Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
Mashy
2019-07-23 18:07:39 +10:00
15 changed files with 252 additions and 180 deletions
+67
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@@ -0,0 +1,67 @@
const preact = require('preact');
const { Component } = require('preact');
const { connect } = require('preact-redux');
const anime = require('animejs').default;
const { TIMES, COLOURS } = require('../../constants');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
class Attack extends Component {
constructor(props) {
super();
this.props = props;
this.animations = [];
}
render() {
return (
<svg
class='attack-anim'
version="1.1"
id="attack"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 400 400">
<g>
<rect x="0" y="400" transform="skewX(45)"
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
<rect x="200" y="400"
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
<rect x="400" y="400" transform="skewX(-45)"
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#attack rect'],
easing: 'easeOutExpo',
y: [400, 200],
height: [100, 10, 0],
width: [12, 5, 0],
delay: () => anime.random(TIMES.TARGET_DELAY_MS, TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS / 2),
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb();
}
}
module.exports = addState(Attack);
+36 -47
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@@ -2,9 +2,9 @@ const preact = require('preact');
const { Component } = require('preact');
const { connect } = require('preact-redux');
const anime = require('animejs').default;
const times = require('lodash/times');
const { TIMES } = require('../../constants');
const { randomPoints } = require('../../utils');
const { TIMES, COLOURS } = require('../../constants');
const addState = connect(
function receiveState(state) {
@@ -30,76 +30,65 @@ function projectile(x, y, radius, colour) {
class Blast extends Component {
constructor(props) {
super();
this.team = props.team;
this.animations = [];
const points = randomPoints(8, 60, { x: 0, y: 0, width: 300, height: 400 });
this.charges = points.map(coord => projectile(coord[0], coord[1], 20, '#00aabb'));
}
render() {
return (
<svg
class={'skill-animation'}
id='blast'
class="skill-animation"
version="1.1"
id="blast"
transform-box='fill-box'
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 400">
// {this.charges}
viewBox="0 0 300 300">
<defs>
<radialGradient id="grad1" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:0.6" />
<stop offset="100%" style={'stop-color:#00aabb;stop-opacity:1'} />
</radialGradient>
<filter id="blastFilter">
<feGaussianBlur in="SourceGraphic" stdDeviation="3" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<filter id="explosion">
<feGaussianBlur stdDeviation="4"/>
<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="3" result="turbulence"/>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
</filter>
{this.charges}
<g>
{times(50, () => (
<g>
<rect filter="url(#blastFilter)" class="blue" x="150" y="200" width="3" height="5" />
<rect filter="url(#blastFilter)" class="white" x="150" y="200" width="1" height="3" />
</g>
))}
</g>
</svg>
);
}
componentDidMount() {
anime.set('#blast', {
translateX: -200 * this.props.direction.x,
translateY: -300 * this.props.direction.y,
});
this.animations.push(anime({
targets: '#blast',
targets: ['#blast'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.5, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
anime.set('#explosion feDisplacementMap', {
scale: 1,
});
this.animations.push(anime({
targets: '#blast',
translateY: 0,
translateX: 0,
loop: false,
targets: ['#blast g'],
transform: () => `
translate(${anime.random(-100, 100)} ${anime.random(-100, 100)})
`,
style: { rotate: anime.random(-180, 180) },
easing: 'easeOutCubic',
delay: TIMES.TARGET_DELAY_MS,
duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
easing: 'easeInQuad',
}));
this.animations.push(anime({
targets: '#explosion feDisplacementMap',
scale: 200,
loop: false,
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 1 / 2,
duration: TIMES.TARGET_DURATION_MS * 1 / 2,
easing: 'easeInQuad',
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
+2 -1
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@@ -106,7 +106,8 @@ class Break extends Component {
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
} this.props.animCb();
}
this.props.animCb();
}
}