)}>
Register
</button>
</p>
</div>
</div>
);
}
module.exports = renderLogin;
+18
View File
@@ -0,0 +1,18 @@
const { connect } = require('preact-redux');
const Login = require('./login.component');
const addState = connect(
(state) => {
const { ws } = state;
function submitLogin(name, password) {
return ws.sendAccountLogin(name, password);
}
function submitRegister(name, password) {
return ws.sendAccountRegister(name, password);
}
return { account: state.account, submitLogin, submitRegister };
},
);
module.exports = addState(Login);
File diff suppressed because one or more lines are too long
+41
View File
@@ -0,0 +1,41 @@
const config = {
particles: {
number: { value: 300, density: { enable: true, value_area: 800 } },
color: { value: '#ffffff' },
shape: {
type: 'circle',
stroke: { width: 0, color: '#000000' },
polygon: { nb_sides: 5 },
image: { src: 'img/github.svg', width: 100, height: 100 }
},
opacity: {
value: 0.5,
random: false,
anim: { enable: false, speed: 1, opacity_min: 0.1, sync: false },
},
size: {
value: 3,
random: true,
anim: { enable: false, speed: 40, size_min: 0.1, sync: false },
},
line_linked: {
enable: true,
distance: 150,
color: '#ffffff',
opacity: 0.4,
width: 1,
},
move: {
enable: true,
speed: 6,
direction: 'none',
random: false,
straight: false,
out_mode: 'out',
bounce: false,
attract: { enable: false, rotateX: 600, rotateY: 1200 },
},
},
};
module.exports = config;
+10
View File
@@ -0,0 +1,10 @@
const preact = require('preact');
module.exports = function saw(colour) {
return (
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" style={{ stroke: colour }}>
<path d="M0,50l50,-50v100l50,-50" className="ping-path"/>
<path d="M0,50l50,-50v100l50,-50" className="ping-path"/>
</svg>
);
}
+161
View File
@@ -0,0 +1,161 @@
const preact = require('preact');
const range = require('lodash/range');
function convertVar(v) {
return v || '';
// uncomment for double borders in vbox
// if (v) {
// return <div>{v}</div>;
// }
// return;
}
function Vbox(args) {
const {
instance,
combiner,
reclaiming,
sendVboxAccept,
sendVboxDiscard,
sendVboxReclaim,
sendVboxCombine,
setCombiner,
setReclaiming,
setInfo,
} = args;
const { vbox } = instance;
if (!instance.vbox) return false;
// lots of rubbish to make it flow nice
function boundClick(i) {
if (reclaiming) {
return sendVboxReclaim(i);
}
const insert = combiner.findIndex(j => j === null);
if (insert === -1) return setCombiner([i, null, null]);
combiner[insert] = i;
return setCombiner(combiner);
}
function combinerRmv(i) {
combiner[i] = null;
return setCombiner(combiner);
}
const free = [];
for (let i = 0 ; i < 6; i++) {
free.push([vbox.free[0][i], vbox.free[1][i], vbox.free[2][i]]);
}
const freeRows = free.map((row, i) => {
const cells = row.map((c, j) => (
<td
key={j}
onClick={() => {
if (c) {
sendVboxAccept(j, i);
setInfo('item', c);
}
}} >
{convertVar(c)}
</td>
));
return (
<tr key={i}>
{cells}
</tr>
);
});
const boundTds = range(0, 9).map(i => {
if (combiner.indexOf(i) > -1) {
return (
<td
key={i}>
&nbsp;
</td>
);
}
return (
<td
key={i}
draggable="true"
onDragStart={e => e.dataTransfer.setData('text', i)}
onClick={() => boundClick(i) }>
{convertVar(vbox.bound[i])}
</td>
);
});
const boundRows = [
<tr key={0} >
{boundTds[0]}
{boundTds[1]}
{boundTds[2]}
</tr>,
<tr key={1}>
{boundTds[3]}
{boundTds[4]}
{boundTds[5]}
</tr>,
<tr key={2}>
{boundTds[6]}
{boundTds[7]}
{boundTds[8]}
</tr>,
];
const combinerElement = (
<table className="vbox-table">
<tbody>
<tr>
<td onClick={() => combinerRmv(0)}>{convertVar(vbox.bound[combiner[0]])}</td>
<td onClick={() => combinerRmv(1)}>{convertVar(vbox.bound[combiner[1]])}</td>
<td onClick={() => combinerRmv(2)}>{convertVar(vbox.bound[combiner[2]])}</td>
</tr>
</tbody>
</table>
);
return (
<div className="vbox">
<div className="vbox-hdr">
<div>VBOX</div>
<div className="bits" >{vbox.bits}b</div>
</div>
<button
className="instance-btn instance-ui-btn vbox-btn"
onClick={() => sendVboxDiscard()}>
Reroll
</button>
<table className="vbox-table">
<tbody>
{freeRows}
</tbody>
</table>
<span>INVENTORY</span>
<button
className="instance-btn instance-ui-btn vbox-btn"
onClick={() => setReclaiming(!reclaiming)}>
reclaim
</button>
<table className="vbox-table">
<tbody>
{boundRows}
</tbody>
</table>
<span>I-COMBINATOR</span>
<button
className="instance-btn instance-ui-btn vbox-btn"
onClick={() => sendVboxCombine()}>
refine
</button>
{combinerElement}
</div>
);
}
module.exports = Vbox;
+57
View File
@@ -0,0 +1,57 @@
const { connect } = require('preact-redux');
const actions = require('../actions');
const Vbox = require('./vbox.component');
const addState = connect(
function receiveState(state) {
const { ws, instance, combiner, reclaiming } = state;
function sendVboxDiscard() {
return ws.sendVboxDiscard(instance.instance);
}
function sendVboxAccept(group, index) {
return ws.sendVboxAccept(instance.instance, group, index);
}
function sendVboxCombine() {
return ws.sendVboxCombine(instance.instance, combiner);
}
function sendVboxReclaim(i) {
return ws.sendVboxReclaim(instance.instance, i);
}
return {
instance,
combiner,
reclaiming,
sendVboxAccept,
sendVboxDiscard,
sendVboxReclaim,
sendVboxCombine,
};
},
function receiveDispatch(dispatch) {
function setCombiner(c) {
return dispatch(actions.setCombiner(c));
}
function setReclaiming(v) {
return dispatch(actions.setReclaiming(v));
}
function setInfo(type, info) {
return dispatch(actions.setInfo(type, info));
}
return { setCombiner, setReclaiming, setInfo };
}
);
module.exports = addState(Vbox);
-219
View File
@@ -1,219 +0,0 @@
const toast = require('izitoast');
function registerEvents(registry, events, tutorial) {
function setCryps(cryps) {
registry.set('cryps', cryps);
tutorial('homepage');
}
function setCrypList(cryps) {
registry.set('crypList', cryps);
}
function setWs(ws) {
registry.set('ws', ws);
}
function setGame(game) {
if (game.phase === 'Skill') tutorial('skillPhase');
if (game.phase === 'Target') tutorial('targetPhase');
if (game.resolved.length) tutorial('resolutionPhase');
if (game.phase === 'Finish') tutorial('finishPhase');
return registry.set('game', game);
}
function setAccount(account) {
registry.set('account', account);
registry.set('home', true);
events.emit('ACCOUNT', account);
}
function setActiveSkill(skill) {
registry.set('activeSkill', skill);
}
function setMenu() {
registry.set('menu', true);
}
function setVbox(items) {
registry.set('vbox', items);
}
function setScores(scores) {
registry.set('scores', scores);
}
function setPlayerList(list) {
registry.set('playerList', list);
registry.set('homeInstances', true);
}
function setPlayer(player) {
registry.set('player', player);
if (!registry.get('inMenu')) {
setMenu();
}
}
function setZone(zone) {
registry.set('zone', zone);
}
function setGameList(gameList) {
registry.set('gameList', gameList);
}
function setCrypStatusUpdate(id, skill, target) {
registry.set('crypStatusUpdate', { id, skill, target });
}
events.on('SET_PLAYER', setPlayer);
events.on('SEND_SKILL', function skillActive(gameId, crypId, targetCrypId, skill) {
const ws = registry.get('ws');
ws.sendGameSkill(gameId, crypId, targetCrypId, skill);
setCrypStatusUpdate(crypId, skill, targetCrypId);
});
events.on('CRYP_ACTIVE', function crypActiveCb(cryp) {
const cryps = registry.get('cryps');
for (let i = 0; i < cryps.length; i += 1) {
if (cryps[i].id === cryp.id) cryps[i].active = !cryps[i].active;
}
return setCryps(cryps);
});
const errMessages = {
select_cryps: 'Select your cryps before battle using the numbered buttons next to the cryp avatar',
complete_nodes: 'You need to complete the previously connected nodes first',
max_skills: 'Your cryp can only learn a maximum of 4 skills',
};
function errorPrompt(type) {
const message = errMessages[type];
const OK_BUTTON = '<button type="submit">OK</button>';
toast.info({
theme: 'dark',
color: 'black',
timeout: false,
drag: false,
position: 'center',
maxWidth: window.innerWidth / 2,
close: false,
buttons: [
[OK_BUTTON, (instance, thisToast) => instance.hide({ transitionOut: 'fadeOut' }, thisToast)],
],
message,
});
}
function loginPrompt() {
const USER_INPUT = '<input className="input" type="email" placeholder="username" />';
const PASSWORD_INPUT = '<input className="input" type="password" placeholder="password" />';
const LOGIN_BUTTON = '<button type="submit">Login</button>';
const REGISTER_BUTTON = '<button type="submit">Register</button>';
const DEMO_BUTTON = '<button type="submit">Demo</button>';
const ws = registry.get('ws');
function submitLogin(instance, thisToast, button, e, inputs) {
const USERNAME = inputs[0].value;
const PASSWORD = inputs[1].value;
ws.sendAccountLogin(USERNAME, PASSWORD);
}
function submitRegister(instance, thisToast, button, e, inputs) {
const USERNAME = inputs[0].value;
const PASSWORD = inputs[1].value;
ws.sendAccountCreate(USERNAME, PASSWORD);
}
function submitDemo() {
ws.sendAccountDemo();
}
const existing = document.querySelector('#login'); // Selector of your toast
if (existing) toast.hide({}, existing, 'reconnect');
toast.question({
id: 'login',
theme: 'dark',
color: 'black',
timeout: false,
// overlay: true,
drag: false,
close: false,
title: 'LOGIN',
position: 'center',
inputs: [
[USER_INPUT, 'change', () => true, true], // true to focus
[PASSWORD_INPUT, 'change', () => true],
],
buttons: [
[LOGIN_BUTTON, submitLogin], // true to focus
[REGISTER_BUTTON, submitRegister], // true to focus
[DEMO_BUTTON, submitDemo], // true to focus
],
});
events.once('ACCOUNT', function closeLoginCb() {
const prompt = document.querySelector('#login'); // Selector of your toast
if (prompt) toast.hide({ transitionOut: 'fadeOut' }, prompt, 'event');
});
}
events.on('CRYP_SPAWN', function spawnPrompt() {
const NAME_INPUT = '<input className="input" type="email" placeholder="name" />';
const SPAWN_BUTTON = '<button type="submit">SPAWN</button>';
const ws = registry.get('ws');
function submitSpawn(instance, thisToast, button, e, inputs) {
const NAME = inputs[0].value;
ws.sendCrypSpawn(NAME);
instance.hide({ transitionOut: 'fadeOut' }, thisToast, 'button');
}
toast.question({
theme: 'dark',
color: 'black',
timeout: false,
// overlay: true,
drag: false,
close: true,
title: 'SPAWN CRYP',
position: 'center',
inputs: [
[NAME_INPUT, 'change', null, true], // true to focus
],
buttons: [
[SPAWN_BUTTON, submitSpawn], // true to focus
],
});
});
tutorial('welcome');
return {
errorPrompt,
loginPrompt,
setAccount,
setActiveSkill,
setCryps,
setCrypList,
setGame,
setMenu,
setPlayer,
setPlayerList,
setVbox,
setWs,
setGameList,
setZone,
setScores,
};
}
module.exports = registerEvents;
+211
View File
@@ -0,0 +1,211 @@
const toast = require('izitoast');
const actions = require('./actions');
function registerEvents(store) {
function setCryps(cryps) {
console.log('EVENT ->', 'cryps', cryps);
}
function setCrypList(cryps) {
store.dispatch(actions.setCryps(cryps));
}
function setWs(ws) {
console.log('EVENT ->', 'ws', ws);
}
function setGame(game) {
store.dispatch(actions.setGame(game));
// return console.log('EVENT ->', 'game', game);
}
function setAccount(account) {
store.dispatch(actions.setAccount(account));
}
function clearCombiner() {
store.dispatch(actions.setCombiner([null, null, null]));
}
function setActiveSkill(skill) {
store.dispatch(actions.setActiveSkill(skill));
}
function setMenu() {
console.log('EVENT ->', 'menu', true);
}
function setVbox(items) {
console.log('EVENT ->', 'vbox', items);
}
function setScores(scores) {
console.log('EVENT ->', 'scores', scores);
}
function setInstanceList(v) {
return store.dispatch(actions.setInstances(v));
}
function setPlayer(v) {
return store.dispatch(actions.setInstance(v));
}
function setZone(zone) {
console.log('EVENT ->', 'zone', zone);
}
function setGameList(gameList) {
console.log('EVENT ->', 'gameList', gameList);
}
function setCrypStatusUpdate(id, skill, target) {
console.log('EVENT ->', 'crypStatusUpdate', { id, skill, target });
}
// events.on('SET_PLAYER', setPlayer);
// events.on('SEND_SKILL', function skillActive(gameId, crypId, targetCrypId, skill) {
// ws.sendGameSkill(gameId, crypId, targetCrypId, skill);
// setCrypStatusUpdate(crypId, skill, targetCrypId);
// });
// events.on('CRYP_ACTIVE', function crypActiveCb(cryp) {
// for (let i = 0; i < cryps.length; i += 1) {
// if (cryps[i].id === cryp.id) cryps[i].active = !cryps[i].active;
// }
// return setCryps(cryps);
// });
const errMessages = {
select_cryps: 'Select your cryps before battle using the numbered buttons next to the cryp avatar',
complete_nodes: 'You need to complete the previously connected nodes first',
max_skills: 'Your cryp can only learn a maximum of 4 skills',
};
function errorPrompt(type) {
const message = errMessages[type];
const OK_BUTTON = '<button type="submit">OK</button>';
toast.info({
theme: 'dark',
color: 'black',
timeout: false,
drag: false,
position: 'center',
maxWidth: window.innerWidth / 2,
close: false,
buttons: [
[OK_BUTTON, (instance, thisToast) => instance.hide({ transitionOut: 'fadeOut' }, thisToast)],
],
message,
});
}
// function loginPrompt() {
// const USER_INPUT = '<input className="input" type="email" placeholder="username" />';
// const PASSWORD_INPUT = '<input className="input" type="password" placeholder="password" />';
// const LOGIN_BUTTON = '<button type="submit">Login</button>';
// const REGISTER_BUTTON = '<button type="submit">Register</button>';
// const DEMO_BUTTON = '<button type="submit">Demo</button>';
// const ws = registry.get('ws');
// function submitLogin(instance, thisToast, button, e, inputs) {
// const USERNAME = inputs[0].value;
// const PASSWORD = inputs[1].value;
// ws.sendAccountLogin(USERNAME, PASSWORD);
// }
// function submitRegister(instance, thisToast, button, e, inputs) {
// const USERNAME = inputs[0].value;
// const PASSWORD = inputs[1].value;
// ws.sendAccountCreate(USERNAME, PASSWORD);
// }
// function submitDemo() {
// ws.sendAccountDemo();
// }
// const existing = document.querySelector('#login'); // Selector of your toast
// if (existing) toast.hide({}, existing, 'reconnect');
// toast.question({
// id: 'login',
// theme: 'dark',
// color: 'black',
// timeout: false,
// // overlay: true,
// drag: false,
// close: false,
// title: 'LOGIN',
// position: 'center',
// inputs: [
