defenssives

This commit is contained in:
ntr 2019-04-10 21:04:19 +10:00
parent 3b41500364
commit 2e698b3b55
2 changed files with 22 additions and 13 deletions

View File

@ -19,27 +19,26 @@
*CLIENT*
* general
* icons change with %
* find new icons for colours / life
* game
* resolve animations + effects
*SERVER*
var / skill info rpc
thresholds / bonuses
sell cost
etc
change initial vbox to be more intuitive
siphon might have a prob
put ticks on stack at start of phase
cryp vbox
update defensives in skill.rs
consolidate buffs debuffs and disables
no more red/blue
var / skill info rpc
thresholds / bonuses
sell cost
etc
siphon might have a prob
put ticks on stack at start of phase
make strike *really* hit first / resolve at same time?
## SOON

View File

@ -5,9 +5,6 @@ use cryp::{Cryp, CrypEffect, EffectMeta, Stat};
use vbox::{Var};
pub fn resolve(skill: Skill, source: &mut Cryp, target: &mut Cryp, mut resolutions: Vec<Resolution>) -> Resolutions {
let mut rng = thread_rng();
let _base: u64 = rng.gen();
if let Some(disable) = source.disabled(skill) {
resolutions.push(Resolution::new(source, target).event(Event::Disable { disable, skill }));
return resolutions;
@ -753,13 +750,26 @@ impl Skill {
}
pub fn defensive(&self) -> bool {
let mut rng = thread_rng();
match self {
Skill::Heal |
Skill::Triage |
Skill::Empower |
Skill::Purify |
Skill::Parry |
Skill::Clutch |
Skill::Shield |
Skill::Recharge |
Skill::Reflect |
Skill::Haste |
Skill::Invert |
Skill::Amplify |
Skill::Hostility |
Skill::Corrupt |
Skill::Block => true,
Skill::Banish => rng.gen_bool(0.5),
_ => false,
}
}