Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
commit
2dc929de40
@ -1,6 +1,6 @@
|
|||||||
require('./assets/styles/styles.css');
|
require('./assets/styles/styles.css');
|
||||||
require('./assets/styles/styles.mobile.css');
|
require('./assets/styles/styles.mobile.css');
|
||||||
require('./assets/styles/instance.css');
|
require('./assets/styles/instance.less');
|
||||||
require('./assets/styles/instance.mobile.css');
|
require('./assets/styles/instance.mobile.css');
|
||||||
require('./assets/styles/game.css');
|
require('./assets/styles/game.css');
|
||||||
|
|
||||||
|
|||||||
@ -234,65 +234,54 @@
|
|||||||
*/}
|
*/}
|
||||||
|
|
||||||
.game-construct.red-damage {
|
.game-construct.red-damage {
|
||||||
/* filter: drop-shadow(0 0 0.2em red);
|
color: #a52a2a;
|
||||||
*/ color: red;
|
|
||||||
/*ensure construct doesn't get opacity lowered because of being KO before the KO animation*/
|
/*ensure construct doesn't get opacity lowered because of being KO before the KO animation*/
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
|
|
||||||
/*border-color: red;*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.red-damage button {
|
.red-damage button {
|
||||||
/*border: 1px solid red;*/
|
color: #a52a2a;
|
||||||
color: red;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.red-damage text {
|
.red-damage text {
|
||||||
fill: red;
|
fill: #a52a2a;
|
||||||
}
|
}
|
||||||
|
|
||||||
.red-damage .stats {
|
.red-damage .stats {
|
||||||
/*border-top: 1px solid red;*/
|
/*border-top: 1px solid #a52a2a;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
.game-construct.blue-damage {
|
.game-construct.blue-damage {
|
||||||
/* filter: drop-shadow(0 0 0.2em blue);
|
color: #3498db;
|
||||||
*/ color: blue;
|
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
/*border-color: blue;*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.blue-damage button {
|
.blue-damage button {
|
||||||
/*border: 1px solid blue;*/
|
color: #3498db;
|
||||||
color: blue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.blue-damage text {
|
.blue-damage text {
|
||||||
fill: blue;
|
fill: #3498db;
|
||||||
}
|
}
|
||||||
|
|
||||||
.blue-damage .stats {
|
.blue-damage .stats {
|
||||||
/*border-top: 1px solid blue;*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.game-construct.green-damage {
|
.game-construct.green-damage {
|
||||||
/* filter: drop-shadow(0 0 0.2em green);
|
color: #1FF01F;
|
||||||
*/ color: green;
|
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
/*border-color: green;*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.green-damage button {
|
.green-damage button {
|
||||||
/*border: 1px solid green;*/
|
color: #1FF01F;
|
||||||
color: green;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.green-damage text {
|
.green-damage text {
|
||||||
fill: green;
|
fill: #1FF01F;
|
||||||
}
|
}
|
||||||
|
|
||||||
.green-damage .stats {
|
.green-damage .stats {
|
||||||
/*border-top: 1px solid green;*/
|
/*border-top: 1px solid #1FF01F;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
.game-construct.purple-damage {
|
.game-construct.purple-damage {
|
||||||
|
|||||||
@ -287,66 +287,80 @@
|
|||||||
flex: 1 0 100%;
|
flex: 1 0 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// .equipping {
|
||||||
|
// position: relative;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// .equipping::before {
|
||||||
|
// content: '';
|
||||||
|
// position: absolute;
|
||||||
|
// top: 2px;
|
||||||
|
// left: 50%;
|
||||||