// [USER_INPUT, 'change', () => true, true], // true to focus
// [PASSWORD_INPUT, 'change', () => true],
// ],
// buttons: [
// [LOGIN_BUTTON, submitLogin], // true to focus
// [REGISTER_BUTTON, submitRegister], // true to focus
// [DEMO_BUTTON, submitDemo], // true to focus
// ],
// });
// console.log('ACCOUNT', function closeLoginCb() {
// const prompt = document.querySelector('#login'); // Selector of your toast
// if (prompt) toast.hide({ transitionOut: 'fadeOut' }, prompt, 'EVENT ->');
// });
// }
// events.on('CRYP_SPAWN', function spawnPrompt() {
// const NAME_INPUT = '<input className="input" type="email" placeholder="name" />';
// const SPAWN_BUTTON = '<button type="submit">SPAWN</button>';
// const ws = registry.get('ws');
// function submitSpawn(instance, thisToast, button, e, inputs) {
// const NAME = inputs[0].value;
// ws.sendCrypSpawn(NAME);
// instance.hide({ transitionOut: 'fadeOut' }, thisToast, 'button');
// }
// toast.question({
// theme: 'dark',
// color: 'black',
// timeout: false,
// // overlay: true,
// drag: false,
// close: true,
// title: 'SPAWN CRYP',
// position: 'center',
// inputs: [
// [NAME_INPUT, 'change', null, true], // true to focus
// ],
// buttons: [
// [SPAWN_BUTTON, submitSpawn], // true to focus
// ],
// });
// });
return {
errorPrompt,
// loginPrompt,
clearCombiner,
setAccount,
setActiveSkill,
setCryps,
setCrypList,
setGame,
setMenu,
setPlayer,
setInstanceList,
setVbox,
setWs,
setGameList,
setZone,
setScores,
};
}
module.exports = registerEvents;
+12
View File
@@ -0,0 +1,12 @@
const key = require('keymaster');
const actions = require('./actions');
function setupKeys(store) {
console.log('binding keys');
key.unbind('esc');
key('esc', () => store.dispatch(actions.setCombiner([null, null, null])));
key('esc', () => store.dispatch(actions.setReclaiming(false)));
key('esc', () => store.dispatch(actions.setActiveSkill(null)));
}
module.exports = setupKeys;
-17
View File
@@ -1,17 +0,0 @@
const renderCryps = require('./scenes/cryps');
const createSocket = require('./socket');
const registerEvents = require('./events');
const createTutorial = require('./tutorial');
document.fonts.load('10pt "Jura"').then(() => {
const game = renderCryps();
const tutorial = createTutorial();
const events = registerEvents(game.registry, game.events, tutorial);
const ws = createSocket(events);
events.setWs(ws);
events.setGameList([]);
ws.connect();
});
+63
View File
@@ -0,0 +1,63 @@
const preact = require('preact');
const jdenticon = require('jdenticon');
const { Provider } = require('preact-redux');
const { createStore, combineReducers } = require('redux');
const reducers = require('./reducers');
const actions = require('./actions');
const setupKeys = require('./keyboard');
const createSocket = require('./socket');
const registerEvents = require('./events');
const Header = require('./components/header.component');
const Body = require('./components/body.component');
// Redux Store
const store = createStore(
combineReducers({
account: reducers.accountReducer,
activeSkill: reducers.activeSkillReducer,
combiner: reducers.combinerReducer,
cryps: reducers.crypsReducer,
game: reducers.gameReducer,
info: reducers.infoReducer,
instance: reducers.instanceReducer,
instances: reducers.instancesReducer,
reclaiming: reducers.reclaimingReducer,
selectedCryps: reducers.selectedCrypsReducer,
ws: reducers.wsReducer,
})
);
document.fonts.load('16pt "Jura"').then(() => {
const events = registerEvents(store);
store.subscribe(() => console.log(store.getState()));
setupKeys(store);
const ws = createSocket(events);
store.dispatch(actions.setWs(ws));
ws.connect();
// tells jdenticon to look for new svgs and render them
// so we don't have to setInnerHtml or manually call update
jdenticon.config = {
replaceMode: 'observe',
};
const Cryps = () => (
<section className='cryps' >
<Header />
<Body />
</section>
);
const Main = () => (
<Provider store={store}>
<Cryps />
</Provider>
);
// eslint-disable-next-line
preact.render(<Main />, document.body);
});
+125
View File
@@ -0,0 +1,125 @@
const actions = require('./actions');
const defaultAccount = null;
function accountReducer(state = defaultAccount, action) {
switch (action.type) {
case actions.SET_ACCOUNT:
return action.value;
default:
return state;
}
}
const defaultActiveSkill = null;
function activeSkillReducer(state = defaultActiveSkill, action) {
switch (action.type) {
case actions.SET_ACTIVE_SKILL:
return action.value;
default:
return state;
}
}
const defaultCryps = null;
function crypsReducer(state = defaultCryps, action) {
switch (action.type) {
case actions.SET_CRYPS:
return action.value;
default:
return state;
}
}
const defaultInstances = null;
function instancesReducer(state = defaultInstances, action) {
switch (action.type) {
case actions.SET_INSTANCES:
return action.value;
default:
return state;
}
}
const defaultInstance = null;
function instanceReducer(state = defaultInstance, action) {
switch (action.type) {
case actions.SET_INSTANCE:
return action.value;
default:
return state;
}
}
const defaultSelectedCryps = [null, null, null];
function selectedCrypsReducer(state = defaultSelectedCryps, action) {
switch (action.type) {
case actions.SET_SELECTED_CRYPS:
return action.value;
default:
return state;
}
}
const defaultCombiner = [null, null, null];
function combinerReducer(state = defaultCombiner, action) {
switch (action.type) {
case actions.SET_COMBINER:
return action.value;
default:
return state;
}
}
const defaultGame = null;
function gameReducer(state = defaultGame, action) {
switch (action.type) {
case actions.SET_GAME:
return action.value;
default:
return state;
}
}
const defaultReclaiming = false;
function reclaimingReducer(state = defaultReclaiming, action) {
switch (action.type) {
case actions.SET_RECLAIMING:
return action.value;
default:
return state;
}
}
const defaultWs = null;
function wsReducer(state = defaultWs, action) {
switch (action.type) {
case actions.SET_WS:
return action.value;
default:
return state;
}
}
const defaultInfo = null;
function infoReducer(state = defaultInfo, action) {
switch (action.type) {
case actions.SET_INFO:
return action.value;
default:
return state;
}
}
module.exports = {
accountReducer,
activeSkillReducer,
combinerReducer,
crypsReducer,
gameReducer,
instanceReducer,
instancesReducer,
reclaimingReducer,
selectedCrypsReducer,
wsReducer,
infoReducer,
};
-13
View File
@@ -1,13 +0,0 @@
const genAvatar = (name) => {
let hash = 0;
if (name.length === 0) return hash;
// Probs don't need to hash using the whole string
for (let i = 0; i < name.length; i += 1) {
const chr = name.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash = hash & 10000; // We have avatars named 0-19
}
return `sprite${hash}`;
};
module.exports = genAvatar;
-166
View File
@@ -1,166 +0,0 @@
const Phaser = require('phaser');
const CHART = `
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;
float rand(float n){return fract(sin(n) * 43758.5453123 * time * 0.00001);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
// return mix(rand(fl), rand(fl + 1.0), p);
return mix(rand(fl), rand(fl + 1.0), p);
}
float getLine(vec2 p, float y){
float margin = 0.;
vec2 pos = p;
float a = time * 100. + y * 31.;
vec2 lineCenter = vec2(0.5, y);
pos -= lineCenter;
pos *- mat2(cos(a), -sin(a), sin(a), cos(a));
pos += lineCenter;
float marginb = 0.005;
float b = 0.004;
float t = y + (noise((pos.x + y) * 100.) - 0.5) * 0.02;
float f = (smoothstep(t - b, t, pos.y) - smoothstep(t, t + b, pos.y));
f *= smoothstep(margin - marginb, margin, pos.x) - smoothstep(1. - margin, 1. - margin + marginb, pos.x);
f *= 0.8;
float light = 0.5 + 0.5 * sin(time * .2);
vec2 point = vec2(margin + light * (1. - margin * 2.), t);
f += .008 / distance(pos, point);
return f;
}
void main( void ) {
vec2 p = gl_FragCoord.xy / resolution.xy;
float f = 0.;
for(int i = 0; i < 10; i++){
f += getLine(p, 0.1 + (0.8) / 10. * float(i));
}
vec3 color = vec3(0., .4, .6) * f;
gl_FragColor = vec4(color, 1.);
}`;
const STARS = `
//--- hatsuyuki ---
// by Catzpaw 2016
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
uniform float time;
uniform vec2 resolution;
float hash(float x){
return fract(sin(x*133.3)*12.13);
}
void main(void){
vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);
vec3 c=vec3(.2,.2,.2);
float a=4.4;
float si=sin(a),co=cos(a);
uv*=mat2(co,-si,si,co);
uv*=length(uv+vec2(0,1.9))*.5+1.;
float v=1.-sin(hash(floor(uv.x*200.))*2.);
float b=clamp(abs(sin(5.*time*v+uv.y*(5./(2.+v))))-.95,0.,1.)*20.;
c*=v*b;
gl_FragColor = vec4(c,2);
}
`;
const PLASMA = `
precision mediump float;
uniform sampler2D uMainSampler;
uniform vec2 resolution;
uniform float time;
varying vec2 outTexCoord;
varying vec4 outTint;
#define MAX_ITER 4
void main( void )
{
vec2 v_texCoord = gl_FragCoord.xy / resolution;
vec2 p = v_texCoord * 8.0 - vec2(20.0);
vec2 i = p;
float c = 1.0;
float inten = .05;
for (int n = 0; n < MAX_ITER; n++)
{
float t = time * (1.0 - (3.0 / float(n+1)));
i = p + vec2(cos(t - i.x) + sin(t + i.y),
sin(t - i.y) + cos(t + i.x));
c += 1.0/length(vec2(p.x / (sin(i.x+t)/inten),
p.y / (cos(i.y+t)/inten)));
}
c /= float(MAX_ITER);
c = 1.5 - sqrt(c);
vec4 texColor = vec4(0.01, 0.01, 0.01, 1.0);
texColor.rgb *= (1.0 / (1.0 - (c + 0.05)));
gl_FragColor = texColor;
}
`;
const CustomPipeline = new Phaser.Class({
Extends: Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline,
initialize: function CustomPipeline (game) {
Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline.call(this, {
game,
renderer: game.renderer,
fragShader: STARS,
});
},
});
class Background extends Phaser.Scene {
constructor() {
super({ key: 'Background', active: true });
this.bgTime = 10.0;
}
create() {
const game = this.game;
this.customPipeline = game.renderer.addPipeline('Custom', new CustomPipeline(game));
this.customPipeline.setFloat2('resolution', 1600, 1000);
const sprite = this.add.sprite(800, 500);
sprite.setPipeline('Custom');
sprite.displayWidth = 1600 * window.devicePixelRatio;
sprite.displayHeight = 1000 * window.devicePixelRatio;
}
update() {
this.customPipeline.setFloat1('time', this.bgTime);
this.bgTime += 0.005;
}
}
module.exports = Background;
-250
View File
@@ -1,250 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { COMBAT }, DELAYS } = require('./constants');
const randomColour = () => {
const colours = ['green', 'blue', 'red', 'white', 'yellow'];
return colours[Math.floor(Math.random() * 5)];
};
const animationParams = (sourceAlly) => {
const spawnLocation = sourceAlly ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
const speed = sourceAlly ? 250 : -250;
const img = randomColour();
const angleMin = sourceAlly ? 320 : 180;
const angleMax = sourceAlly ? 360 : 220;
return { spawnLocation, speed, img, angleMin, angleMax };
};
const randomAttack = () => {
const animations = ['wall', 'spit', 'gravBlast', 'gravBomb', 'chargeBall'];
return animations[Math.floor(Math.random() * 5)];
};
class CombatSkills extends Phaser.GameObjects.Group {
constructor(scene) {
super(scene);
this.scene = scene;
}
getSkill(type, sourceAlly, targetAlly, castLocation) {
const genericHeal = ['Heal', 'Triage', 'TriageTick', 'DecayTick'];
const genericBlock = ['Block', 'Parry', 'Evasion', 'Shield'];
if (genericHeal.includes(type)) {
this.genericHeal(targetAlly, castLocation);
} else if (genericBlock.includes(type)) {
this.genericBlock(sourceAlly);
} else {
this[randomAttack()](sourceAlly);
}
}
genericHeal(sourceAlly, castLocation) {
// const { sourceX, sourceY } = getCrypPosition(sourcePos, 0);
const lifespan = DELAYS.ANIMATION_DURATION;
const colour = randomColour();
const particles = this.scene.add.particles(colour);
const x = sourceAlly ? COMBAT.width() * 0.3 : COMBAT.width() * 0.7;
const emitter2 = particles.createEmitter({
x: castLocation.x,
y: castLocation.y,
moveToX: x,
moveToY: COMBAT.height() * 0.2,
speed: 500,
lifespan: lifespan / 3,
scale: { start: 0.5, end: 1 },
quantity: 3,
_frequency: 20,
blendMode: 'ADD',
emitZone: { source: new Phaser.Geom.Rectangle(-200, -100, 400, 200) },
});
const emitter = particles.createEmitter({
x,
y: COMBAT.height() * 0.2,
angle: { min: 250, max: 290 },
speed: 250,
gravityY: 1000,
quantity: 4,
scale: { start: 0.1, end: 1 },
blendMode: 'ADD',
lifespan,
active: false,
});
this.add(particles);
this.scene.time.delayedCall(lifespan / 3, () => { emitter2.stop(); }, [], this);
this.scene.time.delayedCall(lifespan / 3, () => { emitter.active = true; }, [], this);
this.scene.time.delayedCall(lifespan, () => { emitter.stop(); }, [], this);
}
genericBlock(sourceAlly) {
const lifespan = DELAYS.ANIMATION_DURATION;
const colour = randomColour();
const x = sourceAlly ? COMBAT.width() * 0.3 : COMBAT.width() * 0.7;
const emitter1 = this.scene.add.particles(colour).createEmitter({
x,
y: COMBAT.height() * 0.4,
scale: { start: 0.75, end: 0.25 },
blendMode: 'ADD',
emitZone: {
source: new Phaser.Geom.Rectangle(-100, -100, 200, 200),
type: 'edge',
quantity: 24,
yoyo: true,
},
});
const emitter2 = this.scene.add.particles(colour).createEmitter({
x,
y: COMBAT.height() * 0.4,
blendMode: 'SCREEN',
scale: { start: 0.2, end: 0 },
speed: { min: -100, max: 100 },
quantity: 50,
active: false,
emitZone: {
source: new Phaser.Geom.Rectangle(-100, -100, 200, 200),
type: 'edge',
quantity: 50,
},
});
this.scene.time.delayedCall(lifespan / 2, () => { emitter1.stop(); }, [], this);
this.scene.time.delayedCall(lifespan / 2, () => { emitter2.active = true; }, [], this);
this.scene.time.delayedCall(lifespan, () => { emitter2.stop(); }, [], this);
}
wall(sourceAlly) {
const lifespan = DELAYS.ANIMATION_DURATION;
const { spawnLocation, speed, img } = animationParams(sourceAlly);
const particles = this.scene.add.particles(img);
const emitter = particles.createEmitter({
x: spawnLocation,
y: { min: COMBAT.height() * 0.2, max: COMBAT.height() * 0.5 },
speedX: { min: speed, max: speed * 2 },
scale: { start: 0.4, end: 0 },
quantity: 4,
blendMode: 'ADD',
lifespan,
});
this.add(particles);
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
}
spit(sourceAlly) {
const lifespan = DELAYS.ANIMATION_DURATION;
const { spawnLocation, speed, img, angleMin, angleMax } = animationParams(sourceAlly);
const particles = this.scene.add.particles(img);
const emitter = particles.createEmitter({
