goddamn borrow checker

This commit is contained in:
ntr 2018-11-26 23:07:07 +11:00
parent 99ff116e2d
commit 2a002d08d4
3 changed files with 533 additions and 216 deletions

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@ -9,7 +9,7 @@ use failure::err_msg;
use account::Account; use account::Account;
use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams}; use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams};
use skill::{Skill, Cooldown, Effect, Cast, Source}; use skill::{Skill, Cooldown, Effect, Cast, Immunity};
use game::{Log}; use game::{Log};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -29,7 +29,7 @@ impl CrypSkill {
} }
} }
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct CrypEffect { pub struct CrypEffect {
pub effect: Effect, pub effect: Effect,
pub duration: u8, pub duration: u8,
@ -178,17 +178,17 @@ impl Cryp {
self.hp.base == 0 self.hp.base == 0
} }
pub fn immune(&self, skill: Skill) -> (bool, Vec<Effect>) { pub fn immune(&self, skill: Skill) -> Immunity {
let immunities = self.effects.iter() let immunities = self.effects.iter()
.filter(|e| e.effect.immune(skill)) .filter(|e| e.effect.immune(skill))
.map(|e| e.effect) .map(|e| e.effect)
.collect::<Vec<Effect>>(); .collect::<Vec<Effect>>();
if immunities.len() > 0 { if immunities.len() > 0 {
return (true, immunities); return Immunity { immune: true, effects: immunities};
} }
return (false, vec![]); return Immunity { immune: false, effects: vec![]};
} }
pub fn is_stunned(&self) -> bool { pub fn is_stunned(&self) -> bool {

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@ -389,11 +389,9 @@ impl Game {
let mut source = self.cryp_by_id(skill.source_cryp_id).unwrap().clone(); let mut source = self.cryp_by_id(skill.source_cryp_id).unwrap().clone();
let mut target = self.cryp_by_id(skill.target_cryp_id.unwrap()).unwrap().clone(); let mut target = self.cryp_by_id(skill.target_cryp_id.unwrap()).unwrap().clone();
// self.log.push(format!("{:?} uses {:?} on {:?}", source.name, skill.skill, target.name));
skill.set_resolution(&mut source, &mut target, &mut self.log); skill.set_resolution(&mut source, &mut target, &mut self.log);
self.resolved.push(skill.clone()); self.resolved.push(skill.clone());
self.update_cryp(&mut source); self.update_cryp(&mut source);
self.update_cryp(&mut target); self.update_cryp(&mut target);
@ -444,6 +442,15 @@ impl Game {
fn finish(&mut self) -> &mut Game { fn finish(&mut self) -> &mut Game {
self.phase = Phase::Finish; self.phase = Phase::Finish;
self.log.push(format!("Game finished."));
{
let winner = self.teams.iter().find(|t| t.cryps.iter().any(|c| !c.is_ko()));
match winner {
Some(w) => self.log.push(format!("Winner: {:?}", w.id)),
None => self.log.push(format!("Game was drawn.")),
};
}
self.stack.clear(); self.stack.clear();

View File

@ -4,13 +4,15 @@ use uuid::Uuid;
use game::{Log}; use game::{Log};
use cryp::{Cryp, CrypEffect, Stat}; use cryp::{Cryp, CrypEffect, Stat};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct Cast { pub struct Cast {
pub id: Uuid, pub id: Uuid,
pub skill: Skill, pub source_team_id: Uuid, pub skill: Skill,
pub source_team_id: Uuid,
pub source_cryp_id: Uuid, pub source_cryp_id: Uuid,
pub target_cryp_id: Option<Uuid>, pub target_cryp_id: Option<Uuid>,
pub target_team_id: Uuid, pub target_team_id: Uuid,
pub resolution: Resolution,
} }
impl Cast { impl Cast {
@ -28,6 +30,7 @@ impl Cast {
target_cryp_id, target_cryp_id,
target_team_id, target_team_id,
skill, skill,
resolution: Resolution { skill, results: vec![] },
}; };
} }
@ -38,7 +41,7 @@ impl Cast {
} }
pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> &mut Cast { pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> &mut Cast {
self.skill.resolve(cryp, target, log); self.resolution = self.skill.resolve(cryp, target, log);
self self
} }
@ -52,15 +55,29 @@ impl Cast {
} }
} }
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct Immunity {
pub immune: bool,
pub effects: Vec<Effect>
}
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub enum ResolutionResult {
Damage { amount: u64, category: Category , immunity: Immunity },
Effect { effect: Effect, duration: u8, immunity: Immunity },
Removal { effect: Effect, immunity: Immunity },
}
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct Resolution { pub struct Resolution {
pub base: u64, pub skill: Skill,
pub result: Option<u64>, pub results: Vec<ResolutionResult>,
} }
pub type Cooldown = Option<u8>; pub type Cooldown = Option<u8>;
