Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
commit
2dc929de40
@ -1,6 +1,6 @@
|
||||
require('./assets/styles/styles.css');
|
||||
require('./assets/styles/styles.mobile.css');
|
||||
require('./assets/styles/instance.css');
|
||||
require('./assets/styles/instance.less');
|
||||
require('./assets/styles/instance.mobile.css');
|
||||
require('./assets/styles/game.css');
|
||||
|
||||
|
||||
@ -234,65 +234,54 @@
|
||||
*/}
|
||||
|
||||
.game-construct.red-damage {
|
||||
/* filter: drop-shadow(0 0 0.2em red);
|
||||
*/ color: red;
|
||||
color: #a52a2a;
|
||||
/*ensure construct doesn't get opacity lowered because of being KO before the KO animation*/
|
||||
opacity: 1;
|
||||
|
||||
/*border-color: red;*/
|
||||
}
|
||||
|
||||
.red-damage button {
|
||||
/*border: 1px solid red;*/
|
||||
color: red;
|
||||
color: #a52a2a;
|
||||
}
|
||||
|
||||
.red-damage text {
|
||||
fill: red;
|
||||
fill: #a52a2a;
|
||||
}
|
||||
|
||||
.red-damage .stats {
|
||||
/*border-top: 1px solid red;*/
|
||||
/*border-top: 1px solid #a52a2a;*/
|
||||
}
|
||||
|
||||
.game-construct.blue-damage {
|
||||
/* filter: drop-shadow(0 0 0.2em blue);
|
||||
*/ color: blue;
|
||||
color: #3498db;
|
||||
opacity: 1;
|
||||
/*border-color: blue;*/
|
||||
}
|
||||
|
||||
.blue-damage button {
|
||||
/*border: 1px solid blue;*/
|
||||
color: blue;
|
||||
color: #3498db;
|
||||
}
|
||||
|
||||
.blue-damage text {
|
||||
fill: blue;
|
||||
fill: #3498db;
|
||||
}
|
||||
|
||||
.blue-damage .stats {
|
||||
/*border-top: 1px solid blue;*/
|
||||
}
|
||||
|
||||
.game-construct.green-damage {
|
||||
/* filter: drop-shadow(0 0 0.2em green);
|
||||
*/ color: green;
|
||||
color: #1FF01F;
|
||||
opacity: 1;
|
||||
/*border-color: green;*/
|
||||
}
|
||||
|
||||
.green-damage button {
|
||||
/*border: 1px solid green;*/
|
||||
color: green;
|
||||
color: #1FF01F;
|
||||
}
|
||||
|
||||
.green-damage text {
|
||||
fill: green;
|
||||
fill: #1FF01F;
|
||||
}
|
||||
|
||||
.green-damage .stats {
|
||||
/*border-top: 1px solid green;*/
|
||||
/*border-top: 1px solid #1FF01F;*/
|
||||
}
|
||||
|
||||
.game-construct.purple-damage {
|
||||
|
||||
@ -287,66 +287,80 @@
|
||||
flex: 1 0 100%;
|
||||
}
|
||||
|
||||
// .equipping {
|
||||
// position: relative;
|
||||
// }
|
||||
|
||||
// .equipping::before {
|
||||
// content: '';
|
||||
// position: absolute;
|
||||
// top: 2px;
|
||||
// left: 50%;
|
||||
// width: 100%;
|
||||
// height: 2px;
|
||||
// transform-origin: center;
|
||||
// background-color: whitesmoke;
|
||||
// animation: equipping-skill 2s infinite ease-out alternate;
|
||||
// opacity: 0;
|
||||
// }
|
||||
|
||||
// .equipping::after {
|
||||
// content: '';
|
||||
// position: absolute;
|
||||
// bottom: 2px;
|
||||
// left: 50%;
|
||||
// width: 100%;
|
||||
// height: 2px;
|
||||
// transform-origin: center;
|
||||
// background-color: whitesmoke;
|
||||
// animation: equipping-skill 2s infinite ease-out alternate;
|
||||
// opacity: 0;
|
||||
// animation-delay: 0.75s
|
||||
// }
|
||||
|
||||
// @keyframes equipping-skill {
|
||||
// from {
|
||||
// transform: translate(-50%, 0) scaleX(0);
|
||||
// }
|
||||
|
||||
// to {
|
||||
// transform: translate(-50%, 0) scaleX(0.75);
|
||||
// opacity: 1;
|
||||
// }
|
||||
// }
|
||||
|
||||
// .equip-spec {
|
||||
// position: relative;
|
||||
// stroke: #333;
|
||||
// }
|
||||
|
||||
// .equip-spec::after {
|
||||
// content: '';
|
||||
// position: absolute;
|
||||
// bottom: 2px;
|
||||
// left: 50%;
|
||||