x: spawnLocation,
y: COMBAT.height() * 0.35,
angle: { min: angleMin, max: angleMax },
speed: speed * 2,
scale: { start: 0.4, end: 1 },
gravityY: 250,
quantity: 4,
blendMode: 'ADD',
lifespan,
});
this.add(particles);
this.scene.time.delayedCall(lifespan, () => { emitter.stop(); }, [], this);
}
gravBomb(sourceAlly) {
const lifespan = DELAYS.ANIMATION_DURATION;
const { spawnLocation, img } = animationParams(!sourceAlly);
const particles = this.scene.add.particles(img);
const well = particles.createGravityWell({
x: spawnLocation,
y: COMBAT.height() * 0.25,
power: 4,
gravity: 500,
});
this.emitter = particles.createEmitter({
x: spawnLocation,
y: COMBAT.height() * 0.25,
speed: 1000,
scale: { start: 0.7, end: 1 },
blendMode: 'ADD',
lifespan,
});
this.add(particles);
this.scene.time.delayedCall(lifespan, () => { this.emitter.stop(); well.active = false; }, [], this.scene);
}
gravBlast(sourceAlly) {
const lifespan = DELAYS.ANIMATION_DURATION;
const WELL_END = lifespan / 2;
const img = randomColour();
const spawnLocation = sourceAlly ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
const isEnemyLocation = sourceAlly ? COMBAT.width() * 0.7 : COMBAT.width() * 0.3;
const particles = this.scene.add.particles(img);
const bounds = sourceAlly
? { x: COMBAT.width() * 0.3, y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 }
: { x: 0.2 * COMBAT.width(), y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 };
const well = particles.createGravityWell({
x: spawnLocation,
y: COMBAT.height() * 0.35,
power: 4,
gravity: 500,
});
const emitter = particles.createEmitter({
x: spawnLocation,
y: COMBAT.height() * 0.35,
speed: 1000,
scale: { start: 0.7, end: 1 },
blendMode: 'ADD',
bounds,
lifespan,
});
this.add(particles);
this.scene.time.delayedCall(WELL_END, () => { emitter.stop(); well.x = isEnemyLocation; }, [], this.scene);
this.scene.time.delayedCall(lifespan, () => { well.active = false; }, [], this.scene);
}
chargeBall(sourceAlly) {
const lifespan = DELAYS.ANIMATION_DURATION;
const CHARGE_LIFESPAN = lifespan / 3;
const { img, spawnLocation } = animationParams(sourceAlly);
const targetLocation = sourceAlly ? 0.7 * COMBAT.width() : 0.25 * COMBAT.width();
const particles = this.scene.add.particles(img);
const emitter = particles.createEmitter({
x: 0,
y: 0,
moveToX: spawnLocation,
moveToY: COMBAT.height() * 0.1,
scale: 0.75,
quantity: 4,
_frequency: 20,
blendMode: 'ADD',
emitZone: { source: new Phaser.Geom.Rectangle(0, 0, COMBAT.width(), COMBAT.height()) },
lifespan: CHARGE_LIFESPAN,
});
const emitter2 = particles.createEmitter({
radial: false,
x: { min: spawnLocation, max: targetLocation, steps: 90 },
y: { min: COMBAT.height() * 0.1, max: COMBAT.height() * 0.4, steps: 90 },
quantity: 4,
gravityY: 0,
scale: { start: 2, end: 0.1, ease: 'Power3' },
blendMode: 'ADD',
active: false,
lifespan: CHARGE_LIFESPAN,
});
this.add(particles);
this.scene.time.delayedCall(CHARGE_LIFESPAN, () => { emitter.stop(); }, [], this.scene);
this.scene.time.delayedCall(CHARGE_LIFESPAN * 2, () => { emitter2.active = true; }, [], this.scene);
this.scene.time.delayedCall(lifespan, () => { emitter2.stop(); }, [], this.scene);
}
cleanup() {
this.children.entries.forEach(obj => obj.destroy());
}
}
module.exports = CombatSkills;
-239
View File
@@ -1,239 +0,0 @@
const Phaser = require('phaser');
const genAvatar = require('./avatar');
const StatBar = require('./elements/combat.statbar');
const { DELAYS, TEXT, POSITIONS: { COMBAT } } = require('./constants');
const CRYP_MARGIN = COMBAT.crypMargin();
const TEXT_MARGIN = COMBAT.textMargin();
const crypAvatarText = (team, iter) => {
const nameX = COMBAT.width() * team;
const nameY = COMBAT.y() + CRYP_MARGIN * iter + COMBAT.height() * 0.07;
const statusX = COMBAT.width() * team;
const statusY = COMBAT.y() + TEXT_MARGIN * 6 + CRYP_MARGIN * iter + COMBAT.height() * 0.07;
return { statusX, statusY, nameX, nameY };
};
const crypEffects = (team, iter) => {
const crypEffectsX = team ? COMBAT.width() - COMBAT.width() / 6.5 : COMBAT.width() / 6.5;
const crypEffectsY = TEXT_MARGIN * 2 + CRYP_MARGIN * iter;
return { crypEffectsX, crypEffectsY };
};
const crypPosition = (team, iter) => {
const crypAvatarX = team ? COMBAT.width() - COMBAT.width() / 6 : COMBAT.width() / 6;
const crypAvatarY = TEXT_MARGIN * 5 + CRYP_MARGIN * iter;
return { crypAvatarX, crypAvatarY };
};
class Effects extends Phaser.GameObjects.Group {
constructor(scene, team, iter) {
super(scene);
this.scene = scene;
const { crypEffectsX, crypEffectsY } = crypEffects(team, iter);
this.x = crypEffectsX; this.y = crypEffectsY;
this.effectCount = 0;
}
addEffect(effect) {
const y = this.y + this.effectCount * TEXT_MARGIN;
const text = `${effect.effect} for ${effect.duration} turn`;
const e = this.scene.add.text(this.x, y, text, TEXT.NORMAL);
e.effect = effect.effect;
this.add(e);
this.effectCount += 1;
}
removeEffect(effect) {
this.children.entries.forEach((e) => {
if (e.effect === effect) e.destroy();
});
}
update(effects) {
this.effectCount = 0;
this.children.entries.forEach(e => e.destroy());
effects.forEach((effect) => {
this.addEffect(effect);
});
return true;
}
}
class CrypImage extends Phaser.GameObjects.Image {
constructor(scene, team, iter, cryp) {
// Get coords
const { crypAvatarX, crypAvatarY } = crypPosition(team, iter);
const { statusX, statusY, nameX, nameY } = crypAvatarText(team, iter);
// Cryp display
// const avatar = team ? 'magmar' : 'alk';
super(scene, crypAvatarX, crypAvatarY, 'aztec', genAvatar(cryp.name));
this.setScale(0.5);
if (!team) this.flipX = true;
// Save position and cryp details
this.scene = scene;
this.iter = iter;
this.team = team;
this.cryp = cryp;
this.state = 'deselect';
// Add cryp name
scene.add.text(nameX, nameY, cryp.name, TEXT.NORMAL).setOrigin(team, 0);
// Add cryp stat bars
this.health = scene.add.existing(new StatBar(scene, this, 'HP'));
this.red_shield = scene.add.existing(new StatBar(scene, this, 'Red Shield'));
this.blue_shield = scene.add.existing(new StatBar(scene, this, 'Blue Shield'));
// this.evasion = scene.add.existing(new StatBar(scene, this, 'Evasion'));
this.effects = scene.add.existing(new Effects(scene, team, iter));
this.statusText = scene.add.text(statusX, statusY, '', TEXT.NORMAL);
}
select() {
this.setTint('0x00bb00');
this.state = 'select';
}
setKo() {
this.state = 'ko';
this.setTint('0x9d9ea0');
}
deselect() {
if (this.state !== 'ko') {
this.clearTint();
this.state = 'deselect';
}
}
clearStatus() {
this.statusText.text = '';
}
reduceDefense(amount, type) {
if (type === 'PhysDmg') {
this.red_shield.takeDamage(amount);
} else if (type === 'BlueDmg') {
this.blue_shield.takeDamage(amount);
}
}
takeDamage(props) {
const { amount, mitigation, category } = props;
if (mitigation) this.reduceDefense(mitigation, category);
this.setTint(0xff0000);
this.health.takeDamage(amount);
this.scene.time.delayedCall(DELAYS.DAMAGE_TICK, () => {
if (this.state !== 'ko') this.clearTint();
});
}
takeHealing(amount) {
this.setTint(0x00bb00);
this.health.takeDamage(amount * -1);
this.scene.time.delayedCall(DELAYS.DAMAGE_TICK, () => {
if (this.state !== 'ko') this.clearTint();
});
}
}
class CombatCryps extends Phaser.Scene {
constructor() {
super({ key: 'CombatCryps' });
}
create(game) {
this.cryps = this.add.group();
this.phase = game.phase;
this.account = this.registry.get('account');
this.drawCryps(game);
this.registry.events.on('changedata', this.updateData, this);
this.registry.set('crypStatusUpdate', false);
this.teams = game.teams.length;
}
updateData(parent, key, data) {
if (key === 'game' && data) {
if (data.teams.length !== this.teams) this.scene.restart(data);
const isAnimating = this.phase === 'animating';
this.game = data;
if (isAnimating) return false;
}
if (key === 'gamePhase' && data) {
const shouldUpdate = data !== this.phase;
this.phase = data;
if (shouldUpdate) {
this.cryps.children.entries.forEach(c => c.clearStatus());
this.drawCryps(this.game);
}
}
if (key === 'crypStatusUpdate' && data) {
this.updateCrypStatus(data);
}
return true;
}
drawCryps(game) {
const renderCryp = (cryp, iter, team) => {
// Add Image Avatar Class
const crypObj = new CrypImage(this, team, iter, cryp);
this.add.existing(crypObj);
this.cryps.add(crypObj);
return crypObj;
};
const renderTeam = (cryp, iter, team) => {
const crypObj = this.cryps.children.entries
.find(c => c.cryp.id === cryp.id)
|| renderCryp(cryp, iter, team);
crypObj.health.val = cryp.hp.value;
crypObj.red_shield.val = cryp.red_shield.value;
crypObj.blue_shield.val = cryp.red_shield.value;
crypObj.health.drawStatBar();
crypObj.red_shield.drawStatBar();
crypObj.blue_shield.drawStatBar();
crypObj.effects.update(cryp.effects);
};
const allyTeam = game.teams.find(t => t.id === this.account.id);
// in future there will be more than one
const [enemyTeam] = game.teams.filter(t => t.id !== this.account.id);
allyTeam.cryps.forEach((cryp, i) => renderTeam(cryp, i, 0));
if (!enemyTeam) return false;
enemyTeam.cryps.forEach((cryp, i) => renderTeam(cryp, i, 1));
return true;
}
selectCryp(crypId) {
this.cryps.children.entries.forEach(c => c.deselect());
if (crypId) this.cryps.children.entries.find(c => c.cryp.id === crypId).select();
}
updateCrypStatus(status) {
const sourceCryp = this.cryps.children.entries
.find(c => c.cryp.id === status.id);
const targetCryp = this.cryps.children.entries
.find(c => c.cryp.id === status.target);
if (this.phase === 'Skill') {
sourceCryp.statusText.text = `${status.skill} on ${targetCryp.cryp.name}`;
}
}
cleanUp() {
this.registry.events.off('changedata', this.updateData);
this.scene.remove();
}
}
module.exports = CombatCryps;
-89
View File
@@ -1,89 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { COMBAT } } = require('./constants');
const CRYP_MARGIN = COMBAT.crypMargin();
const BOX_HEIGHT = CRYP_MARGIN * 0.8;
const BOX_WIDTH = COMBAT.width() * 0.2;
class CrypHitBox extends Phaser.GameObjects.Rectangle {
constructor(scene, iter, team, cback) {
const y = COMBAT.y() + COMBAT.height() * 0.05 + CRYP_MARGIN * iter;
super(scene, (COMBAT.width() - BOX_WIDTH) * team, y, BOX_WIDTH, BOX_HEIGHT, 0x222222);
this.setOrigin(0);
this.clickHandler = () => cback();
}
select() {
this.setFillStyle(0x003300);
}
deselect() {
this.setFillStyle(0x222222);
}
}
class CombatHitBox extends Phaser.Scene {
constructor() {
super({ key: 'CombatHitBox' });
}
create(phase) {
this.phase = phase;
this.registry.events.off('changedata', this.updateData);
this.registry.events.on('changedata', this.updateData, this);
if (phase === 'animating') return true;
this.selectHitBox(phase);
return true;
}
updateData(parent, key, data) {
if (key === 'game' && data) {
// In the case that we hit skill phase but teams change we restart
if (data.teams.length !== this.teams) this.scene.restart(data.phase);
}
if (key === 'gamePhase' && data) {
const shouldUpdate = data !== this.phase;
if (shouldUpdate) this.scene.restart(data);
return false;
}
return true;
}
selectHitBox(phase) {
const game = this.registry.get('game');
this.teams = game.teams.length;
if (phase === 'Skill') return this.skillHitBox(game);
return false;
}
skillHitBox(game) {
const account = this.registry.get('account');
const group = this.scene.get('CombatCryps').cryps;
const skillScene = this.scene.get('CombatSkills');
game.teams.forEach((t) => {
t.cryps.forEach((c) => {
const cback = () => {
const { activeSkill } = skillScene;
if (activeSkill) {
this.scene.get('CombatSkills').clearCrypActive(activeSkill.cryp.id);
activeSkill.activate();
skillScene.activeSkill = null;
this.game.events.emit('SEND_SKILL', game.id, activeSkill.cryp.id, c.id, activeSkill.skill.skill);
}
};
const crypSpawn = group.children.entries.find(s => s.cryp.id === c.id);
const team = c.account === account.id ? 0 : 1;
if (crypSpawn) this.add.existing(new CrypHitBox(this, crypSpawn.iter, team, cback));
});
});
this.scene.moveBelow('Combat');
}
cleanUp() {
this.registry.events.off('changedata', this.updateData);
this.scene.remove();
}
}
module.exports = CombatHitBox;
-138
View File
@@ -1,138 +0,0 @@
const Phaser = require('phaser');
const { throttle } = require('lodash');
const { TEXT, POSITIONS: { COMBAT } } = require('./constants');
const CombatLog = require('./combat.log');
const CombatCryps = require('./combat.cryps');
const CombatSkills = require('./combat.skills');
const CombatHitBox = require('./combat.hitbox');
const renderResolutions = require('./combat.render.resolutions');
class Combat extends Phaser.Scene {
constructor() {
super({ key: 'Combat' });
}
preload() {
this.load.image('proj', 'https://labs.phaser.io/assets/sprites/bullet.png');
this.load.image('blue', 'https://labs.phaser.io/assets/particles/blue.png');
this.load.image('green', 'https://labs.phaser.io/assets/particles/green.png');
this.load.image('red', 'https://labs.phaser.io/assets/particles/red.png');
this.load.image('white', 'https://labs.phaser.io/assets/particles/white.png');
this.load.image('yellow', 'https://labs.phaser.io/assets/particles/yellow.png');
}
create() {
console.log('creating game');
this.registry.events.off('changedata', this.updateData);
this.registry.events.on('changedata', this.updateData, this);
this.addLeaveGame();
this.registry.set('gamePhase', false);
this.registry.set('inGame', true);
this.registry.set('gameAnimating', false);
this.account = this.registry.get('account');
this.fetchGame = throttle(() => {
const game = this.registry.get('game');
if (game) {
const ws = this.registry.get('ws');
return ws.sendGameState(game.id);
}
return false;
}, 500);
return true;
}
startGame(game) {
this.scene.manager.add('CombatCryps', CombatCryps, true, game);
this.scene.manager.add('CombatLog', CombatLog, true, game);
this.renderedResolves = game.resolved.length; // In case you rejoin mid way
this.scene.manager.add('CombatSkills', CombatSkills, true, game.phase);
this.scene.manager.add('CombatHitBox', CombatHitBox, true, game.phase);
this.registry.set('gamePhase', game.phase);
this.phase = game.phase;
return true;
}
update() {
this.fetchGame();
return true;
}
updateData(parent, key, data) {
if (key === 'game') {
if (!data) return false;
const startGame = this.registry.get('gamePhase') === false;
if (startGame) { this.startGame(data); return true; }
this.checkAnimation(data);
// Game over?