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub enum Effect { pub enum Effect {
// physical // physical
Stun, Stun,
@ -111,9 +128,10 @@ impl Effect {
Skill::Attack => true, Skill::Attack => true,
_ => false, _ => false,
}, },
Effect::Shield => match skill.cast_type() { Effect::Shield => match skill.category() {
Damage::Magic => true, Category::Spell => true,
Damage::Physical => false, Category::Physical => false,
_ => false,
}, },
Effect::Banish => true, Effect::Banish => true,
_ => false, _ => false,
@ -123,9 +141,10 @@ impl Effect {
pub fn prevents_casting(&self, skill: Skill) -> bool { pub fn prevents_casting(&self, skill: Skill) -> bool {
match self { match self {
Effect::Stun => true, Effect::Stun => true,
Effect::Silence => match skill.cast_type() { Effect::Silence => match skill.category() {
Damage::Magic => true, Category::Spell => true,
Damage::Physical => false, Category::Physical => false,
_ => false,
}, },
_ => false, _ => false,
} }
@ -150,67 +169,62 @@ impl Effect {
} }
} }
pub fn source(&self) -> Source { pub fn category(&self) -> Category {
match self { match self {
// physical // physical
Effect::Stun => Source::Debuff, Effect::Stun => Category::PhysDebuff,
Effect::Block => Source::Buff, Effect::Block => Category::PhysBuff,
Effect::Bleed => Source::Debuff, Effect::Bleed => Category::PhysDebuff,
Effect::Leech => Source::Debuff, Effect::Leech => Category::PhysDebuff,
Effect::Airborne => Source::Buff, Effect::Airborne => Category::PhysDebuff,
Effect::Untouchable => Source::Buff, Effect::Untouchable => Category::PhysBuff,
Effect::Deadly => Source::Buff, Effect::Deadly => Category::PhysBuff,
Effect::Vulnerable => Source::Debuff, Effect::Vulnerable => Category::PhysDebuff,
Effect::Fury => Source::Buff, Effect::Fury => Category::PhysBuff,
Effect::Evasion => Source::Buff, Effect::Evasion => Category::PhysBuff,
Effect::Blind => Source::Debuff, Effect::Blind => Category::PhysDebuff,
Effect::Snare => Source::Debuff, Effect::Snare => Category::PhysDebuff,
Effect::Empower => Source::Buff, Effect::Empower => Category::PhysBuff,
// magic // magic
Effect::Hex => Source::Debuff, Effect::Hex => Category::SpellDebuff,
Effect::Curse => Source::Debuff, Effect::Curse => Category::SpellDebuff,
Effect::Banish => Source::Debuff, // todo randomise Effect::Banish => Category::SpellDebuff, // todo randomise
Effect::Slow => Source::Debuff, Effect::Slow => Category::SpellDebuff,
Effect::Haste => Source::Buff, Effect::Haste => Category::SpellBuff,
Effect::Enslave => Source::Debuff, Effect::Enslave => Category::SpellDebuff,
Effect::Mesmerise => Source::Debuff, Effect::Mesmerise => Category::SpellDebuff,
Effect::Amplify => Source::Buff, Effect::Amplify => Category::SpellBuff,
Effect::Silence => Source::Debuff, Effect::Silence => Category::SpellDebuff,
// magic immunity // magic immunity
Effect::Shield => Source::Buff, Effect::Shield => Category::SpellBuff,
// effects over time // effects over time
Effect::Triage => Source::Buff, Effect::Triage => Category::SpellBuff,
Effect::Decay => Source::Debuff, Effect::Decay => Category::SpellDebuff,
Effect::Regen => Source::Buff, Effect::Regen => Category::SpellBuff,
Effect::Drain => Source::Debuff, Effect::Drain => Category::SpellDebuff,
Effect::SpeedDrain => Source::Debuff, Effect::SpeedDrain => Category::SpellDebuff,
Effect::SpeedIncrease => Source::Buff, Effect::SpeedIncrease => Category::SpellBuff,
} }
} }
} }
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum Damage { pub enum Category {
Physical, Physical,
Magic, PhysHeal,
} PhysDmg,
PhysDebuff,
// #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] PhysBuff,
// enum Style { Spell,
// Offensive, SpellDmg,
// Defensive, SpellHeal,
// } SpellDebuff,
SpellBuff,
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum Source {
Buff,
Debuff,
Stat,
} }
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)] #[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
@ -379,88 +393,88 @@ impl Skill {
} }
} }
pub fn cast_type(&self) -> Damage { pub fn category(&self) -> Category {
match self { match self {
Skill::Attack => Damage::Physical, Skill::Attack => Category::Physical,
// ----------------- // -----------------
// Nature // Nature
// ----------------- // -----------------
Skill::Block => Damage::Physical, // reduce dmg Skill::Block => Category::Physical, // reduce dmg
Skill::Evade => Damage::Physical, Skill::Evade => Category::Physical,
