reverse resolutions cause of pop
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@ -22,9 +22,6 @@ ensure all skills impl
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Skill::Slay -> red attack with bonus somethingorother for blue / maim no healing
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Skill::Slay -> red attack with bonus somethingorother for blue / maim no healing
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Hatred -> damage received converted into bonus dmg
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Hatred -> damage received converted into bonus dmg
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on attack
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Skill::Toxic -> apply debuff to attackers
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make parry semi-aggressive
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make parry semi-aggressive
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constants
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constants
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change to ownership pattern
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change to ownership pattern
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@ -432,6 +432,7 @@ impl Game {
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resolutions.append(&mut cast.skill.resolve(&mut source, target));
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resolutions.append(&mut cast.skill.resolve(&mut source, target));
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}
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}
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resolutions.reverse();
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while let Some(resolution) = resolutions.pop() {
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while let Some(resolution) = resolutions.pop() {
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// fixme for mash
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// fixme for mash
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self.log_resolution(cast.speed, cast.skill, &resolution);
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self.log_resolution(cast.speed, cast.skill, &resolution);
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