clear dom anim classes with small delay between resolutions
This commit is contained in:
parent
41eb476c31
commit
2acb4d276f
@ -59,7 +59,7 @@ const { TIMES } = require('../constants');
|
|||||||
|
|
||||||
function animations(props) {
|
function animations(props) {
|
||||||
const { game, account, resolution, player, construct, avatarAnimation, setAvatarAnimation } = props;
|
const { game, account, resolution, player, construct, avatarAnimation, setAvatarAnimation } = props;
|
||||||
if (!resolution) return false;
|
if (!resolution || resolution === 'clear') return false;
|
||||||
const [, event] = resolution.event;
|
const [, event] = resolution.event;
|
||||||
if (!event || !event.skill) return false;
|
if (!event || !event.skill) return false;
|
||||||
if (!resolution.target) return false;
|
if (!resolution.target) return false;
|
||||||
|
|||||||
@ -55,7 +55,6 @@ class Strike extends Component {
|
|||||||
<feGaussianBlur stdDeviation="4"/>
|
<feGaussianBlur stdDeviation="4"/>
|
||||||
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="3" result="turbulence"/>
|
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="3" result="turbulence"/>
|
||||||
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
|
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
|
||||||
|
|
||||||
</filter>
|
</filter>
|
||||||
{this.charges}
|
{this.charges}
|
||||||
</svg>
|
</svg>
|
||||||
|
|||||||
@ -81,23 +81,29 @@ class TargetSvg extends Component {
|
|||||||
|
|
||||||
return <path d={path} />;
|
return <path d={path} />;
|
||||||
}
|
}
|
||||||
|
if (resolution === 'clear') return false;
|
||||||
const arrows = resolution
|
if (!resolution) {
|
||||||
? null
|
return (
|
||||||
: outgoing.map(getPath);
|
<svg id="targeting"
|
||||||
|
viewBox={`0 0 ${width} ${height}`}
|
||||||
|
preserveAspectRatio="none"
|
||||||
|
class="targeting-arrows">
|
||||||
|
{outgoing.map(getPath)}
|
||||||
|
</svg>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
let skill = '';
|
let skill = '';
|
||||||
if (resolution) {
|
if (resolution.event[1]) ([, { skill }] = resolution.event);
|
||||||
if (resolution.event[1]) ([, { skill }] = resolution.event);
|
|
||||||
}
|
|
||||||
const resolutionText = resolution
|
|
||||||
? <text x={`${(width / 2) - 50}`} y={`${(height / 2) + 16}`} font-family="Jura" font-size="2em"> {skill} </text>
|
|
||||||
: null;
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<svg id="targeting" viewBox={`0 0 ${width} ${height}`} preserveAspectRatio="none" class="targeting-arrows">
|
<svg id="targeting" viewBox={`0 0 ${width} ${height}`} preserveAspectRatio="none" class="targeting-arrows">
|
||||||
{arrows}
|
<text
|
||||||
{resolutionText}
|
x={`${(width / 2) - 50}`}
|
||||||
|
y={`${(height / 2) + 16}`}
|
||||||
|
font-family="Jura"
|
||||||
|
font-size="2em">
|
||||||
|
{skill}
|
||||||
|
</text>
|
||||||
</svg>
|
</svg>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -71,7 +71,6 @@ function registerEvents(store) {
|
|||||||
stagedR.sequence = sequence;
|
stagedR.sequence = sequence;
|
||||||
stagedR.stages = stages;
|
stagedR.stages = stages;
|
||||||
stagedR.id = id;
|
stagedR.id = id;
|
||||||
|
|
||||||
let timeout = 0;
|
let timeout = 0;
|
||||||
if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
|
if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
|
||||||
timeout = TIMES.SOURCE_AND_TARGET_TOTAL_DURATION;
|
timeout = TIMES.SOURCE_AND_TARGET_TOTAL_DURATION;
|
||||||
@ -83,8 +82,10 @@ function registerEvents(store) {
|
|||||||
return setTimeout(sCb, timeout);
|
return setTimeout(sCb, timeout);
|
||||||
}, err => {
|
}, err => {
|
||||||
if (err) console.error(err);
|
if (err) console.error(err);
|
||||||
// Finished this resolution
|
// Clear the anim classes
|
||||||
return cb();
|
store.dispatch(actions.setResolution('clear'));
|
||||||
|
// Finished this resolution small delay for reset
|
||||||
|
return setTimeout(cb, 5);
|
||||||
});
|
});
|
||||||
}, err => {
|
}, err => {
|
||||||
if (err) return console.error(err);
|
if (err) return console.error(err);
|
||||||
|
|||||||
@ -74,7 +74,7 @@ const STATS = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
function eventClasses(game, account, resolution, construct) {
|
function eventClasses(game, account, resolution, construct) {
|
||||||
if (!resolution) return '';
|
if (!resolution || resolution === 'clear') return '';
|
||||||
const postSkill = resolution.stages.includes('POST_SKILL');
|
const postSkill = resolution.stages.includes('POST_SKILL');
|
||||||
const source = construct.id === resolution.source.id;
|
const source = construct.id === resolution.source.id;
|
||||||
const target = construct.id === resolution.target.id;
|
const target = construct.id === resolution.target.id;
|
||||||
@ -176,7 +176,7 @@ function getCombatSequence(resolution) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function getCombatText(resolution, construct) {
|
function getCombatText(resolution, construct) {
|
||||||
if (!resolution) return false;
|
if (!resolution || resolution === 'clear') return false;
|
||||||
if (!resolution.stages.includes('POST_SKILL')) return false;
|
if (!resolution.stages.includes('POST_SKILL')) return false;
|
||||||
if (construct.id !== resolution.target.id) return false;
|
if (construct.id !== resolution.target.id) return false;
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user