Added percents
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5fab9e6936
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@ -14,6 +14,9 @@ pub enum Spec {
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LRSI,
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LRSI,
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LBSI,
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LBSI,
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RBSI,
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RBSI,
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GRDI,
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GBDI,
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RBDI,
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RedDamageI,
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RedDamageI,
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GreenDamageI,
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GreenDamageI,
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@ -36,6 +39,9 @@ impl Spec {
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Spec::RedDamageI => vec![Stat::RedDamage],
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Spec::RedDamageI => vec![Stat::RedDamage],
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Spec::GreenDamageI => vec![Stat::GreenDamage],
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Spec::GreenDamageI => vec![Stat::GreenDamage],
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Spec::BlueDamageI => vec![Stat::BlueDamage],
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Spec::BlueDamageI => vec![Stat::BlueDamage],
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Spec::GRDI => vec![Stat::GreenDamage, Stat::RedDamage],
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Spec::GBDI => vec![Stat::GreenDamage, Stat::BlueDamage],
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Spec::RBDI => vec![Stat::RedDamage, Stat::BlueDamage],
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Spec::SpeedI => vec![Stat::Speed],
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Spec::SpeedI => vec![Stat::Speed],
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@ -66,16 +72,34 @@ impl Spec {
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match *self {
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match *self {
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Spec::RedDamageI => modified + {
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Spec::RedDamageI => modified + {
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let mut bonus = base.pct(5) as u64;
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let mut bonus = base.pct(5);
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bonus + apply_bonus(vec![team_colours.red], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 4])
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bonus + apply_bonus(vec![team_colours.red], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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},
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Spec::GreenDamageI => modified + {
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Spec::GreenDamageI => modified + {
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let mut bonus = base.pct(5) as u64;
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.green], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 4])
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bonus + apply_bonus(vec![team_colours.green], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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},
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Spec::BlueDamageI => modified + {
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Spec::BlueDamageI => modified + {
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let mut bonus = base.pct(5) as u64;
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.blue], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 4])
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bonus + apply_bonus(vec![team_colours.blue], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::GRDI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.red],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::GBDI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.blue],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::RBDI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.red, team_colours.blue],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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},
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Spec::SpeedI => modified + base.pct(5),
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Spec::SpeedI => modified + base.pct(5),
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@ -95,17 +119,17 @@ impl Spec {
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Spec::LRSI => modified + {
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Spec::LRSI => modified + {
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let mut bonus = 5 * (team_colours.green + team_colours.red) as u64;
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let mut bonus = 5 * (team_colours.green + team_colours.red) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.red],
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bonus + apply_bonus(vec![team_colours.green, team_colours.red],
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vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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},
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},
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Spec::LBSI => modified + {
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Spec::LBSI => modified + {
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let mut bonus = 5 * (team_colours.green + team_colours.blue) as u64;
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let mut bonus = 5 * (team_colours.green + team_colours.blue) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.blue],
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bonus + apply_bonus(vec![team_colours.green, team_colours.blue],
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vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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},
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},
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Spec::RBSI => modified + {
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Spec::RBSI => modified + {
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let mut bonus = 5 * (team_colours.red + team_colours.blue) as u64;
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let mut bonus = 5 * (team_colours.red + team_colours.blue) as u64;
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bonus + apply_bonus(vec![team_colours.red, team_colours.blue],
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bonus + apply_bonus(vec![team_colours.red, team_colours.blue],
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vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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},
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},
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}
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}
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}
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}
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@ -33,20 +33,26 @@ pub enum Var {
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Debuff,
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Debuff,
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// specs
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// specs
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// Base
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Damage,
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Damage,
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Hp,
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Hp,
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SpeedI,
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SpeedI,
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// Shields Upgrades
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LifeI,
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LifeI,
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RedShieldI,
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BlueShieldI,
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LRSI,
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LRSI,
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LBSI,
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LBSI,
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RBSI,
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RBSI,
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// Damage Upgrades
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RedDamageI,
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RedDamageI,
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BlueDamageI,
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BlueDamageI,
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GreenDamageI,
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GreenDamageI,
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RedShieldI,
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GRDI,
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BlueShieldI,
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GBDI,
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RBDI,
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Amplify,
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Amplify,
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Banish,
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Banish,
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@ -180,6 +186,9 @@ impl Var {
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Var::RedDamageI => Some(Spec::RedDamageI),
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Var::RedDamageI => Some(Spec::RedDamageI),
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Var::BlueDamageI => Some(Spec::BlueDamageI),
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Var::BlueDamageI => Some(Spec::BlueDamageI),
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Var::GreenDamageI => Some(Spec::GreenDamageI),
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Var::GreenDamageI => Some(Spec::GreenDamageI),
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Var::GRDI => Some(Spec::GRDI),
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Var::GBDI => Some(Spec::GBDI),
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Var::RBDI => Some(Spec::RBDI),
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Var::LifeI => Some(Spec::LifeI),
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Var::LifeI => Some(Spec::LifeI),
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Var::LRSI => Some(Spec::LRSI),
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Var::LRSI => Some(Spec::LRSI),
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@ -238,6 +247,9 @@ impl From<Spec> for Var {
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Spec::RedDamageI => Var::RedDamageI,
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Spec::RedDamageI => Var::RedDamageI,
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Spec::BlueDamageI => Var::BlueDamageI,
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Spec::BlueDamageI => Var::BlueDamageI,
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Spec::GreenDamageI => Var::GreenDamageI,
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Spec::GreenDamageI => Var::GreenDamageI,
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Spec::GRDI => Var::GRDI,
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Spec::GBDI => Var::GBDI,
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Spec::RBDI => Var::RBDI,
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Spec::LifeI => Var::LifeI,
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Spec::LifeI => Var::LifeI,
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Spec::LRSI => Var::LRSI,
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Spec::LRSI => Var::LRSI,
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@ -296,9 +308,9 @@ fn get_combos() -> Vec<Combo> {
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Combo { units: vec![Var::Damage, Var::Red, Var::Red], var: Var::RedDamageI },
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Combo { units: vec![Var::Damage, Var::Red, Var::Red], var: Var::RedDamageI },
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Combo { units: vec![Var::Damage, Var::Green, Var::Green], var: Var::GreenDamageI },
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Combo { units: vec![Var::Damage, Var::Green, Var::Green], var: Var::GreenDamageI },
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Combo { units: vec![Var::Damage, Var::Blue, Var::Blue], var: Var::BlueDamageI },
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Combo { units: vec![Var::Damage, Var::Blue, Var::Blue], var: Var::BlueDamageI },
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// Combo { units: vec![Var::Damage, Var::Red, Var::Green], var: Var::Strike },
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Combo { units: vec![Var::Damage, Var::Red, Var::Green], var: Var::GRDI },
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// Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::Silence },
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Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::GBDI },
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// Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::Hex },
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Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::RBDI },
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Combo { units: vec![Var::Hp, Var::Red, Var::Red], var: Var::RedShieldI },
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Combo { units: vec![Var::Hp, Var::Red, Var::Red], var: Var::RedShieldI },
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Combo { units: vec![Var::Hp, Var::Green, Var::Green], var: Var::LifeI },
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Combo { units: vec![Var::Hp, Var::Green, Var::Green], var: Var::LifeI },
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