Added percents
This commit is contained in:
parent
5fab9e6936
commit
2a4adb4ef7
@ -14,6 +14,9 @@ pub enum Spec {
|
||||
LRSI,
|
||||
LBSI,
|
||||
RBSI,
|
||||
GRDI,
|
||||
GBDI,
|
||||
RBDI,
|
||||
|
||||
RedDamageI,
|
||||
GreenDamageI,
|
||||
@ -36,6 +39,9 @@ impl Spec {
|
||||
Spec::RedDamageI => vec![Stat::RedDamage],
|
||||
Spec::GreenDamageI => vec![Stat::GreenDamage],
|
||||
Spec::BlueDamageI => vec![Stat::BlueDamage],
|
||||
Spec::GRDI => vec![Stat::GreenDamage, Stat::RedDamage],
|
||||
Spec::GBDI => vec![Stat::GreenDamage, Stat::BlueDamage],
|
||||
Spec::RBDI => vec![Stat::RedDamage, Stat::BlueDamage],
|
||||
|
||||
Spec::SpeedI => vec![Stat::Speed],
|
||||
|
||||
@ -66,16 +72,34 @@ impl Spec {
|
||||
|
||||
match *self {
|
||||
Spec::RedDamageI => modified + {
|
||||
let mut bonus = base.pct(5) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.red], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 4])
|
||||
let mut bonus = base.pct(5);
|
||||
bonus + apply_bonus(vec![team_colours.red], vec![5, 10, 20],
|
||||
vec![base.pct(5), base.pct(10), base.pct(20)])
|
||||
},
|
||||
Spec::GreenDamageI => modified + {
|
||||
let mut bonus = base.pct(5) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.green], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 4])
|
||||
bonus + apply_bonus(vec![team_colours.green], vec![5, 10, 20],
|
||||
vec![base.pct(5), base.pct(10), base.pct(20)])
|
||||
},
|
||||
Spec::BlueDamageI => modified + {
|
||||
let mut bonus = base.pct(5) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.blue], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 4])
|
||||
bonus + apply_bonus(vec![team_colours.blue], vec![5, 10, 20],
|
||||
vec![base.pct(5), base.pct(10), base.pct(20)])
|
||||
},
|
||||
Spec::GRDI => modified + {
|
||||
let mut bonus = base.pct(5) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.green, team_colours.red],
|
||||
vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
|
||||
},
|
||||
Spec::GBDI => modified + {
|
||||
let mut bonus = base.pct(5) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.green, team_colours.blue],
|
||||
vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
|
||||
},
|
||||
Spec::RBDI => modified + {
|
||||
let mut bonus = base.pct(5) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.red, team_colours.blue],
|
||||
vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
|
||||
},
|
||||
|
||||
Spec::SpeedI => modified + base.pct(5),
|
||||
@ -95,17 +119,17 @@ impl Spec {
|
||||
Spec::LRSI => modified + {
|
||||
let mut bonus = 5 * (team_colours.green + team_colours.red) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.green, team_colours.red],
|
||||
vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
|
||||
vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
|
||||
},
|
||||
Spec::LBSI => modified + {
|
||||
let mut bonus = 5 * (team_colours.green + team_colours.blue) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.green, team_colours.blue],
|
||||
vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
|
||||
vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
|
||||
},
|
||||
Spec::RBSI => modified + {
|
||||
let mut bonus = 5 * (team_colours.red + team_colours.blue) as u64;
|
||||
bonus + apply_bonus(vec![team_colours.red, team_colours.blue],
|
||||
vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
|
||||
vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@ -33,20 +33,26 @@ pub enum Var {
|
||||
Debuff,
|
||||
|
||||
// specs
|
||||
// Base
|
||||
Damage,
|
||||
Hp,
|
||||
SpeedI,
|
||||
|
||||
// Shields Upgrades
|
||||
LifeI,
|
||||
RedShieldI,
|
||||
BlueShieldI,
|
||||
LRSI,
|
||||
LBSI,
|
||||
RBSI,
|
||||
|
||||
// Damage Upgrades
|
||||
RedDamageI,
|
||||
BlueDamageI,
|
||||
GreenDamageI,
|
||||
RedShieldI,
|
||||
BlueShieldI,
|
||||
GRDI,
|
||||
GBDI,
|
||||
RBDI,
|
||||
|
||||
Amplify,
|
||||
Banish,
|
||||
@ -180,6 +186,9 @@ impl Var {
|
||||
Var::RedDamageI => Some(Spec::RedDamageI),
|
||||
Var::BlueDamageI => Some(Spec::BlueDamageI),
|
||||
Var::GreenDamageI => Some(Spec::GreenDamageI),
|
||||
Var::GRDI => Some(Spec::GRDI),
|
||||
Var::GBDI => Some(Spec::GBDI),
|
||||
Var::RBDI => Some(Spec::RBDI),
|
||||
|
||||
Var::LifeI => Some(Spec::LifeI),
|
||||
Var::LRSI => Some(Spec::LRSI),
|
||||
@ -238,6 +247,9 @@ impl From<Spec> for Var {
|
||||
Spec::RedDamageI => Var::RedDamageI,
|
||||
Spec::BlueDamageI => Var::BlueDamageI,
|
||||
Spec::GreenDamageI => Var::GreenDamageI,
|
||||
Spec::GRDI => Var::GRDI,
|
||||
Spec::GBDI => Var::GBDI,
|
||||
Spec::RBDI => Var::RBDI,
|
||||
|
||||
Spec::LifeI => Var::LifeI,
|
||||
Spec::LRSI => Var::LRSI,
|
||||
@ -296,9 +308,9 @@ fn get_combos() -> Vec<Combo> {
|
||||
Combo { units: vec![Var::Damage, Var::Red, Var::Red], var: Var::RedDamageI },
|
||||
Combo { units: vec![Var::Damage, Var::Green, Var::Green], var: Var::GreenDamageI },
|
||||
Combo { units: vec![Var::Damage, Var::Blue, Var::Blue], var: Var::BlueDamageI },
|
||||
// Combo { units: vec![Var::Damage, Var::Red, Var::Green], var: Var::Strike },
|
||||
// Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::Silence },
|
||||
// Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::Hex },
|
||||
Combo { units: vec![Var::Damage, Var::Red, Var::Green], var: Var::GRDI },
|
||||
Combo { units: vec![Var::Damage, Var::Green, Var::Blue], var: Var::GBDI },
|
||||
Combo { units: vec![Var::Damage, Var::Red, Var::Blue], var: Var::RBDI },
|
||||
|
||||
Combo { units: vec![Var::Hp, Var::Red, Var::Red], var: Var::RedShieldI },
|
||||
Combo { units: vec![Var::Hp, Var::Green, Var::Green], var: Var::LifeI },
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user