combat text

This commit is contained in:
ntr
2019-04-13 14:39:24 +10:00
parent 56d1162d79
commit 2e7e9d465d
8 changed files with 262 additions and 108 deletions
+10 -96
View File
@@ -3,7 +3,9 @@ const range = require('lodash/range');
const molecule = require('./molecule');
const { STATS, eventClasses } = require('../utils');
const { STATS, eventClasses, getCombatText } = require('../utils');
const GameCryp = require('./game.cryp');
// const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
@@ -94,95 +96,8 @@ function GamePanel(props) {
);
}
function Skill(cryp, i, mobile) {
const ko = cryp.green_life.value === 0 ? 'ko' : '';
const s = cryp.skills[i];
if (!s) {
return (
<button
disabled='true'
key={i}
className='cryp-skill-btn disabled'>
<span>&nbsp;</span>
</button>
);
}
const side = mobile
? 'top'
: 'right';
const cdText = cryp.skills[i].cd > 0
? `- ${s.cd}`
: '';
const highlight = activeSkill
? activeSkill.crypId === cryp.id && activeSkill.skill === s
: false;
function onClick(e) {
e.stopPropagation();
return setActiveSkill(cryp.id, s.skill);
}
return (
<button
key={i}
disabled={!!cdText || ko}
className={`cryp-skill-btn ${side} ${highlight ? 'active' : ''}`}
type="submit"
onClick={onClick}>
{s.skill} {cdText}
</button>
);
}
function Cryp(cryp) {
const ko = cryp.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, cryp);
const skills = range(0, 3).map(i => Skill(cryp, i));
const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
<figure key={j} alt={s.stat}>
{s.svg(`stat-icon ${s.colour}`)}
<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
</figure>
));
function onClick(e) {
e.stopPropagation();
return setActiveCryp(cryp);
}
return (
<div
key={cryp.id}
style={ activeSkill ? { cursor: 'pointer' } : {}}
onClick={onClick}
className={`cryp-box ${ko} ${classes}`} >
<div className="cryp-box-top">
<figure
className="img"
onClick={() => selectSkillTarget(cryp.id)} >
{molecule}
<figcaption>{cryp.name}</figcaption>
</figure>
<div className="skills">
{skills}
</div>
</div>
<div className="stats">
{stats}
</div>
</div>
);
}
function PlayerTeam(team) {
const cryps = team.cryps.map(c => Cryp(c));
const cryps = team.cryps.map((c, i) => <GameCryp key={i} cryp={c} />);
return (
<div className="team-player cryp-list">
@@ -195,8 +110,6 @@ function GamePanel(props) {
const ko = cryp.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, cryp);
console.log(cryp.name, classes);
const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
<figure key={j} alt={s.stat}>
{s.svg(`stat-icon ${s.colour}`)}
@@ -204,6 +117,8 @@ function GamePanel(props) {
</figure>
));
const combatText = getCombatText(cryp, resolution);
return (
<div
key={i}
@@ -212,7 +127,7 @@ function GamePanel(props) {
onClick={() => selectSkillTarget(cryp.id)} >
<div className="cryp-box-top">
<figure className="img">
{molecule}
{molecule(combatText)}
<figcaption>{cryp.name}</figcaption>
</figure>
</div>
@@ -241,16 +156,15 @@ function GamePanel(props) {
? resolutionEl(resolution)
: playerTeam.cryps.map((c, i) => stackElement(c, i));
const mobileSkills = activeCryp
? range(0, 3).map(i => Skill(activeCryp, i, true))
: (<div/>);
// const mobileSkills = activeCryp
// ? range(0, 3).map(i => Skill(activeCryp, i, true))
// : (<div/>);
return (
<main className="game" onClick={() => setActiveCryp(null)} >
{header}
{PlayerTeam(playerTeam, setActiveSkill)}
<div className="mobile-skills">
{mobileSkills}
</div>
<div className="selected-skills">
{selectedSkills}
+150
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@@ -0,0 +1,150 @@
const { connect } = require('preact-redux');
const preact = require('preact');
const range = require('lodash/range');
const molecule = require('./molecule');
const actions = require('../actions');
const { STATS, eventClasses, getCombatText } = require('../utils');
const addState = connect(
function receiveState(state) {
const {
ws,
game,
resolution,
activeSkill,
activeCryp,
} = state;
function selectSkillTarget(targetCrypId) {
if (activeSkill) {
return ws.sendGameSkill(game.id, activeSkill.crypId, targetCrypId, activeSkill.skill);
}
return false;
}
// intercept self casting skills
if (activeSkill && activeSkill.skill.self_targeting) {
ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
}
return {
resolution,
activeSkill,
activeCryp,
selectSkillTarget,
};
},
function receiveDispatch(dispatch) {
function setActiveSkill(crypId, skill) {
dispatch(actions.setActiveSkill(crypId, skill));
}
function setActiveCryp(cryp) {
dispatch(actions.setActiveCryp(cryp));
}
return { setActiveSkill, setActiveCryp };
}
);
function GameCryp(props) {
const {
cryp,
resolution,
activeSkill,
setActiveSkill,
setActiveCryp,
selectSkillTarget,
} = props;
const ko = cryp.green_life.value === 0 ? 'ko' : '';
function Skill(i, mobile) {
const s = cryp.skills[i];
if (!s) {
return (
<button
disabled='true'
key={i}
className='cryp-skill-btn disabled'>
<span>&nbsp;</span>
</button>
);
}
const side = mobile
? 'top'
: 'right';
const cdText = cryp.skills[i].cd > 0
? `- ${s.cd}`
: '';
const highlight = activeSkill
? activeSkill.crypId === cryp.id && activeSkill.skill === s
: false;
function onClick(e) {
e.stopPropagation();
return setActiveSkill(cryp.id, s.skill);
}
return (
<button
key={i}
disabled={!!cdText || ko}
className={`cryp-skill-btn ${side} ${highlight ? 'active' : ''}`}
type="submit"
onClick={onClick}>
{s.skill} {cdText}
</button>
);
}
const classes = eventClasses(resolution, cryp);
const skills = range(0, 3).map(i => Skill(i));
const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
<figure key={j} alt={s.stat}>
{s.svg(`stat-icon ${s.colour}`)}
<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
</figure>
));
function onClick(e) {
e.stopPropagation();
return setActiveCryp(cryp);
}
const combatText = getCombatText(cryp, resolution);
return (
<div
style={ activeSkill ? { cursor: 'pointer' } : {}}
onClick={onClick}
className={`cryp-box ${ko} ${classes}`} >
<div className="cryp-box-top">
<figure
className="img"
onClick={() => selectSkillTarget(cryp.id)} >
{molecule(combatText)}
<figcaption>{cryp.name}</figcaption>
</figure>
<div className="skills">
{skills}
</div>
</div>
<div className="stats">
{stats}
</div>
</div>
);
}
module.exports = addState(GameCryp);
+1 -1
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@@ -92,7 +92,7 @@ function Cryp(props) {
>
<div className="cryp-box-top">
<figure className="img" onClick={onClick}>
{molecule}
{molecule()}
<figcaption>{cryp.name}</figcaption>
</figure>
<div className="skills">
+1 -1
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@@ -109,7 +109,7 @@ function Menu(args) {
style={ { 'border-color': borderColour || 'whitesmoke' } }
onClick={() => selectCryp(cryp.id)} >
<figure className="img">
{molecule}
{molecule()}
</figure>
<h2>{cryp.name}</h2>
</div>
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