// if (data.phase === 'Finish') {
// this.time.delayedCall(10000, () => {
// this.endGame();
// });
// }
}
return true;
}
checkAnimation(game) {
// Check cryps are loaded and whether game is animating
const cantAnimate = this.registry.get('gamePhase') === 'animating';
if (cantAnimate) return false;
if (game.resolved.length !== this.renderedResolves) {
const newResolutions = game.resolved.slice(this.renderedResolves);
renderResolutions(this, game, newResolutions);
this.renderedResolves = game.resolved.length;
return true;
}
if (this.phase !== game.phase) {
this.phase = game.phase;
this.registry.set('gamePhase', game.phase);
}
if (this.registry.get('gameLog') !== game.log.length) {
this.registry.set('gameLog', game.log.length);
}
return true;
}
addLeaveGame() {
const leaveGame = () => this.cleanUp();
this.input.keyboard.on('keydown_BACKSPACE', leaveGame, 0, this);
const LEAVE_HEIGHT = COMBAT.height() / 6;
const LEAVE_WIDTH = COMBAT.width() / 5;
const LEAVE_X = COMBAT.width() * 0.8;
const LEAVE_Y = COMBAT.height() * 0.9;
const menu = this.add
.rectangle(LEAVE_X, LEAVE_Y, LEAVE_WIDTH, LEAVE_HEIGHT, 0x440000)
.setInteractive()
.setOrigin(0)
.on('pointerdown', leaveGame);
this.add
.text(menu.getCenter().x, menu.getCenter().y, 'Menu', TEXT.HEADER)
.setOrigin(0.5, 0.5);
}
cleanUp() {
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
this.registry.set('inGame', null);
this.registry.set('menu', true);
this.registry.set('game', null);
const ACTIVE_SCENES = ['CombatLog', 'CombatCryps', 'CombatSkills', 'CombatHitBox'];
ACTIVE_SCENES.forEach((sKey) => {
if (this.scene.get(sKey)) this.scene.get(sKey).cleanUp();
});
this.scene.remove();
return true;
}
}
module.exports = Combat;
-50
View File
@@ -1,50 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { COMBAT }, TEXT } = require('./constants');
class CombatLog extends Phaser.Scene {
constructor() {
super({ key: 'CombatLog' });
}
create(game) {
this.registry.events.on('changedata', this.updateData, this);
this.cameras.main.setViewport(COMBAT.LOG.x(), COMBAT.LOG.y(), COMBAT.LOG.width(), COMBAT.LOG.height());
this.log = this.add.text(0, 0, '', TEXT.NORMAL);
this.logIndex = game.log.length;
this.logData = game.log;
this.log.setWordWrapWidth(COMBAT.LOG.width());
this.log.setText(Array.from(game.log).reverse());
}
updateData(parent, key, data) {
const UPDATE_KEYS = ['game', 'gameLog'];
if (UPDATE_KEYS.includes(key) && data) {
if (key === 'game') {
this.logData = data.log;
}
if (key === 'gameLog') {
this.logIndex = data;
}
this.updateLog();
}
return true;
}
updateLog() {
// shallow copy because reverse mutates
if (this.logData.length > this.logIndex + 1
&& Array.from(this.logData)[this.logIndex].slice(-2) === 'KO') {
this.logIndex += 1;
this.registry.set('gameLog', this.logIndex);
}
// }
this.log.setText(Array.from(this.logData).slice(0, this.logIndex).reverse());
}
cleanUp() {
this.registry.events.off('changedata', this.updateData);
this.scene.remove();
}
}
module.exports = CombatLog;
@@ -1,135 +0,0 @@
const { eachSeries } = require('async');
const CombatAnimations = require('./combat.animations');
const {
DELAYS: { ANIMATION_DURATION, MOVE_CREEP, DAMAGE_TICK },
POSITIONS: { COMBAT },
} = require('./constants');
function findResolutionCryps(scene, group, resolution, game) {
const sourceSpawn = group.children.entries.find(c => c.cryp.id === resolution.source.id);
/* const sourceCryp = game.teams.find(t => t.cryps.find(c => c.id === resolution.source_cryp_id))
.cryps.find(c => c.id === resolution.source_cryp_id);
const targetCryp = game.teams.find(t => t.cryps.find(c => c.id === resolution.target_cryp_id))
.cryps.find(c => c.id === resolution.target_cryp_id);
*/
const targetSpawn = group.children.entries.find(c => c.cryp.id === resolution.target.id);
return { sourceSpawn, targetSpawn };
}
function calculateTweenParams(sourceSpawn, targetSpawn, account, skill) {
const tweenParams = (targets, centreSpot) => {
const enemy = targets.cryp.account !== account.id;
let x = centreSpot ? COMBAT.width() * 0.3 : targets.x;
x = (enemy && centreSpot) ? x + COMBAT.width() * 0.4 : x;
const y = centreSpot ? COMBAT.height() * 13.25 / 35 : targets.y;
const ease = 'Power1';
const duration = MOVE_CREEP;
return {
targets, x, y, ease, duration,
};
};
let moveSourceBattle = false;
let moveSourceOrig = false;
const targetOnlySkill = ['DecayTick'];
if (!(targetOnlySkill.includes(skill))) {
if (sourceSpawn.cryp.account !== targetSpawn.cryp.account) {
moveSourceBattle = tweenParams(sourceSpawn, true);
moveSourceOrig = tweenParams(sourceSpawn, false);
}
}
const moveTargetBattle = tweenParams(targetSpawn, true);
const moveTargetOrig = tweenParams(targetSpawn, false);
return {
moveSourceBattle, moveSourceOrig, moveTargetBattle, moveTargetOrig,
};
}
function animatePhase(scene, game, resolution, cb) {
// return early for disabled skills
if (resolution.length === 0) return cb();
if (resolution.event[0] === 'Disable'
|| resolution.event[0] === 'TargetKo'
|| resolution.event === 'Ko') return cb();
const group = scene.scene.get('CombatCryps').cryps;
const animations = new CombatAnimations(scene);
const account = scene.registry.get('account');
// Find cryps, targets
const { sourceSpawn, targetSpawn } = findResolutionCryps(scene, group, resolution, game);
const {
moveSourceBattle, moveSourceOrig, moveTargetBattle, moveTargetOrig,
} = calculateTweenParams(sourceSpawn, targetSpawn, account, resolution.event[1].skill);
const castParams = () => {
const x = (sourceSpawn === targetSpawn) ? moveTargetBattle.x : sourceSpawn.x;
const y = (sourceSpawn === targetSpawn) ? moveTargetBattle.y : sourceSpawn.y;
return { x, y };
};
const castLocation = castParams();
// Move cryps into position
if (moveSourceBattle) scene.tweens.add(moveSourceBattle);
scene.tweens.add(moveTargetBattle);
return scene.time.delayedCall(MOVE_CREEP, () => {
const sourceAlly = sourceSpawn.cryp.account === account.id;
const targetAlly = targetSpawn.cryp.account === account.id;
// animate animation
animations.getSkill(resolution.event[1].skill, sourceAlly, targetAlly, castLocation);
// Target cryp takes damage
scene.time.delayedCall(ANIMATION_DURATION, () => {
console.log(resolution);
if (resolution.event[0] === 'Damage') {
targetSpawn.takeDamage(resolution.event[1]);
scene.registry.set('gameLog', scene.registry.get('gameLog') + 1);
}
if (resolution.event[0] === 'Healing') {
targetSpawn.takeHealing(resolution.event[1]);
scene.registry.set('gameLog', scene.registry.get('gameLog') + 1);
}
if (resolution.event[0] === 'Effect') {
targetSpawn.effects.addEffect(resolution.event[1]);
console.log('target has new effect', resolution.event[1].effect);
}
if (resolution.event[0] === 'Removal') {
targetSpawn.effects.removeEffect(resolution.event[1].effect);
console.log('target effect removed', resolution.event[1].effect);
}
if (moveSourceOrig) scene.tweens.add(moveSourceOrig);
scene.tweens.add(moveTargetOrig);
// all done
scene.time.delayedCall(MOVE_CREEP, () => {
animations.destroy(true);
return cb();
});
});
});
}
function renderResolutions(scene, game, resolutions) {
scene.registry.set('gamePhase', 'animating');
scene.registry.set('gameLog', scene.registry.get('gameLog') + 1);
eachSeries(
resolutions,
(resolution, cb) => animatePhase(scene, game, resolution, cb),
(err) => {
if (err) return console.error(err);
scene.registry.set('gamePhase', 'Skill');
return true;
}
);
return true;
}
module.exports = renderResolutions;
-235
View File
@@ -1,235 +0,0 @@
const Phaser = require('phaser');
const { TEXT, POSITIONS: { COMBAT } } = require('./constants');
const CRYP_KEY_MAP = ['keydown_ONE', 'keydown_TWO', 'keydown_THREE'];
const SKILL_KEY_MAP = ['keydown_Q', 'keydown_W', 'keydown_E', 'keydown_R'];
const TARGET_KEY_MAP = ['keydown_SEVEN', 'keydown_EIGHT', 'keydown_NINE', 'keydown_ZERO'];
const CRYP_MARGIN = COMBAT.crypMargin();
const TEXT_MARGIN = COMBAT.textMargin();
const SKILL_WIDTH = COMBAT.width() / 10;
const SKILL_HEIGHT = COMBAT.height() / 30;
const skillPosition = (crypIter, skillIter) => {
const skillTextX = COMBAT.width() / 3.8;
const skillTextY = (TEXT_MARGIN * skillIter) * 1.5 + CRYP_MARGIN * crypIter + COMBAT.y() + COMBAT.height() * 0.07;
return [skillTextX, skillTextY];
};
const skillCheckHitBox = (scenePlugin, pointer) => {
const { list } = scenePlugin.get('CombatHitBox').children;
for (let i = 0; i < list.length; i += 1) {
if (Phaser.Geom.Rectangle.ContainsPoint(list[i].getBounds(),
pointer.position)) return list[i];
}
// If we didn't find a hitbox deselect them all
for (let i = 0; i < list.length; i += 1) list[i].deselect();
return false;
};
class CrypSkill extends Phaser.GameObjects.Container {
constructor(scene, x, y, skill, cryp) {
// Avatar will be a property of cryp
super(scene, x, y);
const CD_TEXT = skill.cd ? `(${skill.cd}T)` : '';
const SKILL_TEXT = `${skill.skill} ${CD_TEXT}`;
this.origX = x; this.origY = y;
this.skillBox = scene.add.rectangle(0, 0, SKILL_WIDTH, SKILL_HEIGHT, 0x222222);
this.skillText = scene.add.text(0, 0, SKILL_TEXT, TEXT.NORMAL).setOrigin(0.5, 0.5);
this.add(this.skillBox);
this.add(this.skillText);
this.state = 'deselect';
this.cryp = cryp;
this.skill = skill;
this.scene = scene;
this.setSize(SKILL_WIDTH, SKILL_HEIGHT);
this.setInteractive();
}
clickHandler() {
if (this.scene.phase === 'Skill') this.scene.activeSkill = this;
this.select();
}
select() {
this.scene.children.list.forEach((skill) => {
if (skill.state === 'select') skill.deselect();
});
this.skillBox.setFillStyle(0x004bfe);
this.state = 'select';
}
activate() {
this.scene.children.list.forEach((skill) => {
if (skill.state === 'select') skill.deselect();
});
this.skillBox.setFillStyle(0xff0000);
this.state = 'activate';
}
deselect() {
this.skillBox.setFillStyle(0x222222);
this.state = 'deselect';
}
}
class CombatSkills extends Phaser.Scene {
constructor() {
super({ key: 'CombatSkills' });
}
create(phase) {
this.phase = phase;
this.registry.events.off('changedata', this.updateData);
this.registry.events.on('changedata', this.updateData, this);
this.account = this.registry.get('account');
this.input.on('dragstart', (pointer, box) => {
box.clickHandler();
});
this.input.on('drag', (pointer, box, dragX, dragY) => {
const hitBox = skillCheckHitBox(this.scene, pointer);
if (hitBox) hitBox.select();
box.setPosition(dragX, dragY);
});
this.input.on('dragend', (pointer, box) => {
box.deselect();
const hitBox = skillCheckHitBox(this.scene, pointer);
if (hitBox) {
hitBox.clickHandler();
}
box.setPosition(box.origX, box.origY);
});
if (phase === 'animating') return true;
// can't set this.game cause of phaser class named the same
const game = this.registry.get('game');
this.renderSkills(game, phase);
return true;
}
updateData(parent, key, data) {
if (key === 'gamePhase' && data) {
const shouldUpdate = data !== this.phase;
if (shouldUpdate) {
this.scene.get('CombatCryps').selectCryp(null);
return this.scene.restart(data);
}
return false;
}
return true;
}
renderSkills(game, phase) {
if (phase === 'Skill') return this.renderSkillPhase(game);
return false;
}
renderSkillPhase(game) {
const { account } = this;
const { keyboard } = this.input;
const { events } = this.game;
const addSkill = (i, j, skill, cryp) => {
const skillTextPos = skillPosition(i, j);
const skillObj = new CrypSkill(this, skillTextPos[0], skillTextPos[1], skill, cryp);
if (skill.cd) {
skillObj.skillBox.setFillStyle(0x9d9ea0);
} else {
this.input.setDraggable(skillObj);
}
this.add.existing(skillObj);
return skillObj;
};
const team = game.teams.find(t => t.id === account.id);
const enemyTeam = game.teams.find(t => t.id !== account.id);
team.cryps.forEach((cryp) => {
// return early if KOd
if (cryp.hp.value === 0) return true;
// find the cryp position
const { iter } = this.scene.get('CombatCryps').cryps.children.entries.find(c => c.cryp.id === cryp.id);
// draw the skills
const skillButtons = cryp.skills.map((skill, j) => addSkill(iter, j, skill, cryp));
const bindCrypKeys = () => this.mapSkillKeys(skillButtons, game.id, cryp.id, team.id, enemyTeam.id, iter);
// reset everything
keyboard.on('keydown_ESC', bindCrypKeys, this);
events.on('SEND_SKILL', bindCrypKeys, this);
bindCrypKeys();
return true;
});
return true;
}
// FIXME
// needs to send crypId not team
mapSkillKeys(skillButtons, gameId, crypId, alliesId, enemyId, i) {
const { keyboard } = this.input;
keyboard.removeListener(CRYP_KEY_MAP[i]);
keyboard.on(CRYP_KEY_MAP[i], () => {
SKILL_KEY_MAP.forEach(k => keyboard.removeListener(k));
this.scene.get('CombatCryps').selectCryp(crypId);
skillButtons.forEach((button, j) => {
keyboard.on(SKILL_KEY_MAP[j], () => {
this.activeSkill = button;
button.select();
// clear existing keys
CRYP_KEY_MAP.forEach(k => keyboard.removeListener(k));
TARGET_KEY_MAP.forEach(k => keyboard.removeListener(k));
CRYP_KEY_MAP.forEach(k => keyboard.on(k, () => {
this.clearCrypActive(crypId);
button.activate();
this.activeSkill = null;
this.game.events.emit('SEND_SKILL', gameId, crypId, alliesId, button.skill.skill);
}));
TARGET_KEY_MAP.forEach(k => keyboard.on(k, () => {
this.clearCrypActive(crypId);
button.activate();
this.activeSkill = null;
this.game.events.emit('SEND_SKILL', gameId, crypId, enemyId, button.skill.skill);
}));
}, this);
});
}, this);
return true;
}
clearCrypActive(crypId) {
this.scene.scene.children.list.forEach((s) => {
if (s.cryp.id === crypId && s.state === 'activate') s.deselect();
});
}
clearKeys() {
TARGET_KEY_MAP.forEach(tKey => this.input.keyboard.removeListener(tKey));
CRYP_KEY_MAP.forEach(tKey => this.input.keyboard.removeListener(tKey));
SKILL_KEY_MAP.forEach(tKey => this.input.keyboard.removeListener(tKey));
}
cleanUp() {
this.registry.events.off('changedata', this.updateData);
this.scene.remove();
}
}
module.exports = CombatSkills;
-77
View File
@@ -1,77 +0,0 @@
const Phaser = require('phaser');
const Header = require('./header');
const Home = require('./home');
const Menu = require('./menu');
const Combat = require('./combat');
// const Background = require('./background');
function renderCryps() {
const config = {
type: Phaser.CANVAS,
// backgroundColor: '#181818',
resolution: window.devicePixelRatio,
scale: {
mode: Phaser.Scale.FIT,
width: Math.floor(window.innerHeight * 1.6),
height: Math.floor(window.innerHeight),
max: {
width: Math.floor(window.innerHeight * 1.6),
height: Math.floor(window.innerHeight),
},
},
antialias: true,
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: { y: 0 },
},
},
scene: [
// Background,
Header,
],
};
const game = new Phaser.Game(config);
function changeData(parent, key, data) {
// Don't load other scenes if you're not logged in
if (!game.registry.get('account')) return false;
if (key === 'home') {
if (data) return game.scene.add('Home', Home, true);
}
if (key === 'menu') {