Skill::Parry => Damage::Physical, // avoid all dmg Skill::Parry => Category::Physical, // avoid all dmg
Skill::Snare => Damage::Physical, Skill::Snare => Category::Physical,
Skill::Paralyse => Damage::Physical, Skill::Paralyse => Category::Physical,
Skill::Strangle => Damage::Physical, Skill::Strangle => Category::Physical,
// Strangle // Strangle
Skill::Stun => Damage::Physical, Skill::Stun => Category::Physical,
Skill::Evasion => Damage::Physical, // additional layer of dmg avoidance Skill::Evasion => Category::Physical, // additional layer of dmg avoidance
// ----------------- // -----------------
// Technology // Technology
// ----------------- // -----------------
Skill::Replicate => Damage::Physical, Skill::Replicate => Category::Physical,
Skill::Swarm => Damage::Physical, Skill::Swarm => Category::Physical,
Skill::Orbit => Damage::Physical, Skill::Orbit => Category::Physical,
Skill::Repair => Damage::Physical, Skill::Repair => Category::Physical,
Skill::Scan => Damage::Physical, // track? Skill::Scan => Category::Physical, // track?
// ----------------- // -----------------
// Preservation // Preservation
// ----------------- // -----------------
Skill::Heal => Damage::Physical, Skill::Heal => Category::Physical,
Skill::Triage => Damage::Physical, // hot Skill::Triage => Category::Physical, // hot
Skill::TriageTick => Damage::Physical, // hot Skill::TriageTick => Category::Physical, // hot
Skill::Throw => Damage::Physical, // no dmg stun, adds vulnerable Skill::Throw => Category::Physical, // no dmg stun, adds vulnerable
Skill::Charm => Damage::Physical, Skill::Charm => Category::Physical,
Skill::Calm => Damage::Physical, Skill::Calm => Category::Physical,
Skill::Rez => Damage::Physical, Skill::Rez => Category::Physical,
// ----------------- // -----------------
// Destruction // Destruction
// ----------------- // -----------------
Skill::Blast => Damage::Magic, Skill::Blast => Category::Spell,
Skill::Amplify => Damage::Magic, Skill::Amplify => Category::Spell,
Skill::Decay => Damage::Magic, // dot Skill::Decay => Category::Spell, // dot
Skill::DecayTick => Damage::Magic, // hot Skill::DecayTick => Category::Spell, // hot
Skill::Drain => Damage::Magic, Skill::Drain => Category::Spell,
Skill::DrainTick => Damage::Magic, // hot Skill::DrainTick => Category::Spell, // hot
Skill::Curse => Damage::Magic, Skill::Curse => Category::Spell,
Skill::Plague => Damage::Magic, // aoe dot Skill::Plague => Category::Spell, // aoe dot
Skill::Ruin => Damage::Magic, // aoe Skill::Ruin => Category::Spell, // aoe
// ----------------- // -----------------
// Purity // Purity
// ----------------- // -----------------
// Skill::Precision => 1, // Skill::Precision => 1,
Skill::Empower => Damage::Physical, Skill::Empower => Category::Physical,
Skill::Slay => Damage::Physical, Skill::Slay => Category::Physical,
Skill::Shield => Damage::Magic, Skill::Shield => Category::Spell,
Skill::Silence => Damage::Magic, Skill::Silence => Category::Spell,
Skill::Inquiry => Damage::Magic, Skill::Inquiry => Category::Spell,
Skill::Purify => Damage::Magic, Skill::Purify => Category::Spell,
Skill::Purge => Damage::Magic, Skill::Purge => Category::Spell,
// ----------------- // -----------------
// Chaos // Chaos
// ----------------- // -----------------
Skill::Banish => Damage::Magic, Skill::Banish => Category::Spell,
Skill::Hex => Damage::Magic, Skill::Hex => Category::Spell,
Skill::Fear => Damage::Magic, Skill::Fear => Category::Spell,
Skill::Taunt => Damage::Magic, Skill::Taunt => Category::Spell,
Skill::Pause => Damage::Magic, // extend durations Skill::Pause => Category::Spell, // extend durations
// Skill::Lag => 2, // // Skill::Lag => 2, //
// ----------------- // -----------------
// Test // Test
// ----------------- // -----------------
Skill::TestTouch => Damage::Physical, Skill::TestTouch => Category::Physical,
Skill::TestStun => Damage::Physical, Skill::TestStun => Category::Physical,
Skill::TestBlock => Damage::Physical, Skill::TestBlock => Category::Physical,
Skill::TestDrain => Damage::Magic, Skill::TestDrain => Category::Spell,
} }
} }
@ -549,28 +563,10 @@ impl Skill {
} }
} }
pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { pub fn resolve(&self, cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let mut rng = thread_rng(); let mut rng = thread_rng();
let base: u64 = rng.gen(); let base: u64 = rng.gen();
// let res = Resolution { base, result: None };
// println!("{:?}'s stats", self.name);
// println!("{:064b} <- finalised", roll.result);