// width: 100%;
|
||||
// height: 2px;
|
||||
// transform-origin: center;
|
||||
// background-color: whitesmoke;
|
||||
// animation: equipping-skill 2s infinite ease-out alternate;
|
||||
// opacity: 0;
|
||||
// }
|
||||
|
||||
.equipping {
|
||||
position: relative;
|
||||
animation: equipping 2s infinite ease-in-out alternate;
|
||||
}
|
||||
|
||||
.equipping::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 2px;
|
||||
left: 50%;
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
transform-origin: center;
|
||||
background-color: whitesmoke;
|
||||
animation: equipping-skill 2s infinite ease-out alternate;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.equipping::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
bottom: 2px;
|
||||
left: 50%;
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
transform-origin: center;
|
||||
background-color: whitesmoke;
|
||||
animation: equipping-skill 2s infinite ease-out alternate;
|
||||
opacity: 0;
|
||||
animation-delay: 0.75s
|
||||
}
|
||||
|
||||
@keyframes equipping-skill {
|
||||
@keyframes equipping {
|
||||
from {
|
||||
transform: translate(-50%, 0) scaleX(0);
|
||||
border-color: #444;
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, 0) scaleX(0.75);
|
||||
opacity: 1;
|
||||
border-color: whitesmoke;
|
||||
}
|
||||
}
|
||||
|
||||
.equip-spec {
|
||||
position: relative;
|
||||
stroke: #333;
|
||||
}
|
||||
|
||||
.equip-spec::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
bottom: 2px;
|
||||
left: 50%;
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
transform-origin: center;
|
||||
background-color: whitesmoke;
|
||||
animation: equipping-skill 2s infinite ease-out alternate;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.thresholds {
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
|
||||
@ -78,9 +78,18 @@
|
||||
background: @white;
|
||||
border: 1px solid @white;
|
||||
|
||||
// overwrite the classes on white svg elements
|
||||
ellipse.white {
|
||||
stroke: black;
|
||||
}
|
||||
|
||||
rect.white {
|
||||
stroke: black;
|
||||
}
|
||||
|
||||
polygon.white {
|
||||
stroke: black;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"start": "parcel watch index.html --out-dir /var/lib/mnml/public/current",
|
||||
"anims": "parcel watch animations.html --out-dir /var/lib/mnml/public/current",
|
||||
"anims": "parcel watch animations.html --no-hmr --out-dir /var/lib/mnml/public/current",
|
||||
"build": "parcel build index.html",
|
||||
"scss": "node-sass --watch assets/scss -o assets/styles",
|
||||
"lint": "eslint --fix --ext .jsx src/",
|
||||
|
||||
@ -28,12 +28,9 @@ function createSocket(store) {
|
||||
|
||||
if (animating) return false;
|
||||
store.dispatch(actions.setAnimating(true));
|
||||
|
||||
return eachSeries(newRes, (r, cb) => {
|
||||
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
|
||||
|
||||
store.dispatch(actions.setResolution(r));
|
||||
|
||||
// convert server enum into anims keywords
|
||||
// todo make serersideonly
|
||||
const sequence = animations.getSequence(r);
|
||||
@ -41,23 +38,29 @@ function createSocket(store) {
|
||||
const anims = animations.getObjects(r, sequence, game, account);
|
||||
const text = animations.getText(r, sequence);
|
||||
|
||||
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r)));
|
||||
|
||||
if (sequence.includes('START_SKILL')) store.dispatch(actions.setAnimSource(anims.animSource));
|
||||
if (sequence.includes('END_SKILL')) store.dispatch(actions.setAnimTarget(anims.animTarget));