if (!data || game.registry.get('inMenu')) return false;
if (data) return game.scene.add('Menu', Menu, true);
}
if (key === 'game') {
if (!data || game.registry.get('inGame')) return false;
return game.scene.add('Combat', Combat, true);
}
return true;
}
game.registry.events.on('changedata', changeData);
game.registry.events.on('setdata', changeData);
window.addEventListener('mouseup', () => game.registry.set('pan', false));
window.addEventListener('mousedown', () => game.registry.set('pan', true));
window.addEventListener('resize', () => {
game.scale.displaySize.maxWidth = window.innerHeight * 1.6;
game.scale.displaySize.maxHeight = window.innerHeight;
});
return game;
}
module.exports = renderCryps;
-132
View File
@@ -1,132 +0,0 @@
const Phaser = require('phaser');
const { TEXT } = require('.././constants');
const BOX = `
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
uniform float time;
uniform vec2 resolution;
uniform vec2 dimensions;
uniform vec2 offset;
uniform vec3 colour;
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
varying vec4 outTint;
float sdBox( in vec2 p, in vec2 b )
{
vec2 d = abs(p)-b;
return length(max(d,vec2(0))) + min(max(d.x,d.y),0.0);
}
void main()
{
vec2 p = (gl_FragCoord.xy / resolution.xy);
p.x -= offset.x / resolution.x + dimensions.x / (2.0 * resolution.x);
p.y -= -1.0 * offset.y / resolution.y + ((resolution.y - dimensions.y) / (2.0 * resolution.y)) + 0.5;
vec2 dim = 0.5 * dimensions / resolution.xy;
float d = sdBox(p, dim);
float tb = abs(sin(time)) + 0.9;
vec3 col = tb * colour - sign(d) * vec3(0.1);
col *= 0.0 + exp(-100.0 * abs(d));
col += colour * 0.8;
vec4 texel = texture2D(uMainSampler, outTexCoord);
texel *= vec4(outTint.rgb * outTint.a, outTint.a);
gl_FragColor = vec4(col, 1.0);
}
`;
class CustomPipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
constructor(game) {
super({ game, renderer: game.renderer, fragShader: BOX });
}
}
function rgbToHex(rgb) {
const getHex = (c) => {
const hex = Math.floor(c * 255).toString(16);
return hex.length === 1 ? `0${hex}` : hex;
};
return `0x${getHex(rgb[0])}${getHex(rgb[1])}${getHex(rgb[2])}`;
}
class BoxEffect extends Phaser.GameObjects.Graphics {
constructor(scene, x, y, width, height, colour, tag) {
super(scene);
this.tag = tag;
this.customPipeline = scene.game.renderer.addPipeline(tag, new CustomPipeline(scene.game));
this.customPipeline.setFloat2('resolution', 1600, 1000);
this.customPipeline.setFloat2('offset', x, y);
this.customPipeline.setFloat2('dimensions', width, height);
this.customPipeline.setFloat3('colour', colour[0], colour[1], colour[2]);
this.bgTime = 10.0;
const radius = height / 2;
this.fillStyle(rgbToHex(colour), 1.0);
this.fillRect(x + radius, y, width - radius * 2, height);
this.fillCircle(x + radius, y + radius, radius);
this.fillCircle(x + width - radius, y + radius, radius);
this.on('destroy', () => {
scene.game.renderer.removePipeline(tag);
});
}
activate() {
this.setPipeline(this.tag);
}
deactivate() {
this.resetPipeline();
}
update() {
this.bgTime += 0.05;
this.customPipeline.setFloat1('time', this.bgTime);
}
}
class Button extends Phaser.GameObjects.Group {
constructor(scene, props) {
const {
x, y, width, height, colour, glTag, bText, callback,
} = props;
super(scene, { classType: BoxEffect, runChildUpdate: true });
const leaveGame = scene.add
.rectangle(x, y, width, height, 0xaaaaaa, 0xffffff)
.setInteractive()
.setOrigin(0);
const effect = scene.add.existing(new BoxEffect(scene, x, y, width, height, colour, glTag));
this.add(effect);
leaveGame
.on('pointerdown', callback)
.on('pointerover', () => effect.activate())
.on('pointerout', () => effect.deactivate());
this.buttonText = scene.add.text(leaveGame.getCenter().x, leaveGame.getCenter().y, bText, TEXT.HEADER).setOrigin(0.5, 0.5);
}
}
module.exports = Button;
@@ -1,86 +0,0 @@
const Phaser = require('phaser');
const { TEXT, POSITIONS: { COMBAT }, COLOURS } = require('.././constants');
const CRYP_MARGIN = COMBAT.crypMargin();
const TEXT_MARGIN = COMBAT.textMargin();
const statBarDimensions = (team, iter, margin) => {
const statBarWidth = COMBAT.width() * 0.07;
const statBarHeight = TEXT_MARGIN / 1.5;
const statBarX = (COMBAT.width() - statBarWidth) * team;
const statBarY = COMBAT.y() + TEXT_MARGIN * (margin + 1) + CRYP_MARGIN * iter + COMBAT.height() * 0.07;
return { statBarX, statBarY, statBarWidth, statBarHeight };
};
const statTextCoord = (team, iter, margin) => {
const statTextX = team ? COMBAT.width() - COMBAT.width() * 0.075 : COMBAT.width() * 0.075;
const statTextY = COMBAT.y() + TEXT_MARGIN * (margin + 1) + CRYP_MARGIN * iter + COMBAT.height() * 0.07;
return { statTextX, statTextY };
};
class StatBar extends Phaser.GameObjects.Graphics {
constructor(scene, cryp, type) {
super(scene);
this.crypObj = cryp;
this.type = type;
if (type === 'HP') {
this.val = this.crypObj.cryp.hp.value;
this.max = this.crypObj.cryp.hp.max;
this.margin = 0;
} else if (type === 'Red Shield') {
this.val = this.crypObj.cryp.red_shield.value;
this.max = this.crypObj.cryp.red_shield.max;
this.margin = 1;
} else if (type === 'Blue Shield') {
this.val = this.crypObj.cryp.blue_shield.value;
this.max = this.crypObj.cryp.blue_shield.max;
this.margin = 2;
} else if (type === 'Evasion') {
this.val = this.crypObj.cryp.evasion.value;
this.max = this.crypObj.cryp.evasion.max;
this.margin = 3;
}
const { statTextX, statTextY } = statTextCoord(cryp.team, cryp.iter, this.margin);
this.statText = scene.add.text(statTextX, statTextY, '', TEXT.NORMAL).setOrigin(cryp.team, 0);
this.drawStatBar();
}
drawStatBar() {
this.clear();
const {
statBarX, statBarY, statBarWidth, statBarHeight,
} = statBarDimensions(this.crypObj.team, this.crypObj.iter, this.margin);
this.statText.text = `${this.val.toString()} / ${this.max.toString()} ${this.type}`;
// Draw Black Border
this.fillStyle(COLOURS.BLACK);
this.fillRect(statBarX, statBarY, statBarWidth, statBarHeight);
// White fill
this.fillStyle(COLOURS.WHITE);
this.fillRect(statBarX + 2, statBarY + 2, statBarWidth - 4, statBarHeight - 4);
// Fill the health bar
const statPercentage = this.val / this.max;
if (statPercentage < 0.3) {
this.fillStyle(COLOURS.RED);
} else if (statPercentage < 0.65) {
this.fillStyle(COLOURS.YELLOW);
} else {
this.fillStyle(0x00ff00); // str8 up green
}
const statWidth = statBarWidth * statPercentage;
this.fillRect(statBarX + 2, statBarY + 2, statWidth, statBarHeight - 4);
}
takeDamage(value) {
if (value > 0) {
this.val = (value >= this.val) ? 0 : this.val -= value;
} else {
this.val = (this.val - value > this.max) ? this.max : this.val -= value;
}
if (this.val === 0 && this.type === 'HP') this.crypObj.setKo();
this.drawStatBar();
}
}
module.exports = StatBar;
-56
View File
@@ -1,56 +0,0 @@
const Phaser = require('phaser');
const {
TEXT,
COLOURS,
} = require('../constants');
function FindColour(item) {
// Future add skills and use a constants lookup file ??
switch (item) {
case 'Green': return 0x396E26;
case 'Red': return 0x622433;
case 'Blue': return 0x223158;
// case 'Green': return 0x043003;
// case 'Red': return 0x5C0202;
// case 'Blue': return 0x040345;
default: return 0x222222;
}
}
class Item extends Phaser.GameObjects.Container {
constructor(scene, item, index, x, y, width, height) {
super(scene, x, y);
this.scene = scene;
this.item = item;
this.index = index;
this.origX = x;
this.origY = y;
this.width = width;
this.height = height;
this.colour = FindColour(item);
this.box = scene.add
.rectangle(0, 0, width, height, this.colour);
this.text = scene.add
// .text(0, 0, `${action} x${count}`, TEXT.NORMAL)
.text(0, 0, `${item}`, TEXT.NORMAL)
.setOrigin(0.5, 0.5);
this.add(this.box);
this.add(this.text);
this.setSize(width, height);
this.setInteractive();
}
changeOrigin(x, y) {
this.origX = x + this.width / 2;
this.origY = y + this.height / 2;
}
}
module.exports = Item;
@@ -1,73 +0,0 @@
const Phaser = require('phaser');
class LineBox extends Phaser.GameObjects.Graphics {
constructor(scene, x, y, width, height, colour, speed) {
super(scene);
this.colour = colour;
this.x0 = x; this.x1 = x + width;
this.y0 = y; this.y1 = y + height;
const margin = Math.abs(Math.floor((this.x1 - this.x0) / 4));
this.lineCoord = [this.x0 + margin, this.x1 - margin, this.y0, this.y0, 0];
this.speed = speed;
}
update() {
this.clear();
let vertX = this.x1;
let horizY = this.y0;
const genLine = () => {
switch (this.lineCoord[4]) {
case 0:
if (this.lineCoord[1] < this.x1) return [1, 1, 0, 0, 0];
return [0, 0, 0, 0, 1];
case 1:
if (this.lineCoord[0] < this.x1) return [1, 0, 0, 1, 1];
return [0, 0, 0, 0, 2];
case 2:
if (this.lineCoord[3] < this.y1) return [0, 0, 1, 1, 2];
return [0, 0, 0, 0, 3];
case 3:
horizY = this.y1;
if (this.lineCoord[2] < this.y1) return [-1, 0, 1, 0, 3];
return [0, 0, 0, 0, 4];
case 4:
horizY = this.y1;
if (this.lineCoord[0] > this.x0) return [-1, -1, 0, 0, 4];
return [0, 0, 0, 0, 5];
case 5:
horizY = this.y1;
vertX = this.x0;
if (this.lineCoord[1] > this.x0) return [0, -1, -1, 0, 5];
return [0, 0, 0, 0, 6];
case 6:
vertX = this.x0;
if (this.lineCoord[2] >= this.y0) return [0, 0, -1, -1, 6];
return [0, 0, 0, 0, 7];
case 7:
vertX = this.x0;
if (this.lineCoord[3] >= this.y0) return [0, 1, 0, -1, 7];
return [0, 0, 0, 0, 0];
default: return false;
}
};
for (let i = 0; i < this.speed; i += 1) {
const delta = genLine();
this.lineCoord = this.lineCoord.map((x, j) => {
if (j < 4) return (x + delta[j]);
return delta[j];
});
}
this.lineStyle(5, this.colour, 1);
this.lineBetween(this.lineCoord[0], horizY, this.lineCoord[1], horizY);
this.lineBetween(vertX, this.lineCoord[2], vertX, this.lineCoord[3]);
}
}
class LineGroup extends Phaser.GameObjects.Group {
constructor(scene) {
super(scene, { classType: LineBox, runChildUpdate: true });
}
}
module.exports = { LineGroup, LineBox }
-53
View File
@@ -1,53 +0,0 @@
const Phaser = require('phaser');
const { TEXT, POSITIONS: { MENU_MAIN } } = require('./constants');
const X = MENU_MAIN.x();
const Y = MENU_MAIN.y();
const WIDTH = MENU_MAIN.width();
const HEIGHT = MENU_MAIN.height();
const ROW_SIZE = 50;
const LOBBY_WIDTH = WIDTH / 2;
class GameList extends Phaser.Scene {
constructor() {
super({ key: 'GameList' });
}
create(gameList) {
this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT);
const ws = this.registry.get('ws');
this.add.text(WIDTH / 3, 0, 'PVP open games', TEXT.HEADER);
const gameRow = (game, i) => {
const GAME_X = WIDTH / 6;
const GAME_Y = 1.3 * ROW_SIZE * (i + 1);
const gameBox = this.add
.rectangle(GAME_X, GAME_Y, LOBBY_WIDTH, ROW_SIZE, 0x222222)
.setInteractive()
.setOrigin(0);
const TITLE = `${game.teams[0].cryps.map(c => c.name).join(', ')} - ${game.team_size}v${game.team_size}`;
this.add
.text(gameBox.getCenter().x, gameBox.getCenter().y, TITLE, TEXT.NORMAL)
.setOrigin(0.5, 0.5);
gameBox.on('pointerdown', () => {
const cryps = this.registry.get('cryps');
const team = cryps.filter(c => c.active).map(c => c.id);
ws.sendGameJoin(game.id, team);
});
};
gameList.forEach(gameRow);
return true;
}
cleanUp() {
this.scene.remove();
}
}
module.exports = GameList;
-27
View File
@@ -1,27 +0,0 @@
const Phaser = require('phaser');
const fs = require('fs');
const { TEXT } = require('./constants');
const aztecAtlas = require('../../assets/aztec.atlas.json');
class Header extends Phaser.Scene {
constructor() {
super({ key: 'Header', active: true });
}
preload() {
const aztecImg = new Image();
aztecImg.src = `data:image/png;base64,${new Buffer.from(fs.readFileSync('./assets/aztec.clean.png')).toString('base64')}`;
aztecImg.onload = () => {
this.textures.addAtlas('aztec', aztecImg, aztecAtlas);
};
}
create() {
this.add.text(0, 0, 'cryps.gg', TEXT.HEADER);
}
}
module.exports = Header;
-142
View File
@@ -1,142 +0,0 @@
const Phaser = require('phaser');
const { remove } = require('lodash');
const { TEXT, COLOURS, POSITIONS: { CRYP_LIST } } = require('./constants');
const genAvatar = require('./avatar');
const { LineGroup, LineBox } = require('./elements/outline.rotate');
const ROW_HEIGHT = CRYP_LIST.height() * 0.1;
const ROW_WIDTH = CRYP_LIST.width();
const menuY = CRYP_LIST.height() * 0.8;
const KEY_MAP = [
'keydown-ONE',
'keydown-TWO',
'keydown-THREE',
];
const NULL_UUID = '00000000-0000-0000-0000-000000000000';
class HomeCrypList extends Phaser.Scene {
constructor() {
super({ key: 'HomeCryps' });
}
updateData(parent, key, data) {
if (key === 'crypList') {
KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
this.scene.restart();
}
}
create() {
// this.cameras.main.setViewport(CRYP_LIST.x(), CRYP_LIST.y(), CRYP_LIST.width(), CRYP_LIST.height());
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
const cryps = this.registry.get('crypList');
const lineGroup = this.add.existing(new LineGroup(this));
if (!cryps) return true;
const ws = this.registry.get('ws');
this.activeCryps = [];
// We only display 3 cryps others can be viewed in cryp list (soon TM)
for (let i = 0; i < cryps.length; i += 1) {
const cryp = cryps[i];
const BOX_WIDTH = Math.floor(ROW_WIDTH / 5);
const ROW_X = BOX_WIDTH * 2 * (i % 3);
const ROW_Y = CRYP_LIST.y() + (Math.floor(i / 3)) * ROW_HEIGHT * 1.5;
const ACTIVE_FILL = 0.2;
const FILL = Object.values(COLOURS)[i];
// Selection of cryps
// Cryp avatar and interaction box
const cReady = this.add
.rectangle(ROW_X, ROW_Y + ROW_HEIGHT * 0.2, BOX_WIDTH * 2, ROW_HEIGHT, FILL)
.setInteractive()
.setOrigin(0);
cReady.setAlpha(0.2);
cReady.on('pointerdown', () => {
lineGroup.clear(true, true);
if (this.activeCryps.includes(cReady)) {
remove(this.activeCryps, n => n === cReady);
cReady.setAlpha(0.2);
} else {
this.activeCryps.push(cReady);
cReady.setAlpha(0.75);
lineGroup.add(this.add.existing(
new LineBox(this, cReady.x, cReady.y, cReady.width, cReady.height, cReady.fillColor, 3)
));
}
});
cReady.itemSelect = () => {
cReady.setFillStyle(COLOURS.SELECT);
};
cReady.itemDeselect = () => {
cReady.setFillStyle(FILL, ACTIVE_FILL);
};
cReady.cryp = cryp;
this.add.image(
cReady.getCenter().x,
cReady.getCenter().y,
'aztec',
genAvatar(cryp.name)
);
this.add.text(ROW_X + BOX_WIDTH, ROW_Y, cryp.name, TEXT.HEADER)
.setOrigin(0.5, 0.5);
}
// Add Spawn Cryp Option
const spawn = this.add
.rectangle(ROW_WIDTH * 0.05, menuY, ROW_WIDTH * 0.2, ROW_HEIGHT * 0.5, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
this.game.events.emit('CRYP_SPAWN');
});
this.add
.text(spawn.getCenter().x, spawn.getCenter().y, '+', TEXT.HEADER)
.setOrigin(0.5, 0.5);
const joinNormal = this.add
.rectangle(ROW_WIDTH * 0.3, menuY, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
const playerCryps = [];
this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
ws.sendPlayerCrypsSet(NULL_UUID, playerCryps);
});
this.add
.text(joinNormal.getCenter().x, joinNormal.getCenter().y, 'Join Normal', TEXT.HEADER)
.setOrigin(0.5, 0.5);
const joinInstance = this.add