|
// width: 100%;
|
||||||
|
// height: 2px;
|
||||||
|
// transform-origin: center;
|
||||||
|
// background-color: whitesmoke;
|
||||||
|
// animation: equipping-skill 2s infinite ease-out alternate;
|
||||||
|
// opacity: 0;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// .equipping::after {
|
||||||
|
// content: '';
|
||||||
|
// position: absolute;
|
||||||
|
// bottom: 2px;
|
||||||
|
// left: 50%;
|
||||||
|
// width: 100%;
|
||||||
|
// height: 2px;
|
||||||
|
// transform-origin: center;
|
||||||
|
// background-color: whitesmoke;
|
||||||
|
// animation: equipping-skill 2s infinite ease-out alternate;
|
||||||
|
// opacity: 0;
|
||||||
|
// animation-delay: 0.75s
|
||||||
|
// }
|
||||||
|
|
||||||
|
// @keyframes equipping-skill {
|
||||||
|
// from {
|
||||||
|
// transform: translate(-50%, 0) scaleX(0);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// to {
|
||||||
|
// transform: translate(-50%, 0) scaleX(0.75);
|
||||||
|
// opacity: 1;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
// .equip-spec {
|
||||||
|
// position: relative;
|
||||||
|
// stroke: #333;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// .equip-spec::after {
|
||||||
|
// content: '';
|
||||||
|
// position: absolute;
|
||||||
|
// bottom: 2px;
|
||||||
|
// left: 50%;
|
||||||
|
// width: 100%;
|
||||||
|
// height: 2px;
|
||||||
|
// transform-origin: center;
|
||||||
|
// background-color: whitesmoke;
|
||||||
|
// animation: equipping-skill 2s infinite ease-out alternate;
|
||||||
|
// opacity: 0;
|
||||||
|
// }
|
||||||
|
|
||||||
.equipping {
|
.equipping {
|
||||||
position: relative;
|
animation: equipping 2s infinite ease-in-out alternate;
|
||||||
}
|
}
|
||||||
|
|
||||||
.equipping::before {
|
@keyframes equipping {
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
top: 2px;
|
|
||||||
left: 50%;
|
|
||||||
width: 100%;
|
|
||||||
height: 2px;
|
|
||||||
transform-origin: center;
|
|
||||||
background-color: whitesmoke;
|
|
||||||
animation: equipping-skill 2s infinite ease-out alternate;
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.equipping::after {
|
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
bottom: 2px;
|
|
||||||
left: 50%;
|
|
||||||
width: 100%;
|
|
||||||
height: 2px;
|
|
||||||
transform-origin: center;
|
|
||||||
background-color: whitesmoke;
|
|
||||||
animation: equipping-skill 2s infinite ease-out alternate;
|
|
||||||
opacity: 0;
|
|
||||||
animation-delay: 0.75s
|
|
||||||
}
|
|
||||||
|
|
||||||
@keyframes equipping-skill {
|
|
||||||
from {
|
from {
|
||||||
transform: translate(-50%, 0) scaleX(0);
|
border-color: #444;
|
||||||
}
|
}
|
||||||
|
|
||||||
to {
|
to {
|
||||||
transform: translate(-50%, 0) scaleX(0.75);
|
border-color: whitesmoke;
|
||||||
opacity: 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.equip-spec {
|
|
||||||
position: relative;
|
|
||||||
stroke: #333;
|
|
||||||
}
|
|
||||||
|
|
||||||
.equip-spec::after {
|
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
bottom: 2px;
|
|
||||||
left: 50%;
|
|
||||||
width: 100%;
|
|
||||||
height: 2px;
|
|
||||||
transform-origin: center;
|
|
||||||
background-color: whitesmoke;
|
|
||||||
animation: equipping-skill 2s infinite ease-out alternate;
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.thresholds {
|
.thresholds {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-flow: column;
|
flex-flow: column;
|
||||||
|
|||||||
@ -78,9 +78,18 @@
|
|||||||
background: @white;
|
background: @white;
|
||||||