|
||||
if (sequence.includes('END_SKILL')) {
|
||||
store.dispatch(actions.setAnimTarget(anims.animTarget));
|
||||
if (!['Banish', 'Invert'].includes(anims.animTarget.skill)) store.dispatch(actions.setAnimCb(cb));
|
||||
}
|
||||
if (sequence.includes('POST_SKILL')) {
|
||||
// timeout to prevent text classes from being added too soon
|
||||
setTimeout(
|
||||
() => store.dispatch(actions.setAnimText(text)),
|
||||
timeout - 1000,
|
||||
timeout - TIMES.POST_SKILL_DURATION_MS
|
||||
);
|
||||
}
|
||||
|
||||
return setTimeout(() => {
|
||||
store.dispatch(actions.setAnimSource(null));
|
||||
store.dispatch(actions.setAnimTarget(null));
|
||||
store.dispatch(actions.setAnimText(null));
|
||||
return setTimeout(cb, 50);
|
||||
store.dispatch(actions.setAnimFocus([]));
|
||||
if (!sequence.includes('END_SKILL')
|
||||
|| ['Banish', 'Invert'].includes(anims.animTarget.skill)) return cb();
|
||||
return true;
|
||||
}, timeout);
|
||||
|
||||
}, err => {
|
||||
if (err) return console.error(err);
|
||||
// clear animation state
|
||||
|
||||
@ -69,48 +69,48 @@ document.fonts.load('16pt "Jura"').then(() => {
|
||||
});
|
||||
|
||||
const SKILLS = [
|
||||
'AbsorbI',
|
||||
'AbsorptionI',
|
||||
'AmplifyI',
|
||||
'Absorb',
|
||||
'Absorption',
|
||||
'Amplify',
|
||||
'Attack',
|
||||
'BanishI',
|
||||
'BashI',
|
||||
'BlastI',
|
||||
'Banish',
|
||||
'Bash',
|
||||
'Blast',
|
||||
'Block',
|
||||
'BreakI',
|
||||
'Break',
|
||||
'Buff',
|
||||
'ChaosI',
|
||||
'CounterAttackI',
|
||||
'CounterI',
|
||||
'CurseI',
|
||||
'Chaos',
|
||||
'CounterAttack',
|
||||
'Counter',
|
||||
'Curse',
|
||||
'Debuff',
|
||||
'DecayI',
|
||||
'DecayTickI',
|
||||
'ElectrifyI',
|
||||
'ElectrocuteI',
|
||||
'ElectrocuteTickI',
|
||||
'HasteI',
|
||||
'Decay',
|
||||
'DecayTick',
|
||||
'Electrify',
|
||||
'Electrocute',
|
||||
'ElectrocuteTick',
|
||||
'Haste',
|
||||
'HasteStrike',
|
||||
'HealI',
|
||||
'Heal',
|
||||
'HybridBlast',
|
||||
'HybridI',
|
||||
'InterceptI',
|
||||
'InvertI',
|
||||
'LinkI',
|
||||
'PurgeI',
|
||||
'PurifyI',
|
||||
'RechargeI',
|
||||
'ReflectI',
|
||||
'RestrictI',
|
||||
'RuinI',
|
||||
'SilenceI',
|
||||
'SiphonI',
|
||||
'SiphonTickI',
|
||||
'SlayI',
|
||||
'SleepI',
|
||||
'StrikeI',
|
||||
'Hybrid',
|
||||
'Intercept',
|
||||
'Invert',
|
||||
'Link',
|
||||
'Purge',
|
||||
'Purify',
|
||||
'Recharge',
|
||||
'Reflect',
|
||||
'Restrict',
|
||||
'Ruin',
|
||||
'Silence',
|
||||
'Siphon',
|
||||
'SiphonTick',
|
||||
'Slay',
|
||||
'Sleep',
|
||||
'Strike',
|
||||
'Stun',
|
||||
'SustainI',
|
||||
'TriageI',
|
||||
'TriageTickI',
|
||||
'Sustain',
|
||||
'Triage',
|
||||
'TriageTick',
|
||||
];
|
||||
|
||||
@ -3,6 +3,7 @@ const { Component } = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const Amplify = require('./anims/amplify');
|
||||
const Attack = require('./anims/attack');
|
||||
const Absorb = require('./anims/absorb');
|
||||
const Bash = require('./anims/bash');
|
||||
const Blast = require('./anims/blast');
|
||||
@ -69,7 +70,7 @@ class ConstructAnimation extends Component {
|
||||
const chooseAnim = (skill) => {
|
||||
switch (skill) {
|
||||
// Attack base
|
||||
case 'Attack': return <Strike colour={'#f5f5f5'} direction={direction}/>;
|
||||
case 'Attack': return <Attack direction={direction}/>;
|
||||
case 'Blast': return <Blast direction={direction}/>;
|
||||
case 'Siphon': return <Siphon />;
|
||||
case 'SiphonTick': return <SiphonTick />;
|
||||
|
||||
67
client/src/components/anims/attack.jsx
Normal file
