This commit is contained in:
ntr
2019-12-12 14:21:02 +10:00
parent 9ec1d2974e
commit 302da9edbf
4 changed files with 140 additions and 72 deletions
+32 -13
View File
@@ -934,6 +934,26 @@ impl Construct {
return vec![];
}
pub fn effect_meta(&mut self, effect: Effect, amount: usize) -> Vec<Event> {
let construct = self.id;
self.effects.iter_mut()
.filter(|ce| ce.effect == effect)
.flat_map(|ce| match ce.meta.unwrap() {
EffectMeta::AddedDamage(_) => {
let meta = EffectMeta::AddedDamage(amount);
ce.meta = Some(meta);
vec![Event::Meta { construct, effect, meta }]
},
EffectMeta::Multiplier(_) => {
let meta = EffectMeta::Multiplier(amount);
ce.meta = Some(meta);
vec![Event::Meta { construct, effect, meta }]
},
_ => vec![],
}
).collect()
}
pub fn remove_all(&mut self) -> Vec<Event> {
let mut removals = vec![];
if self.is_ko() { return vec![Event::TargetKo { construct: self.id }] }
@@ -967,26 +987,25 @@ impl Construct {
let ConstructEffect { effect: _, duration: _, meta } =
self.effects.iter().find(|e| e.effect == Effect::Electric).unwrap();
let skill = match meta {
Some(EffectMeta::CastOnHit(s)) => s,
match meta {
Some(EffectMeta::CastTick { source: _, target, skill }) =>
casts.push(Cast::new(self.id, self.account, *target, *skill)),
_ => panic!("no electrify skill {:?}", meta),
};
casts.push(Cast::new(self.id, self.account, cast.source, *skill));
}
// if self.affected(Effect::Absorb) {
// let ConstructEffect { effect, duration: _, meta } =
// self.effects.iter().find(|e| e.effect == Effect::Absorb).unwrap();
if self.affected(Effect::Absorb) {
let ConstructEffect { effect: _, duration: _, meta } =
self.effects.iter().find(|e| e.effect == Effect::Absorb).unwrap();
// let skill = match meta {
// Some(EffectMeta::Skill(s)) => s,
// _ => panic!("no absorption skill"),
// };
let skill = match meta {
Some(EffectMeta::CastOnHit(s)) => s,
_ => panic!("no absorb skill {:?}", meta),
};
// casts.push(Cast::new(self.id, self.account, self.id, *skill));
// }
casts.push(Cast::new(self.id, self.account, self.id, *skill));
}
if self.affected(Effect::Counter) && *colour == Colour::Red {
let ConstructEffect { effect: _, duration: _, meta } =
+88 -53
View File
@@ -440,7 +440,8 @@ impl Game {
// because need to check cooldown use before pushing them into the complete list
let mut r_animation_ms = 0;
while let Some(cast) = self.stack.pop() {
self.resolve(cast);
let events = vec![];
self.resolve(cast, events);
// sort the stack again in case speeds have changed
self.stack_sort_speed();
@@ -463,16 +464,16 @@ impl Game {
self.skill_phase_start(r_animation_ms)
}
fn resolve(&mut self, cast: Cast) -> &mut Game {
fn resolve(&mut self, cast: Cast, mut events: Vec<Event>) -> Vec<Event> {
// If the skill is disabled for source nothing else will happen
if let Some(effects) = self.construct(cast.source).disabled(cast.skill) {
self.add_resolution(&cast, &Event::Disable { construct: cast.source, effects });
return self;
return events;
}
// hastestrike / hybridblast
for skill in self.construct(cast.source).additional_skills(cast.skill) {
self.resolve(Cast { skill, ..cast });
events = self.resolve(Cast { skill, ..cast }, events);
}
// for aoe events send the source / target animations before each set of casts
@@ -487,10 +488,10 @@ impl Game {
let casts = self.modify_cast(cast);
for cast in casts {
self.execute(cast);
events = self.execute(cast, events);
}
self
events
}
fn modify_cast(&self, cast: Cast) -> Vec<Cast> {
@@ -516,20 +517,15 @@ impl Game {
return casts;
}
fn execute(&mut self, cast: Cast) -> &mut Game {
// this list is used to calculate values
// that are dependent on the result of previous events
// such as healing based on damage done etc
let mut event_list = vec![];
fn execute(&mut self, cast: Cast, mut events: Vec<Event>) -> Vec<Event> {
if self.construct(cast.target).is_ko() {
self.add_resolution(&cast, &Event::TargetKo { construct: cast.target });
return self;
return events;
}
if let Some(immunity) = self.construct(cast.target).immune(cast.skill) {
self.add_resolution(&cast, &Event::Immune { construct: cast.target, effects: immunity });
return self;
return events;
}
if self.construct(cast.target).affected(Effect::Reflect) && cast.skill.colours().contains(&Colour::Blue) && !cast.skill.is_tick() {
@@ -538,24 +534,24 @@ impl Game {
// both reflecting, show it and bail
if self.construct(cast.source).affected(Effect::Reflect) {
self.add_resolution(&cast, &Event::Reflection { construct: cast.source });
return self;
return events;
}
return self.execute(Cast { target: cast.source, ..cast }, );
return self.execute(Cast { target: cast.source, ..cast }, events);
}
for action in cast.actions() {
let events = match action {
let new_events = match action {
Action::Cast => vec![self.cast(cast)],
Action::Hit => vec![self.hit(cast)],
Action::Damage { construct, values, colour } => {
let amount = self.reduce_values(&values, &event_list);
