add chart
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@ -1,5 +1,62 @@
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const Phaser = require('phaser');
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const CHART = `
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#ifdef GL_ES
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precision mediump float;
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#endif
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#extension GL_OES_standard_derivatives : enable
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uniform float time;
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uniform vec2 mouse;
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uniform vec2 resolution;
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float rand(float n){return fract(sin(n) * 43758.5453123 * time * 0.00001);}
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float noise(float p){
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float fl = floor(p);
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float fc = fract(p);
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// return mix(rand(fl), rand(fl + 1.0), p);
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return mix(rand(fl), rand(fl + 1.0), p);
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}
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float getLine(vec2 p, float y){
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float margin = 0.;
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vec2 pos = p;
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float a = time * 100. + y * 31.;
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vec2 lineCenter = vec2(0.5, y);
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pos -= lineCenter;
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pos *- mat2(cos(a), -sin(a), sin(a), cos(a));
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pos += lineCenter;
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float marginb = 0.005;
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float b = 0.004;
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float t = y + (noise((pos.x + y) * 100.) - 0.5) * 0.02;
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float f = (smoothstep(t - b, t, pos.y) - smoothstep(t, t + b, pos.y));
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f *= smoothstep(margin - marginb, margin, pos.x) - smoothstep(1. - margin, 1. - margin + marginb, pos.x);
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f *= 0.8;
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float light = 0.5 + 0.5 * sin(time * .2);
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vec2 point = vec2(margin + light * (1. - margin * 2.), t);
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f += .008 / distance(pos, point);
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return f;
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}
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void main( void ) {
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vec2 p = gl_FragCoord.xy / resolution.xy;
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float f = 0.;
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for(int i = 0; i < 10; i++){
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f += getLine(p, 0.1 + (0.8) / 10. * float(i));
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}
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vec3 color = vec3(0., .4, .6) * f;
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gl_FragColor = vec4(color, 1.);
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}`;
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const STARS = `
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//--- hatsuyuki ---
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// by Catzpaw 2016
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@ -32,8 +89,8 @@ const PLASMA = `
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precision mediump float;
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uniform sampler2D uMainSampler;
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uniform vec2 uResolution;
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uniform float uTime;
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uniform vec2 resolution;
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uniform float time;
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varying vec2 outTexCoord;
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varying vec4 outTint;
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@ -42,7 +99,7 @@ varying vec4 outTint;
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void main( void )
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{
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vec2 v_texCoord = gl_FragCoord.xy / uResolution;
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vec2 v_texCoord = gl_FragCoord.xy / resolution;
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vec2 p = v_texCoord * 8.0 - vec2(20.0);
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vec2 i = p;
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@ -51,7 +108,7 @@ void main( void )
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for (int n = 0; n < MAX_ITER; n++)
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{
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float t = uTime * (1.0 - (3.0 / float(n+1)));
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float t = time * (1.0 - (3.0 / float(n+1)));
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i = p + vec2(cos(t - i.x) + sin(t + i.y),
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sin(t - i.y) + cos(t + i.x));
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