// roll.result = roll.result & stat();
// println!("{:064b} & <- attribute roll", stat());
// println!("{:064b} = {:?}", roll.result, roll.result);
// println!("");
// return Some(roll);
let (immune, reason) = target.immune(*self);
if immune {
log.push(format!("{:?} -> {:?} | {:?} immune: {:?}", cryp.name, target.name, self, reason));
return;
}
match self { match self {
Skill::Attack => attack(cryp, target, log), Skill::Attack => attack(cryp, target, log),
// ----------------- // -----------------
@ -644,11 +640,11 @@ impl Skill {
// ----------------- // -----------------
// Test // Test
// ----------------- // -----------------
Skill::TestTouch => (), Skill::TestTouch => Resolution { skill: Skill::TestTouch, results: vec![] },
Skill::TestStun => stun(cryp, target, log), Skill::TestStun => stun(cryp, target, log),
Skill::TestBlock => block(cryp, target, log), Skill::TestBlock => block(cryp, target, log),
Skill::TestDrain => drain(cryp, target, log), Skill::TestDrain => drain(cryp, target, log),
}; }
} }
pub fn duration(&self) -> u8 { pub fn duration(&self) -> u8 {
@ -685,159 +681,473 @@ impl Skill {
} }
} }
fn attack(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn attack(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
target.deal_phys_dmg(cryp.phys_dmg()); let amount = cryp.phys_dmg();
let immunity = target.immune(Skill::Attack);
let attack_result = ResolutionResult::Damage {
amount,
category: Category::PhysDmg,
immunity,
};
let mut resolution = Resolution { skill: Skill::Attack, results: vec![attack_result] };
if !immunity.immune {
target.deal_phys_dmg(amount);
}
log.push(format!("{:?} -> {:?} | Attack for {:?}", cryp.name, target.name, cryp.phys_dmg)); log.push(format!("{:?} -> {:?} | Attack for {:?}", cryp.name, target.name, cryp.phys_dmg));
return resolution;
} }
fn stun(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn stun(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None }; let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
target.effects.push(stun); let immunity = target.immune(Skill::Stun);
let attack_result = ResolutionResult::Effect {
effect: stun.effect,
duration: stun.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Stun, results: vec![attack_result] };
if !immunity.immune {
target.effects.push(stun);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration)); log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration));
return resolution;
} }
fn throw(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn throw(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None }; let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Skill::Stun.duration(), tick: None }; let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Skill::Stun.duration(), tick: None };
target.effects.push(stun); let immunity = target.immune(Skill::Throw);
target.effects.push(vulnerable);
let stun_result = ResolutionResult::Effect {
effect: stun.effect,
duration: stun.duration,
immunity,
};
let vulnerable_result = ResolutionResult::Effect {
effect: vulnerable.effect,
duration: vulnerable.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Throw, results: vec![stun_result, vulnerable_result] };
if !immunity.immune {
target.effects.push(stun);
target.effects.push(vulnerable);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration)); log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, stun.effect, stun.duration));
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, vulnerable.effect, vulnerable.duration)); return resolution;
} }
fn block(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn block(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration(), tick: None }; let block = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Block);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let block_result = ResolutionResult::Effect {
effect: block.effect,
duration: block.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Block, results: vec![block_result] };
if !immunity.immune {
target.effects.push(block);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", target.name, target.name, block.effect, block.duration));
return resolution;
} }
fn snare(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn snare(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Snare, duration: Skill::Snare.duration(), tick: None }; let snare = CrypEffect { effect: Effect::Snare, duration: Skill::Snare.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Snare);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let snare_result = ResolutionResult::Effect {