let amount = self.reduce_values(&values, &events);
self.damage(construct, amount, colour)
},
Action::Heal { construct, values, colour } => {
let amount = self.reduce_values(&values, &event_list);
let amount = self.reduce_values(&values, &events);
self.heal(construct, amount, colour)
},
@@ -563,19 +559,37 @@ impl Game {
Action::Remove { construct, effect } => self.effect_remove(construct, effect),
Action::RemoveAll { construct } => self.remove_all(construct),
Action::IncreaseCooldowns { construct, turns } => self.increase_cooldowns(construct, turns),
Action::SetEffectMeta { construct, values, effect } => {
let amount = self.reduce_values(&values, &events);
self.effect_meta(construct, effect, amount)
}
};
for event in events {
// this event is now considered to have happened
// for chronological ordering it is added to the resolution list
// before extra processing on it begins
// this event is now considered to have happened
// for chronological ordering it is added to the resolution list
// before extra processing on it begins
for event in new_events {
self.add_resolution(&cast, &event);
event_list.push(event);
self.event_reactions(&cast, &event_list[event_list.len() - 1]);
let casts = match event {
Event::Damage { construct, colour: _, amount: _, mitigation: _, display: _ } =>
self.construct_by_id(construct).unwrap().damage_trigger_casts(&cast, &event),
// Event::Cast {} => set_cooldown()
Event::Ko { construct } =>
self.construct_by_id(construct).unwrap().on_ko(&cast, &event),
_ => vec![],
};
events.push(event);
for cast in casts {
events = self.resolve(cast, events);
}
}
}
self
events
}
fn add_resolution(&mut self, cast: &Cast, event: &Event) -> &mut Game {
@@ -584,23 +598,6 @@ impl Game {
self
}
fn event_reactions(&mut self, cast: &Cast, event: &Event) -> &mut Game {
let casts = match event {
Event::Damage { construct, colour, amount, mitigation, display: _ } =>
self.construct_by_id(*construct).unwrap().damage_trigger_casts(cast, event),
// Event::Cast {} => set_cooldown()
Event::Ko { construct } =>
self.construct_by_id(*construct).unwrap().on_ko(cast, event),
_ => vec![],
};
for cast in casts {
self.resolve(cast);
}
self
}
fn reduce_values(&mut self, values: &Vec<Value>, events: &Vec<Event>) -> usize {
values.iter()
.fold(0, |total, value| {
@@ -679,6 +676,10 @@ impl Game {
self.construct_by_id(construct).unwrap().effect_remove(effect)
}
fn effect_meta(&mut self, construct: Uuid, effect: Effect, amount: usize) -> Vec<Event> {
self.construct_by_id(construct).unwrap().effect_meta(effect, amount)
}
// could be remove by colour etc
fn remove_all(&mut self, construct: Uuid) -> Vec<Event> {
self.construct_by_id(construct).unwrap().remove_all()
@@ -844,6 +845,7 @@ pub enum Action {
Remove { construct: Uuid, effect: Effect },
RemoveAll { construct: Uuid },
IncreaseCooldowns { construct: Uuid, turns: usize },
SetEffectMeta { construct: Uuid, values: Vec<Value>, effect: Effect },
}
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
@@ -886,6 +888,7 @@ pub enum Event {
Damage { construct: Uuid, amount: usize, mitigation: usize, colour: Colour, display: EventConstruct },
Effect { construct: Uuid, effect: Effect, duration: u8, display: EventConstruct },
Removal { construct: Uuid, effect: Effect, display: EventConstruct },
Meta { construct: Uuid, effect: Effect, meta: EffectMeta },
Healing { construct: Uuid, amount: usize, overhealing: usize, colour: Colour, display: EventConstruct },
Inversion { construct: Uuid },
@@ -964,6 +967,7 @@ impl Event {
Event::TargetKo { construct: _ } |
Event::Disable { construct: _, effects: _ } |
Event::Immune { construct: _, effects: _ } |
Event::Meta { construct: _, effect: _, meta: _ } |
Event::Forfeit() => Animation::Skip,
}
}
@@ -1677,7 +1681,7 @@ mod tests {
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Bash));
game.resolve(Cast::new(source, player_id, target, Skill::Bash), vec![]);
}
#[test]
@@ -1687,7 +1691,7 @@ mod tests {
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Slay));
game.resolve(Cast::new(source, player_id, target, Skill::Slay), vec![]);
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];
@@ -1712,9 +1716,9 @@ mod tests {
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Strike));
game.resolve(Cast::new(source, player_id, target, Skill::Invert));
game.resolve(Cast::new(source, player_id, target, Skill::Strike));
game.resolve(Cast::new(source, player_id, target, Skill::Strike), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Invert), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Strike), vec![]);
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];
@@ -1739,7 +1743,7 @@ mod tests {
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Siphon));
game.resolve(Cast::new(source, player_id, target, Skill::Siphon), vec![]);
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];
@@ -1767,12 +1771,12 @@ mod tests {
game = game.resolve_phase_start();
// que ota?