67
client/src/components/anims/attack.jsx
Normal file
@ -0,0 +1,67 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
const anime = require('animejs').default;
|
||||
|
||||
const { TIMES, COLOURS } = require('../../constants');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const { animCb } = state;
|
||||
return { animCb };
|
||||
}
|
||||
);
|
||||
|
||||
class Attack extends Component {
|
||||
constructor(props) {
|
||||
super();
|
||||
this.props = props;
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<svg
|
||||
class='attack-anim'
|
||||
version="1.1"
|
||||
id="attack"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 400 400">
|
||||
<g>
|
||||
<rect x="0" y="400" transform="skewX(45)"
|
||||
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
|
||||
<rect x="200" y="400"
|
||||
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
|
||||
<rect x="400" y="400" transform="skewX(-45)"
|
||||
width="12" height="100" stroke-width="0" fill={COLOURS.RED}/>
|
||||
</g>
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.animations.push(anime({
|
||||
targets: ['#attack rect'],
|
||||
easing: 'easeOutExpo',
|
||||
y: [400, 200],
|
||||
height: [100, 10, 0],
|
||||
width: [12, 5, 0],
|
||||
delay: () => anime.random(TIMES.TARGET_DELAY_MS, TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS / 2),
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
this.props.animCb();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = addState(Attack);
|
||||
@ -2,9 +2,9 @@ const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
const anime = require('animejs').default;
|
||||
const times = require('lodash/times');
|
||||
|
||||
const { TIMES } = require('../../constants');
|
||||
const { randomPoints } = require('../../utils');
|
||||
const { TIMES, COLOURS } = require('../../constants');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
@ -30,76 +30,65 @@ function projectile(x, y, radius, colour) {
|
||||
class Blast extends Component {
|
||||
constructor(props) {
|
||||
super();
|
||||
this.team = props.team;
|
||||
this.animations = [];
|
||||
const points = randomPoints(8, 60, { x: 0, y: 0, width: 300, height: 400 });
|
||||
this.charges = points.map(coord => projectile(coord[0], coord[1], 20, '#00aabb'));
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<svg
|
||||
class={'skill-animation'}
|
||||
id='blast'
|
||||
class="skill-animation"
|
||||
version="1.1"
|
||||
id="blast"
|
||||
transform-box='fill-box'
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 300 400">
|
||||
// {this.charges}
|
||||
viewBox="0 0 300 300">
|
||||
<defs>
|
||||
<radialGradient id="grad1" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
|
||||
<stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:0.6" />
|
||||
<stop offset="100%" style={'stop-color:#00aabb;stop-opacity:1'} />
|
||||
</radialGradient>
|
||||
</defs>
|
||||
<filter id="explosion">
|
||||
<feGaussianBlur stdDeviation="4"/>
|
||||
<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="3" result="turbulence"/>
|
||||
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
|
||||
|
||||
<filter id="blastFilter">
|
||||
<feGaussianBlur in="SourceGraphic" stdDeviation="3" />
|
||||
<feMerge>
|
||||
<feMergeNode />
|
||||
<feMergeNode in="SourceGraphic" />
|
||||
</feMerge>
|
||||
</filter>
|
||||
{this.charges}
|
||||
</defs>
|
||||
<g>
|
||||
{times(50, () => (
|
||||
<g>
|
||||
<rect filter="url(#blastFilter)" class="blue" x="150" y="200" width="3" height="5" />
|
||||