effect: snare.effect,
duration: snare.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Snare, results: vec![snare_result] };
if !immunity.immune {
target.effects.push(snare);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, snare.effect, snare.duration));
return resolution;
} }
fn empower(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn empower(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Empower, duration: Skill::Empower.duration(), tick: None }; let empower = CrypEffect { effect: Effect::Empower, duration: Skill::Empower.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Empower);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let snare_result = ResolutionResult::Effect {
effect: empower.effect,
duration: empower.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Empower, results: vec![snare_result] };
if !immunity.immune {
target.effects.push(empower);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, empower.effect, empower.duration));
return resolution;
} }
fn heal(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { // TODO put overhealing back
let (healing, overhealing) = target.heal(cryp.phys_dmg()); fn heal(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
log.push(format!("{:?} -> {:?} | Heal for {:?} ({:?} OH)", cryp.name, target.name, healing, overhealing)); let amount = cryp.phys_dmg();
let immunity = target.immune(Skill::Heal);
let heal_result = ResolutionResult::Damage {
amount,
category: Category::PhysHeal,
immunity,
};
let mut resolution = Resolution { skill: Skill::Heal, results: vec![heal_result] };
if !immunity.immune {
let (healing, overhealing) = target.heal(amount);
}
log.push(format!("{:?} -> {:?} | Attack for {:?}", cryp.name, target.name, amount));
return resolution;
} }
fn triage(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn triage(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { let triage = CrypEffect {
effect: Effect::Triage, effect: Effect::Triage,
duration: Skill::Triage.duration(), duration: Skill::Triage.duration(),
tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)), tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
}; };
target.effects.push(effect); let immunity = target.immune(Skill::Triage);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let snare_result = ResolutionResult::Effect {
effect: triage.effect,
duration: triage.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Triage, results: vec![snare_result] };
if !immunity.immune {
target.effects.push(triage);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, triage.effect, triage.duration));
return resolution;
} }
fn triage_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn triage_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let amount = cryp.spell_dmg().wrapping_div(2); let amount = cryp.spell_dmg().wrapping_div(2);
let (healing, overhealing) = target.heal(amount); let immunity = target.immune(Skill::TriageTick);
log.push(format!("{:?} -> {:?} | Triage for {:?} ({:?} OH)", cryp.name, target.name, healing, overhealing));
let heal_result = ResolutionResult::Damage {
amount,
category: Category::PhysHeal,
immunity,
};
let mut resolution = Resolution { skill: Skill::TriageTick, results: vec![heal_result] };
if !immunity.immune {
let (healing, overhealing) = target.heal(amount);
}
log.push(format!("{:?} -> {:?} | Attack for {:?}", cryp.name, target.name, amount));
return resolution;
} }
fn blast(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn blast(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let amount = cryp.spell_dmg(); let amount = cryp.spell_dmg();
log.push(format!("{:?} -> {:?} | Blast for {:?}", cryp.name, target.name, amount)); let immunity = target.immune(Skill::Blast);
target.deal_spell_dmg(amount);
let blast_result = ResolutionResult::Damage {
amount,
category: Category::SpellDmg,
immunity,
};
let mut resolution = Resolution { skill: Skill::Blast, results: vec![blast_result] };
if !immunity.immune {
target.deal_spell_dmg(amount);
}
return resolution;
} }
fn amplify(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn amplify(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Amplify, duration: Skill::Amplify.duration(), tick: None }; let amplify = CrypEffect { effect: Effect::Amplify, duration: Skill::Amplify.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Amplify);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let amplify_result = ResolutionResult::Effect {