border: 1px solid @white;
|
border: 1px solid @white;
|
||||||
|
|
||||||
|
// overwrite the classes on white svg elements
|
||||||
ellipse.white {
|
ellipse.white {
|
||||||
stroke: black;
|
stroke: black;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
rect.white {
|
||||||
|
stroke: black;
|
||||||
|
}
|
||||||
|
|
||||||
|
polygon.white {
|
||||||
|
stroke: black;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -5,7 +5,7 @@
|
|||||||
"main": "index.js",
|
"main": "index.js",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"start": "parcel watch index.html --out-dir /var/lib/mnml/public/current",
|
"start": "parcel watch index.html --out-dir /var/lib/mnml/public/current",
|
||||||
"anims": "parcel watch animations.html --out-dir /var/lib/mnml/public/current",
|
"anims": "parcel watch animations.html --no-hmr --out-dir /var/lib/mnml/public/current",
|
||||||
"build": "parcel build index.html",
|
"build": "parcel build index.html",
|
||||||
"scss": "node-sass --watch assets/scss -o assets/styles",
|
"scss": "node-sass --watch assets/scss -o assets/styles",
|
||||||
"lint": "eslint --fix --ext .jsx src/",
|
"lint": "eslint --fix --ext .jsx src/",
|
||||||
|
|||||||
@ -28,12 +28,9 @@ function createSocket(store) {
|
|||||||
|
|
||||||
if (animating) return false;
|
if (animating) return false;
|
||||||
store.dispatch(actions.setAnimating(true));
|
store.dispatch(actions.setAnimating(true));
|
||||||
|
|
||||||
return eachSeries(newRes, (r, cb) => {
|
return eachSeries(newRes, (r, cb) => {
|
||||||
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
|
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
|
||||||
|
|
||||||
store.dispatch(actions.setResolution(r));
|
|
||||||
|
|
||||||
// convert server enum into anims keywords
|
// convert server enum into anims keywords
|
||||||
// todo make serersideonly
|
// todo make serersideonly
|
||||||
const sequence = animations.getSequence(r);
|
const sequence = animations.getSequence(r);
|
||||||
@ -41,23 +38,29 @@ function createSocket(store) {
|
|||||||
const anims = animations.getObjects(r, sequence, game, account);
|
const anims = animations.getObjects(r, sequence, game, account);
|
||||||
const text = animations.getText(r, sequence);
|
const text = animations.getText(r, sequence);
|
||||||
|
|
||||||
|
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r)));
|
||||||
|
|
||||||
if (sequence.includes('START_SKILL')) store.dispatch(actions.setAnimSource(anims.animSource));
|
if (sequence.includes('START_SKILL')) store.dispatch(actions.setAnimSource(anims.animSource));
|
||||||
if (sequence.includes('END_SKILL')) store.dispatch(actions.setAnimTarget(anims.animTarget));
|
if (sequence.includes('END_SKILL')) {
|
||||||
|
store.dispatch(actions.setAnimTarget(anims.animTarget));
|
||||||
|
if (!['Banish', 'Invert'].includes(anims.animTarget.skill)) store.dispatch(actions.setAnimCb(cb));
|
||||||
|
}
|
||||||
if (sequence.includes('POST_SKILL')) {
|
if (sequence.includes('POST_SKILL')) {
|
||||||
// timeout to prevent text classes from being added too soon
|
// timeout to prevent text classes from being added too soon
|
||||||
setTimeout(
|
setTimeout(
|
||||||
() => store.dispatch(actions.setAnimText(text)),
|
() => store.dispatch(actions.setAnimText(text)),
|
||||||
timeout - 1000,
|
timeout - TIMES.POST_SKILL_DURATION_MS
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
return setTimeout(() => {
|
return setTimeout(() => {
|
||||||
store.dispatch(actions.setAnimSource(null));
|
