injure
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@ -52,9 +52,10 @@ pub fn resolve(skill: Skill, source: &mut Cryp, target: &mut Cryp, mut resolutio
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Skill::Empower => empower(source, target, resolutions), // increased phys damage
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Skill::Haste => haste(source, target, resolutions), // speed slow
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Skill::Heal => heal(source, target, resolutions),
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Skill::Hex => hex(source, target, resolutions), // todo prevent casting
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Skill::Hex => hex(source, target, resolutions),
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Skill::Hostility => hostility(source, target, resolutions),
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Skill::Invert => invert(source, target, resolutions), // todo prevent casting
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Skill::Invert => invert(source, target, resolutions),
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Skill::Injure => injure(source, target, resolutions),
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Skill::Parry => parry(source, target, resolutions),
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Skill::Purge => purge(source, target, resolutions), // dispel all buffs
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Skill::Purify => purify(source, target, resolutions), // dispel all debuffs
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@ -68,7 +69,7 @@ pub fn resolve(skill: Skill, source: &mut Cryp, target: &mut Cryp, mut resolutio
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Skill::SiphonTick => siphon_tick(source, target, resolutions), // hot
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Skill::Slay => unimplemented!(),
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Skill::Slow => slow(source, target, resolutions), // speed slow
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Skill::Snare => snare(source, target, resolutions), // TODO prevent physical moves
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Skill::Snare => snare(source, target, resolutions),
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Skill::Strangle => strangle(source, target, resolutions),
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Skill::StrangleTick => strangle_tick(source, target, resolutions),
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Skill::Strike => strike(source, target, resolutions),
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@ -226,6 +227,7 @@ pub enum Effect {
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Blind,
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Snare,
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Clutch,
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Injured,
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Reflect,
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@ -289,6 +291,11 @@ impl Effect {
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Effect::Strangle => skill != Skill::StrangleTick,
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Effect::Strangling => true,
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Effect::Banish => true,
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Effect::Injured => match skill.category() {
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Category::Green => true,
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Category::GreenTick => true,
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_ => false,
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},
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_ => false,
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}
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}
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@ -314,6 +321,7 @@ impl Effect {
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Effect::Ko => match skill.category() {
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Category::BlueTick => false,
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Category::GreenTick => false,
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_ => true,
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},
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_ => false,
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@ -380,6 +388,7 @@ impl Effect {
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Effect::Clutch => Category::RedBuff,
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Effect::Taunt => Category::RedBuff,
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Effect::Empower => Category::RedBuff,
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Effect::Injured => Category::RedDebuff,
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Effect::Strangle => Category::RedDebuff,
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Effect::Strangling => Category::RedBuff,
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@ -428,6 +437,8 @@ impl Effect {
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Effect::Reflect => 1,
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Effect::Injured => 2,
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Effect::Strangle => 2,
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Effect::Strangling => 2,
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@ -483,6 +494,7 @@ pub enum Category {
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BlueBuff,
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BlueTick,
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Green,
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GreenTick,
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GreenDamage,
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GreenBuff,
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Ko,
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@ -499,6 +511,7 @@ pub enum Skill {
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Parry, // avoid all damage
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Riposte,
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Snare,
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Injure,
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Recharge,
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Reflect,
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@ -607,6 +620,7 @@ impl Skill {
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Skill::StrangleTick => None,
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Skill::Clutch => Some(2),
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Skill::Taunt => Some(1),
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Skill::Injure => Some(2),
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Skill::Corrupt => Some(1),
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Skill::CorruptionTick => None,
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@ -628,39 +642,30 @@ impl Skill {
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match self {
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Skill::Attack => Category::Red,
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Skill::Strike => Category::Red,
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Skill::Injure => Category::Red,
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Skill::Strangle => Category::Red,
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Skill::StrangleTick => Category::Red,
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// -----------------
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// Nature
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// -----------------
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Skill::Block => Category::Red, // reduce damage
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Skill::Parry => Category::Red, // avoid all damage
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Skill::Riposte => Category::Red, // avoid all damage
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Skill::Snare => Category::Red,
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Skill::Clutch => Category::Red,
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Skill::Stun => Category::Red,
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Skill::Slay => Category::Red,
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Skill::Taunt => Category::Red,
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// -----------------
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// Technology
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// -----------------
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// -----------------
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// Preservation
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// -----------------
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Skill::Heal => Category::Red,
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Skill::Triage => Category::Blue, // hot
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Skill::TriageTick => Category::BlueTick, // hot
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Skill::Throw => Category::Red, // no damage stun, adds vulnerable
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// -----------------
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// Destruction
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// -----------------
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Skill::Heal => Category::Green,
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Skill::Triage => Category::Green, // hot
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Skill::TriageTick => Category::GreenTick, // hot
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Skill::Throw => Category::Green,
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Skill::Empower => Category::Green,
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Skill::Shield => Category::Green,
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Skill::Purify => Category::Green,
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Skill::Recharge => Category::Green,
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Skill::Reflect => Category::Green,
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Skill::Haste => Category::Green,
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Skill::Invert => Category::Green,
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Skill::Blast => Category::Blue,
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Skill::Amplify => Category::Blue,
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Skill::Decay => Category::Blue, // dot
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@ -668,35 +673,13 @@ impl Skill {
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Skill::Siphon => Category::Blue,
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Skill::SiphonTick => Category::BlueTick, // hot
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Skill::Curse => Category::Blue,
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// -----------------
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// Purity
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// -----------------
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Skill::Empower => Category::Red,
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Skill::Shield => Category::Blue,
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Skill::Silence => Category::Blue,
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Skill::Purify => Category::Blue,
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Skill::Purge => Category::Blue,
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// -----------------
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// Chaos
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// -----------------
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Skill::Banish => Category::Blue,
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Skill::Hex => Category::Blue,
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// Skill::Lag => 2, //
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Skill::Haste => Category::Blue,
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Skill::Slow => Category::Blue,
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// WRONG
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Skill::Recharge => Category::Green,
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Skill::Reflect => Category::Green,
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Skill::Ruin => Category::Blue,
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Skill::Slay => Category::Red,
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Skill::Taunt => Category::Red,
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Skill::Hostility => Category::Blue,
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Skill::Corrupt => Category::Blue,
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Skill::CorruptionTick => Category::Blue,
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@ -804,6 +787,16 @@ fn strike(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Res
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return results;
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}
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fn injure(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.red_damage();
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target.deal_red_damage(Skill::Injure, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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let effect = CrypEffect::new(Effect::Injured);
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results.push(Resolution::new(source, target).event(target.add_effect(Skill::Injure, effect)));
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return results;
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}
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fn stun(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let effect = CrypEffect::new(Effect::Stun);
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@ -1188,6 +1181,19 @@ mod tests {
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};
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}
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#[test]
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fn injure_test() {
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let mut x = Cryp::new()
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.named(&"muji".to_string());
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let mut y = Cryp::new()
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.named(&"camel".to_string());
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resolve(Skill::Injure, &mut x, &mut y, vec![]);
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assert!(y.immune(Skill::Heal).is_some());
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// resolutions = heal(&mut y.clone(), &mut y, resolutions);
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}
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#[test]
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fn invert_test() {
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let mut x = Cryp::new()
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