.rectangle(ROW_WIDTH * 0.8, menuY, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
const playerCryps = [];
this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
ws.sendInstanceJoin(playerCryps);
});
this.add
.text(joinInstance.getCenter().x, joinInstance.getCenter().y, 'New Instance', TEXT.HEADER)
.setOrigin(0.5, 0.5);
return this;
}
cleanUp() {
KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
this.scene.remove();
}
}
module.exports = HomeCrypList;
-48
View File
@@ -1,48 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
const X = HOME_MAIN.x();
const Y = HOME_MAIN.y();
const WIDTH = HOME_MAIN.width();
const HEIGHT = HOME_MAIN.height();
const NULL_UUID = '00000000-0000-0000-0000-000000000000';
class HomeRankings extends Phaser.Scene {
constructor() {
super({ key: 'HomeInstances' });
}
create() {
this.add.text(X, Y, 'Instances Scene', TEXT.HEADER);
const playerList = this.registry.get('playerList');
const addInstance = (player, i) => {
const joinNormal = this.add
.rectangle(X, Y + HEIGHT * 0.15 * (i + 1), WIDTH * 0.5, HEIGHT * 0.1, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
if (player.ready) {
this.registry.set('player', player);
this.registry.get('ws').sendInstanceReady(player.instance);
} else {
this.game.events.emit('SET_PLAYER', player);
this.registry.get('ws').sendInstanceScores(player.instance);
}
});
const name = player.instance === NULL_UUID ? 'Normal Mode' : `${player.instance.substring(0, 5)}`;
const disp = player.ready ? name.concat(' - in progress') : name;
this.add
.text(joinNormal.getCenter().x, joinNormal.getCenter().y, disp, TEXT.NORMAL)
.setOrigin(0.5, 0.5);
};
playerList.forEach(addInstance);
}
cleanUp() {
this.scene.remove();
}
}
module.exports = HomeRankings;
-91
View File
@@ -1,91 +0,0 @@
const Phaser = require('phaser');
const HomeCryps = require('./home.cryps');
const HomeNavigation = require('./home.navigation');
const HomeRankings = require('./home.rankings');
const HomeNews = require('./home.news');
const HomeShop = require('./home.shop');
const HomeInstances = require('./home.instances');
const FIXED_SCENES = [
'HomeCryps',
'HomeNavigation',
];
const VAR_SCENES = [
'HomeRankings',
'HomeNews',
'HomeShop',
'HomeInstances',
];
class Home extends Phaser.Scene {
constructor() {
super({ key: 'Home', active: true });
}
create() {
this.registry.get('ws').sendAccountPlayers();
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
this.scene.manager.add('HomeCryps', HomeCryps, true);
this.scene.manager.add('HomeNavigation', HomeNavigation, true);
return true;
}
updateData(parent, key, data) {
if (!data) return false;
// Controls which scene shows in the main top right section
switch (key) {
case 'game': return this.cleanUp();
case 'menu': return this.cleanUp();
case 'homeInstances': return this.newMainScene('HomeInstances', HomeInstances, data);
case 'homeRankings': return this.newMainScene('HomeRankings', HomeRankings, data);
case 'homeNews': return this.newMainScene('HomeNews', HomeNews, data);
case 'homeShop': return this.newMainScene('HomeShop', HomeShop, data);
default: return false;
}
}
newMainScene(key, scene, data) {
let addScene = true;
// List of scenes which could be occupying the main section of the menu
VAR_SCENES.forEach((sKey) => {
if (this.scene.manager.keys[sKey]) {
if (key === sKey) {
// If there is new data for the current scene restart
this.scene.manager.keys[sKey].scene.restart(data);
addScene = false;
} else {
// Delete the old scene
this.scene.manager.keys[sKey].cleanUp();
}
}
});
if (addScene) this.scene.manager.add(key, scene, true, data);
}
cleanUp() {
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
// Delete scenes which could be showing before switching to battle scene
const removeScenes = (sKey) => {
if (this.scene.get(sKey)) this.scene.get(sKey).cleanUp();
};
FIXED_SCENES.forEach(removeScenes);
VAR_SCENES.forEach(removeScenes);
this.scene.remove();
}
}
module.exports = Home;
-61
View File
@@ -1,61 +0,0 @@
const Phaser = require('phaser');
const { TEXT, POSITIONS: { NAVIGATION } } = require('./constants');
const X = NAVIGATION.x();
const Y = NAVIGATION.y();
const WIDTH = NAVIGATION.width();
const HEIGHT = NAVIGATION.height();
const BTN_WIDTH = Math.floor(WIDTH / 6);
const BTN_HEIGHT = Math.floor(HEIGHT / 3);
class HomeNavigation extends Phaser.Scene {
constructor() {
super({ key: 'HomeNavigation' });
}
create() {
/* const ranks = this.add
.rectangle(X, Y, BTN_WIDTH, BTN_HEIGHT, 0x222222)
.setInteractive()
.setOrigin(0);
this.add
.text(ranks.getCenter().x, ranks.getCenter().y, 'Rankings', TEXT.HEADER)
.setOrigin(0.5, 0.5);
ranks.on('pointerdown', () => this.registry.set('homeRankings', true));
const news = this.add
.rectangle(X + BTN_WIDTH * 1.5, Y, BTN_WIDTH, BTN_HEIGHT, 0x222222)
.setInteractive()
.setOrigin(0);
this.add
.text(news.getCenter().x, news.getCenter().y, 'News', TEXT.HEADER)
.setOrigin(0.5, 0.5);
news.on('pointerdown', () => this.registry.set('homeNews', true));
const shop = this.add
.rectangle(X + BTN_WIDTH * 3, Y, BTN_WIDTH, BTN_HEIGHT, 0x222222)
.setInteractive()
.setOrigin(0);
this.add
.text(shop.getCenter().x, shop.getCenter().y, 'Shop', TEXT.HEADER)
.setOrigin(0.5, 0.5);
shop.on('pointerdown', () => this.registry.set('homeShop', true));
const instances = this.add
.rectangle(X + BTN_WIDTH * 4.5, Y, BTN_WIDTH, BTN_HEIGHT, 0x222222)
.setInteractive()
.setOrigin(0);
this.add
.text(instances.getCenter().x, instances.getCenter().y, 'Instances', TEXT.HEADER)
.setOrigin(0.5, 0.5);
instances.on('pointerdown', () => this.registry.set('homeInstances', true));*/
}
cleanUp() {
this.scene.remove();
}
}
module.exports = HomeNavigation;
-24
View File
@@ -1,24 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
const X = HOME_MAIN.x();
const Y = HOME_MAIN.y();
const WIDTH = HOME_MAIN.width();
const HEIGHT = HOME_MAIN.height();
class HomeNews extends Phaser.Scene {
constructor() {
super({ key: 'HomeNews' });
}
create() {
this.add.text(X, Y, 'News Scene', TEXT.HEADER);
this.add.text(X, Y + HEIGHT * 0.1, 'some other stuff here', TEXT.NORMAL);
}
cleanUp() {
this.scene.remove();
}
}
module.exports = HomeNews;
-24
View File
@@ -1,24 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
const X = HOME_MAIN.x();
const Y = HOME_MAIN.y();
const WIDTH = HOME_MAIN.width();
const HEIGHT = HOME_MAIN.height();
class HomeRankings extends Phaser.Scene {
constructor() {
super({ key: 'HomeRankings' });
}
create() {
this.add.text(X, Y, 'Rankings Scene', TEXT.HEADER);
this.add.text(X, Y + HEIGHT * 0.1, 'some stuff here', TEXT.NORMAL);
}
cleanUp() {
this.scene.remove();
}
}
module.exports = HomeRankings;
-24
View File
@@ -1,24 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
const X = HOME_MAIN.x();
const Y = HOME_MAIN.y();
const WIDTH = HOME_MAIN.width();
const HEIGHT = HOME_MAIN.height();
class HomeShop extends Phaser.Scene {
constructor() {
super({ key: 'HomeShop' });
}
create() {
this.add.text(X, Y, 'Shop Scene', TEXT.HEADER);
this.add.text(X, Y + HEIGHT * 0.1, 'rulul', TEXT.NORMAL);
}
cleanUp() {
this.scene.remove();
}
}
module.exports = HomeShop;
-78
View File
@@ -1,78 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { MENU_MAIN }, TEXT, ITEMS: { SKILLS, SPECS, COLOURS } } = require('./constants');
const X = MENU_MAIN.x();
const Y = MENU_MAIN.y();
const WIDTH = MENU_MAIN.width();
const HEIGHT = MENU_MAIN.height();
const UNEQUIP_Y = Y + Math.floor(HEIGHT * 0.7);
const UNEQUIP_WIDTH = Math.floor(WIDTH * 0.4);
const UNEQUIP_HEIGHT = Math.floor(HEIGHT * 0.15);
class ItemInfo extends Phaser.Scene {
constructor() {
super({ key: 'ItemInfo' });
}
create(props) {
const { item, cryp } = props;
if (!item) return false;
// Default item text
let title = item;
let description = 'Description missing';
let upgrades = '';
let colours = '';
// Replace item text with constants if it exists
if (SKILLS[item]) {
title = `Skill Item - ${item}`;
({ description } = SKILLS[item]);
if (SKILLS[item].upgrades) ({ upgrades } = SKILLS[item]);
if (SKILLS[item].colours) ({ colours } = SKILLS[item]);
} else if (SPECS[item]) {
title = `Spec Item - ${item}`;
({ description } = SPECS[item]);
if (SPECS[item].upgrades) ({ upgrades } = SPECS[item]);
} else if (COLOURS[item]) {
title = `Colour Item - ${item}`;
({ description } = COLOURS[item]);
if (COLOURS[item].upgrades) ({ upgrades } = COLOURS[item]);
}
// Add text objects
this.add.text(X, Y, title, TEXT.HEADER);
this.add
.text(X, Y + HEIGHT * 0.1, description, TEXT.NORMAL)
.setWordWrapWidth(WIDTH * 0.75);
this.add
.text(X, Y + HEIGHT * 0.25, upgrades, TEXT.NORMAL)
.setWordWrapWidth(WIDTH * 0.75);
if (colours !== '') {
this.add
.text(X, Y + HEIGHT * 0.35, `Adds ${colours} to cryp`, TEXT.NORMAL)
.setWordWrapWidth(WIDTH * 0.75);
}
if (!cryp) return true;
const ws = this.registry.get('ws');
const { vbox } = this.registry.get('player');
const unEquip = this.add.rectangle(X, UNEQUIP_Y, UNEQUIP_WIDTH, UNEQUIP_HEIGHT, 0x222222)
.setOrigin(0, 0)
.setInteractive()
.on('pointerdown', () => {
ws.sendVboxUnequip(vbox.instance, cryp.id, item);
this.registry.set('crypStats', cryp);
});
this.add.text(unEquip.getCenter().x, unEquip.getCenter().y, 'unequip', TEXT.HEADER)
.setOrigin(0.5, 0.5);
return true;
}
cleanUp() {
this.scene.remove();
}
}
module.exports = ItemInfo;
-323
View File
@@ -1,323 +0,0 @@
const Phaser = require('phaser');
const Item = require('./elements/item');
const {
TEXT,
POSITIONS: { ITEM_LIST },
} = require('./constants');
const X = ITEM_LIST.x();
const Y = ITEM_LIST.y();
const WIDTH = ITEM_LIST.width();
const HEIGHT = ITEM_LIST.height();
const ITEM_WIDTH = ITEM_LIST.itemWidth();
const ITEM_HEIGHT = ITEM_LIST.itemHeight();
const BOX_X = X + ITEM_WIDTH * 0.5;
const BOX_Y = Y + ITEM_HEIGHT + ITEM_HEIGHT * 2;
const BOX_ROWS = 6;
const BOX_COLUMNS = 3;
const INV_X = X + ITEM_WIDTH * 0.5;
const INV_Y = Y + ITEM_HEIGHT * 12;
const INV_ROWS = 3;
const INV_COLUMNS = 3;
const COMB_X = X + ITEM_WIDTH * 0.5;
const COMB_Y = Y + ITEM_HEIGHT * 19;
const COMB_ROWS = 1;
const COMB_COLUMNS = 3;
const drawVbox = (graphics) => {
const boxDrawX = BOX_X - ITEM_WIDTH * 0.05;
const boxDrawY = BOX_Y - ITEM_HEIGHT * 0.05;
graphics.strokeRect(boxDrawX, boxDrawY, ITEM_WIDTH * 1.1 * BOX_COLUMNS, ITEM_HEIGHT * 1.1 * BOX_ROWS);
for (let i = 0; i < (BOX_COLUMNS - 1); i += 1) {
const x = boxDrawX + (i + 1) * ITEM_WIDTH * 1.1;
graphics.lineBetween(x, boxDrawY, x, boxDrawY + ITEM_HEIGHT * 1.1 * BOX_ROWS);
}
for (let i = 0; i < (BOX_ROWS - 1); i += 1) {
const y = boxDrawY + (i + 1) * ITEM_HEIGHT * 1.1;
graphics.lineBetween(boxDrawX, y, boxDrawX + ITEM_WIDTH * 1.1 * BOX_COLUMNS, y);
}
};
const drawInventory = (graphics) => {
const invDrawX = INV_X - ITEM_WIDTH * 0.05;
const invDrawY = INV_Y - ITEM_HEIGHT * 0.05;
graphics.strokeRect(invDrawX, invDrawY, ITEM_WIDTH * 1.1 * INV_COLUMNS, ITEM_HEIGHT * 1.1 * INV_ROWS);
for (let i = 0; i < (INV_COLUMNS - 1); i += 1) {
const x = invDrawX + (i + 1) * ITEM_WIDTH * 1.1;
graphics.lineBetween(x, invDrawY, x, invDrawY + ITEM_HEIGHT * 1.1 * INV_ROWS);
}
for (let i = 0; i < (INV_ROWS - 1); i += 1) {
const y = invDrawY + (i + 1) * ITEM_HEIGHT * 1.1;
graphics.lineBetween(invDrawX, y, invDrawX + ITEM_WIDTH * 1.1 * INV_COLUMNS, y);
}
};
const drawCombiner = (graphics) => {
const combDrawX = COMB_X - ITEM_WIDTH * 0.05;
const combDrawY = COMB_Y - ITEM_HEIGHT * 0.05;
graphics.strokeRect(combDrawX, combDrawY, ITEM_WIDTH * 1.1 * COMB_COLUMNS, ITEM_HEIGHT * 1.1 * COMB_ROWS);
for (let i = 0; i < (COMB_COLUMNS - 1); i += 1) {
const x = combDrawX + (i + 1) * ITEM_WIDTH * 1.1;
graphics.lineBetween(x, combDrawY, x, combDrawY + ITEM_HEIGHT * 1.1 * COMB_ROWS);
}
for (let i = 0; i <= (COMB_ROWS - 1); i += 1) {
const y = combDrawY + (i + 1) * ITEM_HEIGHT * 1.1;
graphics.lineBetween(combDrawX, y, combDrawX + ITEM_WIDTH * 1.1 * COMB_COLUMNS, y);
}
};
class CombinerHitBox extends Phaser.GameObjects.Rectangle {
constructor(scene, x, y, i) {
super(scene, x, y, ITEM_WIDTH, ITEM_HEIGHT, 0x000000);
this.setOrigin(0);
this.x = x;
this.y = y;
this.slot = i;
this.item = false;
this.itemSelect = () => this.setFillStyle(0x222222);
this.itemDeselect = () => this.setFillStyle(0x000000);
}
allocate(item) {
if (this.item) this.deallocate();
item.setPosition(this.x + item.width / 2, this.y + item.height / 2);
this.item = item;
}
deallocate() {
if (this.item) this.item.setPosition(this.item.origX, this.item.origY);
this.item = false;
}
}
class DeleteHitBox extends Phaser.GameObjects.Rectangle {
constructor(scene, x, y) {
super(scene, x, y, ITEM_WIDTH * 3.4, ITEM_HEIGHT * 1.25, 0x444444);
this.setOrigin(0);
this.itemSelect = () => this.setFillStyle(0xff0000);
this.itemDeselect = () => this.setFillStyle(0x444444);
}
}
const itemCheckHitbox = (scene, pointer) => {
const { list } = scene.scene.get('MenuCrypList').children;
const hitboxes = list.filter(c => c.cryp)
.concat(scene.children.list.filter(c => c instanceof CombinerHitBox || c instanceof DeleteHitBox));
let found;
for (let i = 0; i < hitboxes.length; i += 1) {
if (Phaser.Geom.Rectangle.ContainsPoint(hitboxes[i].getBounds(), pointer.position)) {
found = hitboxes[i];
} else {
hitboxes[i].itemDeselect();
}
}
return found;
};
class ItemList extends Phaser.Scene {
constructor() {
super({ key: 'ItemList', active: true });
}
updateData(parent, key, data) {
if (key === 'player' || key === 'scores') {
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
this.scene.restart();
}
}
create() {
const player = this.registry.get('player');
const scores = this.registry.get('scores') || [];
if (!player) return false;
const { vbox } = player;
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
if (!vbox.bound) return false;
if (!this.combinerItems || vbox.bound.length < this.registry.get('boundLength')) {
this.combinerItems = [-1, -1, -1];
}
this.registry.set('boundLength', vbox.bound.length);
const ws = this.registry.get('ws');
// Static Elements
const graphics = this.add.graphics();
graphics.lineStyle(5, 0x808080, 1.0);
drawCombiner(graphics);
drawInventory(graphics);
drawVbox(graphics);
this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 0.5, `vBox - ${vbox.bits}b`, TEXT.HEADER);
this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 11, 'inventory', TEXT.HEADER);
this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 18, 'iCombinator', TEXT.HEADER);
this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 23, `Wins: ${player.score.wins}`, TEXT.HEADER);
this.add.text(X + ITEM_WIDTH * 0.5, Y + ITEM_HEIGHT * 24, `Losses: ${player.score.losses}`, TEXT.HEADER);
const discard = this.add
.rectangle(X + ITEM_WIDTH * 0.4, Y + ITEM_HEIGHT * 1.5, ITEM_WIDTH * 3.4, ITEM_HEIGHT * 1.25, 0x444444)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => this.registry.get('ws').sendVboxDiscard(vbox.instance));