store.dispatch(actions.setAnimSource(null));
|
||||||
store.dispatch(actions.setAnimTarget(null));
|
store.dispatch(actions.setAnimTarget(null));
|
||||||
store.dispatch(actions.setAnimText(null));
|
store.dispatch(actions.setAnimText(null));
|
||||||
return setTimeout(cb, 50);
|
store.dispatch(actions.setAnimFocus([]));
|
||||||
|
if (!sequence.includes('END_SKILL')
|
||||||
|
|| ['Banish', 'Invert'].includes(anims.animTarget.skill)) return cb();
|
||||||
|
return true;
|
||||||
}, timeout);
|
}, timeout);
|
||||||
|
|
||||||
}, err => {
|
}, err => {
|
||||||
if (err) return console.error(err);
|
if (err) return console.error(err);
|
||||||
// clear animation state
|
// clear animation state
|
||||||
|
|||||||
@ -69,48 +69,48 @@ document.fonts.load('16pt "Jura"').then(() => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
const SKILLS = [
|
const SKILLS = [
|
||||||
'AbsorbI',
|
'Absorb',
|
||||||
'AbsorptionI',
|
'Absorption',
|
||||||
'AmplifyI',
|
'Amplify',
|
||||||
'Attack',
|
'Attack',
|
||||||
'BanishI',
|
'Banish',
|
||||||
'BashI',
|
'Bash',
|
||||||
'BlastI',
|
'Blast',
|
||||||
'Block',
|
'Block',
|
||||||
'BreakI',
|
'Break',
|
||||||
'Buff',
|
'Buff',
|
||||||
'ChaosI',
|
'Chaos',
|
||||||
'CounterAttackI',
|
'CounterAttack',
|
||||||
'CounterI',
|
'Counter',
|
||||||
'CurseI',
|
'Curse',
|
||||||
'Debuff',
|
'Debuff',
|
||||||
'DecayI',
|
'Decay',
|
||||||
'DecayTickI',
|
'DecayTick',
|
||||||
'ElectrifyI',
|
'Electrify',
|
||||||
'ElectrocuteI',
|
'Electrocute',
|
||||||
'ElectrocuteTickI',
|
'ElectrocuteTick',
|
||||||
'HasteI',
|
'Haste',
|
||||||
'HasteStrike',
|
'HasteStrike',
|
||||||
'HealI',
|
'Heal',
|
||||||
'HybridBlast',
|
'HybridBlast',
|
||||||
'HybridI',
|
'Hybrid',
|
||||||
'InterceptI',
|
'Intercept',
|
||||||
'InvertI',
|
'Invert',
|
||||||
'LinkI',
|
'Link',
|
||||||
'PurgeI',
|
'Purge',
|
||||||
'PurifyI',
|
'Purify',
|
||||||
'RechargeI',
|
'Recharge',
|
||||||
'ReflectI',
|
'Reflect',
|
||||||
'RestrictI',
|
'Restrict',
|
||||||
'RuinI',
|
'Ruin',
|
||||||
'SilenceI',
|
'Silence',
|
||||||
'SiphonI',
|
'Siphon',
|
||||||
'SiphonTickI',
|
'SiphonTick',
|
||||||
'SlayI',
|
'Slay',
|
||||||
'SleepI',
|
'Sleep',
|
||||||
'StrikeI',
|
'Strike',
|
||||||
'Stun',
|
'Stun',
|
||||||
'SustainI',
|
'Sustain',
|
||||||
'TriageI',
|
'Triage',
|
||||||
'TriageTickI',
|
'TriageTick',
|
||||||
];
|
];
|
||||||
|
|||||||
@ -3,6 +3,7 @@ const { Component } = require('preact');
|
|||||||
const { connect } = require('preact-redux');
|
const { connect } = require('preact-redux');
|
||||||
|
|
||||||
const Amplify = require('./anims/amplify');
|
const Amplify = require('./anims/amplify');
|
||||||
|
const Attack = require('./anims/attack');
|
||||||
const Absorb = require('./anims/absorb');
|
const Absorb = require('./anims/absorb');
|
||||||
const Bash = require('./anims/bash');
|
const Bash = require('./anims/bash');
|
||||||
const Blast = require('./anims/blast');
|
const Blast = require('./anims/blast');
|
||||||
@ -69,7 +70,7 @@ class ConstructAnimation extends Component {
|
|||||||
const chooseAnim = (skill) => {
|
const chooseAnim = (skill) => {
|
||||||
switch (skill) {
|
switch (skill) {
|
||||||
// Attack base
|
// Attack base
|
||||||
case 'Attack': return <Strike colour={'#f5f5f5'} direction={direction}/>;
|
case 'Attack': return <Attack direction={direction}/>;
|
||||||
case 'Blast': return <Blast direction={direction}/>;
|
case 'Blast': return <Blast direction={direction}/>;
|
||||||
case 'Siphon': return <Siphon />;
|