game.resolve(Cast::new(source, player_id, target, Skill::Siphon));
game.resolve(Cast::new(source, player_id, target, Skill::Siphon), vec![]);
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];
let damage_events = resolutions.iter().filter(|r| match r.event {
Event::Damage { construct, colour, amount, mitigation: _, display: _ } => true,
Event::Damage { construct: _, colour: _, amount: _, mitigation: _, display: _ } => true,
_ => false,
}).count();
@@ -1786,8 +1790,8 @@ mod tests {
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Reflect));
game.resolve(Cast::new(source, player_id, target, Skill::Blast));
game.resolve(Cast::new(source, player_id, target, Skill::Reflect), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Blast), vec![]);
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];
@@ -1798,4 +1802,35 @@ mod tests {
_ => false,
}));
}
#[test]
fn absorb_test() {
let mut game = create_2v2_test_game();
let player_id = game.players[0].id;
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Absorb), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Blast), vec![]);
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];
assert!(resolutions.iter().any(|r| match r.event {
Event::Damage { construct, colour, amount, mitigation: _, display: _ } => {
assert!(construct == target && amount > 0 && colour == Colour::Blue && r.skill == Skill::Blast);
resolutions.iter().any(|r| match r.event {
Event::Meta { construct, effect, meta } =>
construct == target && effect == Effect::Absorption && {
match meta {
EffectMeta::AddedDamage(added_dmg) => added_dmg == amount,
_ => false,
}
},
_ => false,
})
},
_ => false,
}));
}
}
+19 -4
View File
@@ -155,8 +155,13 @@ impl Cast {
effect: Effect::Absorb,
},
Action::Effect {
construct: self.target,
effect: ConstructEffect { effect: Effect::Absorption, duration: 3, meta: None },
construct: self.source,
effect: ConstructEffect { effect: Effect::Absorption, duration: 3, meta: Some(EffectMeta::AddedDamage(0)) },
},
Action::SetEffectMeta {
construct: self.source,
effect: Effect::Absorption,
values: vec![Value::DamageReceived { construct: self.source, colour: Colour::Blue, mult: 100 }],
},
],
Skill::AbsorptionPlus => vec![
@@ -166,7 +171,12 @@ impl Cast {
},
Action::Effect {
construct: self.target,
effect: ConstructEffect { effect: Effect::Absorption, duration: 4, meta: None },
effect: ConstructEffect { effect: Effect::Absorption, duration: 4, meta: Some(EffectMeta::AddedDamage(0)) },
},
Action::SetEffectMeta {
construct: self.target,
effect: Effect::Absorption,
values: vec![Value::DamageReceived { construct: self.target, colour: Colour::Blue, mult: 100 }],
},
],
Skill::AbsorptionPlusPlus => vec![
@@ -176,7 +186,12 @@ impl Cast {
},
Action::Effect {
construct: self.target,
effect: ConstructEffect { effect: Effect::Absorption, duration: 5, meta: None },
effect: ConstructEffect { effect: Effect::Absorption, duration: 5, meta: Some(EffectMeta::AddedDamage(0)) },
},
Action::SetEffectMeta {
construct: self.target,
effect: Effect::Absorption,
values: vec![Value::DamageReceived { construct: self.target, colour: Colour::Blue, mult: 100 }],
},
],