this.add.text(discard.getCenter().x, discard.getCenter().y, 'discard - 5b', TEXT.HEADER)
.setOrigin(0.5, 0.5);
const combine = this.add
.rectangle(X + ITEM_WIDTH * 0.4, Y + ITEM_HEIGHT * 20.25, ITEM_WIDTH * 3.4, ITEM_HEIGHT * 1.25, 0x444444)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
ws.sendVboxCombine(vbox.instance, this.combinerItems);
this.combinerItems = [-1, -1, -1];
this.children.list.filter(obj => obj instanceof CombinerHitBox).forEach(cBox => cBox.deallocate());
});
this.add.text(combine.getCenter().x, combine.getCenter().y, 'combine', TEXT.HEADER)
.setOrigin(0.5, 0.5);
for (let i = 0; i < 3; i += 1) {
const ITEM_X = ITEM_WIDTH * 1.1 * (i % COMB_COLUMNS) + COMB_X;
const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / COMB_COLUMNS) + COMB_Y;
this.add.existing(new CombinerHitBox(this, ITEM_X, ITEM_Y, i));
}
const del = this.add.existing(new DeleteHitBox(this, X + ITEM_WIDTH * 0.4, Y + ITEM_HEIGHT * 15.5));
this.add.text(del.getCenter().x, del.getCenter().y, 'drop', TEXT.HEADER)
.setOrigin(0.5, 0.5);
// Generate Items
vbox.bound.forEach((item, i) => {
const ITEM_X = ITEM_WIDTH * 1.1 * (i % INV_COLUMNS) + INV_X + ITEM_WIDTH * 0.5;
const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / INV_COLUMNS) + INV_Y + ITEM_HEIGHT * 0.5;
const clickFn = () => this.registry.set('itemInfo', { item });
const itemBox = new Item(this, item, i, ITEM_X, ITEM_Y, ITEM_WIDTH, ITEM_HEIGHT);
itemBox.on('pointerdown', clickFn);
this.input.setDraggable(itemBox);
this.add.existing(itemBox);
});
vbox.free.forEach((type, i) => {
type.forEach((item, j) => {
const ITEM_X = ITEM_WIDTH * 1.1 * i + BOX_X + ITEM_WIDTH * 0.5;
const ITEM_Y = ITEM_HEIGHT * 1.1 * j + BOX_Y + ITEM_HEIGHT * 0.5;
const clickFn = () => {
this.registry.set('itemInfo', { item });
ws.sendVboxAccept(vbox.instance, i, j);
};
const itemBox = new Item(this, item, i, ITEM_X, ITEM_Y, ITEM_WIDTH, ITEM_HEIGHT);
itemBox.on('pointerdown', clickFn);
this.add.existing(itemBox);
});
});
// Restore previous combiner item slots
this.combinerItems.forEach((index, i) => {
if (index === -1) return false;
const item = this.children.list.filter(obj => obj instanceof Item).find(it => it.index === index);
const hitBox = this.children.list.filter(obj => obj instanceof CombinerHitBox).find(hb => hb.slot === i);
if (item) hitBox.allocate(item);
return true;
});
// allocation functions
const allocate = (item, hitBox) => {
hitBox.allocate(item);
this.combinerItems[hitBox.slot] = item.index;
this.registry.set('combinerItems', this.combinerItems);
};
const deallocate = (item) => {
const clearIndex = this.combinerItems.indexOf(item.index);
if (clearIndex !== -1) {
this.children.list.filter(obj => obj instanceof CombinerHitBox)
.forEach((cBox) => {
if (cBox.item === item) cBox.deallocate();
});
this.combinerItems[clearIndex] = -1;
this.registry.set('combinerItems', this.combinerItems);
}
item.setPosition(item.origX, item.origY);
};
const findUnallocated = () => {
for (let i = 0; i <= 2; i += 1) {
if (this.combinerItems[i] === -1) {
return this.children.list.filter(obj => obj instanceof CombinerHitBox).find(hb => hb.slot === i);
}
} return false;
};
// this.add.text(ITEM_WIDTH * 11, ITEM_HEIGHT * 1.1, 'Scoreboard', TEXT.HEADER);
// scores.forEach(([name, score], i) => {
// const SCORE_X = ITEM_WIDTH * 11;
// const SCORE_Y = ITEM_HEIGHT * 1.1 * (i + 2);
// this.add.text(SCORE_X, SCORE_Y, `${score.wins} - ${score.losses} | ${name}`, TEXT.NORMAL);
// });
// Add Handlers
this.input.on('dragstart', (pointer, item) => {
if (!(item instanceof Item)) return false;
return true;
});
this.input.on('drag', (pointer, item, dragX, dragY) => {
if (!(item instanceof Item)) return false;
item.setPosition(dragX, dragY);
const hitBox = itemCheckHitbox(this, pointer);
if (hitBox) hitBox.itemSelect();
return true;
});
this.input.on('dragend', (pointer, item) => {
if (!(item instanceof Item)) return false;
// Check first for hitbox interaction
const hitBox = itemCheckHitbox(this, pointer);
if (hitBox) {
// hitbox can only be the combinerhitbox, deletehitbox or cryp avatar
hitBox.itemDeselect();
if (hitBox instanceof CombinerHitBox) {
if (hitBox.item === item) deallocate(item);
else allocate(item, hitBox);
} else if (hitBox instanceof DeleteHitBox) {
ws.sendVboxReclaim(vbox.instance, item.index);
} else {
ws.sendVboxApply(vbox.instance, hitBox.cryp.id, item.index);
deallocate(item);
} return true;
}
// If not interacting with hitbox and didn't move much try to allocate the item
if (Math.hypot(item.x - item.origX, item.y - item.origY) < Math.hypot(item.width, item.height)) {
// Check theres a free combiner slot
const cBox = findUnallocated();
if (cBox) {
allocate(item, cBox);
return true;
}
}
// If the item hasn't been allocated above reset to natural location
// Check if item needs to be deallocated
// Scene will restart if there is vbox change
deallocate(item);
return true;
});
return this;
}
cleanUp() {
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
this.scene.remove();
}
}
module.exports = ItemList;
-137
View File
@@ -1,137 +0,0 @@
const Phaser = require('phaser');
const { TEXT, COLOURS, POSITIONS: { CRYP_LIST } } = require('./constants');
const genAvatar = require('./avatar');
const Item = require('./elements/item');
const BOX_WIDTH = Math.floor(CRYP_LIST.width());
const BOX_HEIGHT = Math.floor(CRYP_LIST.height() / 3.34);
const TEXT_MARGIN = 24;
const KEY_MAP = [
'keydown-ONE',
'keydown-TWO',
'keydown-THREE',
];
class MenuCrypList extends Phaser.Scene {
constructor() {
super({ key: 'MenuCrypList' });
}
create() {
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
const player = this.registry.get('player');
if (player) this.drawCryps(player.cryps);
}
updateData(parent, key, data) {
if (key === 'player') {
this.drawCryps(data.cryps);
}
}
drawCryps(cryps) {
if (!cryps) return true;
if (this.crypGroup) this.crypGroup.destroy(true);
this.crypGroup = this.add.group();
const addCryp = (cryp, i) => {
const ROW_X = CRYP_LIST.x();
const ROW_Y = CRYP_LIST.y() + BOX_HEIGHT * i * 1.1;
const ACTIVE_FILL = 0.2;
const FILL = Object.values(COLOURS)[i];
// Selection of cryps
const selectFn = () => {
this.registry.set('crypStats', cryp);
};
// Cryp interaction box for adding items
const crypInteract = this.add
.rectangle(ROW_X, ROW_Y, BOX_WIDTH, BOX_HEIGHT, FILL, ACTIVE_FILL)
.setInteractive()
.setOrigin(0)
.on('pointerdown', selectFn);
crypInteract.itemSelect = () => {
crypInteract.setFillStyle(COLOURS.SELECT);
};
crypInteract.itemDeselect = () => {
crypInteract.setFillStyle(FILL, ACTIVE_FILL);
};
crypInteract.cryp = cryp;
// Cryp Avatar
const { name } = cryp;
const crypImage = this.add.image(
crypInteract.getCenter().x - crypInteract.width / 4,
crypInteract.getCenter().y,
'aztec',
genAvatar(name)
);
// Add text info
const yCrypTextAlgin = Math.floor(crypInteract.y + TEXT_MARGIN / 2);
const xCrypNameAlign = Math.floor(crypInteract.x + crypInteract.width * 1 / 10);
const crypInfoText = this.add.text(xCrypNameAlign, yCrypTextAlgin, name, TEXT.HEADER);
const colourText = (c, j) => {
// Placeholder for when gems are implemented
const gemText = this.add.text(crypInteract.x + crypInteract.width * (j + 3) / 6, yCrypTextAlgin, `${c[0]} - ${c[1]}`, TEXT.HEADER);
this.crypGroup.add(gemText);
};
const { red, green, blue } = cryp.colours;
const CRYP_COLOURS = [
['R', red],
['G', green],
['B', blue],
];
CRYP_COLOURS.forEach(colourText);
this.crypGroup.addMultiple([crypInteract, crypImage, crypInfoText]);
const crypSkill = (stat, j) => {
const SKILL_WIDTH = Math.floor(BOX_WIDTH / 2);
const SKILL_HEIGHT = Math.floor(BOX_HEIGHT / 8);
const SKILL_X = crypInteract.getCenter().x + crypInteract.width / 4;
const SKILL_Y = crypInteract.y + SKILL_HEIGHT * 1.15 * (j + 1.6);
const itemObj = new Item(this, stat.skill, j, SKILL_X, SKILL_Y, SKILL_WIDTH, SKILL_HEIGHT);
this.add.existing(itemObj);
itemObj.setInteractive();
const itemInfo = { item: stat.skill, cryp };
itemObj.on('pointerdown', () => this.registry.set('itemInfo', itemInfo));
this.crypGroup.add(itemObj);
};
cryp.skills.forEach(crypSkill);
const crypSpec = (spec, j) => {
const SKILL_WIDTH = Math.floor(BOX_WIDTH * 0.15);
const SKILL_HEIGHT = Math.floor(BOX_HEIGHT * 0.2);
const SKILL_X = Math.floor(crypInteract.x + BOX_WIDTH * (0.6 + j) * 0.175);
const SKILL_Y = Math.floor(crypInteract.y + BOX_HEIGHT * 0.875);
const itemObj = new Item(this, spec, j, SKILL_X, SKILL_Y, SKILL_WIDTH, SKILL_HEIGHT);
itemObj.setInteractive();
const itemInfo = { item: spec, cryp };
itemObj.on('pointerdown', () => this.registry.set('itemInfo', itemInfo));
this.add.existing(itemObj);
this.crypGroup.add(itemObj);
};
cryp.specs.forEach(crypSpec);
};
cryps.forEach(addCryp);
return true;
}
cleanUp() {
KEY_MAP.forEach(k => this.input.keyboard.removeListener(k));
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
this.scene.remove();
}
}
module.exports = MenuCrypList;
-97
View File
@@ -1,97 +0,0 @@
const Phaser = require('phaser');
// Scenes constantly showing
const MenuCrypList = require('./menu.cryps.list');
const MenuNavigation = require('./menu.navigation');
const ItemList = require('./item.list');
// Scenes which change depending on menu context
const Zones = require('./zones');
const GameList = require('./game.list');
const StatSheet = require('./statsheet');
const ItemInfo = require('./item.info');
const FIXED_MENU_SCENES = [
'MenuCrypList',
'MenuNavigation',
'ItemList',
];
const MAIN_MENU_SCENES = [
'Zones',
'GameList',
'StatSheet',
'ItemInfo',
];
class Menu extends Phaser.Scene {
constructor() {
super({ key: 'Menu', active: true });
}
create() {
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
// Request the latest player state when we load the scene
const player = this.registry.get('player');
this.registry.get('ws').sendPlayerState(player.instance);
// When we load the menu request the latest items
// Item list will restart when the data comes in
this.scene.manager.add('MenuCrypList', MenuCrypList, true);
this.scene.manager.add('MenuNavigation', MenuNavigation, true);
this.scene.manager.add('ItemList', ItemList, true);
this.registry.set('inMenu', true);
return true;
}
updateData(parent, key, data) {
if (!data) return false;
// Controls which scene shows in the main top right section
switch (key) {
case 'game': return this.cleanUp();
case 'home': return this.cleanUp();
case 'zone': return this.newMainScene('Zones', Zones, data);
case 'gameList': return this.newMainScene('GameList', GameList, data);
case 'crypStats': return this.newMainScene('StatSheet', StatSheet, data);
case 'itemInfo': return this.newMainScene('ItemInfo', ItemInfo, data);
default: return false;
}
}
newMainScene(key, scene, data) {
let addScene = true;
// List of scenes which could be occupying the main section of the menu
MAIN_MENU_SCENES.forEach((sKey) => {
if (this.scene.manager.keys[sKey]) {
if (key === sKey) {
// If there is new data for the current scene restart
this.scene.manager.keys[sKey].scene.restart(data);
addScene = false;
} else {
// Delete the old scene
this.scene.manager.keys[sKey].cleanUp();
}
}
});
if (addScene) this.scene.manager.add(key, scene, true, data);
}
cleanUp() {
this.registry.events.off('changedata', this.updateData, this);
this.registry.events.off('setdata', this.updateData, this);
// Delete scenes which could be showing before switching to battle scene
const removeScenes = (sKey) => {
if (this.scene.get(sKey)) this.scene.get(sKey).cleanUp();
};
FIXED_MENU_SCENES.forEach(removeScenes);
MAIN_MENU_SCENES.forEach(removeScenes);
this.registry.set('inMenu', false);
this.combinerItems = this.registry.set('combinerItems', null);
this.scene.remove();
}
}
module.exports = Menu;
-50
View File
@@ -1,50 +0,0 @@
const Phaser = require('phaser');
const { TEXT, POSITIONS: { NAVIGATION } } = require('./constants');
const X = NAVIGATION.x();
const Y = NAVIGATION.y();
const WIDTH = NAVIGATION.width();
const HEIGHT = NAVIGATION.height();
const BTN_WIDTH = Math.floor(WIDTH / 4);
const BTN_HEIGHT = Math.floor(HEIGHT / 2);
class MenuNavigation extends Phaser.Scene {
constructor() {
super({ key: 'MenuNavigation' });
}
create() {
const ws = this.registry.get('ws');
const player = this.registry.get('player');
this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT);
const ready = this.add
.rectangle(BTN_WIDTH * 3, 0, BTN_WIDTH, BTN_HEIGHT, 0x222222)
.setInteractive()
.setOrigin(0);
this.add
.text(ready.getCenter().x, ready.getCenter().y, 'Ready', TEXT.HEADER)
.setOrigin(0.5, 0.5);
ready.on('pointerdown', () => {
ws.sendInstanceReady(player.instance);
});
const menu = this.add
.rectangle(BTN_WIDTH * 3, BTN_HEIGHT, BTN_WIDTH, BTN_HEIGHT, 0x440000)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => this.registry.set('home', true));
this.add
.text(menu.getCenter().x, menu.getCenter().y, 'Menu', TEXT.HEADER)
.setOrigin(0.5, 0.5);
}
cleanUp() {
this.scene.remove();
}
}
module.exports = MenuNavigation;
-143
View File
@@ -1,143 +0,0 @@
const Phaser = require('phaser');
const { POSITIONS: { MENU_MAIN }, TEXT, SKILLS } = require('./constants');
const Item = require('./elements/item');
const X = MENU_MAIN.x();
const Y = MENU_MAIN.y();
const WIDTH = MENU_MAIN.width();
const HEIGHT = MENU_MAIN.height();
const TEXT_MARGIN = 24;
const SKILL_WIDTH = Math.floor(WIDTH / 10);
class DeleteHitBox extends Phaser.GameObjects.Rectangle {
constructor(scene, x, y) {
super(scene, x, y, SKILL_WIDTH, SKILL_WIDTH, 0x222222);
this.setOrigin(0);
this.itemSelect = () => this.setFillStyle(0xff0000);
this.itemDeselect = () => this.setFillStyle(0x222222);
}
}
const itemCheckHitbox = (scene, pointer) => {
const { list } = scene.scene.get('MenuCrypList').children;
const hitboxes = list.filter(c => c.cryp)
.concat(scene.children.list.filter(c => c instanceof DeleteHitBox));
let found;
for (let i = 0; i < hitboxes.length; i += 1) {
if (Phaser.Geom.Rectangle.ContainsPoint(hitboxes[i].getBounds(), pointer.position)) {
found = hitboxes[i];
} else {
hitboxes[i].itemDeselect();
}
}
return found;
};
class StatSheet extends Phaser.Scene {
constructor() {
super({ key: 'StatSheet' });
}
updateData(parent, key, data) {
if (key === 'player') {
console.log('grep');
console.log(data);
const cryp = data.cryps.find(c => c.id === this.cryp.id);
this.scene.restart(cryp);
}
}
create(cryp) {
this.registry.events.on('changedata', this.updateData, this);
// const ws = this.registry.get('ws');
const player = this.registry.get('player');
if (!player) return false;
// const { vbox } = player;
this.cryp = cryp;
/*
const del = this.add.existing(new DeleteHitBox(this, X + WIDTH * 0.7, Y + HEIGHT * 0.6));
this.add.text(del.getCenter().x, del.getCenter().y, 'unequip', TEXT.HEADER)
.setOrigin(0.5, 0.5);
*/
this.add.text(X, Y, cryp.name, TEXT.HEADER);
const crypStat = (stat, i) => {
const STAT_X = X;
const STAT_Y = Y + (i + 2) * TEXT_MARGIN;