case 'Siphon': return <Siphon />;
|
||||||
case 'SiphonTick': return <SiphonTick />;
|
case 'SiphonTick': return <SiphonTick />;
|
||||||
|
|||||||
67
client/src/components/anims/attack.jsx
Normal file
67
client/src/components/anims/attack.jsx
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
const preact = require('preact');
|
||||||
|
const { Component } = require('preact');
|
||||||
|
const { connect } = require('preact-redux');
|
||||||
|
const anime = require('animejs').default;
|
||||||
|
|
||||||
|
const { TIMES, COLOURS } = require('../../constants');
|
||||||
|
|
||||||
|
const addState = connect(
|
||||||
|
function receiveState(state) {
|
||||||
|
const { animCb } = state;
|
||||||
|
return { animCb };
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
class Attack extends Component {
|
||||||
|
constructor(props) {
|
||||||
|
super();
|
||||||
|
this.props = props;
|
||||||
|
this.animations = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
render() {
|
||||||
|
return (
|
||||||
|
<svg
|
||||||
|
class='attack-anim'
|
||||||
|
version="1.1"
|
||||||
|
id="attack"
|
||||||
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
|
viewBox="0 0 400 400">
|
||||||
|
<g>
|
||||||
|
<rect x="0" y="400" transform="skewX(45)"
|
||||||
|
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
|
||||||
|
<rect x="200" y="400"
|
||||||
|
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
|
||||||
|
<rect x="400" y="400" transform="skewX(-45)"
|
||||||
|
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
|
||||||
|
</g>
|
||||||
|
</svg>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
componentDidMount() {
|
||||||
|
this.animations.push(anime({
|
||||||
|
targets: ['#attack rect'],
|
||||||
|
easing: 'easeOutExpo',
|
||||||
|
y: [400, 200],
|
||||||
|
height: [100, 10, 0],
|
||||||
|
width: [12, 5, 0],
|
||||||
|
delay: () => anime.random(TIMES.TARGET_DELAY_MS, TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS / 2),
|
||||||
|
duration: TIMES.TARGET_DURATION_MS,
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
// this is necessary because
|
||||||
|
// skipping / timing / unmounting race conditions
|
||||||
|
// can cause the animations to cut short, this will ensure the values are reset
|
||||||
|
// because preact will recycle all these components
|
||||||
|
componentWillUnmount() {
|
||||||
|
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||||
|
this.animations[i].reset();
|
||||||
|
}
|
||||||
|
this.props.animCb();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = addState(Attack);
|
||||||
@ -2,9 +2,9 @@ const preact = require('preact');
|
|||||||
const { Component } = require('preact');
|
const { Component } = require('preact');
|
||||||
const { connect } = require('preact-redux');
|
const { connect } = require('preact-redux');
|
||||||
const anime = require('animejs').default;
|
const anime = require('animejs').default;
|
||||||
|
const times = require('lodash/times');
|
||||||
|
|
||||||
const { TIMES } = require('../../constants');
|
const { TIMES, COLOURS } = require('../../constants');
|
||||||
const { randomPoints } = require('../../utils');
|
|
||||||
|
|
||||||
const addState = connect(
|
const addState = connect(
|
||||||
function receiveState(state) {
|
function receiveState(state) {
|
||||||
@ -30,76 +30,65 @@ function projectile(x, y, radius, colour) {
|
|||||||
class Blast extends Component {
|
class Blast extends Component {
|
||||||
constructor(props) {
|
constructor(props) {
|
||||||
super();
|
