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@@ -294,7 +294,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
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match event {
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Event::Damage { amount, skill, mitigation: _, colour: c } => {
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if target.affected(Effect::Electric) {
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if target.affected(Effect::Electric) && !skill.is_tick() {
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let ConstructEffect { effect: _, duration: _, meta, tick: _ } = target.effects.iter()
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.find(|e| e.effect == Effect::Electric).unwrap().clone();
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match meta {
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