this.add.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.base} -> ${stat.value}`, TEXT.NORMAL);
};
const CRYP_STATS = [
cryp.hp,
cryp.red_shield,
cryp.blue_shield,
cryp.evasion,
cryp.red_damage,
cryp.blue_damage,
cryp.speed,
];
CRYP_STATS.forEach(crypStat);
/*
const knownSkill = (skill, i) => {
const SKILL_X = X + WIDTH * 0.4 + WIDTH * 0.125 * i;
const SKILL_Y = Y + HEIGHT * 0.15;
const itemObj = new Item(this, skill.skill, i, SKILL_X, SKILL_Y, SKILL_WIDTH, Math.floor(SKILL_WIDTH / 2));
// itemObj.on('pointerdown', () => );
this.input.setDraggable(itemObj);
this.add.existing(itemObj);
};
cryp.skills.forEach(knownSkill);
this.add.text(X + WIDTH * 0.35, Y, 'Skills', TEXT.HEADER);
this.add.text(X + WIDTH * 0.35, Y + HEIGHT * 0.25, 'Specs', TEXT.HEADER);
const knownSpec = (spec, i) => {
const SKILL_X = X + WIDTH * 0.4 + WIDTH * 0.125 * i;
const SKILL_Y = Y + HEIGHT * 0.4;
const itemObj = new Item(this, spec, i, SKILL_X, SKILL_Y, SKILL_WIDTH, Math.floor(SKILL_WIDTH / 2));
// itemObj.on('pointerdown', () => );
this.input.setDraggable(itemObj);
this.add.existing(itemObj);
};
cryp.specs.forEach(knownSpec);
this.input.on('drag', (pointer, item, dragX, dragY) => {
if (!(item instanceof Item)) return false;
item.setPosition(dragX, dragY);
const hitBox = itemCheckHitbox(this, pointer);
if (hitBox) hitBox.itemSelect();
return true;
});
this.input.on('dragend', (pointer, item) => {
if (!(item instanceof Item)) return false;
item.setPosition(item.origX, item.origY);
const hitBox = itemCheckHitbox(this, pointer);
if (hitBox) {
hitBox.itemDeselect();
// add socket function for unlearn here
ws.sendVboxUnequip(vbox.instance, cryp.id, item.item);
}
return true;
});
*/
return this;
}
cleanUp() {
this.registry.events.off('changedata', this.updateData, this);
this.scene.remove();
}
}
module.exports = StatSheet;
-41
View File
@@ -1,41 +0,0 @@
const Phaser = require('phaser');
const { TEXT, POSITIONS: { MENU_MAIN } } = require('./constants');
const X = MENU_MAIN.x();
const Y = MENU_MAIN.y();
const WIDTH = MENU_MAIN.width();
const HEIGHT = MENU_MAIN.height();
class ZoneControls extends Phaser.Scene {
constructor() {
super({ key: 'ZoneControls' });
}
create(zoneId) {
this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT);
const menu = this.add
.rectangle(Math.floor(WIDTH * 0.7), Math.floor(HEIGHT * 0.8), Math.floor(WIDTH * 0.2), Math.floor(HEIGHT * 0.2), 0x888888)
.setInteractive()
.setOrigin(0);
this.add
.text(menu.getCenter().x, menu.getCenter().y, 'Clear', TEXT.HEADER)
.setOrigin(0.5, 0.5);
menu.on('pointerdown', () => {
this.registry.get('ws').sendZoneClose(zoneId);
this.scene.get('Zones').cleanUp();
});
return true;
}
cleanUp() {
this.scene.remove();
}
}
module.exports = ZoneControls;
-31
View File
@@ -1,31 +0,0 @@
const Phaser = require('phaser');
class ZoneNode extends Phaser.GameObjects.Sprite {
constructor(scene, x, y, id, success, tag) {
super(scene, x, y);
this.setTexture('eye');
this.scene = scene;
this.success = success;
// this.text = (text.indexOf(',') > -1) ? text.split(',') : text;
this.id = id;
this.setPosition(x, y);
const nodeNoDigits = tag.replace(/[0-9]/g, '');
switch (nodeNoDigits) {
case 'BOSS':
this.setScale(0.25);
break;
case 'MINIBOSS':
this.setScale(0.1);
break;
default:
this.setScale(0.05);
}
if (this.success) {
this.setTint(0xff0000);
}
this.text = tag;
}
}
module.exports = ZoneNode;
-129
View File
@@ -1,129 +0,0 @@
const Phaser = require('phaser');
const Node = require('./zone.node');
const ZoneControls = require('./zone.controls');
const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants');
const X = MENU_MAIN.x();
const Y = MENU_MAIN.y();
const WIDTH = MENU_MAIN.width();
const HEIGHT = MENU_MAIN.height();
// Mouse click hold to move, Q + E to zoom in and out
// Press 'A' to reset allocated passive nodes
class Zones extends Phaser.Scene {
constructor() {
super({ key: 'Zones' });
}
preload() {
this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
}
create(zone) {
if (!zone) return false;
if (!this.scene.get('ZoneControls')) this.scene.manager.add('ZoneControls', ZoneControls, true, zone.id);
this.graphics = this.add.graphics();
this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT);
this.addNodes(zone.graph.nodes);
this.drawEdges(zone.graph.edges);
this.addCameraControl();
this.addEvents(zone.id);
return this;
}
addNodes(nodeData) {
this.nodes = [];
nodeData.forEach((n, i) => {
this.nodes[i] = this.add.existing(
new Node(this, n.x * 50 + 200, n.y * 50 + 200, i, n.success, n.tag)
).setInteractive();
});
}
addCameraControl() {
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({
camera: this.cameras.main,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.005,
drag: 0.0005,
maxSpeed: 0.001,
});
}
addEvents(zoneId) {
this.input.on('pointerover', (pointer, gameObjects) => {
if (gameObjects[0] instanceof Node) {
this.displayNodeText(gameObjects[0], pointer);
}
});
this.input.on('pointerout', (pointer, gameObjects) => {
if (gameObjects[0] instanceof Node) {
this.nodeText.destroy();
}
});
this.input.on('pointerup', (pointer, gameObjects) => {
if (Math.abs(pointer.upX - pointer.downX) < 5
&& Math.abs(pointer.upY - pointer.downY) < 5) {
// Check cursor hasn't significantly moved during point allocation
// If panning and mouse release is on node it won't allocate
if (gameObjects[0] instanceof Node) {
const team = this.registry.get('cryps').filter(c => c.active).map(c => c.id);
if (gameObjects[0].success) return false;
this.registry.get('ws').sendZoneJoin(zoneId, gameObjects[0].id, team);
}
}
return true;
});
this.input.on('pointermove', (pointer) => {
const zoomFactor = 2 / this.cameras.main.zoom;
if (this.registry.get('pan')) {
const points = pointer.getInterpolatedPosition(2);
this.cameras.main.scrollX -= zoomFactor * (points[1].x - points[0].x);
this.cameras.main.scrollY -= zoomFactor * (points[1].y - points[0].y);
}
}, this);
}
drawEdges(edgeData) {
this.graphics.clear();
edgeData.forEach((e) => {
const nodeA = this.nodes[e[0]];
const nodeB = this.nodes[e[1]];
if (nodeA.success && nodeB.success) {
this.graphics.lineStyle(10, 0xfff00f, 0.2);
} else {
this.graphics.lineStyle(2, 0xffffff, 0.2);
}
this.graphics.lineBetween(nodeA.x, nodeA.y, nodeB.x, nodeB.y);
return true;
});
}
displayNodeText(node, pointer) {
if (this.nodeText) this.nodeText.destroy();
this.nodeText = this.add.text(node.x, node.y, node.text, TEXT.HOVER).setPadding(32);
this.nodeText.setAlpha(0.8);
this.nodeText.setOrigin(pointer.x >= WIDTH * 0.65 ? 1 : 0,
pointer.y >= HEIGHT * 0.25 ? 1 : 0);
this.nodeText.setWordWrapWidth(450);
this.nodeText.setScale(1 / this.cameras.main.zoom);
}
camPan(bool) {
this.pan = bool;
}
update(delta) {
this.controls.update(delta);
}
cleanUp() {
if (this.scene.get('ZoneControls')) this.scene.get('ZoneControls').cleanUp();
this.scene.remove();
}
}
module.exports = Zones;
+7 -20
View File
@@ -69,14 +69,6 @@ function createSocket(events) {
send({ method: 'game_state', params: { id } });
}
function sendGamePve(crypIds, mode) {
send({ method: 'game_pve', params: { cryp_ids: crypIds, mode } });
}
function sendGamePvp(crypIds) {
send({ method: 'game_pvp', params: { cryp_ids: crypIds } });
}
function sendGameJoin(gameId, crypIds) {
send({ method: 'game_join', params: { game_id: gameId, cryp_ids: crypIds } });
}
@@ -111,6 +103,7 @@ function createSocket(events) {
function sendVboxCombine(instanceId, indices) {
send({ method: 'player_vbox_combine', params: { instance_id: instanceId, indices } });
events.clearCombiner();
}
function sendVboxReclaim(instanceId, index) {
@@ -166,11 +159,12 @@ function createSocket(events) {
account = login;
events.setAccount(login);
sendAccountCryps();
sendAccountPlayers();
}
function accountPlayerList(res) {
const [struct, playerList] = res;
events.setPlayerList(playerList);
events.setInstanceList(playerList);
}
function accountCryps(response) {
@@ -187,10 +181,6 @@ function createSocket(events) {
const [structName, cryp] = response;
}
function gamePve(response) {
const [structName, game] = response;
}
function zoneState(response) {
const [structName, zone] = response;
events.setZone(zone);
@@ -216,7 +206,6 @@ function createSocket(events) {
cryp_spawn: crypSpawn,
cryp_forget: () => true,
cryp_learn: () => true,
game_pve: gamePve,
game_state: gameState,
account_login: accountLogin,
account_create: accountLogin,
@@ -265,12 +254,12 @@ function createSocket(events) {
ws.addEventListener('open', () => {
toast.info({
message: 'connected',
position: 'topRight',
position: 'topCenter',
});
if (!account) events.loginPrompt();
// if (!account) events.loginPrompt();
if (process.env.NODE_ENV !== 'production') {
// send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
}
return true;
@@ -289,7 +278,7 @@ function createSocket(events) {
console.error('WebSocket closed', event);
toast.warning({
message: 'disconnected',
position: 'topRight',
position: 'topCenter',
});
return setTimeout(connect, 5000);
});
@@ -305,8 +294,6 @@ function createSocket(events) {
sendAccountPlayers,
sendAccountZone,
sendGameState,
sendGamePve,
sendGamePvp,
sendGameJoin,
sendGameSkill,
sendGameTarget,
-135
View File
@@ -1,135 +0,0 @@
const toast = require('izitoast');
const OK_BUTTON = '<button type="submit">OK</button>';
const NO_MORE_BUTTON = '<button type="submit">Enough already...</button>';
function noMore(instance, thisToast) {
window.localStorage.setItem('tutorial', 'none');
return instance.hide({ transitionOut: 'fadeOut' }, thisToast);
}
const WELCOME_MESSAGE = `
Welcome to cryps.gg
Enter a username and password and press register to sign up,
or just press DEMO to quick start.
`;
const HOMEPAGE_MESSAGE = `
This homepage shows your cryps, joinable online games, PVE options and your items.\n
If you have no cryps yet, press SPAWN and give your cryp a name to create one.
Once you have made a cryp, click on them to visit their stat page and teach them some SKILLS.
The stat page also has descriptions of each skill and their effects.
cryps have 3 basic stats: hp, red damage and magic damage.
Toggle whether a cryp is selected for your team by clicking the coloured stripes next to the cryp or press 1,2,3.
Once you have a team ready press the New PVE Game button to start playing.
`;
const SKILL_PHASE_MESSAGE = `
A cryps battle has two main phases. This first phase is called the SKILL PHASE.
Your cryps are positioned on the left, your opponent's are on the right.
In the centre are your cryps' SKILLS, grayed out SKILLS are currently ON COOLDOWN.
A skill's cooldown reduces on every turn that cryp does not use a skill with a cooldown.
For the moment, drag ATTACK onto the opponent team to have your cryps attack them with red damage.
`;
// const TARGET_PHASE_MESSAGE = `
// This phase is the TARGET PHASE.
// In cryps you do not directly attack your opponent's cryps, you attack the opponent as a team
// and you and your opponent choose which cryp is the TARGET of each ability.
// Drag the incoming ATTACKS from the right hand side onto your own cryps.
// It's wise to spread the damage around!
// `;
const RESOLUTION_PHASE_MESSAGE = `
The second phase is called the RESOLUTION PHASE.
This phase happens automatically, every skill is RESOLVED in order of its SPEED.
This is important because attacks only RESOLVE while their caster is still able to use the skill,
a fast skill that does a small amount of damage may KO an opponent cryp, causing any SKILLS
they have used to no longer RESOLVE!
Another example of this is the skill STUN. STUN causes an opponent cryp to be unable to use any
abilities for TWO TURNS including the turn it resolves on. In other words it lasts for the rest of the turn it resolves on
and the whole next turn.
Try it now!
`;
const FINISH_PHASE_MESSAGE = `
gg! The game has now concluded, if you were the winner you have been awarded with a STAT REROLL ITEM.
You can use this to reroll a stat on a cryp which may be lacking.
A good metric is that if a stat is more than 1/2 of its STAMINA that's a good roll.
Now that you have learned the basics, press BACKSPACE to return to the main menu
and experiment with some combinations of SKILLS or replace the ones your cryps know in the STAT PAGE.
glhf!
`;
const STEPS = [
'init',
'welcome',
'homepage',
'skillPhase',
// 'targetPhase',
'resolutionPhase',
'finishPhase',
'none',
];
function showTutorial(message, step, nextStep) {
const existing = document.querySelector(`#${step}`); // Selector of your toast
if (existing) return false;
toast.info({
id: step,
theme: 'dark',
color: 'black',
timeout: false,
drag: false,
title: 'TUTORIAL',
position: 'bottomCenter',
maxWidth: window.innerWidth / 2,
close: false,
buttons: [
[NO_MORE_BUTTON, noMore],
[OK_BUTTON, (instance, thisToast) => {
const thisStep = STEPS.indexOf(step);
const storageStep = STEPS.indexOf(window.localStorage.getItem('tutorial'));
if (thisStep >= storageStep) {
window.localStorage.setItem('tutorial', nextStep);
}
return instance.hide({ transitionOut: 'fadeOut' }, thisToast);
}],
],
message,
});
return true;
}
function tutorial() {
function show(step) {
const currentStage = window.localStorage.getItem('tutorial');
if (currentStage === 'none') {
return false;
}
const thisStep = STEPS.indexOf(step);
const storageStep = STEPS.indexOf(window.localStorage.getItem('tutorial'));
if (thisStep < storageStep) return false;
if (step === 'welcome') return showTutorial(WELCOME_MESSAGE, 'welcome', 'homepage');
if (step === 'homepage') return showTutorial(HOMEPAGE_MESSAGE, 'homepage', 'skillPhase');
if (step === 'skillPhase') return showTutorial(SKILL_PHASE_MESSAGE, 'skillPhase', 'targetPhase');
// if (step === 'targetPhase') return showTutorial(TARGET_PHASE_MESSAGE, 'targetPhase', 'resolutionPhase');
if (step === 'resolutionPhase') return showTutorial(RESOLUTION_PHASE_MESSAGE, 'resolutionPhase', 'finishPhase');
if (step === 'finishPhase') return showTutorial(FINISH_PHASE_MESSAGE, 'finishPhase', 'none');
return true;
}
if (window.localStorage.getItem('tutorial') !== 'none') window.localStorage.setItem('tutorial', 'init');
return show;
}
module.exports = tutorial;
@@ -30,7 +30,32 @@ const numSort = (k, desc) => {
};
};
const genAvatar = (name) => {
let hash = 0;
if (name.length === 0) return hash;
// Probs don't need to hash using the whole string
for (let i = 0; i < name.length; i += 1) {
const chr = name.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash = hash & 10000; // We have avatars named 0-19
}
return `sprite${hash}`;
};
function requestAvatar(name) {
const id = genAvatar(name);
const req = new Request(`/assets/molecules/${id}.svg`);
return fetch(req)
.then(res => res.text())
.then(svg => svg);
}
const NULL_UUID = '00000000-0000-0000-0000-000000000000';
module.exports = {
stringSort,
numSort,
genAvatar,
requestAvatar,
NULL_UUID,
};