super();
|
||||||
this.team = props.team;
|
|
||||||
this.animations = [];
|
this.animations = [];
|
||||||
const points = randomPoints(8, 60, { x: 0, y: 0, width: 300, height: 400 });
|
|
||||||
this.charges = points.map(coord => projectile(coord[0], coord[1], 20, '#00aabb'));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
render() {
|
render() {
|
||||||
return (
|
return (
|
||||||
<svg
|
<svg
|
||||||
class={'skill-animation'}
|
id='blast'
|
||||||
|
class="skill-animation"
|
||||||
version="1.1"
|
version="1.1"
|
||||||
id="blast"
|
transform-box='fill-box'
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
viewBox="0 0 300 400">
|
viewBox="0 0 300 300">
|
||||||
// {this.charges}
|
|
||||||
<defs>
|
<defs>
|
||||||
<radialGradient id="grad1" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
|
<filter id="blastFilter">
|
||||||
<stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:0.6" />
|
<feGaussianBlur in="SourceGraphic" stdDeviation="3" />
|
||||||
<stop offset="100%" style={'stop-color:#00aabb;stop-opacity:1'} />
|
<feMerge>
|
||||||
</radialGradient>
|
<feMergeNode />
|
||||||
</defs>
|
<feMergeNode in="SourceGraphic" />
|
||||||
<filter id="explosion">
|
</feMerge>
|
||||||
<feGaussianBlur stdDeviation="4"/>
|
|
||||||
<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="3" result="turbulence"/>
|
|
||||||
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
|
|
||||||
|
|
||||||
</filter>
|
</filter>
|
||||||
{this.charges}
|
</defs>
|
||||||
|
<g>
|
||||||
|
{times(50, () => (
|
||||||
|
<g>
|
||||||
|
<rect filter="url(#blastFilter)" class="blue" x="150" y="200" width="3" height="5" />
|
||||||
|
<rect filter="url(#blastFilter)" class="white" x="150" y="200" width="1" height="3" />
|
||||||
|
</g>
|
||||||
|
))}
|
||||||
|
</g>
|
||||||
</svg>
|
</svg>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
componentDidMount() {
|
componentDidMount() {
|
||||||
anime.set('#blast', {
|
|
||||||
translateX: -200 * this.props.direction.x,
|
|
||||||
translateY: -300 * this.props.direction.y,
|
|
||||||
});
|
|
||||||
|
|
||||||
this.animations.push(anime({
|
this.animations.push(anime({
|
||||||
targets: '#blast',
|
targets: ['#blast'],
|
||||||
opacity: [
|
opacity: [
|
||||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
|
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
|
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.5, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||||
],
|
],
|
||||||
|
easing: 'easeInOutSine',
|
||||||
}));
|
}));
|
||||||
|
|
||||||
anime.set('#explosion feDisplacementMap', {
|
|
||||||
scale: 1,
|
|
||||||
});
|
|
||||||
|
|
||||||
this.animations.push(anime({
|
this.animations.push(anime({
|
||||||
targets: '#blast',
|
targets: ['#blast g'],
|
||||||
translateY: 0,
|
transform: () => `
|
||||||
translateX: 0,
|
translate(${anime.random(-100, 100)} ${anime.random(-100, 100)})
|
||||||
loop: false,
|
`,
|
||||||
|
style: { rotate: anime.random(-180, 180) },
|
||||||
|
easing: 'easeOutCubic',
|
||||||
delay: TIMES.TARGET_DELAY_MS,
|
delay: TIMES.TARGET_DELAY_MS,
|
||||||
duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
|
duration: TIMES.TARGET_DURATION_MS,
|
||||||
easing: 'easeInQuad',
|
|
||||||
}));
|
|
||||||
|
|
||||||
this.animations.push(anime({
|
|
||||||
targets: '#explosion feDisplacementMap',
|
|
||||||
scale: 200,
|
|
||||||
loop: false,
|
|
||||||
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 1 / 2,
|
|
||||||
duration: TIMES.TARGET_DURATION_MS * 1 / 2,