effect: amplify.effect,
duration: amplify.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Amplify, results: vec![amplify_result] };
if !immunity.immune {
target.effects.push(amplify);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, amplify.effect, amplify.duration));
return resolution;;
} }
fn decay(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn decay(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { let decay = CrypEffect {
effect: Effect::Decay, effect: Effect::Decay,
duration: Skill::Decay.duration(), duration: Skill::Decay.duration(),
tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)), tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
}; };
target.effects.push(effect); let immunity = target.immune(Skill::Empower);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let decay_result = ResolutionResult::Effect {
effect: decay.effect,
duration: decay.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Decay, results: vec![decay_result] };
if !immunity.immune {
target.effects.push(decay);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, decay.effect, decay.duration));
return resolution;
} }
fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let amount = cryp.spell_dmg(); let amount = cryp.spell_dmg();
log.push(format!("{:?} -> {:?} | Decay for {:?}", cryp.name, target.name, amount)); let immunity = target.immune(Skill::DecayTick);
target.deal_spell_dmg(amount);
let decay_tick_result = ResolutionResult::Damage {
amount,
category: Category::SpellDmg,
immunity,
};
let mut resolution = Resolution { skill: Skill::DecayTick, results: vec![decay_tick_result] };
if !immunity.immune {
target.deal_spell_dmg(amount);
}
return resolution;
} }
fn hex(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn hex(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Hex, duration: Skill::Hex.duration(), tick: None }; let hex = CrypEffect { effect: Effect::Hex, duration: Skill::Hex.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Hex);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let hex_result = ResolutionResult::Effect {
effect: hex.effect,
duration: hex.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Hex, results: vec![hex_result] };
if !immunity.immune {
target.effects.push(hex);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, hex.effect, hex.duration));
return resolution;;
} }
fn curse(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn curse(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Curse, duration: Skill::Curse.duration(), tick: None }; let curse = CrypEffect { effect: Effect::Curse, duration: Skill::Curse.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Curse);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let curse_result = ResolutionResult::Effect {
effect: curse.effect,
duration: curse.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Curse, results: vec![curse_result] };
if !immunity.immune {
target.effects.push(curse);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, curse.effect, curse.duration));
return resolution;;
} }
fn drain(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn drain(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { let drain = CrypEffect {
effect: Effect::Drain, effect: Effect::Drain,
duration: Skill::Drain.duration(), duration: Skill::Drain.duration(),
tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)), tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
}; };
target.effects.push(effect); let immunity = target.immune(Skill::Drain);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let drain_result = ResolutionResult::Effect {
effect: drain.effect,
duration: drain.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Drain, results: vec![drain_result] };
if !immunity.immune {
target.effects.push(drain);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, drain.effect, drain.duration));
return resolution;;
} }
fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { // TODO is fukt
// Damage part fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let (damage, _) = target.deal_spell_dmg(cryp.spell_dmg().wrapping_div(2)); let amount = cryp.spell_dmg().wrapping_div(2);
log.push(format!("{:?} | Drain Damage {:?}", target.name, damage)); let immunity = target.immune(Skill::DrainTick);
let (healing, overhealing) = target.heal(damage); let drain_tick_dmg_result = ResolutionResult::Damage {
