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@ -7,7 +7,7 @@ function fizzyText(message) {
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// Notice they're all defined with "this". That makes them public.
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// Notice they're all defined with "this". That makes them public.
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// Otherwise, gui-dat can't see them.
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// Otherwise, gui-dat can't see them.
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this.growthSpeed = 0.4; // how fast do particles change size?
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this.growthSpeed = 0.8; // how fast do particles change size?
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this.minSize = 1;
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this.minSize = 1;
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this.maxSize = 4; // how big can they get?
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this.maxSize = 4; // how big can they get?
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this.noiseStrength = 10; // how turbulent is the flow?
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this.noiseStrength = 10; // how turbulent is the flow?
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@ -157,8 +157,7 @@ function fizzyText(message) {
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// var angle = -Math.PI/2;
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// var angle = -Math.PI/2;
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// Are we within the boundaries of the image?
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// Are we within the boundaries of the image?
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const onScreen = this.x > 0 && this.x < width
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const onScreen = this.x > 0 && this.x < width && this.y > 0 && this.y < height;
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&& this.y > 0 && this.y < height;
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const isBlack = c !== 'rgb(255,255,255)' && onScreen;
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const isBlack = c !== 'rgb(255,255,255)' && onScreen;
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@ -10,31 +10,6 @@ use battle::{Battle};
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use combat::{pve};
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use combat::{pve};
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use account::{Account, create, login, from_token};
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use account::{Account, create, login, from_token};
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// struct Replier<T> where T: Fn(RpcResponse) {
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// send: T,
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// msg: RpcResponse,
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// }
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// impl<T> Replier<T> where T: Fn(RpcResponse) {
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// fn new(send: T) -> Replier<T> {
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// Replier {
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// send,
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// msg: None,
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// }
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// }
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// fn msg(&mut self, arg: u32) -> u32 {
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// match self.msg {
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// Some(v) => v,
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// None => {
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// let v = (self.calculation)(arg);
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// self.msg = Some(v);
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// v
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// },
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// }
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// }
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// }
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pub struct Rpc;
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pub struct Rpc;
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impl Rpc {
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impl Rpc {
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