|
|
||||||
easing: 'easeInQuad',
|
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// this is necessary because
|
||||||
|
// skipping / timing / unmounting race conditions
|
||||||
|
// can cause the animations to cut short, this will ensure the values are reset
|
||||||
|
// because preact will recycle all these components
|
||||||
componentWillUnmount() {
|
componentWillUnmount() {
|
||||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||||
this.animations[i].reset();
|
this.animations[i].reset();
|
||||||
|
|||||||
@ -106,7 +106,8 @@ class Break extends Component {
|
|||||||
componentWillUnmount() {
|
componentWillUnmount() {
|
||||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||||
this.animations[i].reset();
|
this.animations[i].reset();
|
||||||
} this.props.animCb();
|
}
|
||||||
|
this.props.animCb();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -144,7 +144,7 @@ function Construct(props) {
|
|||||||
|
|
||||||
if (!s) {
|
if (!s) {
|
||||||
const equipping = specList.includes(vbox.bound[itemEquip]);
|
const equipping = specList.includes(vbox.bound[itemEquip]);
|
||||||
const classes = `${equipping ? 'equip-spec' : 'gray'} empty`;
|
const classes = `${equipping ? 'equipping' : 'gray'} empty`;
|
||||||
return (
|
return (
|
||||||
<button key={i} class={classes} disabled={!equipping} >
|
<button key={i} class={classes} disabled={!equipping} >
|
||||||
{shapes.None()}
|
{shapes.None()}
|
||||||
|
|||||||
@ -33,7 +33,7 @@ module.exports = {
|
|||||||
RedPower: () => circle(['red']),
|
RedPower: () => circle(['red']),
|
||||||
GreenPower: () => circle(['green']),
|
GreenPower: () => circle(['green']),
|
||||||
BluePower: () => circle(['blue']),
|
BluePower: () => circle(['blue']),
|
||||||
Speed: () => triangle(['white']),
|
SpeedStat: () => triangle(['white']),
|
||||||
|
|
||||||
|
|
||||||
// specs
|
// specs
|
||||||
@ -58,12 +58,11 @@ module.exports = {
|
|||||||
<figcaption>Life</figcaption>
|
<figcaption>Life</figcaption>
|
||||||
</figure>,
|
</figure>,
|
||||||
|
|
||||||
// Speed:
|
Speed: () =>
|
||||||
// <figure>
|
<figure>
|
||||||
// {triangle(['white'])}
|
{triangle(['white'])}
|
||||||
// <figcaption>Speed</figcaption>
|
<figcaption>Speed</figcaption>
|
||||||
// </figure>,
|
</figure>,
|
||||||
|
|
||||||
|
|
||||||
// Lifes Upgrades
|
// Lifes Upgrades
|
||||||
LifeGG: () =>
|
LifeGG: () =>
|
||||||
|
|||||||
@ -4,9 +4,9 @@ module.exports = function triangle(classes) {
|
|||||||
return (
|
return (
|
||||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg"
|
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg"
|
||||||
viewBox="0 0 200 200" class={classes} transform="rotate(45)" >
|
viewBox="0 0 200 200" class={classes} transform="rotate(45)" >
|
||||||
<rect x="10" y="10" width="180" height="180"/>
|
<rect x="25" y="25" width="175" height="175"/>
|
||||||
<rect x="40" y="40" width="120" height="120"/>
|
<rect x="55" y="55" width="115" height="115"/>
|
||||||
<rect x="70" y="70" width="60" height="60"/>
|
<rect x="85" y="85" width="55" height="55"/>
|
||||||
</svg>
|
</svg>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|||||||
@ -63,7 +63,7 @@ const STATS = {
|
|||||||
colour: 'blue',
|
colour: 'blue',
|
||||||
svg: shapes.circle,
|
svg: shapes.circle,
|
||||||
},
|
},
|
||||||
Speed: {
|
SpeedStat: {
|
||||||
stat: 'speed',
|
stat: 'speed',
|
||||||
colour: 'white',
|
colour: 'white',
|
||||||
svg: shapes.triangle,
|
svg: shapes.triangle,
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user