log.push(format!("{:?} | Drain healing {:?} ({:?} OH)", cryp.name, healing, overhealing)); amount,
category: Category::SpellDmg,
immunity,
};
let drain_tick_heal_result = ResolutionResult::Damage {
amount,
category: Category::SpellHeal,
immunity,
};
let mut resolution = Resolution { skill: Skill::DrainTick, results: vec![drain_tick_dmg_result, drain_tick_heal_result] };
if !immunity.immune {
// need to saturate amount and check caster immunity to healing
target.deal_spell_dmg(amount);
let (healing, overhealing) = cryp.heal(amount);
}
return resolution;
} }
fn shield(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn shield(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Shield, duration: Skill::Shield.duration(), tick: None }; let shield = CrypEffect { effect: Effect::Shield, duration: Skill::Shield.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Shield);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let shield_result = ResolutionResult::Effect {
effect: shield.effect,
duration: shield.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Shield, results: vec![shield_result] };
if !immunity.immune {
target.effects.push(shield);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, shield.effect, shield.duration));
return resolution;
} }
fn silence(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn silence(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Silence, duration: Skill::Silence.duration(), tick: None }; let silence = CrypEffect { effect: Effect::Silence, duration: Skill::Silence.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Silence);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let silence_result = ResolutionResult::Effect {
effect: silence.effect,
duration: silence.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Silence, results: vec![silence_result] };
if !immunity.immune {
target.effects.push(silence);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, silence.effect, silence.duration));
return resolution;
} }
fn purge(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn purge(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
for (i, ce) in target.effects.clone().iter_mut().enumerate() { let immunity = target.immune(Skill::Purge);
if ce.effect.source() == Source::Buff {
target.effects.remove(i); let mut resolution = Resolution { skill: Skill::Silence, results: vec![] };
log.push(format!("{:?} < {:?} purged", target.name, ce.effect));
if !immunity.immune {
for (i, ce) in target.effects.clone().iter_mut().enumerate() {
if ce.effect.category() == Category::SpellBuff {
target.effects.remove(i);
resolution.results.push(ResolutionResult::Removal { effect: ce.effect, immunity });
log.push(format!("{:?} < {:?} purged", target.name, ce.effect));
}
} }
} }
return resolution;
} }
fn purify(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn purify(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
for (i, ce) in target.effects.clone().iter_mut().enumerate() { let immunity = target.immune(Skill::Purify);
if ce.effect.source() == Source::Debuff {
target.effects.remove(i); let mut resolution = Resolution { skill: Skill::Silence, results: vec![] };
log.push(format!("{:?} < {:?} purified", target.name, ce.effect));
if !immunity.immune {
for (i, ce) in target.effects.clone().iter_mut().enumerate() {
if ce.effect.category() == Category::SpellDebuff {
target.effects.remove(i);
resolution.results.push(ResolutionResult::Removal { effect: ce.effect, immunity });
log.push(format!("{:?} < {:?} purified", target.name, ce.effect));
}
} }
} }
return resolution;
} }
fn banish(_cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) { fn banish(cryp: &mut Cryp, target: &mut Cryp, log: &mut Log) -> Resolution {
let effect = CrypEffect { effect: Effect::Banish, duration: Skill::Banish.duration(), tick: None }; let banish = CrypEffect { effect: Effect::Banish, duration: Skill::Banish.duration(), tick: None };
target.effects.push(effect); let immunity = target.immune(Skill::Banish);
log.push(format!("{:?} < {:?} for {:?}T", target.name, effect.effect, effect.duration));
let banish_result = ResolutionResult::Effect {
effect: banish.effect,
duration: banish.duration,
immunity,
};
let mut resolution = Resolution { skill: Skill::Banish, results: vec![banish_result] };
if !immunity.immune {
target.effects.push(banish);
}
log.push(format!("{:?} -> {:?} | {:?} for {:?}T", cryp.name, target.name, banish.effect, banish.duration));
return resolution;
} }