<rect filter="url(#blastFilter)" class="white" x="150" y="200" width="1" height="3" />
|
||||
</g>
|
||||
))}
|
||||
</g>
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
anime.set('#blast', {
|
||||
translateX: -200 * this.props.direction.x,
|
||||
translateY: -300 * this.props.direction.y,
|
||||
});
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: '#blast',
|
||||
targets: ['#blast'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.5, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
|
||||
anime.set('#explosion feDisplacementMap', {
|
||||
scale: 1,
|
||||
});
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: '#blast',
|
||||
translateY: 0,
|
||||
translateX: 0,
|
||||
loop: false,
|
||||
targets: ['#blast g'],
|
||||
transform: () => `
|
||||
translate(${anime.random(-100, 100)} ${anime.random(-100, 100)})
|
||||
`,
|
||||
style: { rotate: anime.random(-180, 180) },
|
||||
easing: 'easeOutCubic',
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: (TIMES.TARGET_DURATION_MS * 1 / 2),
|
||||
easing: 'easeInQuad',
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: '#explosion feDisplacementMap',
|
||||
scale: 200,
|
||||
loop: false,
|
||||
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 1 / 2,
|
||||
duration: TIMES.TARGET_DURATION_MS * 1 / 2,
|
||||
easing: 'easeInQuad',
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
|
||||
@ -106,7 +106,8 @@ class Break extends Component {
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
} this.props.animCb();
|
||||
}
|
||||
this.props.animCb();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -144,7 +144,7 @@ function Construct(props) {
|
||||
|
||||
if (!s) {
|
||||
const equipping = specList.includes(vbox.bound[itemEquip]);
|
||||
const classes = `${equipping ? 'equip-spec' : 'gray'} empty`;
|
||||
const classes = `${equipping ? 'equipping' : 'gray'} empty`;
|
||||
return (
|
||||
<button key={i} class={classes} disabled={!equipping} >
|
||||
{shapes.None()}
|
||||
|
||||
@ -33,7 +33,7 @@ module.exports = {
|
||||
RedPower: () => circle(['red']),
|
||||
GreenPower: () => circle(['green']),
|
||||
BluePower: () => circle(['blue']),
|
||||
Speed: () => triangle(['white']),
|
||||
SpeedStat: () => triangle(['white']),
|
||||
|
||||
|
||||
// specs
|
||||
@ -58,12 +58,11 @@ module.exports = {
|
||||
<figcaption>Life</figcaption>
|
||||
</figure>,
|
||||
|
||||
// Speed:
|
||||
// <figure>
|
||||
// {triangle(['white'])}
|
||||
// <figcaption>Speed</figcaption>
|
||||
// </figure>,
|
||||
|
||||
Speed: () =>
|
||||
<figure>
|
||||
{triangle(['white'])}
|
||||
<figcaption>Speed</figcaption>
|
||||
</figure>,
|
||||
|
||||
// Lifes Upgrades
|
||||
LifeGG: () =>
|
||||
|
||||
@ -4,9 +4,9 @@ module.exports = function triangle(classes) {
|
||||
return (
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 200 200" class={classes} transform="rotate(45)" >
|
||||
<rect x="10" y="10" width="180" height="180"/>
|
||||
<rect x="40" y="40" width="120" height="120"/>
|
||||
<rect x="70" y="70" width="60" height="60"/>
|
||||
<rect x="25" y="25" width="175" height="175"/>
|
||||
<rect x="55" y="55" width="115" height="115"/>
|
||||
<rect x="85" y="85" width="55" height="55"/>
|
||||
</svg>
|
||||
);
|
||||
};
|
||||
|
||||
@ -63,7 +63,7 @@ const STATS = {
|
||||
colour: 'blue',
|
||||
svg: shapes.circle,
|
||||
},
|
||||
Speed: {
|
||||
SpeedStat: {
|
||||
stat: 'speed',
|
||||
colour: 'white',
|
||||
svg: shapes.triangle,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user